β46652[Quote]
>>46649Okay cool.
Also like I finally updated from a poop pc to a good one, and I'm like considering playing the old ones thru emulation. Any recommendations on which one to start? I'm so far going more for 5 bc like the little I've seen (like I already know you've gotta intercept the SOLG) seems the coolest and I think I'm kinda spoiled about zero (know the main plot points, but not the finer details)
β46655[Quote]
>>46652Play 4, 5, then Zero. In that order. You don't have to play them in this order to have fun, but you get a bit more enjoyment from them if you do.
β46879[Quote]
>>46647I think the storytelling is trying to mix AC3 and AC:AH at the same time. I don't think its necessarily a bad means of means of story telling but it is out of the ordinary for Ace Combat. First Person storytelling in Ace Combat is kind of like Taylor Kitsch, a pretty good actor put in bad movies so he gets a bad rep.
β46991[Quote]
I'll admit it. I soyfaced when AC8 was announced and I could hardly stop soyfacing for about 10 minutes after.
β46999[Quote]
Bamco wants a fresh plane DLC pack out within 6 months of the game releasing, and Kono has asked you for 3 planes to put in it. Hard mode: The planes/variants haven't been in AC yet.
β47006[Quote]
>>46999Sopwith Camel (because dogfighting a SU57 in a WW1 plane would be geggy)
J35
F-8 Crusader
β47023[Quote]
>>47006The F-8 is a good one.
F-111
ASF-14
Navalized Raptor concept
β47025[Quote]
>>42836>>46624On retrospective, although im turbo excited, i hope they don't dare replace the token tomboy for the alt girl with pink hair and pronouns
β47039[Quote]
>>47025i agree with this sentiment completely, but it looks like shes going to be some pop star. AIDs inducing to me personally but it could be a whole lot worse.
β47413[Quote]
up
β47449[Quote]
I went through Project Wingman for a second time. I think I like it more now. It's no Ace Combat in terms of full experience, but it does scratch that gameplay itch and general atmosphere. PW and AC6 have the best guns and flight model, and it's not even close. Even 7 plays more like a prettied up PS2 game, and that honestly doesn't cut it anymore. I'm glad I picked up the PW DLC recently so I can have a bit more to play.
β47536[Quote]
>>47449the only problem with PW is one of the VA's is a tranny but at least the character the VA plays isn't one
β47587[Quote]
>>47536Gross. They better not use him in another game.
β47595[Quote]
>>47548its comic
no arrow because i look like this
β47634[Quote]
>>47616yeah it sucked to have been advocating for comic over prez but then it turns out comic's va is a troon, i think prez's VA is a she/they, at least eye-tee is a woman
β47670[Quote]
>>47634Why is every VA nowadays just some faggot with a mic who barely knows how to play a character
β47712[Quote]
>>47670because everyone and their mother can become a VA now
β47718[Quote]
>>46991Same. Ace Combat has been the only thing I've been excited for in the past 15 years.
I remember reading that Ace Combat 7 wasn't really properly supported during development and it was kind of a hail mary to actually make it, but then actually ended up being really successful which is why the DLC ended up being so much better than the main game because there were actually proper resources given to the team. Dunno if that's true tho
β47736[Quote]
>>47718 heard that same thing so I guess it's true, makes sense with the story being uther nonsense
But I hope they improve the formula for 8. Like 7 was fun and the set pieces were awesome but game play wise I'd take wingman all day. The thing I'd want the most would be post stall maneuvers being actually useful/practical, in a system similar to project wingman's (a button/ simple combination rather than having to slowdown to even get to try em), and make the allies more useful rather than just an accesory/cosmetic thing.
<spaceBut like what project wingman got in game play I think it lacked in more grandeous set pieces/gasp moments. Like stuff like fighting the arsenal bird or pretty much the 3 dlc missions. But I also hope they improve like the 'normal' missions. At least to me some missions didn't feel all that memorable, not that everything needs to be a hype fight, but like some of the later 'destroy targets' missions felt more like bloat rather than a cool ahh flight simulator mission [at least I remember finding the one where you go give air support to the tomboy and the princess (if I recall correctly) pretty boring] meanwhile stuff like the bunker buster mission in ac7 or the capture of the eminent domain where pretty fun while being a 'destroy targets' mission; the whole 'zomg yeah objectives updated and they're actually firing nukes GO INTERCEPT THEM NOOOOOOOW' made em cool, and other missions with gimmicks/twists also where fun.
<reddit spaceAnother thing I didn't really like the boss fights in ac6 bc like to me they felt more like a waiting sim/script fight instead of a true fight. I hope they also are more like pw's which felt more like boss fights.
<another spaceAnd also I hope they made your team more interesting. all the characters/team mates of ac7 pretty much died and at first I didn't like cunt but he kinda grew into me with the time but yeah the rest of the guys I liked died.
<That's pretty much my wishlist tbh.
β47737[Quote]
>>47736All of the ones I liked*
β47746[Quote]
I think what we really want is a mix of 6 (dominating factor), PW, and Zero for gameplay. 6 is unbelievably good to this day as far as gameplay is concerned. It's like the Halo 3 of the series in terms of how well the game plays. I just played for a few hours and I'd still rather replay it over 7 95/10 times.
β47748[Quote]
>>47736Despite what most people think I believe Ace Combat should NOT go with the multi weapon loadout from PW, it just doesn't suit AC in my opinion. The major thing I hope AC8 takes from PW is the Warthunder style mouse control, as AC7 is extremely painful to play on a computer.
>>47740The Japanese are better suited at committing seppuku instead of volleyball when it comes to the Navy. In seriousness I wouldn't be surprised as a lot of Ace Combat fans are Top Gun fans and it'd serve well as fan service.
β47768[Quote]
>>47748After playing Project Wingman recently, I can agree that 3 different special weapons is a bit much for Ace Combat because PW has a slightly slower game feel (not a bad thing, just different). But I do think 2 SP weapons can work in AC. Cycling 3 weapons from one button would be easier than going through 4 on the D-pad. It looks like 2 SP weapons is happening for sure anyway, because there are a couple screenshots that show an F/A-18 carrying SOD as well as QAAMs. The main product page promotional image (
https://www.bandainamcoent.com/games/ace-combat-8) shows drop tanks, and I'm guessing they will at least be required in some missions so you'll be locked back down to 1 SP weapon. Or, I'm just tossing ideas around here, maybe drop tanks will be an option that will increase the timer you have during missions? That would be a cool way to make you decide how to play a mission. Some planes, like the F-14, would be able to have external tanks as well as a full load of weapons, so that would be another reason to use it despite it being a lower tier plane.
β47861[Quote]
>>47768>>47768I believe the Drop Tanks will be aesthetic. We could still have 1 SP as I think the A-10 in AC7 had some non-functional deco missiles on it. If I could get drop tanks to increase mission time over special it feels like it'd be somewhat useless for most players. I think DTs should take up an upgrade slot but slow your aircraft down.
β47901[Quote]
>>47861A flat reduction in maneuverability, or reduced stability so you bleed off airspeed faster during high-G turns, would be acceptable compromises so it's not just a straight upgrade. Simply slowing your plane down would counteract the time limit increase because you're almost always going as fast as you can, especially on higher difficulties. So if you're always slower, that really eats into your timer when you have to fly half way across the map. One of the two hits to maneuverability that I mentioned wouldn't be so bad, because we have flares in AC now.
In any case, I wouldn't make drop tanks a fully realistic mechanic, because that's not something that would blend well with the super arcade gameplay AC is known for. But I would like to see it as some kind of mechanic so the game could have more variables to it. It's why the mission design from 6 needs to come back and one of the reasons 7 gets so stale, combined with all the gimmick missions that force you to play a specific way every time.
β48158[Quote]
>>47901On the contrary flares are extremely limited and on harder missions get used up entirely. I think it should eat up an upgrade slot and leave everything else alone.
β48192[Quote]
>>48158The overuse of upgrade slots is just obnoxious in an extremely arcady, fast paced game like AC. Especially when they're tied to the usefulness and quantity of weapons. I shouldn't have to micromanage full plane builds based on the mission I'm playing just so I can drop 5 more GPBs. Besides, nobody said flares have to keep being limited. Getting stuck on game design is why 7 is less replayable than 6, they tried to make it a PS2 game 15 years later. That doesn't mean it's horrible, it means they missed out on their own innovation that worked. People always point to the story in 7 as proof of a messed up development cycle, but the gameplay is just as much a mixed bag. Even to the point where resetting from a checkpoint replenishes your health and weapons because they didn't have the time to finely tune things.
β48193[Quote]
>>48192Yooo fr this has always bothered tho in my attempt of the submarine trilogy it did save my ass cuz i ran out of missiles when they sent the planes with the nukes and my ass wouldn't have got em with the guns only
β48197[Quote]
>>48193Yeah, that's my point. 7 was sloppy all over, but still manages to be really fun because Project Aces is actually talented and cares about what they're making. Hopefully, 8 will be a really tightly designed game like 6 with some features from Zero (Ace Squadrons and the morality system) and 7 (Flares and plane performance customization. If weapon mods come back, they need to be way more generous with default ammo counts and performance. 6 did not have a problem with this despite the number of targets), and maybe even Assault Horizon (Plane color customization). Add co-op (seems very likely this time because of the Steam page) and Ace of Aces mode DLC to remix the campaign missions on a shoestring budget, and it could actually satisfy the fanbase for the 7 or 8 years we'll need to wait until AC9 comes out.
Oh, and less mission timer/time attack stress. Time attack missions get old because you end up using the same strategies on your 10th+ playthrough because at that point you're strategizing against the timer more than playing the game. Ironically enough, there are some operations in 6 where you do need to go fast to be successful, so people who like that sort of gameplay can still enjoy it without forcing others to endure it all the time. The main thing with 6 is that the overall time you have to complete a mission is much longer. So even though you can fail an operation, you can usually beat the mission. Then you can later replay the mission to complete operations that you previously failed, and you can even get different scores for different operations. It's more forgiving for newer players and more replayable for veterans.
β48696[Quote]
>>36239I actually bought AC6 for my Xbone and holy fuck I despise the story segments so fucking much. The mum sounds like she's on valium 24/7. I can appreciate the attempt at trying to tell a story about the civvie side of war but AC6 does not do a good job at it.
β48793[Quote]
>>48696The dialogue is the weakest aspect of every Ace Combat. Seriously, you should go back and play 5 with its 14 year old wingmen, or Zero with its 20 year old moody gigachud that wants to nuke cities because that's peaceful, o algo (I know it's using the bombing of Japan at the end of WWII as inspiration, but still). It's all cringe anime dialogue, but it can be tolerated because almost everything else is top tier. Skip the cutscenes after you've seen them once or twice, and 6 is phenomenal as an arcade flight game. The only one with dialogue I don't hate 75% of the time is 4.
β48797[Quote]
>>48793The dialogue is worthy of reddit memes usually but i wouldn't necessarily say they're reddit memeworthy in a bad way.
β48803[Quote]
>>48797Just don't take the dialogue too seriously. And I think I prefer it this way because the memes are admittedly funny. Crisp White Sheets. Dancing with angels. *Squadron members randomly say "Blaze!" for no reason*, *cries about war being bad like a YouTube commenter, while in active combat, while also having a huge kill count*. It's all just goofy. I didn't play the trilogy until 2014 and I was over 20 by then, so nostalgia hasn't blinded me. I just roll with the punches and laugh.
β49443[Quote]
>>48803Ace Combat dialogue is funny in a good way basically
β50324[Quote]
SNCA
β50358[Quote]
jet plane cool
β50602[Quote]
>>50376I go between that and anxiety because the video game industry is so incredibly bad. It's Project Aces and that gives a lot of hope, but at the same time, it's a modern video game. At this very moment, I'm anxious because I really don't want another game with AC7's PS2 tier guns and flight model. Project Wingman and AC6 are much better to actually play.
β51069[Quote]
>>51056
tsmt, bamco is still very capable of writing good stuff unlike most other companies