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/v/ - Vidya Games

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File: he wants to be your frien….webm πŸ“₯︎ (353.66 KB, 720x720) ImgOps

 β„–52578[Reply]



File: Heroes_of_might_and_magic_….png πŸ“₯︎ (1.31 MB, 1049x1040) ImgOps

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 β„–52464[Reply]


(strategy games)
Would you like to play some games online? Preferably more then just 1 hour; long games?
since i have multiple games to suggest playing, i listed them in a poll here.
all of them are easy to install, free/(or) easy to pirate, and have online (built in) multiplayer or gameranger multiplayer possible

do soyteens want to play some games with other soyteens? feel free to suggest another game if you have a good idea.

more details about the games: "pirate/free" = self-explanatory
"gameranger/online lobbies" = either multiplayer with gameranger, or with built-in online lobbies that still work
Post too long. Click here to view the full text.
4 posts omitted. Click reply to view.

 β„–52508

Aoe2?

 β„–52515

>>52508
upvoted

 β„–52524

Anything but without jeetlaunchers except steam

 β„–52525


 β„–52526

>>52525
can you explain how stellaris multiplayer would work? i will create another content and install/multiplayer guide image for these 2 (or more) games then within the next 20 hours

 β„–52575

>>52464 (OP)
hearts of iron 4



File: ClipboardImage.png πŸ“₯︎ (37.75 KB, 631x468) ImgOps

 β„–52552[Reply]

NHL 92 game rosters via the NHLPA Hockey 93 game engine
btw, Minnesota North Stars finally win their first pre-Dallas era Stanley Cup against the Montreal Canadiens.
young Mike Modano wins the Conn Smythe MVP.


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 β„–52342[Reply]

Post your thoughts on the game, team lineups, and factory layouts.
8 posts and 5 image replies omitted. Click reply to view.

 β„–52468

just play factorio or mindustry instead of this tranime.

 β„–52476

File: ClipboardImage.png πŸ“₯︎ (1.34 MB, 800x838) ImgOps

>Post your thoughts on the game, team lineups, and factory layouts.

 β„–52483

>>52476
Spics can't avoid having argentinians rent-free. This is the 3rd world shithole equivalent of the left stealing memes made by their enemies.

 β„–52486

>>52483
mexiaryans won

 β„–52540

>>52432
no arrows

 β„–52549

>>52540
Yeah I look like that while I say that to (You).



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File: Nobeidore.mp4 πŸ“₯︎ (694.56 KB, 560x640) ImgOps

 β„–52306[Reply]

DOCTOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOS doctos

 β„–52528

I dont understand
marge

 β„–52544

>>52528
a black man owning slaves is incomprehensible to the burger mind



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File: 1763772525291i.mp3 πŸ“₯︎ (4.85 MB)

 β„–45430[Reply][Last 50 Posts][1][2]

post your favorite vidya game ost tracks itt
150 posts and 77 image replies omitted. Click reply to view.

 β„–52447

BLEED OUT AND DIE

 β„–52459

>>52447
Beautiful for a flintstones song geg

 β„–52518

imagine listening to music from video toys geeeg

 β„–52536

>>52518
nusoi, you say it like if everyone here only listened to videogame music

 β„–52538

>>52518
0/10 bait

 β„–52539

File: robert-sammelin-bf3-sammel….jpg πŸ“₯︎ (293.07 KB, 1600x900) ImgOps




File: ClipboardImage.png πŸ“₯︎ (606 B, 57x30) ImgOps

 β„–52527[Reply]

>developers make the game easier for casual audiences

 β„–52532

File: ClipboardImage.png πŸ“₯︎ (894 B, 57x30) ImgOps

>>developers make the game easier for casual audiences



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 β„–52531[Reply]

personally i think jannies should host a halo mcc server


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 β„–52341[Reply]

>mewgenics
>tomadatchi life
>omori
>undertale
>deltarune
>mouthwashing
>lacey’s flash games
>antonblast
>class of 09
>billie bust up
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 β„–52367

File: 1768316926792l.mp4 πŸ“₯︎ (7.84 MB, 720x900) ImgOps

>>mewgenics
>>tomadatchi life
>>omori
>>undertale
>>deltarune
>>mouthwashing
>>lacey’s flash games
>>antonblast
>>class of 09
>>billie bust up
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 β„–52377

this thread made me giggerphobic

 β„–52378

unironically trvth, nusois can't handle any other video games than cia-backed firdt person shooters

 β„–52379

File: trvkegiga.webp πŸ“₯︎ (322.8 KB, 150x180) ImgOps


 β„–52381

No, you are gay.

 β„–52519

fnfhavingfundontgiveafuckcore list



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 β„–49039[Reply]

Hello soyjak party. For the past 1.5 months, i have been creating an unfinished game.
UNFINISHED. CURRENTLY IN A SHITTY STATE
Tldr: Unfinished "Daggerfall dungeon imitation" - dark 3D-mazes underground. Focus on making them so big that orientation is impossible for people not trained. (so that it takes 10+ hours to get out, if you manage to, at all) (for comparison, the most time it took me in a daggerfall dungeon was 5 hours, but that was full exploration)

Currently, i have (, skipping over creating objects in unity and blender, which i replaced with scripting,) created an automatic mesh/maze-generation system. I make premade "blocks", and it automatically places and connects them, and then creates the mesh…
Also a menu and some other snca, but now 4 days ago i started making an in-game block-editor, and it works.

-Ideas what to do with this? I could continue to further replicate daggerfall…
-My ideas so far are to add survival/hunger/fatigue/climbing and temperature mechanics, to make it about getting out before starving (also light mechanics), and also to add a "shooter" mode, where you play a battle royale in the maze, with pistols or some other weapons. In darkness, without a map, randomly generated or otherwise obfuscated. (perhaps with a hunger and food-supply mechanic so that more kills=more time you can survive)
-I can easily advance the "block-editor" further or add more variations. My "goal" is even to create an "automatic-block-generator" that uses few values or something to create hundreds of variants.
Post too long. Click here to view the full text.
42 posts and 26 image replies omitted. Click reply to view.

 β„–52236

File: Gnats.png πŸ“₯︎ (2.03 MB, 1264x864) ImgOps

Working on getting friendly computer-controlled characters (Ruby and Sapphire Dragoons) to attack enemy computer-controlled characters (the Golem). It works somewhat well, but the stupid Unity animator sometimes causes the Dragoons to appear to walk mid-air when they should be flying.

 β„–52262

>>52236
reminds me of roblox.
question: does it have pathfinding, or is it just "proximity" which determines moving or attacking (and moving)?
i will probably never use the unity animator again. just make code that will automate on it's own instead
>>51632
nice

also update soon

 β„–52287

blah blah blah obsessed systems programmer pretends and fails to be a game designer

 β„–52361

File: Hypothesis_One_Exit_someho….png πŸ“₯︎ (326.42 KB, 949x605) ImgOps

File: and_this_not_either_2.png πŸ“₯︎ (411.87 KB, 949x609) ImgOps

File: and_this_not_either_1.png πŸ“₯︎ (427.68 KB, 945x616) ImgOps

File: Certainly_not_fixed.png πŸ“₯︎ (419.36 KB, 940x567) ImgOps

>>52287
fail because im doing this comfortably
if i really tried to i would be done within 24 hours
my real gamedev live hasn't started yet (and probably wont at all, since gamedev is a dishonorable way to earn money; not something to desire)
also some more images about the mesh errors

 β„–52481

File: AloisRatatosky.png πŸ“₯︎ (287.58 KB, 1000x1000) ImgOps

>>52262
Character navigation is handled via a pathfinding agent, whereas character behavior is based on proximity checks. How this works can best be explained with the most complex computer-controlled friendly character in the game: Alois Ratatosky. Described in the story as a "brilliant yet cowardly inventor", Ratatosky's in-game behavior reflects this: he will generally follow you, the player, around until you inevitably get him into close proximity with an enemy character: if the character is larger than him, Ratatosky will run away in fear before realizing his foolishness and returning to aid you in battle, circling around the enemy upon reaching a certain distance and using his wrist-mounted Energy Catapult to hurl exploding stones at the enemy. After you two successfully kill the enemy, Ratatosky will no longer fear enemies of the same size or lesser and will actively hunt them for you if they enter his "hunt" range; if an enemy even larger appears, then Ratatosky will run in fear before attacking again. When Ratatosky finally encounters and kills the largest enemy in the game, the Golems, he will no longer run in fear of any enemies and will hunt them down. However, if the player keeps moving while Ratatosky is busy fighting and strays too far, Ratatosky will cut his losses and seek you out, ignoring any other enemies just to stand by your side. In short, characters use proximity checks to determine behavior and use pathfinding to get to where they need to be.
You have no idea how much I loathe the Unity animator. It's genuinely the reason why I built my own custom (if a little tedious) system to programmatically make cutscenes just so I can stay away from that accursed editor.

 β„–52517

needs more traps



File: 152621 - SoyBooru.png πŸ“₯︎ (52.66 KB, 600x800) ImgOps

 β„–50563[Reply]

Full release of half sword is set on january 30th.
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 β„–51054

man oh boy

 β„–51087

me wan halfies

 β„–51133

fuck

 β„–51201

least optimized game of all time award

 β„–52477

>>51051
That's aryan shemmycuck

 β„–52516

>>50608
falsechud, everyone cared about it right as the first demo dropped



File: ClipboardImage.png πŸ“₯︎ (1.62 MB, 860x1290) ImgOps

 β„–52223[Reply]

2 posts and 1 image reply omitted. Click reply to view.

 β„–52303

I'm grandmaster invisible woman btw

 β„–52304

>>52223 (OP)
>Epi bait
>More popular for porn than for the game
>"""Esport"""
>Copy of a tf2 copy
>Played by attention whores and irl soyjaks
Does the goycattle still fall for this things?

 β„–52305

Just another hero shooter.

 β„–52322

>>52253
finally someone said it I hate the people who shill this garbage
>flood detected post discar-ACK!

 β„–52407

It's keyed if you're into capeshit.

 β„–52507

I only play DC Rivals



File: IMG_6360.jpeg πŸ“₯︎ (339.21 KB, 1439x1642) ImgOps

 β„–52436[Reply]

Chuds BTFO

 β„–52442

now imagine a giga doing this

 β„–52445

>>52436 (OP)
I look like this, say this, and do this.

 β„–52505

He looks like stonetoss kek



File: 1751904645230r.png πŸ“₯︎ (241.24 KB, 631x386) ImgOps

 β„–52478[Reply]

>Everything I don't like is troonslop


File: ClipboardImage.png πŸ“₯︎ (295.91 KB, 616x602) ImgOps

 β„–52475[Reply]

>Anything I don't like is niggerhell


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