Anyone here played Ostranauts?
Guess I'll make a post talking why I like the game and you'll see if you would like to play it.
So ostranauts is a kind sandbox-RPG game, About building out your ship using shit you salvage from derelict ships on a scrapyard based around an asteroid station. The controls are most similar to Kenshi, if you're familiar with it. It, although, beside solid gameplay of exploring derelict ships and flying around, has life-sim elements which lead to a lot of geggy moments. Your character periodically thinks thoughts and has various feelings that dictate his outlook on life, which you manage in a similar ways to his physical needs. Character creation has a point system, where the more skills and good traits you have the older your character will be, and people in space get senile fast, due to unfavorable living conditions of microgravity, fucked up light cycle, and slop foods.
You can travel around solar system, starting at 1036 ganymed asteroid, you could go to Venus, Mars, or Europa, the moon of Jupiter. You would neeed to install a fusion reactor on your sghip, together with assembling a new hull segment for it, turning your ship from a RCS propelled shuttle into an unterplanetary vessel.
That's the core of it, so now I'll touch on smaller scale stuff that makes me geg:
Combat, it is real time with a pause function. You have melee weapons and also guns. Getting a glock loaded up with proper combat ammo is quite an achievment, because vast majority of 9mil ammo around is frangible silica gel rounds, made to not penetrate ship hulls. So yeah, shooting niggers with machetes who try to board your ship is pretty tense.
Social combat, every character has 10 core emotional needs, security for example, and depending if they have it high or low they will tend to react differently. If you want to get your way through threatening someone, you better make then nervous. If you're trying to ask for favor, you first should butter them up, telling stuff that ould raise their feeling of self-worthm respect, and altruism. It is although not that simple, because saying something can affect several emotions at once, so if you continuosly glaze someone they can become too pestered to want to help you, so you need to compromise all the time.
Lore, teh game has some text RPG sections for more important NPC interaction, and also would show you loredump blurbs sometimes, and It's pretty well written, really immersive. The
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