>>71760 (OP)I guess the "story" is that you're supposed to care about your colonists and what happens to them, and maybe play it slowly enough for the raids to not get too extreme. It doesn't have enough autistic mechanics and systems to make it like DF, and it isn't large enough 'scope' to let colonists be more expendable without ruining the save.
<Like everyone else said, you pretty much have to either mod in the story/colony sim or do a hardcore larp playthrough session with like half-strength raids to keep a lid on things. Maybe this canuck tynan will fix some of the problems with the update/dlc that will be coming out soon enough, but chances are slim.