>>57772I completely agree with this. It doesn't help that most mods are centered in discord servers which are just echo chambers.
One mod that comes to mind with EAW with modders adding stupid shit and believing its perfect is the (love it or hate it) Remastered mod which uses a stupid economy system instead of just doing what the base game did. In the base game you get your sum of credits every month and just buy the unit and you're done. It's extremely simple and it works well for what EAW is supposed to be without handicapping the player vs. the AI. In EAW:R the player is off the bat handicapped by getting credits per second, and building ships takes away from that credits per second until they're finished. At that point your credit income is yet again handicapped with ludicrous upkeep amounts while the AI has none. At about 30 weeks into the game you will have some low tier capital ships and a bunch of fighters while the enemy has triple that amount heading towards your planet and only God knows how many somewhere else in the galaxy.
In regards to the TIE fighter, the base game did it very well by just having fighter garrisons on almost all of the deployed ships, so you had an extremely large compliment of TIE fighters every battle that didnt take up deployment space in comparison to the X-Wing. An alternative to that is to just make TIE fighters extremely cheap with a low build time.