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 ā„–54059[Quote]

No, Im not a human. Its a wonderful game from a literary perspective. Here is what I think about it, tell me if it resonates with you.

I think No im not a human (NINH) is a metaphor for the collapse of the modern society scenario from the perspective of people realising how fucked up the human condition is in the modern capitalistic world. The sun and the apocalypse is the metaphor for daily life, work. At the end of the day, most normal joes only look forward to getting back home from their long shifts and enjoying whatever time they have to themselves. This monotonous cycle consumes our entire lives. Combined with the overarching theme of death and finality in this game, the apocalypse is the realization to said realization, its quite Zapffian. So the need to stay home is a metaphor for hedonism, completly giving up on life, i think focusing on this human condition of death being inevitable. The visitors then, are those who have been "broken" by this thought, those who were affected by this realization to the point of going crazy and wishing nothing more but the destruction and finality of the system and condition they live in. It is portrayed as a "virus" becasue such thinking is contagious. FEMA is, quite literally, the goverment. Its the made up by humans idea of order, civillization, etc. They seek to destroy this destructive thinking, but not for humanity's benefit, only for their systems' own. The idea of needing to stay together to "survive" this is true as well - humans fare better together. The pessimism, the terrifying thought of human finality, it is checked by interactions with other humans. Talking, being social. You can't be alone because otherwise you will be alone with your thoughts. And become a visitor. Thats why, obv, you try to stay with non-visitors throughout the game, to keep yourself from going mad, which you achieve by talking. The game explores different ways people go mad or cope with the thoughts for finalityt, obv all in metaphors and not directly. Its also strikingly anti-religion I suppose based on the cultists and the ortho-priest character. It would be fun to explore what aspect of "going mad" if you will every character explores. Im not sure how can I explain other game mechanics and I do not want to get into the endings for now, but i find this… very interesting ig.

 ā„–54060[Quote]


 ā„–54161[Quote]

The pale visitor is literally rapeson

 ā„–54163[Quote]

boring ass game unfun to play

 ā„–54169[Quote]

>You need to be a decent human being and let in weird philosphical hobos who hate themselves and humanity and not let in people who hate evil monsters because thats bad!
<Pause space
>Dont forget to groove to epic jefrecantu-core nostalgic tunes while Tyrone (IRL Guest???) fucks your wife epic!!!

 ā„–54180[Quote]

>Its also strikingly anti-religion
so its goyslop

 ā„–54271[Quote]

>>54059 (OP)
>you try to stay with non-visitors throughout the game, to keep yourself from going mad
If I were in your spot with your general interpretation, I'd say "to keep yourself from killing yourself". The protagonist is a loner, he hates people and wants to be left alone, to which the game points multiple times, even the poster in his house is about loneliness. When you the good ending the protagonist [spoiler]is disappointed that he survived and everything is back to normal. "How am I supposed to live now?"[/spoiler]. The happiest ending for the protagonist is [spoiler]him finding Death and it giving him what he wants — solitude. During his final moments in the field he is happy.[/spoiler] I do have to say that I don't agree with protagonist. Surviving is generally considered a good ending for a reason — you get to live your life. Protagonist should've accepted the fact that he is there to live his life and move forward no matter what, for every day you make decision whether to kill yourself or live one more day, and something has been holding him from doing the former before the visitors.
>Visitors are just crazy people
No, encounter with the scientists confirms that it's a real virus transmitted via [spoiler]ZE BUGZ!!![/spoiler]
My interpretation of the game is it tells you about how different people deal with crisis. Some live through it, some give up [spoiler](tell Pale man that you're alone)[/spoiler], some escape by [spoiler]doing drugs (Mushroom ending)[/spoiler], some [spoiler]kill themselves (Death ending)[/spoiler], some [spoiler]kill their self (FEMA ending)[/spoiler], etc. if I forgot any. And then there are other people with their own stories.
The game is a gem, even if gameplay is coal.
>>54180
christcvck btfo
>>54169
>>not let in people who hate evil monsters
The Vigilante was based as fuck and I would've let him in, but he only passes your home by and doesn't enter. Probably for good, else FEMA can take him.

 ā„–54287[Quote]

Reddit movie game

 ā„–54291[Quote]

no its just really bad

 ā„–54297[Quote]

>>54271
There was a hunter guy who shits on visitors but he's one as well

 ā„–54350[Quote]

cyraxx game

 ā„–54389[Quote]

Is that one guy who always appears again when he dies a visitor?

 ā„–54397[Quote]

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>>54059 (OP)
>Talking, being social. You can't be alone because otherwise you will be alone with your thoughts. And become a visitor. Thats why, obv, you try to stay with non-visitors throughout the game, to keep yourself from going mad, which you achieve by talking.
you could be overthinking this, maybe the game is just really about keeping murdering rapists out of your house?
<not important cameo



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