â„–47861[Quote]
>>47768>>47768I believe the Drop Tanks will be aesthetic. We could still have 1 SP as I think the A-10 in AC7 had some non-functional deco missiles on it. If I could get drop tanks to increase mission time over special it feels like it'd be somewhat useless for most players. I think DTs should take up an upgrade slot but slow your aircraft down.
â„–47901[Quote]
>>47861A flat reduction in maneuverability, or reduced stability so you bleed off airspeed faster during high-G turns, would be acceptable compromises so it's not just a straight upgrade. Simply slowing your plane down would counteract the time limit increase because you're almost always going as fast as you can, especially on higher difficulties. So if you're always slower, that really eats into your timer when you have to fly half way across the map. One of the two hits to maneuverability that I mentioned wouldn't be so bad, because we have flares in AC now.
In any case, I wouldn't make drop tanks a fully realistic mechanic, because that's not something that would blend well with the super arcade gameplay AC is known for. But I would like to see it as some kind of mechanic so the game could have more variables to it. It's why the mission design from 6 needs to come back and one of the reasons 7 gets so stale, combined with all the gimmick missions that force you to play a specific way every time.
â„–48158[Quote]
>>47901On the contrary flares are extremely limited and on harder missions get used up entirely. I think it should eat up an upgrade slot and leave everything else alone.
â„–48192[Quote]
>>48158The overuse of upgrade slots is just obnoxious in an extremely arcady, fast paced game like AC. Especially when they're tied to the usefulness and quantity of weapons. I shouldn't have to micromanage full plane builds based on the mission I'm playing just so I can drop 5 more GPBs. Besides, nobody said flares have to keep being limited. Getting stuck on game design is why 7 is less replayable than 6, they tried to make it a PS2 game 15 years later. That doesn't mean it's horrible, it means they missed out on their own innovation that worked. People always point to the story in 7 as proof of a messed up development cycle, but the gameplay is just as much a mixed bag. Even to the point where resetting from a checkpoint replenishes your health and weapons because they didn't have the time to finely tune things.
â„–48193[Quote]
>>48192Yooo fr this has always bothered tho in my attempt of the submarine trilogy it did save my ass cuz i ran out of missiles when they sent the planes with the nukes and my ass wouldn't have got em with the guns only
â„–48197[Quote]
>>48193Yeah, that's my point. 7 was sloppy all over, but still manages to be really fun because Project Aces is actually talented and cares about what they're making. Hopefully, 8 will be a really tightly designed game like 6 with some features from Zero (Ace Squadrons and the morality system) and 7 (Flares and plane performance customization. If weapon mods come back, they need to be way more generous with default ammo counts and performance. 6 did not have a problem with this despite the number of targets), and maybe even Assault Horizon (Plane color customization). Add co-op (seems very likely this time because of the Steam page) and Ace of Aces mode DLC to remix the campaign missions on a shoestring budget, and it could actually satisfy the fanbase for the 7 or 8 years we'll need to wait until AC9 comes out.
Oh, and less mission timer/time attack stress. Time attack missions get old because you end up using the same strategies on your 10th+ playthrough because at that point you're strategizing against the timer more than playing the game. Ironically enough, there are some operations in 6 where you do need to go fast to be successful, so people who like that sort of gameplay can still enjoy it without forcing others to endure it all the time. The main thing with 6 is that the overall time you have to complete a mission is much longer. So even though you can fail an operation, you can usually beat the mission. Then you can later replay the mission to complete operations that you previously failed, and you can even get different scores for different operations. It's more forgiving for newer players and more replayable for veterans.
â„–48696[Quote]
>>36239I actually bought AC6 for my Xbone and holy fuck I despise the story segments so fucking much. The mum sounds like she's on valium 24/7. I can appreciate the attempt at trying to tell a story about the civvie side of war but AC6 does not do a good job at it.
â„–48793[Quote]
>>48696The dialogue is the weakest aspect of every Ace Combat. Seriously, you should go back and play 5 with its 14 year old wingmen, or Zero with its 20 year old moody gigachud that wants to nuke cities because that's peaceful, o algo (I know it's using the bombing of Japan at the end of WWII as inspiration, but still). It's all cringe anime dialogue, but it can be tolerated because almost everything else is top tier. Skip the cutscenes after you've seen them once or twice, and 6 is phenomenal as an arcade flight game. The only one with dialogue I don't hate 75% of the time is 4.
â„–48797[Quote]
>>48793The dialogue is worthy of reddit memes usually but i wouldn't necessarily say they're reddit memeworthy in a bad way.
â„–48803[Quote]
>>48797Just don't take the dialogue too seriously. And I think I prefer it this way because the memes are admittedly funny. Crisp White Sheets. Dancing with angels. *Squadron members randomly say "Blaze!" for no reason*, *cries about war being bad like a YouTube commenter, while in active combat, while also having a huge kill count*. It's all just goofy. I didn't play the trilogy until 2014 and I was over 20 by then, so nostalgia hasn't blinded me. I just roll with the punches and laugh.
â„–49443[Quote]
>>48803Ace Combat dialogue is funny in a good way basically
â„–50324[Quote]
SNCA
â„–50358[Quote]
jet plane cool
â„–50602[Quote]
>>50376I go between that and anxiety because the video game industry is so incredibly bad. It's Project Aces and that gives a lot of hope, but at the same time, it's a modern video game. At this very moment, I'm anxious because I really don't want another game with AC7's PS2 tier guns and flight model. Project Wingman and AC6 are much better to actually play.
â„–51069[Quote]
>>51056
tsmt, bamco is still very capable of writing good stuff unlike most other companies
â„–52647[Quote]
up
â„–52743[Quote]
>>50602>not installing gunplay mods<shiggy or somethingAnyway what I want is better AI and less reliance on scripting. ACX, a
FUCKING PSP GAME has more challenging enemies vs AC7. AC7 has the fucking scripted bullshit that is Mihaly. Also support for custom levels because my ideas for levels are objectively good and the chudcels at bamco won't hire me
â„–52746[Quote]
>>527437 does have pretty bad AI. The enemy planes will evade you for a bit, then level out and fly straight so you can kill them. All of the Ace Combat games I've played will do this to some extent, but not as much as 7. It's also what makes me like the standard missiles in 6 more than the rest of the games. It's up to you to properly lead the target, which makes the game more engaging.
I don't see official support for player made content being a thing. Not with Bamco and how they like to sell skins, and probably more DLC missions this time. They stupidly see that kind of thing as competition, instead of more of a reason to buy the game 4 years after release.
â„–52815[Quote]
>>>52743 (You)
>7 does have pretty bad AI. The enemy planes will evade you for a bit, then level out and fly straight so you can kill them. All of the Ace Combat games I've played will do this to some extent, but not as much as 7. It's also what makes me like the standard missiles in 6 more than the rest of the games. It's up to you to properly lead the target, which makes the game more engaging.
Yeah, Read Ahead Fire was probably the best goddamn mechanic in the entire series. I blame the shitshow development for AC7 where PA was fighting to keep the lights on.
>I don't see official support for player made content being a thing. Not with Bamco and how they like to sell skins, and probably more DLC missions this time. They stupidly see that kind of thing as competition, instead of more of a reason to buy the game 4 years after release.
I'm still shocked that someone hasn't figured out a mod for this stuff. Are levels really that hardbaked into the game? Or is there no motivation?
<t. does not know a single thing about programming
â„–54628[Quote]
>>52815I think I remember hearing something about a small group of modders that know how to mod AC7, but they are insanely elitist or something so the modding knowledge doesn't really get out.
â„–54675[Quote]
>>54628This is the case. They need to be humbled because its a travesty that all the mods for this are just shitty goonerslop skins for the planes instead of actual mods like new planes and levels.
â„–54678[Quote]
>>54675They can't say they care for Ace Combat when they withhold knowledge that can lead to custom levels. Ace Combat badly needs real player content because the games release so far apart now.
â„–55313[Quote]
new game should be coming out soon
â„–55351[Quote]
>>55313I can see them releasing it a month or two before GTA6, but not within the next couple of months. Personally, I think they'll delay it to next January. If it releases before GTA, they'll get initial sales, but I imagine the DLC sales will suffer if they release too close to GTA6. They could do something like release the game in June or July, then release small and cheap DLC 2 months before GTA6 comes out, then intentionally have a break until January to release more DLC, but Project Aces is pretty perfectionist so I don't think rushing it would be the best idea. Even Bamco understands that this is is a very big moment for Ace Combat. 7 showed there was legitimate consumer interest in a proper series entry, and 8 is where the numbers will show what kind of resources Ace Combat should receive.
As a fan that doesn't care about GTA degeneracy at all, pushing all the AC8 hype to next year would be a little disappointing, but probably for the better of the series in the long run.
â„–55390[Quote]
>>55351I honestly don't think there'd be that much competition. Ace Combat seems to run mostly off of established fans compared to GTA.
â„–56418[Quote]
>>56392The canon Ace Combat 6 plane is an F-15E. An F-15E was shot down yesterday. That song plays when you get shot down in AC6.
â„–56569[Quote]
>>56436All I can do is hope we don't have an annoying WSO in the new Ace Combat game. After PW I had to mute the dialogue volume or just play single seaters.
â„–57008[Quote]
>>35414Isn't HAWX more arcadey and simplified than Ace Combat?
https://www.youtube.com/watch?v=SGZJnLYvio0 â„–58719[Quote]
>>47740Media pending and povo for 4 months geg
â„–58724[Quote]
>>58719mario and luigi are my very best friends
â„–59068[Quote]
Does anyone think if AC8 does well we're going to get a AC3 remaster? I've heard that remastering AC3 would cost more than remastering all the other games combined (prior to 7) but I don't know how true that is.
â„–59070[Quote]
>>58053that is the xbox 360 recompilation tool right? I need to learn how to use it and recompile afterburner climax
â„–59924[Quote]
>>59918kobayashi never misses