>>54059 (OP)>you try to stay with non-visitors throughout the game, to keep yourself from going madIf I were in your spot with your general interpretation, I'd say "to keep yourself from killing yourself". The protagonist is a loner, he hates people and wants to be left alone, to which the game points multiple times, even the poster in his house is about loneliness. When you the good ending the protagonist [spoiler]is disappointed that he survived and everything is back to normal. "How am I supposed to live now?"[/spoiler]. The happiest ending for the protagonist is [spoiler]him finding Death and it giving him what he wants ā solitude. During his final moments in the field he is happy.[/spoiler] I do have to say that I don't agree with protagonist. Surviving is generally considered a good ending for a reason ā you get to live your life. Protagonist should've accepted the fact that he is there to live his life and move forward no matter what, for every day you make decision whether to kill yourself or live one more day, and something has been holding him from doing the former before the visitors.
>Visitors are just crazy peopleNo, encounter with the scientists confirms that it's a real virus transmitted via [spoiler]ZE BUGZ!!![/spoiler]
My interpretation of the game is it tells you about how different people deal with crisis. Some live through it, some give up [spoiler](tell Pale man that you're alone)[/spoiler], some escape by [spoiler]doing drugs (Mushroom ending)[/spoiler], some [spoiler]kill themselves (Death ending)[/spoiler], some [spoiler]kill their self (FEMA ending)[/spoiler], etc. if I forgot any. And then there are other people with their own stories.
The game is a gem, even if gameplay is coal.
>>54180christcvck btfo
>>54169>>not let in people who hate evil monstersThe Vigilante was based as fuck and I would've let him in, but he only passes your home by and doesn't enter. Probably for good, else FEMA can take him.