Chud 12/12/25 (Fri) 08:49:56 β 46184 [Quote]
>>46163 It looks solid but the change in story-telling style is startling. beside the Jap eating a hamburger and drinking a beer we have what's either going to be some fag nonsense or just another one of Ace Combat's photorealistic tranime girls. The plot looks like it's going to be about taking the title of another ace, and I assume it's going to further build up for AC3 which is what AC7 did.
Chud 12/12/25 (Fri) 18:10:08 β 46216 [Quote]
>>46184 It's more than likely going to be a tranime girl. She literally looks like a generic j/kpop girl from any point in the last 15 years. They probably want to get some attention from gacha losers, so making Nagase 2.0: Zoomer edition was probably how they decided to do it. It was probably a Bandai Namco decision, not so much from Project Aces. Thankfully, the gameplay will probably gatekeep the fanbase as usual. Flying games require at least half a functioning brain, so gooners probably won't care to get into it for one girl.
Chud 12/12/25 (Fri) 19:41:37 β 46225 [Quote]
>>46216 I hadn't considered the possibility and now that I've rewatched the trailer, you can see (I believe) her singing on stage, so it looks like your about 1:1 on that theory.
>Flying games require at least half a functioning brain, so gooners probably won't care to get into it for one girl. One look at the Steam Community art section for AC7 says otherwise. Doesn't take scrolling down very far to find gooners drawing maid images of d'Elise.
Chud 12/12/25 (Fri) 19:53:23 β 46227 [Quote]
>>46225 The gooner rate is still very low compared to most other series that are this well-known. Hopefully it gets even lower, but I know that won't happen solely because of this one obvious fanservice girl.
Chud 12/13/25 (Sat) 04:08:17 β 46283 [Quote]
>>46227 She wouldn't be the first fanservice girl but shes definitely more aimed at fanservice than Nagase and d'Elise. Gooners will get the game, play a mission or two, complain, draw porn, then leave. The gooner scourge might stay for a year or 2 but I doubt its going to linger, just traces of their existence.
Chud 12/16/25 (Tue) 17:42:08 β 46590 [Quote]
>>46283 Hopefully. Nobody ruins a game faster than people obsessed with sex. And that's politically agnostic.
Chud 12/17/25 (Wed) 04:31:12 β 46624 [Quote]
>>46590 Too many games get ruined by sex but Ace Combat would actually have to go out of its way to add any type of shit like that. It's not hard for them to add the token tomboy they like to have every game or some generic waifu but anything beyond that would be hard for them to implement (and lets hope they never do). I will confess I made the mistake of going onto plebbit to see if anything extra had been announced there aqbout the game, and one of the first posts was some actual tranny thirsting over Tasha and the games not even out.
Chud 12/17/25 (Wed) 16:24:38 β 46647 [Quote]
>>46225 >>46216 >>46184 Excited for the game but also kinda skeptical about this, first person storytelling seems kinda weird
Also hope they add some innovation, after playing wingman at the start of the year I kinda hope they add some stuff from it/innovate from the formula like it did (really liked there being a button for PSM and it being like actually useful instead of something just to show off for example)
Also Is this the first time our guys are navy (or at least one would assume they are)? I have only played 7 but as far as i know its always been air force or mercenaries
Chud 12/17/25 (Wed) 17:16:12 β 46649 [Quote]
>>46647 You were effectively the Navy in 5. F-14 canon plane + being on a carrier for half or more of the game. They called it Air Force, but the actual situation leans Navy.
Now that I'm thinking about the 1st person and cockpit cutscenes, I'm wondering if we're going to have a smaller plane list this time. That's asking for lot more cockpit detail than the previous games.
Chud 12/17/25 (Wed) 18:52:21 β 46652 [Quote]
>>46649 Okay cool.
Also like I finally updated from a poop pc to a good one, and I'm like considering playing the old ones thru emulation. Any recommendations on which one to start? I'm so far going more for 5 bc like the little I've seen (like I already know you've gotta intercept the SOLG) seems the coolest and I think I'm kinda spoiled about zero (know the main plot points, but not the finer details)
Chud 12/17/25 (Wed) 20:54:59 β 46655 [Quote]
>>46652 Play 4, 5, then Zero. In that order. You don't have to play them in this order to have fun, but you get a bit more enjoyment from them if you do.
Chud 12/20/25 (Sat) 08:57:29 β 46879 [Quote]
>>46647 I think the storytelling is trying to mix AC3 and AC:AH at the same time. I don't think its necessarily a bad means of means of story telling but it is out of the ordinary for Ace Combat. First Person storytelling in Ace Combat is kind of like Taylor Kitsch, a pretty good actor put in bad movies so he gets a bad rep.
Chud 12/21/25 (Sun) 20:35:29 β 46991 [Quote]
I'll admit it. I soyfaced when AC8 was announced and I could hardly stop soyfacing for about 10 minutes after.
Chud 12/22/25 (Mon) 03:21:28 β 46999 [Quote]
Bamco wants a fresh plane DLC pack out within 6 months of the game releasing, and Kono has asked you for 3 planes to put in it. Hard mode: The planes/variants haven't been in AC yet.
Chud 12/22/25 (Mon) 07:18:44 β 47006 [Quote]
>>46999 Sopwith Camel (because dogfighting a SU57 in a WW1 plane would be geggy)
J35
F-8 Crusader
Chud 12/22/25 (Mon) 16:32:28 β 47023 [Quote]
>>47006 The F-8 is a good one.
F-111
ASF-14
Navalized Raptor concept
Chud 12/22/25 (Mon) 16:54:08 β 47025 [Quote]
>>42836 >>46624 On retrospective, although im turbo excited, i hope they don't dare replace the token tomboy for the alt girl with pink hair and pronouns
Chud 12/23/25 (Tue) 00:12:50 β 47039 [Quote]
>>47025 i agree with this sentiment completely, but it looks like shes going to be some pop star. AIDs inducing to me personally but it could be a whole lot worse.
Chud 12/28/25 (Sun) 22:18:27 β 47413 [Quote]
up
Chud 12/29/25 (Mon) 00:10:40 β 47449 [Quote]
I went through Project Wingman for a second time. I think I like it more now. It's no Ace Combat in terms of full experience, but it does scratch that gameplay itch and general atmosphere. PW and AC6 have the best guns and flight model, and it's not even close. Even 7 plays more like a prettied up PS2 game, and that honestly doesn't cut it anymore. I'm glad I picked up the PW DLC recently so I can have a bit more to play.
Chud 12/29/25 (Mon) 10:55:12 β 47536 [Quote]
>>47449 the only problem with PW is one of the VA's is a tranny but at least the character the VA plays isn't one
Chud 12/30/25 (Tue) 02:12:59 β 47587 [Quote]
>>47536 Gross. They better not use him in another game.
Chud 12/30/25 (Tue) 05:10:18 β 47595 [Quote]
>>47548 its comic
no arrow because i look like this
Chud 12/30/25 (Tue) 18:00:26 β 47634 [Quote]
>>47616 yeah it sucked to have been advocating for comic over prez but then it turns out comic's va is a troon, i think prez's VA is a she/they, at least eye-tee is a woman
Chud 12/31/25 (Wed) 09:31:11 β 47670 [Quote]
>>47634 Why is every VA nowadays just some faggot with a mic who barely knows how to play a character
Chud 12/31/25 (Wed) 19:05:00 β 47712 [Quote]
>>47670 because everyone and their mother can become a VA now
Chud 12/31/25 (Wed) 21:24:56 β 47718 [Quote]
>>46991 Same. Ace Combat has been the only thing I've been excited for in the past 15 years.
I remember reading that Ace Combat 7 wasn't really properly supported during development and it was kind of a hail mary to actually make it, but then actually ended up being really successful which is why the DLC ended up being so much better than the main game because there were actually proper resources given to the team. Dunno if that's true tho
Chud 01/01/26 (Thu) 02:12:47 β 47736 [Quote]
>>47718 heard that same thing so I guess it's true, makes sense with the story being uther nonsense
But I hope they improve the formula for 8. Like 7 was fun and the set pieces were awesome but game play wise I'd take wingman all day. The thing I'd want the most would be post stall maneuvers being actually useful/practical, in a system similar to project wingman's (a button/ simple combination rather than having to slowdown to even get to try em), and make the allies more useful rather than just an accesory/cosmetic thing.
<space But like what project wingman got in game play I think it lacked in more grandeous set pieces/gasp moments. Like stuff like fighting the arsenal bird or pretty much the 3 dlc missions. But I also hope they improve like the 'normal' missions. At least to me some missions didn't feel all that memorable, not that everything needs to be a hype fight, but like some of the later 'destroy targets' missions felt more like bloat rather than a cool ahh flight simulator mission [at least I remember finding the one where you go give air support to the tomboy and the princess (if I recall correctly) pretty boring] meanwhile stuff like the bunker buster mission in ac7 or the capture of the eminent domain where pretty fun while being a 'destroy targets' mission; the whole 'zomg yeah objectives updated and they're actually firing nukes GO INTERCEPT THEM NOOOOOOOW' made em cool, and other missions with gimmicks/twists also where fun.
<reddit space Another thing I didn't really like the boss fights in ac6 bc like to me they felt more like a waiting sim/script fight instead of a true fight. I hope they also are more like pw's which felt more like boss fights.
<another space And also I hope they made your team more interesting. all the characters/team mates of ac7 pretty much died and at first I didn't like cunt but he kinda grew into me with the time but yeah the rest of the guys I liked died.
< That's pretty much my wishlist tbh.
Chud 01/01/26 (Thu) 02:13:26 β 47737 [Quote]
>>47736 All of the ones I liked*
Chud 01/01/26 (Thu) 05:40:32 β 47746 [Quote]
I think what we really want is a mix of 6 (dominating factor), PW, and Zero for gameplay. 6 is unbelievably good to this day as far as gameplay is concerned. It's like the Halo 3 of the series in terms of how well the game plays. I just played for a few hours and I'd still rather replay it over 7 95/10 times.
Chud 01/01/26 (Thu) 06:18:21 β 47748 [Quote]
>>47736 Despite what most people think I believe Ace Combat should NOT go with the multi weapon loadout from PW, it just doesn't suit AC in my opinion. The major thing I hope AC8 takes from PW is the Warthunder style mouse control, as AC7 is extremely painful to play on a computer.
>>47740 The Japanese are better suited at committing seppuku instead of volleyball when it comes to the Navy. In seriousness I wouldn't be surprised as a lot of Ace Combat fans are Top Gun fans and it'd serve well as fan service.
Chud 01/01/26 (Thu) 16:48:44 β 47768 [Quote]
>>47748 After playing Project Wingman recently, I can agree that 3 different special weapons is a bit much for Ace Combat because PW has a slightly slower game feel (not a bad thing, just different). But I do think 2 SP weapons can work in AC. Cycling 3 weapons from one button would be easier than going through 4 on the D-pad. It looks like 2 SP weapons is happening for sure anyway, because there are a couple screenshots that show an F/A-18 carrying SOD as well as QAAMs. The main product page promotional image (
https://www.bandainamcoent.com/games/ace-combat-8 ) shows drop tanks, and I'm guessing they will at least be required in some missions so you'll be locked back down to 1 SP weapon. Or, I'm just tossing ideas around here, maybe drop tanks will be an option that will increase the timer you have during missions? That would be a cool way to make you decide how to play a mission. Some planes, like the F-14, would be able to have external tanks as well as a full load of weapons, so that would be another reason to use it despite it being a lower tier plane.
Chud 01/02/26 (Fri) 08:22:23 β 47861 [Quote]
>>47768 >>47768 I believe the Drop Tanks will be aesthetic. We could still have 1 SP as I think the A-10 in AC7 had some non-functional deco missiles on it. If I could get drop tanks to increase mission time over special it feels like it'd be somewhat useless for most players. I think DTs should take up an upgrade slot but slow your aircraft down.
Chud 01/02/26 (Fri) 22:12:52 β 47901 [Quote]
>>47861 A flat reduction in maneuverability, or reduced stability so you bleed off airspeed faster during high-G turns, would be acceptable compromises so it's not just a straight upgrade. Simply slowing your plane down would counteract the time limit increase because you're almost always going as fast as you can, especially on higher difficulties. So if you're always slower, that really eats into your timer when you have to fly half way across the map. One of the two hits to maneuverability that I mentioned wouldn't be so bad, because we have flares in AC now.
In any case, I wouldn't make drop tanks a fully realistic mechanic, because that's not something that would blend well with the super arcade gameplay AC is known for. But I would like to see it as some kind of mechanic so the game could have more variables to it. It's why the mission design from 6 needs to come back and one of the reasons 7 gets so stale, combined with all the gimmick missions that force you to play a specific way every time.
Chud 01/05/26 (Mon) 09:12:06 β 48158 [Quote]
>>47901 On the contrary flares are extremely limited and on harder missions get used up entirely. I think it should eat up an upgrade slot and leave everything else alone.
Chud 01/05/26 (Mon) 17:16:04 β 48192 [Quote]
>>48158 The overuse of upgrade slots is just obnoxious in an extremely arcady, fast paced game like AC. Especially when they're tied to the usefulness and quantity of weapons. I shouldn't have to micromanage full plane builds based on the mission I'm playing just so I can drop 5 more GPBs. Besides, nobody said flares have to keep being limited. Getting stuck on game design is why 7 is less replayable than 6, they tried to make it a PS2 game 15 years later. That doesn't mean it's horrible, it means they missed out on their own innovation that worked. People always point to the story in 7 as proof of a messed up development cycle, but the gameplay is just as much a mixed bag. Even to the point where resetting from a checkpoint replenishes your health and weapons because they didn't have the time to finely tune things.
Chud 01/05/26 (Mon) 17:37:26 β 48193 [Quote]
>>48192 Yooo fr this has always bothered tho in my attempt of the submarine trilogy it did save my ass cuz i ran out of missiles when they sent the planes with the nukes and my ass wouldn't have got em with the guns only
Chud 01/05/26 (Mon) 18:46:59 β 48197 [Quote]
>>48193 Yeah, that's my point. 7 was sloppy all over, but still manages to be really fun because Project Aces is actually talented and cares about what they're making. Hopefully, 8 will be a really tightly designed game like 6 with some features from Zero (Ace Squadrons and the morality system) and 7 (Flares and plane performance customization. If weapon mods come back, they need to be way more generous with default ammo counts and performance. 6 did not have a problem with this despite the number of targets), and maybe even Assault Horizon (Plane color customization). Add co-op (seems very likely this time because of the Steam page) and Ace of Aces mode DLC to remix the campaign missions on a shoestring budget, and it could actually satisfy the fanbase for the 7 or 8 years we'll need to wait until AC9 comes out.
Oh, and less mission timer/time attack stress. Time attack missions get old because you end up using the same strategies on your 10th+ playthrough because at that point you're strategizing against the timer more than playing the game. Ironically enough, there are some operations in 6 where you do need to go fast to be successful, so people who like that sort of gameplay can still enjoy it without forcing others to endure it all the time. The main thing with 6 is that the overall time you have to complete a mission is much longer. So even though you can fail an operation, you can usually beat the mission. Then you can later replay the mission to complete operations that you previously failed, and you can even get different scores for different operations. It's more forgiving for newer players and more replayable for veterans.
Chud 01/09/26 (Fri) 23:24:06 β 48696 [Quote]
>>36239 I actually bought AC6 for my Xbone and holy fuck I despise the story segments so fucking much. The mum sounds like she's on valium 24/7. I can appreciate the attempt at trying to tell a story about the civvie side of war but AC6 does not do a good job at it.
Chud 01/10/26 (Sat) 01:27:41 β 48793 [Quote]
>>48696 The dialogue is the weakest aspect of every Ace Combat. Seriously, you should go back and play 5 with its 14 year old wingmen, or Zero with its 20 year old moody gigachud that wants to nuke cities because that's peaceful, o algo (I know it's using the bombing of Japan at the end of WWII as inspiration, but still). It's all cringe anime dialogue, but it can be tolerated because almost everything else is top tier. Skip the cutscenes after you've seen them once or twice, and 6 is phenomenal as an arcade flight game. The only one with dialogue I don't hate 75% of the time is 4.
Chud 01/10/26 (Sat) 02:01:47 β 48797 [Quote]
>>48793 The dialogue is worthy of reddit memes usually but i wouldn't necessarily say they're reddit memeworthy in a bad way.
Chud 01/10/26 (Sat) 02:15:11 β 48803 [Quote]
>>48797 Just don't take the dialogue too seriously. And I think I prefer it this way because the memes are admittedly funny. Crisp White Sheets. Dancing with angels. *Squadron members randomly say "Blaze!" for no reason*, *cries about war being bad like a YouTube commenter, while in active combat, while also having a huge kill count*. It's all just goofy. I didn't play the trilogy until 2014 and I was over 20 by then, so nostalgia hasn't blinded me. I just roll with the punches and laugh.