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/v/ - Vidya Games

This sub is so horny ffs. This game is entirely void of anything sexual but y'all can't help yourselves. Hornet expresses dislike in all of those situations, the master/slave dynamic is in no way sexual. People want to throw their fetishes all over a main sub like it’s normal, I get to express I don’t like it.
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File: 61905 - SoyBooru.png πŸ“₯︎ (83.92 KB, 722x290) ImgOps

 β„–35371[Quote]

>Can you see any borders from here? >What has borders given us?
>we're going to start over from scratch.
>That's what V2 is for

 β„–35414[Quote]

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kek nusois would rather play ass cumbag instead of my dead aryan baby

 β„–36155[Quote]

the series peaked story wise at Zero (or you could debate that it was 3) otherwise the core gameplay has remained the same and only improved with time.

 β„–36180[Quote]

>>36155
It improved until 6, then regressed, then got better but still not as good as 6.

 β„–36203[Quote]

>>36180
Ace Combat 7 did alright with introducing the PSM and cobra maneuvers but the problem is they made the PSM too realistic as far as executing it goes. The way Project Wingman did PSMs is how Ace Combat should have done it.

 β„–36204[Quote]

>>36203
7 did some cool stuff, but 6 is peak. If I had to chose one over the other, I'd pick 6 every single time without hesitation. Even the flight model is more fluid.

 β„–36236[Quote]

>>36204
Most people think 6 was one of the weakest in the series

 β„–36239[Quote]

>>36236
They're just mad that it was Xbox exclusive and are focusing on the story instead of the gameplay. 5 had 3 times the cringe.

 β„–36263[Quote]

>>36239
Probably, yes. 7 had a decent story but the Alicorn DLC is arguably some of the best writing in the series.

 β„–36272[Quote]

>>36263
>writing
Not arguing there.

 β„–36293[Quote]

>>36272
My bad.

 β„–38167[Quote]

>The Ace Combat YouTube channel is releasing short videos celebrating a past game once a month
I think that's what they're doing, and it could be leading up to a trailer for 8 once all the short videos are posted, or even the release of 8.

 β„–38251[Quote]

>>38167
Hopefully the game will make a comeback, 7 was somewhat lackluster, most certainly could have been a lot worse but it could have been a lot better too.

 β„–38256[Quote]

>>38251
They went too hard on nostalgia pandering and went back to the PS2 games instead of 6, complete with super linear and highly scripted missions that don't have as much replay value with lower enemy counts most of the time, at least until the game spams 100 boring, but obnoxious drones at you. 6 plays so much better than the rest of the games in the series it isn't even funny.

 β„–38273[Quote]

>>38256
The fight with Mihaly had to be one of the most boring and rushed bossfights of any game I have ever played. For such a hyped up character he really sucked. I think on a broad scale the story was good as far as the war but everything following trigger was boring. The players squadron is about as forgettable as it is useless minus a few characters.

 β„–38314[Quote]

>>38273
He does feel more like a smaller ace fight like from Zero, than a final boss. And the drone final bosses straight up cheat to the point you may as well cheese them with pulse lasers instead of playing around with anything else (Pasternak in 6 is like this as well, but at least you can give Shamrock SAAMs in an SU-47 to help shoot him down). A lot of people mistake characters, a handful of one liners and conversations, and story, for good gameplay. Which is the biggest problem with the Ace Combat fanbase, if you ask me. I think a lot of the fans would make a pretty unfun game if they got their hands on it because the game would play super linear/gimmicky like 5 and would try to be Zero every single time. Although it does have pretty good gameplay due to being a sidegrade from 6 in practice, even Project Wingman falls for the Zero-esque hype.

 β„–38454[Quote]

>>36236
That would be Assault Horizon, then Air Combat and then 5

 β„–38468[Quote]

File: chief1.wav πŸ“₯︎ (430.45 KB)

>>38454
>muh heckin game for teh cock of doody audience
assault horizon is literally halo 4 geg

 β„–38476[Quote]

It's incredibly disappointing as a game, but at least ASSHOR had a killer soundtrack.

 β„–38520[Quote]

Project wingman is better

I hate the limited time you have on missions on ace combat 7 and why is there a stealth mission with jet aircraft what where they thinking

 β„–38526[Quote]

>>38520
7's problems don't end with 4-5 jank and incomplete storylines in one game. The super limited time and poor ammo count relative to enemy count on 75% of the aircraft really shows how much of a mess development of 7 was. Fanboys still won't be convinced 7's gameplay is inherently flawed, so I'll just remind them that if you retry from a checkpoint, you get full ammo and health replenishment. 7 went too deep into nostalgia pandering and tried to be too ambitious for the size of the dev team.

 β„–38593[Quote]

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Belka did nothing wrong

 β„–38775[Quote]

>>38476
even though hawx is teh best

 β„–38980[Quote]

>>38520
Project Wingman would be better if you could shut the fucking WSO up. Whenever I fly a 2 seater I have the dialogue volume off.
>>38526
Ace Combat 7 is just an all around mess. The story needed more time in the oven and as you stated, the ammo counts suck. For some reason one of the most important countries in Strangereal has a like 19 year old girl calling the shots (regardless of if she was being influenced by the military, she was ultimately calling the shots). Mihaly Dumitru Margareta Corneliu Leopold Blanca Karol Aeon Ignatious Raphael Maria Niketas Archange Shilage was a joke of a boss fight and needed more development as a character, Sol Squadron was pretty neat though. The narrator woman is irrelevant enough I can't even remember her name and ultimately was a useless character. Spare squadron is the only memorable squadron and they killed all of them off minus Count. The DLC missions are arguably some of the best writing in the series and Torres is just a cool character in general.

 β„–39003[Quote]

>>>38520 (You)
>Project Wingman would be better if you could shut the fucking WSO up. Whenever I fly a 2 seater I have the dialogue volume off.
>>>38526
>Ace Combat 7 is just an all around mess. The story needed more time in the oven and as you stated, the ammo counts suck. For some reason one of the most important countries in Strangereal has a like 19 year old girl calling the shots (regardless of if she was being influenced by the military, she was ultimately calling the shots). Mihaly Dumitru Margareta Corneliu Leopold Blanca Karol Aeon Ignatious Raphael Maria Niketas Archange Shilage was a joke of a boss fight and needed more development as a character, Sol Squadron was pretty neat though. The narrator woman is irrelevant enough I can't even remember her name and ultimately was a useless character. Spare squadron is the only memorable squadron and they killed all of them off minus Count. The DLC missions are arguably some of the best writing in the series and Torres is just a cool character in general.


I usually fly one seater aircraft but I get what you're saying the wso can get annoying sometimes but also I thought Frontline 59 was a good dlc I really don't like cascadia it's my headcanon that after your fight with crimson 1 cascadia is in ruins and is economically crippled and most of its military are dead and is in a similar state of Iraq after the Gulf war

 β„–39004[Quote]

File: ClipboardImage.png πŸ“₯︎ (24.46 KB, 958x536) ImgOps

The Pacific federation did nothing wrong

 β„–39069[Quote]

>>39003
Cascadia IS in ruins, between 2 calamities in in a few months and well as a whole war Cascadia as it stands is probably doomed. Chances are it will end up like Oceania and become a merc state. The Pacific Federation is implied to now be crumbling as well so most of the world is going to turn into a shithole extremely fast. Chances are it will look like Usea after Ulysses if not much worse.

 β„–39121[Quote]

>>>39003 (You)
>Cascadia IS in ruins, between 2 calamities in in a few months and well as a whole war Cascadia as it stands is probably doomed. Chances are it will end up like Oceania and become a merc state. The Pacific Federation is implied to now be crumbling as well so most of the world is going to turn into a shithole extremely fast. Chances are it will look like Usea after Ulysses if not much worse.

Yep in the end nobody wins everyone loses

 β„–39122[Quote]

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One day when I was at a used game store and saw that they had a copy of ace combat assault horizon and it was never even opened it had the manual and other stuff still in it and let me tell it's shit the combat is terrible and the missions and controls are bad as well I ended up returning it and getting a refund and got some classic games like battlefield bad company

 β„–39174[Quote]

Any takes on what Ace Combat 8 will be?

 β„–39191[Quote]

>Any takes on what Ace Combat 8 will be?

Another conflict with belka

 β„–39241[Quote]

>>39191
It'd be far better than going to war with Erusea for the thrembillionth time. At this point I want to play as Erusea fighting Osea.

 β„–39352[Quote]

>>>39191 (You)
>It'd be far better than going to war with Erusea for the thrembillionth time. At this point I want to play as Erusea fighting Osea.

Honestly I hope the next ace combat game we fight osea and maybe play as belka

 β„–39405[Quote]

>>39352
I think Belka is practically the same way Erusea is at the end of AC7. Their way of making shit happen is by influencing people because their military is practically nonexistent. If its going to be a sequel it has to further set itself up for the events of Ace Combat 3, which is a lot of what 7 was trying to do. The best thing to do is make a game set any time before the 1990s.

 β„–39538[Quote]

Mister X and Schroeder we're subpar antagonists and the DLC missions should have been expanded to be the main campaign for Ace Combat 7

 β„–39563[Quote]

>>39538
As much as I would have like 7 to have more content, I think the better choice was to keep DLC to a minimum once they knew they were getting a bigger team. Switching to Unoptimized Engine 5 is sure to be a miserable experience for Project Aces, because they want to keep visuals and performance at a pretty high level relative to other games that release around the same time. The games need to run really smoothly and UE5 is NOT cooperative for games out of the box because it's set up for movie creation. I Imagine they really want co-op this time around as well, seeing as how that was the single biggest request from fans, but UE4 had a weird issue where co-op just wasn't very good unless you had your tech team create a custom solution to make it work well, but Project Aces was a very small team with a tiny budget during 7's development. Now they have a bigger team, but a bigger pain in the ass engine (in most ways) in UE5.

 β„–39628[Quote]

>>39563
PA is going to be stuck in between a rock and a hard place. Ace Combat with lag will be far more punishing than any FPS game. If they really do go through with switching up to UE5 the game could very possibly flop. The plot is also stuck in between filling the small gap between AC7 and AC3 with more buildup to AC3 which could be interesting if they execute it right but that will be hard to pull off. Otherwise they will be forced to go pre-1990s which would be awesome but the planes will mostly just copy and paste and not fill any kind of niche. I think their best bet is to make a game set in the 1960s which has practically no lore.

 β„–40035[Quote]

up

 β„–41689[Quote]

Bvmpo

 β„–41692[Quote]

>>39628
It's too bad they ate up the Nvidia/Epic lie. UE5 requires a lot of work if you actually want it to perform well.

 β„–42526[Quote]

>>36155
>electrosphere
honestly 3 is has a lackluster story in retrospect (only really impactful routes were Fiona's route and the UPEO route imo), namco had a cool ass concept but you can tell they were hard pressed already trying to fit FMVs on 2 cds, ac3 needed more meat on its bones. it was way too ambitious for its time. eing railroaded into betraying dision is a bummer too. the missions are also style over substance, half of them only last five minutes

shame because it's my fav game in the series

 β„–42528[Quote]

>>42526
self 'gating supersage award

 β„–42541[Quote]

>>42526
the superplanes are just the best though

 β„–42574[Quote]

>>42526
From what I have read on it AC3 is more of a movie with a game than a game with a movie.

 β„–42661[Quote]

bump

 β„–42806[Quote]

>>42541
TRVKE
geopelia = SEEEXOOOOOOOOOOOOO
>>42574
the cutscene to gameplay ratio in AC3JP is insane. you'll watch 10 mins of cutscenes and conversations to get only 2 minutes of gameplay.

 β„–42807[Quote]

>>42806
>you'll watch 10 mins of cutscenes and conversations to get only 2 minutes of gameplay
No wonder reddit and 4chan try to hype it up all the time. It's a glorified anime.

 β„–42836[Quote]

>>42806
AC3 players must hate their movie being interrupted by gameplay
>>42807
All of them are glorified animes. The difference is they're done in a photorealistic style. Almost every Ace Combat game has a token tomboy that's shoved into the plot

 β„–42850[Quote]

>>42806
the geopelia is a beauty and iirc it destroys an entire city with a tls laser
and i think you have to fight an entire squadron of them at the end?

 β„–42877[Quote]

AC3 is SNCA outside of nip land. The western release of AC3 sucked apparently and is one of the worst installments in the series.

 β„–42949[Quote]

flying this to the top of the page

 β„–44669[Quote]

up

 β„–44670[Quote]

>>42836
The thing is that 3 is an anime with some gameplay interruptions and the others are games with anime-esque cutscenes.

 β„–44701[Quote]

>>44670
If they sold AC3 in western countries with just subtitles I'm sure there'd be a huge market for weebs.

 β„–44759[Quote]

ace GODbat won war cucker lost

 β„–44771[Quote]

>>44759
DCS lost too



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