[ home / overboard ] [ soy / qa / raid / swa ] [ pol / int ] [ fort / craft ] [ a / an / fit / g / mtv / r / r9k / sude / tech / webm ] [ q / news / gem / chive ] [ rules / pass / bans ] [ wiki / booru / irc / blog / soysylum / dailyjak ]

A banner for soyjak.party

/fnac/ - Five Nights at Cobson's

Discussion of our very own slow-burn, atmospheric, jumpscare heavy slowburn horror kino.
Catalog
Email
Subject
Comment
File
Flags

Password (For file deletion.)
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37]

File: Soyak.png πŸ“₯︎ (14.63 KB, 644x800) ImgOps

 β„–4520[Reply]

FNAC hooray!!!!!!!!!!!!!!!!


File: 63554_20-_20SoyBooru.png πŸ“₯︎ (92.8 KB, 1114x1077) ImgOps

File: 57753_20-_20SoyBooru.png πŸ“₯︎ (127.42 KB, 500x554) ImgOps

 β„–4518[Reply]

Release the game on steam, they are less faggots for chud shit than itch io and gamejolt. Keep pressuring the jannies until they approve the game


File: 44067 - SoyBooru.png πŸ“₯︎ (31.14 KB, 626x774) ImgOps

 β„–4506[Reply]

holy over

 β„–4510

File: ClipboardImage.png πŸ“₯︎ (189.58 KB, 724x772) ImgOps

Aw dont be so saory chuddy boayh! Even dough tfhe cunts be tweaking, you very musch not ovear! <3

 β„–4511

>>4510
STOP RUINING MY THREAD THIS IS A FUNERAL!

 β„–4512

Did they just take the game down

 β„–4513

gamejolt isnt the only game service thoughbeit



File: 1690822761453.png πŸ“₯︎ (64.61 KB, 460x498) ImgOps

 β„–4489[Reply]

>Night 5
>Check cam
>See imp in the vents on the left side of the map, eventually he'll exit through the janny closet, and seek my room through the hallway.
>Chud comes in
>Close the lights, wait for him to fuck off
>Cobson's footsteps
>He waits in my room for like an eternity
>Eventually I hear Cobson's footsteps exiting.
>Hear footsteps coming in and buzzing, no stinking axe wound fly noises, so it can't be troonella. It's probably the imp, maybe Markiplier
>open flashlight to scare imp / check to see if it's 'plier.
Post too long. Click here to view the full text.
3 posts and 1 image reply omitted. Click reply to view.

 β„–4497

>>4496
IT HAPPENED AGAIN WHERE CHUD FUCKS OFF, THEN COBSON FUCKS OFF, AND I KNEW IMP WAS IN THE JANNY CLOSET, SO WHEN I HEAR THE FOOTSTEPS AND BUZZING I FLICK THE LIGHT, AND I GOT CHUD AGAIN FUCK THIS FUCKING NIGHER SHIT FUCK, HOW DO I COUNTER HALLWAY IMP + COBSON WHILE ALSO ACCOUNTING FOR CHUD COMING IN TWICE IN A ROW?

 β„–4499

I GOT LUCKY ENOUGH TO NOT HAVE TO DEAL WITH COBSON + HALLWAY IMP, BUT NOW MY POWER RAN OUT AT 4 A.M. BECAUSE I CAN'T KEEP THAT DOOR OPEN WHEN 'PLIER MOVES SO ERRATICALLY!!!

Let's see:
>'plier spawns right next to the generator, so I have to close it as soon as the night begins
>trying to close the lights helps, but only a little
>especially since with Cob and Chud breathing down your neck, you have to keep the vents closed for quite some time
>If Markiplier is in the hallway with Cobson, I can't just open the generator because if I close the lights for Cobson, 'plier will announce himself to me, then teleport somwhere randomly, probably at the generator room. So if I keep it open and he "jumpscares" me, he'll teleport there and cut the power, especially with cobson still breathing in my neck.
>'plier seems to move more erratically than the others. Sometimes he heads for my office, other times he wanders the left side of the building, hanging out with Chud. When he's in room thrembo, you'd think you can open the doors because he'll head for the main hall. But sometimes he just goes back to the generator room.

Night 5 is so annoying because I never know what I'm doing wrong.

 β„–4501

>>4489
>checking vent cams
>literally ever
thats your first mistake. just close them when u hear banging, and pre close them when chud/cob are approaching in the hall

 β„–4504

>>4501
No, I checked the other vents, on the right side of the map, that lead into the janny closet, and from there the imp goes into the hallway. I think it's very important to know if the imp will come to me from the vent, or from the hallway. Indeed, the vent imp is pretty easy, but after I scare him, I still look all over the map to see where he went: if he's in the vents on the right side of the map leading to the janny closet, then he'll be a hallway imp. If he's in the left side of the map, he'll always be a vent imp. If he's on the left side of the map, he never attacks from the hallway like Chud does, even though they share similar pathways. This is probably because you could accidentally flash at him from a long distance if he took Chud's path, and he'd run away.

 β„–4505

File: ClipboardImage (13).png πŸ“₯︎ (39.49 KB, 229x220) ImgOps

>>4504
>I mistook left for right award



File: sdfgsdfgsdfg.png πŸ“₯︎ (209.2 KB, 886x756) ImgOps

 β„–4006[Reply]

UPDATE THE 'KI NOW!

 β„–4502

do it yourself chudie



File: cobson purple.png πŸ“₯︎ (21.15 KB, 721x720) ImgOps

 β„–4478[Reply]

Night 4 finished, I put my strategies in the description.
https://youtu.be/FctscdlNISM?si=RDkEjcJ4SNocJXQy

 β„–4479

I honestly find fingerboys easy to deal with in my opinion, I'm always more worried about squirreljak eating the bars

 β„–4483

Do you find yourself often clicking on Soystein's room to listen to the audio log of the fingerboy? His screeches are so distant and faint that I start hearing them in my head when they're not there like a schizo, so I check that room to see if it's dead silent and he's on the hunt.

 β„–4484

>>4483
I don't think there's really a point, the problem I've noticed with FNAC (which happened in later levels of FNAF 1/2) is that there's no point in checkign any other room. You don't need to track finger, just listen for his cues and react fast enough, they could happen at any time. The only room I was checking was 'pliers door. I briefly stopped to look for Cob but that's about it.

 β„–4486

File: 1715979713462o.gif πŸ“₯︎ (191.05 KB, 600x800) ImgOps

>>4478
your voice is nice

 β„–4500




 β„–4498[Reply]

The devs solution to not being able to turn right at first when starting a night is to just have you start facing right. botched ahh grafted ahh game from ohio


File: 53701 - SoyBooru.gif πŸ“₯︎ (51.43 KB, 680x768) ImgOps

 β„–4493[Reply]

awabab?


File: 1691411623260.gif πŸ“₯︎ (1.64 MB, 200x200) ImgOps

 β„–4492[Reply]

Γ…ny full gameplays with all cutscenes and voicelines yet?


File: IMG_4263.mov πŸ“₯︎ (17.53 MB)

 β„–4481[Reply]

Game broke

Fingerjak won’t go away even when I reload the game

 β„–4491

idk just reinstall i guess



Delete Post [ ]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37]
| Catalog
[ home / overboard ] [ soy / qa / raid / swa ] [ pol / int ] [ fort / craft ] [ a / an / fit / g / mtv / r / r9k / sude / tech / webm ] [ q / news / gem / chive ] [ rules / pass / bans ] [ wiki / booru / irc / blog / soysylum / dailyjak ]