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/fnac/ - Five Nights at Cobson's

Discussion of our very own slow-burn, atmospheric, jumpscare heavy slowburn horror kino.
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File: IMG_4264.jpeg πŸ“₯︎ (76.18 KB, 1280x720) ImgOps

 β„–4485[Reply]

I admit defeat. Night five is unbeatable.

I’ve been playing that one night nonstop for the past six hours. It simply can’t be done. I can deal with Fingerboy, I can deal with Cobson but when Fingerboy attacks while Cobson is in the room, nothing can be done about it, and it happens every fucking game.

The furthest I got was probably 20 seconds away from 6am. Cobson was in the room, I was counting down the 15 seconds until he left. I was so close. And then I heard that fucking autistic REEEE and I knew it was over.

Devs you will fix this NOW. Didn’t anyone playtest this fucking game before you published it?
1 post omitted. Click reply to view.

 β„–4494

>>4485
Fingerboy is surprisingly easy for me.
>The fingerboy spawns in the room with camera 4, so in Soystein senior's office, with the audio log, where you hear squeaking, chirping, gnawing, chewing, scratching, biting, and other such fingerboy noises. Doll tells you in night 2 that "it's probably in his office" and that it produces "strange noises". The room is completely locked-up, and the fingerboy can only escape through the vent with the vent cam 10. If you see him in that vent, he can still come through the hallway. If it's dead silent in that room, it means the fingerboy is on the hunt.

I just pre-emptively close the vent in case Cob is coming into the room and I hear stomping noises in the vents. It also protects against the vent imp. If the fingerboy picks the hallway it's also easy, because he seems to be surprisingly patient and only attacks if you flash your light at him, so I hover my mouse over the door button, and once I flash, if I hear his screech, then I just quickly close the door. Half the time I don't even see his tiny body in the darkness, but I CAN hear his screech, so even with an acked troon you can still counter the fingerboy. He'll often even wait for me after Chud or Cobson leave. But don't wait around for too long, or he'll rush you even without any lights. Also don't just close the door without seeing him, or else he'll just wait at the end of the hallway, until it opens again so he can rush you, and THEN you close the door right in his face. You have to time it right with the hallway fingerboy.

Also, one time on night 3, I remember doing frequent and quick checks on his room, flicking around the map, and I also only saw him at 5 a.m., maybe I got lucky with the R.N.G., or maybe it's possible that quickly glancing at his room so often managed to camera-stall him. Idk.

Lastly, it seems as if the fingerboy goes through the hallway whenever the imp is in the vent. However, I think that one night I checked the cam to see the imp in the vent, later I heard the stomping noises and closed the vent, and then when the noises stopped and I checked the cam, I still saw the imp in the vent. I don't know if I remember correctly. The imp's location may or may not influence wether or not the fingerboy vents towards you, or choses the hallway.

 β„–4514

>>4488
i was going to say something about you being the developer and it therefore being a bit easier but i beat night 5 in a similar amount of tries

 β„–4530

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File: 000079.png πŸ“₯︎ (115.01 KB, 250x254) ImgOps

>>4485
I did in in less tries than 4 thoughie

 β„–4533

>>4530
is there a custom night/nightmare mode challenge? will this be added in a future update?

 β„–4534

>>4533
There is.

 β„–4537

I beat it very quickly by sheer luck but didn't record it so I'm trying to re beat it and record and deer science it's the most horrendous thing I have done in a while. I had no idea how lucky I was yesterday



File: image_2024-05-29_000425055.png πŸ“₯︎ (27.4 KB, 199x241) ImgOps

 β„–4536[Reply]

Im trying to get the video of the jumpscare while cobson is wearing doll's face but the one recording i got borke and didnt record that part, only seen it like 3 - 4 times


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 β„–4535[Reply]

Give me a comprehensive guide for everything in the game


File: 72029 - SoyBooru.png πŸ“₯︎ (733.95 KB, 1300x1799) ImgOps

 β„–4523[Reply]

RELEASE FNAC ON GOG NOWWWWWW

 β„–4532

TSMT



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 β„–4527[Reply]

banned for spreading the news about FNAC, 4trans has gone insane…


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 β„–4526[Reply]

make a mobile release pwease -giggles-


File: ClipboardImage.png πŸ“₯︎ (543.98 KB, 1076x835) ImgOps

 β„–4515[Reply]

How the fuck do i download FNAC, i haven't seen a single fucking download link or anything and steam says its still not out. wtf do i do

 β„–4516

it was only available on gamejolt but it has since been removed for doing a heckin racism or whatever

 β„–4519

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>>4516
holy nigger fuck im kiling myself

 β„–4521


 β„–4522

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>>4521
thank you knowGOD



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 β„–4520[Reply]

FNAC hooray!!!!!!!!!!!!!!!!


File: 63554_20-_20SoyBooru.png πŸ“₯︎ (92.8 KB, 1114x1077) ImgOps

File: 57753_20-_20SoyBooru.png πŸ“₯︎ (127.42 KB, 500x554) ImgOps

 β„–4518[Reply]

Release the game on steam, they are less faggots for chud shit than itch io and gamejolt. Keep pressuring the jannies until they approve the game


File: 44067 - SoyBooru.png πŸ“₯︎ (31.14 KB, 626x774) ImgOps

 β„–4506[Reply]

holy over

 β„–4510

File: ClipboardImage.png πŸ“₯︎ (189.58 KB, 724x772) ImgOps

Aw dont be so saory chuddy boayh! Even dough tfhe cunts be tweaking, you very musch not ovear! <3

 β„–4511

>>4510
STOP RUINING MY THREAD THIS IS A FUNERAL!

 β„–4512

Did they just take the game down

 β„–4513

gamejolt isnt the only game service thoughbeit



File: 1690822761453.png πŸ“₯︎ (64.61 KB, 460x498) ImgOps

 β„–4489[Reply]

>Night 5
>Check cam
>See imp in the vents on the left side of the map, eventually he'll exit through the janny closet, and seek my room through the hallway.
>Chud comes in
>Close the lights, wait for him to fuck off
>Cobson's footsteps
>He waits in my room for like an eternity
>Eventually I hear Cobson's footsteps exiting.
>Hear footsteps coming in and buzzing, no stinking axe wound fly noises, so it can't be troonella. It's probably the imp, maybe Markiplier
>open flashlight to scare imp / check to see if it's 'plier.
Post too long. Click here to view the full text.
2 posts omitted. Click reply to view.

 β„–4496

File: CobsonCarnage.png πŸ“₯︎ (448.48 KB, 1920x1080) ImgOps

I AM FUCKING TIRED OF HALLWAY IMP+ COBSON, IT'S THE WORST CANCER IMAGINABLE, IT'S ANNOYING AS FUCK, WHO'S THE NIGGER RESPONSIBLE FOR THIS SHIT FUCKING NIGGEST SWARTHY SWEDISH ESL FNF SHITSKIN FUCK!!!

 β„–4497

>>4496
IT HAPPENED AGAIN WHERE CHUD FUCKS OFF, THEN COBSON FUCKS OFF, AND I KNEW IMP WAS IN THE JANNY CLOSET, SO WHEN I HEAR THE FOOTSTEPS AND BUZZING I FLICK THE LIGHT, AND I GOT CHUD AGAIN FUCK THIS FUCKING NIGHER SHIT FUCK, HOW DO I COUNTER HALLWAY IMP + COBSON WHILE ALSO ACCOUNTING FOR CHUD COMING IN TWICE IN A ROW?

 β„–4499

I GOT LUCKY ENOUGH TO NOT HAVE TO DEAL WITH COBSON + HALLWAY IMP, BUT NOW MY POWER RAN OUT AT 4 A.M. BECAUSE I CAN'T KEEP THAT DOOR OPEN WHEN 'PLIER MOVES SO ERRATICALLY!!!

Let's see:
>'plier spawns right next to the generator, so I have to close it as soon as the night begins
>trying to close the lights helps, but only a little
>especially since with Cob and Chud breathing down your neck, you have to keep the vents closed for quite some time
>If Markiplier is in the hallway with Cobson, I can't just open the generator because if I close the lights for Cobson, 'plier will announce himself to me, then teleport somwhere randomly, probably at the generator room. So if I keep it open and he "jumpscares" me, he'll teleport there and cut the power, especially with cobson still breathing in my neck.
>'plier seems to move more erratically than the others. Sometimes he heads for my office, other times he wanders the left side of the building, hanging out with Chud. When he's in room thrembo, you'd think you can open the doors because he'll head for the main hall. But sometimes he just goes back to the generator room.

Night 5 is so annoying because I never know what I'm doing wrong.

 β„–4501

>>4489
>checking vent cams
>literally ever
thats your first mistake. just close them when u hear banging, and pre close them when chud/cob are approaching in the hall

 β„–4504

>>4501
No, I checked the other vents, on the right side of the map, that lead into the janny closet, and from there the imp goes into the hallway. I think it's very important to know if the imp will come to me from the vent, or from the hallway. Indeed, the vent imp is pretty easy, but after I scare him, I still look all over the map to see where he went: if he's in the vents on the right side of the map leading to the janny closet, then he'll be a hallway imp. If he's in the left side of the map, he'll always be a vent imp. If he's on the left side of the map, he never attacks from the hallway like Chud does, even though they share similar pathways. This is probably because you could accidentally flash at him from a long distance if he took Chud's path, and he'd run away.

 β„–4505

File: ClipboardImage (13).png πŸ“₯︎ (39.49 KB, 229x220) ImgOps

>>4504
>I mistook left for right award



File: sdfgsdfgsdfg.png πŸ“₯︎ (209.2 KB, 886x756) ImgOps

 β„–4006[Reply]

UPDATE THE 'KI NOW!

 β„–4502

do it yourself chudie



File: cobson purple.png πŸ“₯︎ (21.15 KB, 721x720) ImgOps

 β„–4478[Reply]

Night 4 finished, I put my strategies in the description.
https://youtu.be/FctscdlNISM?si=RDkEjcJ4SNocJXQy

 β„–4479

I honestly find fingerboys easy to deal with in my opinion, I'm always more worried about squirreljak eating the bars

 β„–4483

Do you find yourself often clicking on Soystein's room to listen to the audio log of the fingerboy? His screeches are so distant and faint that I start hearing them in my head when they're not there like a schizo, so I check that room to see if it's dead silent and he's on the hunt.

 β„–4484

>>4483
I don't think there's really a point, the problem I've noticed with FNAC (which happened in later levels of FNAF 1/2) is that there's no point in checkign any other room. You don't need to track finger, just listen for his cues and react fast enough, they could happen at any time. The only room I was checking was 'pliers door. I briefly stopped to look for Cob but that's about it.

 β„–4486

File: 1715979713462o.gif πŸ“₯︎ (191.05 KB, 600x800) ImgOps

>>4478
your voice is nice

 β„–4500




File: neutralplier at computer.png πŸ“₯︎ (6.45 KB, 400x400) ImgOps

 β„–4498[Reply]

The devs solution to not being able to turn right at first when starting a night is to just have you start facing right. botched ahh grafted ahh game from ohio


File: 53701 - SoyBooru.gif πŸ“₯︎ (51.43 KB, 680x768) ImgOps

 β„–4493[Reply]

awabab?


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