β4499
I GOT LUCKY ENOUGH TO NOT HAVE TO DEAL WITH COBSON + HALLWAY IMP, BUT NOW MY POWER RAN OUT AT 4 A.M. BECAUSE I CAN'T KEEP THAT DOOR OPEN WHEN 'PLIER MOVES SO ERRATICALLY!!!
Let's see:
>'plier spawns right next to the generator, so I have to close it as soon as the night begins
>trying to close the lights helps, but only a little
>especially since with Cob and Chud breathing down your neck, you have to keep the vents closed for quite some time
>If Markiplier is in the hallway with Cobson, I can't just open the generator because if I close the lights for Cobson, 'plier will announce himself to me, then teleport somwhere randomly, probably at the generator room. So if I keep it open and he "jumpscares" me, he'll teleport there and cut the power, especially with cobson still breathing in my neck.
>'plier seems to move more erratically than the others. Sometimes he heads for my office, other times he wanders the left side of the building, hanging out with Chud. When he's in room thrembo, you'd think you can open the doors because he'll head for the main hall. But sometimes he just goes back to the generator room.
Night 5 is so annoying because I never know what I'm doing wrong.
β4501
>>4489>checking vent cams>literally everthats your first mistake. just close them when u hear banging, and pre close them when chud/cob are approaching in the hall
β4504
>>4501No, I checked the other vents, on the right side of the map, that lead into the janny closet, and from there the imp goes into the hallway. I think it's very important to know if the imp will come to me from the vent, or from the hallway. Indeed, the vent imp is pretty easy, but after I scare him, I still look all over the map to see where he went: if he's in the vents on the right side of the map leading to the janny closet, then he'll be a hallway imp. If he's in the left side of the map, he'll always be a vent imp. If he's on the left side of the map, he never attacks from the hallway like Chud does, even though they share similar pathways. This is probably because you could accidentally flash at him from a long distance if he took Chud's path, and he'd run away.