>>46388 (OP)this
>>46517 is absolutely what it is trying to capture, its very clearly trying to ape silent hill 3.
<artist opinion spaceIf you want some real advise, stop looking for another piece of media for reference. The only way to truly emulate this look and feel is by researching real architecture and material decay. Its not going to be fun, you will have to dig through a lot of shit and learn a bunch of SNCA on the style trends of cities and damage formations in dilapidation but eventually it will pay off.
The only way to create your own 'look', especially one that is an exaggeration of reality, is with dedication and getting your hands dirty. There is no easy cheat method, The artists you are looking for inspiration from had to do the same thing until they finally found success.