>>76496I remember playing OoT3D on my original model 3DS on vacation way back then, and yeah, the brighter presentation is what made it playable outside. Especially if you lowered screen brightness to extend the battery life past an hour and 45 minutes. It was a justified change, even though the dungeons and night time in-game were hurt by it when playing indoors. People are looking at screenshots on modern phones and monitors and TVs with the brightness all the way up and still ignore the basic reality of why Nintendo made that move in 2011 for a handheld. And look at the remake, most areas are STILL significantly brighter than on the N64! And you know what? That's because the Switch is still a portable platform! Being overly hard on the brightness in OoT3D is very nearly just as stupid as being mad about why a game from 1998 has such blocky graphics when today model detail is hutting diminishing returns pretty hard. So of all the complaints I have against Nintendo around this game, brightness is the most 50/50 issue.
The real problem is that they didn't include an indoor/outdoor toggle that only changes the brightness of dark areas. Over the years, I've heard a lot of people say they don't bring their Switch outside. So it would make a lot of sense. But of course we all know the elephant in the room: Nintendo wanted to avoid a T rating. Spiritually, the N64 version barely escaped a T rating because the graphics aren't detailed. Seriously, compare the original version with red blood to DOOM, then to Mario 64. Doom is clearly M, Mario 64 is clearly E, but OoT is pretty straight forward T with its fairly dark themes and visuals. Now compare it to Twilight Princess, which thematically isn't too different from N64 OoT, but has much more detailed graphics. But Nintendo decided to go full Millennial in the remake and solidly design it for the E/E10 range, which means the game can't actually frighten you. OoT3D was also foolishly pushed into an E10 rating, but that push felt significantly less forced than the remake.
In the end, I still stand by a faithfully moded 3DS version as the definitive way to play.