>>15073642Thanks for the feedback. The hunger and sanity meters should both behave the same (either they start full and decrease or viceversa) to prevent confusion.
The idea with the repair terminal is to have things other than doors/cameras use power, I made it separate from the cameras as it only affects things in your office, will be removing the music option as it's redundant.
When it comes to the doors, making them unable to be opened was just a hard handed attempt to prevent the player from having them closed all night, my other idea is to have them degrade as you use them, thus eventually forcing you to fix them and incentivizing you to have them down for as little as possible. From what I'm seeing, the game might feel more like UCN than ONAF, but I'm fine with that.
The doc itself is turning out well (over 2k words now), I'll try to pull an all nighter and get it finished tonight, but no promises.