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№21736[Quote]
>>21733You could make some threads on /soy/ to spread the word about this thread while i’m sleeping
№21751[Quote]
up
№21760[Quote]
I’m back
№21761[Quote]
>>21732We have a newer apeson than that, in the same style as the other character models
>>21733>>21739None of this is necissary we already have an almost finished script(somewhere) doing this would be taking multiple steps backward
№21764[Quote]
>>21761I got most of the material from an archived version of the /dem/ thread that i found on the wiki. The newer rapeson isn’t there and neither an almost finished script. I got the character models from soyducer who said that rapeson was never finished.
Did the production continue without him or something? Is there a newer archive of the /dem/ thread???
№21765[Quote]
I haven’t followed the project since summer so i need some catching up to do. I thought it was abandoned
№21768[Quote]
>>21764>>21765Very little to no progress has been made since the start of august, as I said in a previous thread I have most of the work saved but on a currently broken computer- once things are fixed I will see if theres anything I can contribute.
№21769[Quote]
I will try getting soyducer into this thread during early mutt hours, since he is usually active around that time
№21770[Quote]
>>21768Were the almost completed script and full body rapeson posted in the /dem/ thread or somewhere else?
№21775[Quote]
>>21766All of them are very early tests and shitposts from before the /dem/ thread
№21776[Quote]
>>21770Both were done in /dem/ Yes, (i believe)apeson was one of the first character models made, we had a back-and-forth on his design as some of it was done without ai. If he wasnt completed then it was very close to being so. if for whatever reason I dont have him saved, it shouldnt be to hard finding a wip of the model due to how much it was edited and posted.
I would think I have the newest shared script since I have multiple iterations saved, but I would assume Soyducer has a copy to since he was talking about just finishing it when Screenwriter went quiet.
№21777[Quote]
>So what is it that your interested in doing on the project? Ive had little faith and been apprehensive due to how things ended originally but I figure if we're really going to do this than we should be on the same page as each other
I was thinking about being the new screenwriter, but since i don’t have much experience i decided to find a new one and i did, but he wants to change some(or many) things about the script.
But if you are able to find the latest version of the script and depending on how much of it is done, i would tell him not to change too much.
№21778[Quote]
We should try to decide what direction to go in once both soyducer and the nuscreenwriter are in this thread. As you said, we need to be on the same page
№21779[Quote]
>>21777What do you want to be referred to as? You seem to be taking more of a leadership role with this thing, and we havent had a director in ages..
>>21778Absolutely, first and foremost we need and agreed upon meeting schedule
№21780[Quote]
>>21779New director since that is basically what i have been doing. But my planis to let the team do their own thing more or less, while still overseeing the project and making some important decisions.
№21783[Quote]
From now on i am nusoyrector
№21785[Quote]
>>21784
Incognito mode
№21786[Quote]
>>21761The reason why I want to change the script and plot is because frankly i thought it was just bad. the only attached version of the script was barely done, so i thought there was still time to go back and fix it. obviously, if there is an almost done version that changes things alot, but if im to be the new writer I would like to make the plot better as right now its so convoluted i can barely understand it. maybe im just retarded but Nusoyrector had problems with it also.
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heres a little bit of brainstorming i saved from the old thread on /soy/
№21790[Quote]
Soynematographer said that there is a newer version of the script which the original producer, who posted in yesterday’s /soy/ thread, might have. We need him here, then we will agree on an acceptable framework
№21791[Quote]
>>21790Forgot my name award
№21792[Quote]
>>21786Thats fine, we may never know what direction the original Soyscreenwriter was taking it in, and as it was the script still desperately needed more content. The main plot was mashed together democratically, I had my own issues with it and welcome any new ideas from the current team. I would just prefer not to change any of the larger story beats as of now.
№21793[Quote]
we need the soyjak movie
№21794[Quote]
>>21792In my experience, too many cooks spoil the broth. Too many revisions spoil the script. I have worked on a project before where we took A YEAR to get some semblance of a script after revising and revising and revising. But guess what? It turned out shit. It was only until after we started over from the beginning that it started getting good. And guess what? After we started over, it only took a couple of months to finish. I'm afraid work-shopping what you had may not be an ideal option and may cause more headaches in the end. Perhaps starting more or less over, while taking into account the already existing major elements of course, will be quicker in the end.
№21795[Quote]
>>21786IMO, the original draft was fine, but i have some issues with it and especially with the script.
Here are the main ones:
>there are a bit too many quirky sharty references in it and while it might be intentional to make fun of capeshit writing, it will still be annoying to watch>a bit too much soyspeak in the script>chud acts a bit too leaky and goes on a whole ass Natetok rant, this feels a bit out of character>way too much screaming in the script, i think the whole car argument can be scrapped completely >character motivations are unclear, from the script it just seems like they go ”yeah, they must be kidnapping soyteens” after seeing the soysylum logo and then they decide to ”overthrow the CIA”>We have no idea who or what admin 6 even is №21796[Quote]
>>21787>>21794The current ideas thrown around arent to different than what we where already doing, I was always in favor of making soyjaks/the sharty sort of a parallel to the real world so I can get behind this.
Really the only thing im passionate about not cutting is the lore about the admins. Dr. soybergs main plan is to summon Admin 6 and bring about doomsday, unknowingly Nate is destined to become Admin Thrembo and will only live up to this in the final climax to save his friends and home
№21797[Quote]
>>21796This might be a nitpick, but WHY does Soyberg want to bring about doomsday? What does he gain from it?
№21798[Quote]
Also, wasn’t it changed to soystein?
№21799[Quote]
>>21795The biggest issue in my opinion was making the main characters sharty users, it felt to contradictive to the world that had already been built. In my script the Admins were explained a bit better, the movie would open up like pic related with a dream setting up the world and some soyconcepts(very similar to the opening of the lord of the rings film), the admins would be explained and then nate would wake up and reveal it was a story he was told as a child. At some point later there was possibly going to be a sage-like frog who would lore dump the protags, maybe the dr would set up admin 6 at some point after the soyjaks were explained?
>>21797Why does he want to turn the the populace into soyim? It always seemed to me that he was just a parody of globalist illumanati types. I suppose you could argue he just wants world domination.
>>21798yah it was, im not up on the lore to know which would be a better choice
№21800[Quote]
>>21797This is NOT a nitpick, a characters motivation is VERY important.
№21801[Quote]
>>21799I really like your idea about the opening, i also had a similar idea. Essay incoming.
№21805[Quote]
>>21803To what extent will troonella still be in the film? we need a full cast but i didnt think we were keeping the kidnapping plotline
№21809[Quote]
I have experience in writing. I can probably dedicate some time to assist with script writing in a couple of weeks.
№21812[Quote]
My idea for the opening basically goes like this:
We starts with a black screen, then visuals slowly fade in and the narrator starts talking. We are shown Terry Davis drawing raisinson on a large paper, raisinson is never fully shown, just an eye or the mouth, then we are shown raisinson being contained with the USB in the soysylum and some more soysylum lore. It then cuts to the death of Terry Davis, the voice of admin 6 says something like ’your mission is done, you are no longer needed’, he is then hit by a train.
The narrator talks about how everything seemed good, but then soot created the sharty and admin 6 took notice. Admin 6 then used his servants, like captain coal and Red to weaken the sharty, this ultimately failed despite the soypocalypse happening.
We skip the Froot era since nothing really happened.
The great cuckset is shown. It’s explained that glowies then started to take notice of the sharty. This causes them to cross paths with admin 6 again, he then starts manipulating them to find Nate and trigger events that will give him access to raisinson.
The flashbacks end with a scene that takes place shortly before the main plot, showing the glowies looking through birth certificates to find the protagonists names, this is where the opening credits begin.
The names of those involved with the project will be shown on the certificates. The glowie’s glow then consumes the screen and we cut to a shot of the sky.
Insert text:
>a sharty production
>soyjak.party presents…
>THE SOYJAK MOVIE(or whatever it will be titled)
The camera then pans downwards and we see the town where Nate lives. We then cut to Nate waking up with a jolt, as if the opening sequence was a dream he woke up from.
This may be convoluted and messy because my vision for the opening has changed several times during the past days after reading through the synopsis.
№21813[Quote]
>>21810Good to see rapeson again, even in an unfinished state.
geg those videos are from before we even started working on the character models
№21814[Quote]
>>21812I know that it involves 3 very different concepts, so you can see this as more of a list of ideas from the past few days.
№21815[Quote]
>>21812Its going to take some time, but I think we need to finally decide what exactly the Admins and Sharty are in universe, and how were going to present that to the audience.
№21816[Quote]
Okay so this is my current idea so far:
>Behind all world governments, there is a secret organization, basically the ZOG, that works to control all world politics and information somewhat akin to Big Brother and The Party in 1984
>This organization has 5 major branches, each its own administrator. The administrator of the organization itself is Admin 6.
>The goal of this organization is to plunge the world into a dystopian niggerhell where they have complete control, full of troons and niggers and the like, because their lifestyles and minds naturally submit to the power of the organization.
>The organization uses far left radical ideology to spread their message. They can push this because of Admin 6's connections with powerful financial and political elites, who he blackmails to do his bidding.
>One branch, dubbed the Soysylum colloquially, is dedicated to figuring out how to control the population with Soy, which in universe is a special material refined from minerals in lesotho, because of its pacifying effects.
>On the side, the Soysylum also experiments with soy, creating anomalous people, creatures, materials, and other hazards.
>Over time, they have been working with Admin 6's connections to gradually add soy into food, drinks, water, vaccines, everything, dubbing it as a "wonder ingredient" that is good for you.
>However, when people consume too much soy, they, just like the experiments, turn anomalous and hazardous. These people get sent to the Soysylum, giving it it's nickname.
>Anyone who speaks out about the side-effects of soy and how it is used must be silenced so they can keep control.
>Because of the increased consumption of soy, and the organizations tight grip on western society, the world is a much more liberal and soy place. Soyboys can be found almost anywhere.
>Along side all this, the soyjak meme is born to make fun of all the soyboys. Naturally, the organization keeps their tabs on it since it could topple their empire.
>The Sharty is made by Soot, the Admin of the Soysylum, as a honeypot to track the meme. Ownership of the site is passed around between the administrators of each branch to keep the lie up.
Questions?
№21818[Quote]
>>21816I imagine the plot would start kicking off as nate starts noticing things. naturally, this plus his usage of the sharty would be enough for the glowies to come after him
№21820[Quote]
I think that the opening sequence could be partially animated, or atleast the scenes that take place ”inside” of the sharty.
What i mean with partially is that someone could make art and then animate it with AI like in this
>>21799 №21822[Quote]
>>21816My main issue with this is your emphasis of far-left and liberal stuff, the og script was pretty light-hearted and apolitical(chud and troonella are both equally mocked but still with the 'good guys'). the whole thing with admin 6 already holding administration doesnt make much since either, all of it was originally meant to play off of soyteens fear of the site going to hell, "admin 6 is coming!" "[insert name] is literally admin 6!!"
№21823[Quote]
>>21820We have enough artGODs on here that it shouldnt be difficult to realize. Labeling the project as "mixed-media" rather than "ai" might make more teens give it a chance
№21824[Quote]
>>21823Truth, but then we'd have to either go full-art or get good at prompting to mix ai with hand-drawn well
№21825[Quote]
>>21822I thought about that in passing, having chud basically be right about everything defeats the point to an extent. I still think its very interesting, though. having something like this to link everything together a little better is sorely needed. On the admin 6 thing, I really don't know how else admin 6 would fit in and make sense. I can tell your idea is more fantasy, but mine is more rooted in sci-fi. I think with the glowies and the soysylum, sci-fi is really the only thing you can lean into to prevent to movie from feeling like a disjointed mishmash of ideas.
№21826[Quote]
>>21824We wouldnt have to mix real art into the whole thing(the character models where basically made by hand albeit), but for special smaller scenes we could probably do it. theres been tons of live action comedies that have thrown in minute-long animated sequences, for a little work it could really elevate the film.
№21827[Quote]
>>21826So it's a hand-drawn project now?
№21828[Quote]
I belive that the animated segments, if we make them, should be confined to flashback and exposition scenes and not the main story since it would be hard to watch if everything completely switches style every now and then.
№21829[Quote]
>>21827No, we are simply discussing the possibility of there being some hand-drawn segments
№21831[Quote]
If there are some animated scenes, im sure i could make them; i have a little bit of animation knowledge, enough to get some 'jaks moving
№21832[Quote]
>>21825I do agree we need to tie the plot together in a more coherent way,
Im perfectly fine with this being sci-fi, it is set in a modern quasi-realistic world afterall. The admins where meant to be more spiritual than fantastical. The og script had more direct elements to a religious armageddon of sorts, it was the original soyscreenwriter who came up with nate transforming into thrembo in the final battle, as we had decided that 6 was this sort of satan-like figure hiding and tempting in the back of your mind, trying to be brought into the real world
№21833[Quote]
>>21828tsmt
>>21830oh shit gooncaver! its been a bit, you wouldnt happen to have a complete rapeson model would you?
№21834[Quote]
I’m fine with you discussing animation in the thread, but i think we should focus on the plot and script first and foremost. I belive that one of the reasons why the original project died was because everyone was trying to do everything at the same time.
№21836[Quote]
>>21830btw if Thrembo Rampage needs music/soundwork I would be happy to help were I can, as thats what I do more seriously irl
№21837[Quote]
>>21832I see what you mean now, and I can see how that would be interesting, but I really don't have much experience with media like that. It would be difficult to interweave the two styles together, at least in this context, in my opinion.
№21839[Quote]
>>21830You could help with generations once the script and all that shit is done.
№21840[Quote]
>>21837Thats ok, we're much stronger as a team than individuals. All of this will go much smoother once we recover more of the script
№21841[Quote]
>>21836Nuscreenwriter also has some experience with making music.
Having multiple team members that are good at the same thing is great. If one is not avaliable then the other one can step in.
№21842[Quote]
>>21836Thanks a lot! Music is already decided, doe. But sounds would be a big help. But that's later
№21843[Quote]
>>21839Ok, will be waiting
№21844[Quote]
>>21842Ive done quite a bit of industrial music digitally, im pretty confident i could do a 2000s shooter soundscape.
№21846[Quote]
I think having small talk and debates like this is a good way to keep interest from dying. Lack of interaction and long response times was counterproductive for the original team, or so i think.
№21847[Quote]
>>21846Very true, if were going to complete this it has to be as a team, not everyone doing their own thing alone
№21850[Quote]
Since doll is included in the synopsis, should he look like his ’jak or like he looks in real life?
№21851[Quote]
>>21850If we include all of the admins I think they should be in jak form. Early someone mentioned the group meeting doll, if we do something like that then maybe hed be in human form. If were just showing the admin in passing than I think they should be larger-than-life so to speak
№21852[Quote]
>>21850If we include all of the admins I think they should be in jak form. Early someone mentioned the group meeting doll, if we do something like that then maybe hed be in human form. If were just showing the admin in passing than I think they should be larger-than-life so to speak
№21855[Quote]
>>21852I don’t think all admins should be included, atleast not as actual characters who exist in the present. But in lore drop scenes they could be shown.
Those kind of scenes they could be hand-drawn and could use actual jaks.
Personally i think that Doll should look the way he does in real life when he meets the group.
№21856[Quote]
>>21855I agree, at this point theres been so much snca that we should only mention very important legacy shit
№21857[Quote]
>>21855did you read
>>21816in this idea, all the admins would be there albeit they wouldn't need to all be in the movie
№21858[Quote]
>>21857Dont think we need to mention anyone other than Soot, Kuz, Doll, and maybe MAYBE Froot. We could potentially have other important people make small cameos/act as easter eggs but thats not important now
№21859[Quote]
>>21858This.
Most focus should be on the ”big three” admins, the rest aren’t iconic enough.
№21860[Quote]
>>21859does something need to be iconic though? obviously something needs to be important to warrant being adapted into the movie, but thats just it, were ADAPTING it. if people don't know it, that doesn't matter.
№21861[Quote]
>>21860ah fuck i just realized nu id for some reason, im nuscreenwriter
№21863[Quote]
>>21860Only so much we have time to cover, not to mention all of the stuff were making up for are story. It just wouldnt be practical to mention some random event or mod
№21864[Quote]
>>21863I'm not saying that, I'm just saying theres no reason to impose arbitrary limitations on what to and not to include. I was just gonna keep it at the 5 main admins Soot, Kuz, Doll, Froot, and Quote so Admin 6 makes sense. Obviously, we don't need to even mention them, let alone show them, its just to make the backstory make sense.
№21865[Quote]
>>21864And even then, they're not gonna be in their 'jak personas. Its just going to be implied.
№21866[Quote]
I dont think we need to set hard limitations on what we can/cannot write, I just think the modern soysphere is as interesting as 22-23 and earlier
№21868[Quote]
>>21864I never imposed any limitations. What i meant isn’t that they should be outright removed from the lore, just that they aren’t important enough to warrant a massive role. I think that they should canonically exist and atleast be mentioned, just not have a massive impact on the plot.
>>21866This is probably the best way to go. Anything important from any era of sharty history can play a role. Just don’t make snca like booru namafags play a big role
№21870[Quote]
To clear up some confusion, here are some undesirable stuff that i don’t think should be included or play a role.
These aren’t hard limitations, just advice.
>booru namefags(I’m fine with big ones like shitoko being easter eggs)
>random mods and jannies who haven’t done anything
>forced nuvariants
>mentions of hostile and/or irrelevant splinters except for the jarty
>random namefags
I’m perfectly fine with slopjaks being included, maybe locked away in some high security cell in the soysylum
№21871[Quote]
>>21870This, we focus on popular variants and anything related to the main plot(fingerboys and other asylum stuff play a big role).
№21875[Quote]
>>21870We're fine then. I was only seriously considering the 5 major admins.
№21907[Quote]
Took a break from the sharty today. I will try to be as active as i can during the week.
№21911[Quote]
We have to come up with a schedule on when to post in the thread. Me, soynematographer and screenwriter all seem to be active at the same time around 16:00 CET on weekends. But that might not be the case on weekdays because of work and/or school
№21915[Quote]
I can help with the screenwriting mayhaps. I have relevant experience
№21916[Quote]
>>21915Feel free to share than, either your experience or your ideas
№21917[Quote]
>>21915The more we have the better
>>21916This
№21918[Quote]
>>21916Do you have any clue if soyducer is here or not?
№21919[Quote]
>>21918He wont be fully hands-on for multiple more months, I have no direct connection with him and have no clue if or when hes checking in next.
№21922[Quote]
>>21916Do we still need a rough outline of what the premise of the film should be? I'll draft up some ideas if needed
№21923[Quote]
>>21919He mentioned in a previous thread that he wouldn’t have much time until next year, but since he atleast still browses the site he could post that almost finished version of the script that you mentioned if he really has it.
№21924[Quote]
>>21922I believe we already have some rough-drafts posted in this thread. While we have a good idea of the characters and larger plot there still needs to be a great amount of fleshing out to be done, any scenes or story details would be greatly appreciated.
>>21923Hopefully so I just dont know if he will even check this board.
№21925[Quote]
>>21922The premise was decided long ago by the original team and we’re sticking to the outline that the original screenwriter made, while making some changes.
№21926[Quote]
>>21924He might find it if we link the thread on /soy/
№21928[Quote]
>I'll draft up some ideas if needed
>scenes or story details would be greatly appreciated
Since we already have a screenwriter who seems to be good at writing characters, nu-nuscreenwriter could focus on writing scenes and the actual script document.
First of all you should share some of your experience
№21929[Quote]
>>21925show the premise plox
№21932[Quote]
>>21931Are there any ideas or concepts that you already have in mind regarding such a project?
№21934[Quote]
>>21933well… i kinda don't like it
i got marged not even halfway in and it feels like its trying too hard to be an edgy action thriller, which doesnt really seem to reflect accurately as a representation of who we are as an imageboard. why not something more funny and light-hearted? is this supposed to be parodying modern cinema?
i've read sonic the hedgehog fanfiction better than this
№21935[Quote]
>>21934I cant remember when or who that was written by, but the original almost finished script was funny and light-hearted.
№21936[Quote]
>>21934You should ask the original screenwriter why he made it that way, and he’s probably not using the sharty anymore. I think the original idea was to mock marvel movies so you’re kinda right about the modern cinema part.
Anyways, it’s an early draft and the script that work had begun on is pretty light-hearted.
Here is said script
№21937[Quote]
>>21934>>21936While the basic footnotes are pretty set in stone, the tone will keep adapting as story is further fleshed out. By the end we should have something that everyone is pleased with.
№21938[Quote]
>>21935Do you remember if that script is the same version that i have but just closer to being finished?
№21941[Quote]
>>21938Towards the end we where just workshopping a single script between the 3 of us, I couldnt tell you when this iteration was from, but later variants seemed to be double what you posted. The copy we are looking for was shared and then given to Soyscreenwriter for a simple, rough completion. I seem to remember him getting pretty far but I doubt that will ever resurface. Soyducer has potentially made his own additions to that last publically shared copy, but its not like were in any position to wait for that.
№21943[Quote]
>>21941I found the script in an archive of the /dem/ thread on the wiki page for the movie. Maybe we could find the copy you are talking about if we further check /dem/ on the wayback machine
№21944[Quote]
>>21938OH SHIT ITS ALL COMING BACKYes, there where half a dozen scripts thrown back-and-forth in the threads before everything fell apart- And all of those scripts had everything from the beginning to the finale battle roughed out. I just remembered because me and a completely different writer were arguing about the death of a villain who hasnt even been introduced yet in your copy. I now have VERY HIGH hopes of retrieving a 3/4s completed script from either the archives or one of are hard-drives.
These scripts where very well in the double-digits for page count
№21945[Quote]
>>21944Fingers crossed that this is a somethingburger
№21946[Quote]
>>21945At this point the final threads where all in /dem/, sometime today im going to search archive.md for anything useful
№21947[Quote]
>>21938Here, I'm going to start writing the screenplay for what I believe the soyjak party movie should be, and I will let you guys critique it when I'm finished.
Aside from that, all I'm saying here is that everyone should just
stop trying to reinvent the wheel. It's okay to have a simple premise, maybe some cliches and cheesiness here and there, but what will make it good and memorable is how said story speaks to the community.
from where we are now, a step in the right direction would be to compile every screenplay draft from the 'chives and choose elements from each that we find keepworthy for further development.
№21958[Quote]
>>21955oh shit Soyducer! As I said I cant email you at the moment because my main computer is still down. I dont know how much youve looked at in this thread, but do you have a copy of a later version of the script?(if not the iteration that was last given to soyscreenwriter) as I said, my computers down and these guys dont have anything up to date, do you at least have a script copy that includes the final Admin 6/Thrembo fight?
№21959[Quote]
>>21955It’s good to have you here. As soynematographer said, if you have anything more recent than the script in the original post you should share it. Once we all are on the same page as eachother and if there is an almost finished script i think we could seriously get to work again.
№21961[Quote]
https://fastwan.fastvideo.org/Fast AI generator that could be used to make some VERY rough tests. Due to the quality being brimstone it obviously won’t be used for the final product and i wouldn’t use it for any kind of serious tech demo either.
№21962[Quote]
Anybody here?
№21963[Quote]
>>21962im waiting for a something to happen
№21967[Quote]
>>21963Me too, but i’m not impatient or anything. I don’t mind if there are days where there is little progress
№21968[Quote]
However i do think we should try to be as active as possible in the thread and post updates more frequently than in the /dem/ thread to not lose interest
№21970[Quote]
sorry guys for my absence, new id, as always. ill get working on the character descriptions and plot layout and ill post progress along the way. i should be done by the end of next week.
№21971[Quote]
>>21970oh and ill generally be available from 9 PM UTC to 12 PM UTC. ill have the thread up in the background.
№21974[Quote]
>>21971Okay generally my idea for the soysylum part is this
>The trio get in from the basement>The basement is where all the patients and shit freely roam >They get saved by a janitor who takes them up to soystein>Soystein treats nate well to get his trust but later captures him>Chud and Troonella work together to free him>This somehow causes some containment breach>Soystein somehow for some reason changes sides>They all end up together having to face the dangers from the basement to escape №21975[Quote]
>>21974perhaps soystein wants to cure the patients or atleast treat them while the administrators just want to contain and experiment on them, turning them into further monstrosities. maybe soystein has dr soyberg as a lackey and he dies. maybe these would be his reasons for switching sides.
№21977[Quote]
>>21974>>21975I believe soyberg was originally changed to soystein because he wasnt considered evil enough for the role.
I dont know anything about the pre-existing 'lore' but
https://soysylum.org/Special:Categories could serve for some inspiration if we are going to focus more on the asylum.
№21979[Quote]
>>21958What's the latest version you guys have? I don't have the most up to date version. I was counting on you for that.
I'm usually up from around 16:00 to 07:00 UTC. I'll check this thread sporadically but there's probably not much I can contribute right now.
№21980[Quote]
>>21979the version we currently have is verrry old, if you have anything within the asylum please share it
>>21936 №21983[Quote]
>>21974>>21975I like the whole thing about soystein acting friendly to gain Nate’s trust. Originally i wouldn’t have liked the idea of soystein changing sides because i thought he was supposed to be agressive and forceful. But after checking the wiki he doesn’t seem to be completely evil according to the lore.
https://soyjakwiki.org/Dr._Soystein №21987[Quote]
He still seems to be pretty forceful and agressive, but you get the point.
I think him joining the ’good guys’ isn’t entirely out of character if it is his only choise.
№22012[Quote]
Act 1
>??? (Exposition, intro, explanation of soy)
>Nate is taken up by Agent 'Plier to be hauled away to the Soysylum.
>Nate wakes up to find Chud and Troonella there. They assume control of the Van and try to redirect it, but more Agents are brought in to take them.
>After a fierce car chase and battle, the trio crash into the basement of the Soysylum.
Act 2
>The trio explore for a little before almost encountering Rapeson, being saved from him by Dr. Soyberg just in time.
>Dr Soyberg takes them up to see Dr Soystein, on the way explaining the purpose of the place.
>??? (Must set up that Soyberg and Soystein don't like the Admin 6's Leadership)
>Soystein captures Nate and puts him in stasis. Chud and Troonella are scooped up by Agent Plier to be memory wiped. 'Plier is then knocked out by Soyberg, saving them.
>Soyberg says that if they could shut off the power, Nate would be saved, with the caveat that it would cause a containment breach.
>Troonella uses his hacking skills to hack the mainframe and shut off the power remotely.
>??? (Soyberg, while defending the 3 kids, dies in heroic sacrifice.)
>The three. plus Soystein, now have to escape the Soysylum with all the patients and monsters roaming around.
>??? (How do they escape?)
Act 3
>The gang, now with Soystein in tow, land in Lesotho, only to be met by Agent 'Plier and his army of slopjaks. He quickly looses control of them, however, and is trampled.
>???
>The gang make it to Admin 6's office, only to be met by 'Plier for the final time, battered and bruised. He tells them they could not comprehend the identity of Admin 6.
>???
This is all i have so far. I think I may dial back on the whole organization thing, 5 branches and 5 admins is too much. It should be kept to the CIA (or FDL maybe even) and the Soysylum. I'm also thinking about incorporating the more fantastical elements from the original plot. I definitely think Admin 6 should be some sort of omnipotent thing. The question marks are blank spots that need to be filled in.
№22013[Quote]
>>22012I was also playing around with the idea of soystein betraying them all, using them to usurp admin 6's power, but at that point its already act 3 and shit needs to be wrapped up. act 2 is also a little loaded. the plot must be simplified.
№22014[Quote]
>>22013Also, i dont think its in character for soyberg to want to do anything that would cause a containment breach.
№22015[Quote]
>>22012Also, also, i think the final battle should have some sort of reality manipulation.
№22022[Quote]
>>21980I will check tomorrow but I don't think I have anything newer than
>>21936.
№22026[Quote]
hey niggas, you can use veo 3 for free unlimited at this link
opal.withgoogle.com
requires a google account doe
№22029[Quote]
Production plan
>step 1: agree on the plot
>step 2: flesh out the characters, their backstories, personalities, motivations, designs ect
>step 2: write a new up to date synopsis
>step 3: make the new script(we could go of the unfinished script and make some changes to make it fit the new version)
>step 4: storyboarding?(may not be necessary)
>step 5: test generations/animations
>step 6: final generations and maybe actual animation for certain scenes
>step 7: putting together all the clips
>step 8: voices, music and editing
>step 9: trailer???
>step 10: final touchups and completion
>This isn’t necessarily linear and some steps like test generations and storyboarding could be done in parallel to script writing.
What do you think?
№22030[Quote]
A New synopsis may not be needed, but i think it should be considered
№22034[Quote]
>>22012This balances the original version and new ideas pretty well.
My biggest criticism is that Dr Soyberg is alive when he is supposed to be dead according to the wiki, but the movie doesn’t necessarily have to be completely accurate to the wiki lore.
Having Soyberg be brutally mauled and eaten by one of the patients would be a gemmy homage to the lore.
How exactly do they end up in Lesotho? I think Admin 6’s office could be some kind of pocket dimension if he is some kind of supernatural being.
№22037[Quote]
>>22035Oh shit. I didn’t expect you to show up in this thread. I haven’t thought about what contributions you could make yet but i have a question for you. Did you quit before the /dem/ thread was made or did you work on the project during or after the thread was up? I don’t remember seeing that rapeson image before, do you have a newer version of the script?
№22038[Quote]
>>22037I pretty much dipped after the original thread,. I accidentally self-doxed my full name via the Google Docs script. I have the old script, but I don't have the new one.
№22039[Quote]
>>22038Is the original thread you’re taking about the /dem/ thread? You can post the script here, if it’s still in Google Docs you can simply paste it into this site
https://en.ajakteman.com/p/txt.html and download it
№22040[Quote]
>>22038Also, when was that image of rapeson made? Was it before the /dem/ thread?
№22041[Quote]
>>22039nah, the thread that was in /soy/
>>22040i think so
№22045[Quote]
>>22038If the script is something that predates the /dem/ thread and isn’t the synopsis then i probably haven’t seen it. You should post it here
№22049[Quote]
>>22046I think i remember reading this in some document with a bunch of drafts in it. You can tell that the original soyscreenwriter based his script on this, so making use of it now would be to take several steps back. It’s interesting to see how it all begun doe
№22050[Quote]
>>22046The current vision is also very different, more complex and most big plot points are already basically decided
№22051[Quote]
>>22042>>22046All of this is ancient, im going to start archive-diving /dem/ threads
№22058[Quote]
>>22051bad news: soyjak.st is excluded so the original /dem/ thread is now truly lost forever
№22059[Quote]
>>22058The only archive that is truly relevant is archive.ph and/or archive.md, the movie threads where specifically saved on that database multiple times, but if you dont have the exact urls searching for something can be pretty fickle
№22060[Quote]
Act 1
>Nate wakes up, just like any other ordinary day, and gets ready for school. Before leaving for the bus, Nate decides to browse the Sharty.
>He comes across a mysterious thread about the "value of thrembo" and "soy's use to the organization." He starts to read out the long value of the number, but before he can finish, the thread is 404'd.
>Nate catches the bus and goes to school. While at school, he learns about the element of soy. (Exposition about soy in the movie's universe) He and Troonella are assigned a group project about it.
>Throughout the rest of the day, Nate's questions about the thread keep nagging at him almost beckoningly. He also starts to notice people glowing and dream-like hallucinations about Admin 6.
>Nate gets home, along with Troonella because of the project. His parents put parental controls onto his computer because "a man came and informed us of the DANGERS of unrestricted internet access." (That man was a glowie.)
>They quickly dart to Chud's house to use his computer. They try to find more information but are quickly raided by 'Plier and his goons. They are loaded up into a van and hauled away to the Soysylum.
>Nate and Chud wake up in the back of the van. They assume control of the Van and try to redirect it home, but are distracted by the Agents brought in to take them down.
>After a fierce car chase and battle, the trio crash into the basement of the Soysylum.
Act 2
>The trio explore before encountering Rapeson, being saved from him by Dr. Soyberg just in time while he was on his way to administer meds. He recognizes Nate as the boy who was to arrive with Agent 'Plier.
>He takes them up to see Dr Soystein, the head doctor of the Soysylum, on the way explaining the purpose of the place and letting it slip Nate is Admin Thrembo, but not explaining what that means.
>Soystein explains the organization to Nate and their true goal, that they are trying to calculate the value of Thrembo to use its power as the god number. Each new decimal place they calculate is one step closer to reality control.
>However, knowing the entire value of Thrembo is enough to send someone to madness. Even they, the calculators, don't know it all. Admin 6 was brought to madness long ago.
>Soystein captures Nate and puts him in stasis. Chud and Troonella are scooped up by Agent Plier to be memory wiped and sent home. 'Plier is then knocked out by Soyberg, saving them.
>Soyberg says that if they could shut off the power, Nate would be saved, with the caveat that it would cause a containment breach.
this is my new idea so far. i think im gonna refactor the plot even more. the idea of thrembo turning you insane is a keeper.
№22061[Quote]
>>22060This is interesting, so admin 6 tried to become Thrembo but failed and went insane? Sort of a reflection of people turning into soyboys/soyjaks
№22062[Quote]
>>22061im writing something else to explore this more. im having some crazy good ideas
№22063[Quote]
>>22062problem: these ideas are too grand. its a very complex plot, far more suited for a book more than anything. perhaps i'm taking the wrong direction here; im taking things overly serious when its a meme movie. If anything it needs to be less serious and more humorous. I have a feeling you've got the wrong guy, i'm at a loss on how to make this funny.
№22064[Quote]
>>22063As long as we are still recovering previous work, any ideas are fair game. Its better to have high aspirations than low expectations, feel free to share any of the ideas you have and we will go from there
№22065[Quote]
>>22064well i hadnt really gotten far, but my idea was to have soyberg, seeing the organization become more evil as admin 6 got more into thrembo, trying to get nate to become admin thrembo to stop him.
№22066[Quote]
>>22065In the original plot nate would have also had to learn how to harness his thrembo power, the dr and andmin 6 where also still in it so its not like there would be to many more moving parts
№22071[Quote]
>>22060I’m really starting to like where this is going. While some things will likely have to be cut down on for it to work in the movie, i still like most ideas and the overall plot.
The whole thing about soy turning you anomalous could explain the omnipotent nature of admin 6 and when combining that with thrembo, his powers and insane behavior could be the result of a combination of discovering the value of thrembo and heavy soy consumption after losing his mind.
>>22063I think your idea can be presented in a comedic manner in the movie by taking full advantage of the source material and making the characters act the way they should. Nate should use excessive soyspeak and be obesessed with the sharty in general, troonella should be a stereotypical terminally online tranny(but make him a grooming victim, NOT a groomer) and chud should be a cynical and nihilistic ”nothing ever happens” /pol/ chud.
I think this and making fun of everyone equally much could make the movie pretty funny.
№22073[Quote]
>>22063Just don’t make the characters literally spew sharty references in every single line like in the old script
№22076[Quote]
>>22071>>22073I still dont know how we are going to make nate a soyjak.st user when most of the characters and places are sharty in-jokes. While I think its important that hes aware of soyjaks and posts in online meme communities, I dont think we should name drop the site when they already live in shartyville. Mentioning where he posts could still be important to position him between chud(stormfront user) and troonella(uses discord), but I think it would be fine it was like r/markiplier or even 4chan
№22086[Quote]
>>22076As i have said before, i think straight up excluding the sharty would take away a big part of what makes Nate who he is. If we are going to replace it with something else then it should either be snarky snappy or r/markiplier since both of them could be seen as another name for the sharty because they are used by raiders to blame someone else for the raid. I would definetly not have Nate use 4chan since they are, or atleast were, a rival site that Nate hates according to the ”lore”. Overall i’m fine with the sharty being replaced with something else as long as it isn’t 4chan or something else that Nate wouldn’t use.
№22088[Quote]
>>22086I do agree with you, it would undercut nates rebellious nature and dislike for frogs. Really 4cuck doesnt deserve to be meaningfully acknowledged in this project
№22089[Quote]
>>22076Also, have you found something in the archives yet?
№22090[Quote]
>>22022Yeah, I don't. Sorry.
№22091[Quote]
>>22089No, Ive searched all that I can but without knowing the thread urls there hasnt been any luck. Only option left is getting my computer fixed to see what was and wasent archived.
№22092[Quote]
>>22090Soyducer where you posting in the old /dem/ threads incognito? If you have them in your search history you could tell me the url for the threads
№22093[Quote]
>>22091When do you expect your computer to be fixed?
№22094[Quote]
>>22093I could probably get it done in the next couple days, I just know it will be at the lowest $100 so Ive been putting it off geg
№22100[Quote]
>>22076Well actually, in my vision, I use this to my advantage. Obviously, the resemblance of the meme to real life is explained by turning soy into some weird material that transforms people, but along side this, Nate notices these connections and acts as a sort of stand-in for the viewer.
№22101[Quote]
>>22100However, I do think we should dial back some of the place names like "Shartyville" and "/QA/ High" and other ones that are too on-the-nose. Obviously, references like those that are too specific, niche, and present will go too.
№22102[Quote]
>>22101So it really should be kept to what, in universe, the powers of soy affect directly. For example, the powers and appearances of patients and monsters in the Soysylum.
№22103[Quote]
>>22102With obvious exceptions of course, like major characters and locations.
№22110[Quote]
Gem goes up
№22118[Quote]
>>22096I checked all archives i could think of but found nothing
№22129[Quote]
>>22128Crazy how reading ai writings feels like a communion with literal demons. Its sober sincere sounding, but still abstract from normal thoughts and opinions.
№22133[Quote]
>>22130Your saying you wrote the info on the soyjak? Ive only ever heard ai use headers like "cultural role". No insult meant, I enjoyed it nothingless
№22136[Quote]
>>22127Nice ’jak and all but i think you’re in the wrong thread
>>22133Have you found anything useful in the archives yet or do we wait until your computer is fixed?
№22137[Quote]
As you said yourself earlier there isnt anything directly viewable in the archives from all that we currently have, unless another original team member shows up its just down to the links and work I have saved
№22138[Quote]
>>22137I put the links into the archives but i didn’t find anything at all. If no nearly finished version of the script is found, we should simply base the final plot and script on nuscreenwriter’s and our ideas.
№22149[Quote]
>>22147It's a shitposting website. Don't take it too seriously.
№22157[Quote]
team
Has anyone taken a look at sora ai videos? The sound quality is bad and the the video is fuzzy, not useble for us but its still something to be aware of
>>>/soy/thread/13393429/
№22159[Quote]
>>22157Sora is good for still image (frame) generation which you can then put into Veo to make clips out of. That was my process back when I was working on the tech demo.
№22160[Quote]
File: caca.mp4 📥︎ (4.8 MB, 704x1280) d1a4a5cc921139f13d27f720eaa923650.015ImgOps

>>22159yes I remember, I should have clarified I meant the recent update. It does in-generation editing +=much+= better, but the doesnt help us much since post edits are going to be done manually
№22169[Quote]
https://archive.ph/gJbVII found what is probably one of the very first threads about the soyjak movie. The thread is as outdated as it gets regarding this project, so there isn’t much of use in it, but there could still be some fun ideas that we could adapt.
№22183[Quote]
I might do a final search through every possible archive tomorrow and it would be nice if some ’teens joined in. If nothing is found then we will move away from trying to find anything lost in the archives and wait for soynematographer to fix his computer.
№22184[Quote]
Act 1
Scene 1
>Nate wakes up, ready to start his day like any other. He gets ready for school, but before he heads for the bus he decides to browse the Sharty. He comes across a mysterious thread speaking of some massive organization controlling the world with unknown motivations, piquing his curiosity. Before dismissing it as a total schizorald, he skims the long post quickly, reading out fragments of unsettling details. (Details which are explained later in the story.) At the bottom there is one long number which the thread calls, "the god number." (A.K.A. Thrembo.) In a trance, he begins to read it out, digit after digit, all the while he starts to feel a sense of tense urgency and an almost numbing high. Before he can finish, however, the thread is 404'd and Nate's mom then calls him to the bus; He slams his laptop closed, and leaves.
Scene 2
>On the bus, Nate sits by Chud, and they start chatting. (Room for some miscellaneous world-building and jokes.) They then start talking about their, best described as frenemy, Troonella. (Introduction to the character.) Chud and Troonella both have a test in P.E. today. The bus grinds to a stop and lets off. As they walk to the entrance of the School, Nate starts hurrying the conversation, trying to ask Chud about the thread; He hopes Chud would know more about it given his knowledge of governmental conspiracies. He is merely brushed off, however, as neither of them want to be late to class.
Scene 3
>In Nate's first period, the teacher hands out a worksheet to be filled in as they watch a video, a video about soy (which in the movie, it is different from real life.) The video describes soy as a "wonder ingredient" capable of preventing all diseases, all disorders, keeping your body healthy, and protecting you of unorthodox thought. (This is a lie, the real purpose of soy is described later in the movie.) The video starts to fade out, and the scene focuses on Nate scribbling on his paper; He starts to scribble the digits of Thrembo he read, his writing getting more frantic and sloppy as he goes on. He snaps back to reality as the video ends and lights undim. Nate looks down at his paper and sees what he has subconsciously scribbled to his visible shock. The teacher goes around collecting papers; As he collects Nate's he looks at it for a second, and puts it in the stack with the rest. As he does this, to Nate's eyes, he starts to glow. The teacher then announces students are to do a group project, writing an essay and presentation on why soy is necessary and a gift to humanity. The teacher announces the pairings and says that Nate will work with Troonella, to Nate's despair and Troonella's enjoyment.
№22185[Quote]
>>22184Scene 4
>The bell rings, and it is now the middle of the day, after Nate's third period. Nate strolls through the halls with a feeling of paranoia as he stares at the security cameras now tracking his movement. Chud and Nate both reconnect in the hallway, and Nate asks about how Chud's P.E. test with Troonella went. They begin to talk when Nate gets distracted by some of the people around him starting to glow green and seemingly staring at him. His heart and mind start racing thinking of their possible motives. He assumes it's because they're spies or secret agents for the organization. He asks Chud about it and Chud likens him to Terry Davis, taking it as a joke. Chud offers some quick theory, but is rushed for time. Nate is brushed off again as Chud has to get to lunch; his takes place after Nate's.Scene 5
>It is now the end of the school day. The bus arrives in front of Nate's house, and he and Troonella get off. Troonella is discussing things about the project, but Nate has something else on his mind; finding out more things about the organization and Thrembo. When they get inside, Troonella asks which one one of them will research or write. As he grabs his laptop from his room and brings it to the kitchen table, Nate says he would do the research, but he does not intend to research for the project. He starts looking up vague terms like "Thrembo", "The Organization", and "The God Number", but as he clicks on a link, the site gets blocked by parental controls to his surprise, as he did not have parental controls on his computer earlier. He keeps trying and trying, one new link after another in a frenzy, all while Troonella looks on contently from the other side of the table, but all of the links are blocked. He desperately tries to search for workarounds to no avail. He yells to his mom questioning where the parental controls came from and she says, "a man came and informed us of the DANGERS of unrestricted internet access." (That man was a glowie trying to stop Nate from figuring it out.) As a last ditch effort, he darts out of the house in hopes of using Chud's computer. Troonella, surprised, leaps out of the table running to catch up. "What about the project?!" he screams. He fails to catch up and is left behind.Scene 6
>Nate bursts into Chud's bedroom, startling him. Nate pushes him out of the way to hop on his computer. Chud warns him about looking up such things, jokingly hinting that the CIA or FBI could raid them at any moment. The door then bursts open again, but its neither, just Troonella. He expresses anger with Nate leaving him behind. Nate dismisses him then uses TOR on Chud's computer to access some sources he couldn't access on the surface web, in another one of his distracted trances. The other two then start to notice the sound of a fleet of cars pulling up to the house. They look out the window, the trio now were being raided by the CIA; more specifically Agent Plier and his goons. They hear the footsteps of heavy boots coming up the stairs as they desperately shake Nate to awaken him from his dreamlike state. Just as he gets up from the computer, he realizes the purpose of Thrembo; "It’s not just a number, it’s a path. A path to-" but before he can finish, the door is quickly knocked down. Nate and Chud try to fight back but are quickly left unconscious. As the three's bodies are being lifted up and taken, the officers go around smashing things in the house, especially any technology. They are all loaded up into a mysterious black van. Chud's stepfather goes out and asks about what is happening but 'Plier takes out a device, almost similar to a flashlight, and memory wipes him saying, "you saw nothing!"I decided to get rid of the van chase and cut directly to the Soysylum. I'm really happy with how this turned out.
№22186[Quote]
>>22185Obviously, this version doesnt deviate too far yet, but i suspect act 2 will have more major changes
№22187[Quote]
>>22184Tip: when making the actual script, do it in a text file instead of writing it in the thread
№22189[Quote]
I’m too sleepy to read everything and form an opinion right now, but i think there should be something before Nate wakes up. Something that draws the viewer in and gives them an idea on what to expect.
№22190[Quote]
>>22187I'm at a loss for words; did you think I would actually do that? I'm not a dumbass, I was just writing it here to see what you think.
>>22189I was thinking this too, but I think it should be a prophecy of some sort. It'd have to come after the rest of the script is done.
№22196[Quote]
>>22190I knew why you wrote it in the thread, i just wanted to be sure that the final script will be written in a txt or pdf file like the old one
№22198[Quote]
>>22190Overall i think that this is a good start, but there are some things that I’m not quite sure about.
I think the whole ”Nate wakes up in bed and gets ready for school” thing is a bit too cliche, but the part where he reads the thread makes up for it and as you said, there will probably be some kind of prophecy scene before he wakes up.
I belive that the school scene where soy is revealed is much better than the same part of the original draft. In the old script they pull some very specific sharty inside jokes and then chud gets interrogated, but here it’s actually useful since it establishes soy and continues developing the thrembo thing.
Is ”the organization” the CIA, the soysylum or something that both of them are branches of? Agent plier seems to have more prevelence here than in the old script, is he supposed to be a ”main” villain alongside Soystein and Admin 6?
№22204[Quote]
>>22183As expected, i sadly found absolutely nothing
№22210[Quote]
>>22198Agent plier was oddly quite important in later drafts of the og script, being the main antag for the first half of the film. Later in the soysylum(after being defeated) it was revealed he was some sort of cyborg/automaton. He would get up off an operating table, in the process of being repaired and infuriated with the heroes. Right before the asylum went to hell he would stumble into the room in which admin 6 had just been summoned(using chud as a conduit) and was currently confronting the dr, plier would immediately become the first to be one-shotted by the Admin. The dr would run(?) and 6 would start going through the building massacring anything in his way as he searched for the heroes, all the while nate&troonella where searching for the mainframe.
№22211[Quote]
>>22198>Is ”the organization” the CIA, the soysylum or something that both of them are branches of? The CIA and the Soysylum are branches of The Organization. The organization really doesn't have a unique name, similar to The Party in 1984, which I'm drawing a little bit of inspiration from.
>Agent plier seems to have more prevelence here than in the old script, is he supposed to be a ”main” villain alongside Soystein and Admin 6?My idea was that Agent 'Plier would be a sort of reoccurring enemy, but not the main villain. The Organization itself, lead by Admin 6, is more aptly described as the main villain. The movie does need a consistent enemy force, however, with an actual character tied to it. That's what 'Plier and his goons serve as, essentially characterizing what would be generic CIA operatives.
№22212[Quote]
>>22198Also, I'm not sure about the prophecy dream thing. It would make sense if it came AFTER Nate found Thrembo, but before, it's just kind of unexplained. I'd much rather the movie open with Nate getting ready for school, as the school setting is very important to Act 1, even if it's cliche. Act 1 is already loaded, anyway, one more scene would be too long. I'm not opposed to having some short lead-up into the Scene, however, for opening credits and the like.
№22213[Quote]
>>22210I just checked the synopsis and you’re right, he’s pretty important, but in nuscreenwriter’s version he seems to be more of a high ranking agent and less of a pawn
№22214[Quote]
>>22212I agree that an additional opening scene should be short. It should show just enough and not too much, it shouldn’t spoil thrembo or Admin 6, maybe just some glowie or soysylum related thing. I think there should definetly be opening credits.
№22215[Quote]
>>22214Fair enough then. Maybe we could frame it as Agent 'Plier watching Nate. Maybe it zooms out from his laptop's camera or something.
№22216[Quote]
>>22185The parental control sequence should be a reference to the Lawnmower Man scene where Cob comes from.
№22217[Quote]
>>22215Here is how i belive the structure should be:
>short opening scene that builds hype >opening credits and title card >Nate wakes up №22218[Quote]
>>22216We haven’t really talked about Admin 6 yet. Do you have anything planned out yet? Do you have an idea of his true nature, if he is human or something supernatural? I think he should definetly be something much more than a normal human and also much more than the average soysylum patient. Maybe his powers could be explained by soy?
№22221[Quote]
>>22218Yes, I definitely think he should be supernatural in some manner. I had an idea where during the plot of the movie, the Soysylum is very close to calculating the last digit of Thrembo, leaving Act 3 to be a race of who can figure out the digit first, Nate or Admin 6. If this is the case, then Admin 6 would probably be incomprehensibly insane, as the more you know the digits of Thrembo the more mind-broken you become, and Admin 6 is the only person who knows all of them up to this point. Either way, Admin 6 would be sort of superhuman monstrous entity.
№22224[Quote]
>>22223bruh its still the wrong image fuck, you get my point geg
№22225[Quote]
>>22224Yeah. I think he should be as scary as possible. He should have some kind of red/black robe or cloak. I think his face should be shrouded in darkness during his first appearence, with the lenses of his glasses and the number 6 on his forehead lighting up in the dark. The sight of him should be so terrifying that it makes anybody that looks at him hallucinate and act insane. He could maybe communicate with Nate through dreams or something.
№22226[Quote]
>>22220I think the concept of Admin 6 is going to need much more adaptation than the Soysylum, mainly because I've decided to go into a more sci-fi dystopian tone. Most Admin 6 'tosses I've seen are more biblical in nature. Obviously, the concept of Thrembo turning you into a god isn't too far from that, but it'll take a bit more work-shopping to link them together.
>Idea SpaceIt would be interesting if Soystein or Soyberg function as a mentor to Nate, trying to get him to become Admin Thrembo to save the world at the cost of both of his sanity. However, knowing the ENTIRETY of Thrembo, along with making you a God, should "fix" your mind so to speak. That could be part of the motivations for why Admin 6 wants to know it; he's so far gone that the only way of becoming sane is to keep going. Perhaps Soyberg tries to get Nate to become Admin Thrembo because he's seen all The Organization has to offer; all the death, all the control, all the torture of patients. He feels guilt for what he's contributed to that cycle, maybe even being the one to discover Thrembo in the first place. He finally wants it all to end so he uses Nate to end The Organization's power.
№22227[Quote]
>>22226*at the cost of his sanity
№22228[Quote]
>>22226Well actually, it wouldn't be at the cost of his sanity since he would go back to normal after knowing the whole value.
№22229[Quote]
>>22226I think Soyberg would fit best as a mentor for Nate, Soystein doesn’t feel trustworthy enough
№22230[Quote]
>>22225My idea is a little different; I think he should be concealed to the very end of the Movie. I think he should be ashamed of what he's become so he hides himself, merely giving orders through text. This leaves his inferiors in complete fear of him, creating a negative cult of personality in a way. When they confront him at the end of the movie, it should be some sort of horrifying moment. Maybe not to the extent of hallucination, but certainly very intimidating. Him communicating with Nate, while making logical sense, doesn't fit well in the narrative well.
№22234[Quote]
>>22230So instead of being some kind of supernatural entity that gets summoned by someone like in the og script, he was once a normal human before turning into something monstrous after finding out the value of thrembo and now hides away, being feared by everybody while still being a coward to some extend. Seems very interesting.
№22235[Quote]
>>22220Admin 6 was going to just be a mass of energy/darkness. He was sort of like a an eldritch lovecraftian god that didnt have a physical form understandable to the human eye.
№22236[Quote]
>>22234Not after finding the value of thrembo, after finding MOST of the value of thrembo. The point of it is that its an incredibly long terminating decimal starting at 6 because it is between 6 and 7. Each new digit you find gives you more power, but drives you more insane as it leaves you addicted to find the next one. The more you find the greater the effect. The only way to become sane again when you are that far gone is to find the entirety of its value. I imagine calculation is incredibly complex and time consuming and the entire value can be used to calculate nature and the cosmos.
№22237[Quote]
>>22236Also it is not repeating, somewhat similar to Pi, but it can be calculated in full.
№22239[Quote]
>>22230>>22234I think no matter what direction he or the plot goes in, Admin 6 should still be far from human. I really dint think he should be trying to ascend(descend) into something greater as that goes against his whole concept that was previously developed many years ago.
Admin 6 is not only an Admin but THE site ending Admin. The whole joke that created him is that Admin 6 will is prophesized to end the entire soysphere, Admin Thrembo only came about as an even greater entity meant to restore hope. When you guys are coming up with ideas you need to remember that He by nature is beyond humanity or anything that can be reasoned with. I have nothing against changing were this story is going, or even further developing characters for are plot- we just cant deviate to much from what these concepts are already understood to be
№22241[Quote]
>>22236>>22237i would imagine deciphering it completely would be similar to a computer running programs. Once your body so innately knows the rules of the system in the way we naturally blink and breathe, you could just subconsciously continue running the formula ad-infinity.
№22243[Quote]
>>22239Think of it this way, he isn't Admin 6 until he discovers all of Thrembo. This is the same with Nate, he isn't Admin Thrembo until this either. This isn't too different is it? One will become an entity to plunge the world (soysphere) into darkness, while the other will restore hope and free everyone from their Orwellian dystopia. It's an adaptation anyway, right? It's not like we are adapting from a book or anything. On their own all the Soysylum and Admin stuff are completely disconnected, you need to change details to make it coherent in the narrative. Sticking so close to the source material would only hamper our ability to tell a complete interesting narrative.
№22247[Quote]
>>22239I like both of your ideas. I think he should be so far gone that he has lost any semblence of humanity if he ever was human, and if he was it should be VERY long ago, so long ago that he has mostly or fully forgotten ever being one. He should be a force of evil with no redeemable qualities left, overall much more anomalous than human. I honestly think his true origin could be left open to interpretation. Maybe that’s the best way to handle him?
№22249[Quote]
>he isn't Admin 6 until he discovers all of Thrembo. This is the same with Nate, he isn't Admin Thrembo until this either
Yah i dont disagree with you, But think of what the most common thing said by teens in reference to 6 is
<DOCTOSSS ADMIN 6 IS COMING
He doesnt have an identity by nature, really hes just an amalgamation of everything bad the future Admins could be. At the end of the day this is a soyjak movie. I know it probably seems like im trying to hamper your creativity out of spite or whatever, but this isnt being made for us, right now we have an obligation to the community. This was unanimously understood by the first team. If this film gets even a crumb of views, any newcaca will see it as THE hard ruling of what 'soylore' is. We have no right as its creators to mold years of community content into are personal visions even if we come up with something different that is really cool.
№22251[Quote]
>>22249I want to add im only saying this because as team members we have to be on the same page as each other, not because im trying to cause a rift or devalue the ideas your bringing to the table. I think your a really talented imaginative person nuScreenwriter, youve written up LOTs of stuff and have been very ready to take this project in whatever direction it needs to go, for that I m very appreciative of you being here. Really im thankful for all of you taking the time to breath life back into this idea, I dont know where it would be without out all of you. Sometimes it feels like we're on different wave-lengths because of joining this at different periods of time, but for what its worth I wouldnt have things any other way

I truly do think all of us together will not only be able to finish this thing, but make something great in the process.
№22252[Quote]
Let’s put our differences aside and come to an agreement that we all can find acceptable
№22255[Quote]
>>22251I fully agree that we must be on the same page. As director, it is my job to oversee the project and bring the team closer together and that is exactly what I’m intending to do now.
First of all i think all of us should find things that we all can agree absolutely should happen in the movie and absolutely shouldn’t. This way we can make sure that we are on the same page in regards to the plot.
№22257[Quote]
>>22239I should've specified, I never planned to give Admin 6 and identity from the get-go; that's why he's hidden the whole movie. The only person who I though should know who Admin 6 really was is Soyberg, mainly because to make the mentoring plotline more impactful, he would need to be there since the beginning of the organization. This makes sense as he is supposed to be older than Soystein. This does not mean he has to go into detail, however.
>>22247That was going to be my plan, too. I didn't want him to be too close to human, other than having a human-like figure and a human mind, albeit a corrupted one. I wanted to embrace the horror elements from Act 2, making him into some sort of monster. I wanted him to be human enough to be uncanny, but anomalous enough to be a major threat.
>>22249>We have no right as its creators to mold years of community content into are personal visions even if we come up with something different that is really cool.And this is where our philosophies deviate. Obviously, I still want this to be a SOYJAK movie; I had no intention of changing anything else about the lore other than this. I still believe my idea for Admin 6 is faithful as it can be, while taking in account the other elements. My main gripe with the original synopsis is that the story never felt cohesive. It was mashing together multiple tones of entirely different genres. It didn't feel like a Soyjak movie; it felt like a movie where the Soysylum and Admin 6 were competing for attention. If having a more cohesive plot, incorporating more elements like Thrembo itself and Soy (which is very important), means having to change a few elements then so be it. It was already difficult getting the Admin stuff to work because its so tied to the concept of the Sharty being a website. That's primarily why I thought the synopsis didn't make much sense.
>If this film gets even a crumb of views, any newcaca will see it as THE hard ruling of what 'soylore' is.Then that's their fault. We are making OC here, just like any other 'teen. Just because it's of a higher quality means nothing.
№22258[Quote]
For me, concepts that absolutely should be included and shouldn’t be changed are:
>The 3 main characters
>the CIA
>the soysylum
>Dr Soystein/Soyberg or both
>Admin 6
>the concept of thrembo
>Admin Thrembo
>the movie should pay homage to soy culture as a whole
№22260[Quote]
>>22251I understand this, and I thank you. I can see where you're coming from, even if I disagree. If this doesn't work as intended, I will take my remaining ideas elsewhere.
№22262[Quote]
>>22260>I will take my remaining ideas elsewhere.And this wasn't a threat to leave the project, if it comes off as that. I'm very attached to what we have so far.
№22263[Quote]
Nusoyrector, its really up to you which interpretation you like better. But I will remind you, the plot I have written now is very tightly woven; it would difficult getting more fantastical aspects to fit in, possibly impossible, without making the plot more convoluted in some way.
№22264[Quote]
>>22263Unless, of course, you two have ideas on how to.
№22265[Quote]
I’m going to bed now. I’ll let you guys come to a common understanding on what direction to go in. When you have something concrete on the ”table” that you both like, i will review it and if i deem it acceptable, which i likely will, we will go through with that idea.
I’m not talking about a new script or anything like that, just a common understanding on how concepts like Admin 6 should be done. Your opinions may still be different, but you should agree on something despite knowing that your philosophies may vary.
№22266[Quote]
You might still disagree on some stuff, but i’ll try closing the gaps between you once you agree on most things
№22271[Quote]
>>22257>I never planned to give Admin 6 and identity from the get-go; that's why he's hidden the whole movie.>I didn't want him to be too close to human, other than having a human-like figure and a human mindI dont have any issues with this. Something I didnt like about the original script was that 6 was seemingly trying to literally become Admin Thrembo by possessing Nate. I do like the lore youve written up about the concept of Thrembo itself, its compelling that 6 tried to harness the power of Thrembo and instead became this corrupted mockery of Admin Thrembo. While I dont like the idea of 6 being once human, I think are disagreemnent mainly comes down to misunderstanding eachother. When you are explaining that he was once human thats backround context, not something we will see in the film- Which Im fine with because as you said its important he stays mysterious in a terrifying, powerful way. I can completely jive with him being this warped inverted abstraction of a living thing, still completely conscience with human dialogue, but in nature like a swirling mass of ideas and energy inside a twisted husk. My only ask is that he doesnt become something like
<Wow! Trying to figure out Thrembo was super traumatic, now im really crazy! From now on i will no longer be referred to as [insert real name], you will call me admin 6 to represent my change in demeanor! №22272[Quote]
>>22271Fair enough, works for me.
№22273[Quote]
>>22272ok then, Im picturing it building off your ideas of metamorphic change do to soy- just on a much larger complex level do it being onset by Thrembo. What where your ideas on soy actually being, and how it tied into the larger plot?
№22274[Quote]
>>22273The purpose of soy is simple, it is used to pacify the populace so they don't find Thrembo; essentially turning men into soyboys, much like real-life. Of course, soy has it's side-effects, the people experiencing which are hauled off to the Soysylum. The Soysylum is basically the research and development branch for The Organization. It is only known colloquially as the Soysylum because of the patients sent there. The reason they're sent there instead of a mental facility is because the true side-effects of soy are mostly unknown. The doctors there are trying their best to study and treat them. They also do other experiments with soy, resulting in the creation of Fingerboys and other monster-like creatures. The Organization doesn't dare mention the true capabilities of soy, instead spewing propaganda about it being a "wonder ingredient." Although, this has never been independently proven, so all you can do is "trust the science." Soy really doesn't have much purpose in the grander plot, as of now, it's mostly just an explanation for things to tie up any plot holes. It explains why the Soyjak meme exists along with the Soysylum and a higher prominence of Soyboys in real-life, and why no one else has managed to discover Thrembo yet.
№22275[Quote]
>>22274Interesting. Comparing soyjaks/variants to real life soyboys is a pretty natural explanation to use, the first scripts sort of just glossed over soyjaks entirely. I dont think soy has to be one of the main elements of the film, but we should definitely develop its formulation and effects further(it is the soyjak movie afterall). With there already being sci-fi media like "Soylent Green" I dont think it will be that hard to come up with deeper explanations for it. Something to think about at least.
№22276[Quote]
>>22275It's effects I was mostly going to leave to interpretation, I think the Soysylum scenes will show it well. The original idea I had for its formulation is that it was refined from minerals in Lesotho, a reference to the gem/iron/coal rating system. It also foreshadows where The Organization is headquartered, but it could really be any location, not just Lesotho. Lesotho was chosen because of an idea floating around that The Organization would be trying to turn people into real-life slopjaks, and they would be sent there to finalize their transformation, but that idea was dropped. It could be refined from gems in Sweden, referencing the Swede.
№22278[Quote]
>>22276I think either idea could work, the slopjak concept reminds of an earlier idea in which somebody(possibly more) would be turned into jartycucks through 'p by the asylum, however that could be to messy regarding what has already been established with soy and Thrembo. Either way tying soy-adjacent places into the lore is a good idea.
№22279[Quote]
>>22276I like that idea better, its a more interesting location than just dry desert. Technically the Soysylum is in a desert anyway.
№22280[Quote]
>Technically the Soysylum is in a desert anyway
marge?
№22284[Quote]
>>22280From its page on the soysylum wiki
№22285[Quote]
>>22284geg didnt even remember that, just assumed it was on the outskirts of shartyville
№22289[Quote]
This seems to be going pretty smoothly
№22290[Quote]
My ID will be probably be different the next time i post, remember that
№22304[Quote]
>>22285Shartyville… that's going to be changed. We have to dial back on references like that. I was going to have Nate live in California, like the wiki page says. The Soysylum would be a couple states over in New Mexico, Arizona, or Nevada, leaning towards New Mexico.
№22307[Quote]
>>22304I dont think wiki details like were nate or the soysylum are is very important. Feel free to come up with your own ideas, the plot relevance of locations and there distance should supercede any frivolous wiki lore. The simplest thing would be to just have it set in some generic midwest suburb, If we really want to tie it back to the site we could have it be a quieter part of new york since so many teens seem to be from that state.
№22308[Quote]
>>22307I think one missed opportunity is that the location has been fairly generic so far. It really isn't too important, but I want to flesh it out more towards the end of plot development. I'm gonna start working on the beats of Act 2 now.
№22311[Quote]
>>22307Nothing wrong with deviating from the wiki or sharty "folklore" if necessary but I think making them as compatible as possible is best. Then again, this is basically your project now but that was my plan originally.
№22314[Quote]
>>22311That was my plan as well, an amalgamation of site history to help keep are memories alive. But at this point the story has completely grown past the sharty itself
№22334[Quote]
Act 2
Scene 7
>We see the van cruising down a one-wide road in the New Mexico desert. Agent ‘Plier is inside the cab, driving toward the Soysylum, listening to music on the radio. At the back of the van, Chud uses his pocketknife to lock-pick the back doors in an effort to escape; ‘Plier is too preoccupied dancing like a lunatic to notice. After the door is open, the trio lift each other up on top of the van. They crawl to the front cab, break its windows, open the doors, and throw ‘Plier out, leaving him for dead on the side of the road. Without hesitation, Nate grabs control of the wheel and they speed off with “Plier in the rear-view mirror, desperately trying to catch up in the sweltering heat. While driving, Nate quickly enters one of his Thrembo-induced frenzies. His friends plea with him to turn around and take them home, but he continues speeding even faster toward the Soysylum, which can be seen in the distance, eager to see whether it will have answers or not. They try to take the wheel, but this only distracts Nate from the road, causing them to steer off the road. They crash through a weak section of the building and tumble into the basement below.
I'm posting this one early because for some reason I feel iffy about it. Moving this to act 2 and cutting the car chase was a good idea, but Im still afraid it wastes too much time. I also have a slightly shorter and more straightforward idea if needed.
№22335[Quote]
>>22334I also think Nate acts a little out of character, but that could be fixed by giving some minor details in dialogue.
№22336[Quote]
>>22334Here is my idea which i think may make the scene feel a bit less meaningless, if that’s your issue with it. I’m not trying force you into including this and i know that you have another version, but maybe this will give you some ideas?
>They try to throw ’Plier out and fail, but Chud manages to get one of his hands on the wheel. Chud attempts to steer away from the soysylum, but ’Plier also has one of his hands on the wheel. ’Plier attempts to get Chud away from it, but fails doing so. Chud and ’Plier then struggle for control of the wheel. ’Plier violently turns the wheel and the car crashes into the basement. A short fight ensues in the basement between the trio and ’Plier, ending with ’Plier fleeing deeper into the building. I used Chud so it won’t contradict with Nate wanting to get to the soysylum. You don’t have to include this, but it would be nice if there was more of a struggle in the car.
№22337[Quote]
>>22336I like this idea to an extent. 'Plier shouldn't make it to the basement, though. And why would he flee? The whole point is that he's trying to capture them.
In general, my idea for Agent 'Plier is that he would be a sort of punching bag; the heroes would consistently encounter him, and he may bring the plot forward in some way, but he would be trivially overtaken each time, only to return later. It's implied that he's following them.
№22338[Quote]
>>22336This is similar to the idea I had, although the fight between 'Plier and Chud is more descriptive and thought out. I simple fix for 'Plier staying in the van would be to keep him unconscious.
№22341[Quote]
>>22336I'm gonna add, the reason I decided to have Nate be in control is to demonstrate his new obsession with Thrembo. This is the last chance to do so, really. Demonstrating the effects of Thrembo on Nate also demonstrates them for Admin 6, which is also really important.
№22387[Quote]
Marge did this die
№22388[Quote]
Issa gem
№22389[Quote]
A
№22455[Quote]
Soynematographer, respond to this post if/once you have fixed your computer
№22477[Quote]
What a dnb of a thread
Jk, I’m fine with this being the case on weekdays since obviously people will be busy with work or school. I barely have any time to work on the movie during the weeks myself. I’m still waiting for Soynematographer to respond and Nuscreenwriter to finish act 2. I’ll keep waiting until both of those have happened but if anyone is currently online they should update me on the current progress. We should be as transparent as possible regarding the state of the project.
№22482[Quote]
>>22477Yeah, I haven't been working on it. Life has just gotten in the way.
№22484[Quote]
>>22482I just came up with the much needed idea to link Act 2 and Act 3 together. Near the beginning of Act 2, when the trio escapes the basement and meets Soystein, we need to set it up that Thrembo is very close to being cracked. At the end of the Act, when all is decided and settled, the last digit of Thrembo is sent out to Admin 6's office through their secure company mail-route. The trio, now equipped with Soystein (or Soyberg, I haven't really figured it out) must intercept the package and read its contents so Nate can finally learn all of Thrembo, become a god, and take down Admin 6.
№22485[Quote]
>>22482That’s perfectly fine since i won’t add any deadline to this, but I’m wondering if you will work on it now during the weekend.
№22487[Quote]
>>22485Not today, maybe Sunday, but during the week for sure.
№22488[Quote]
>>22487Why did my id change
№22489[Quote]
>>22487Honestly, I ought to get off this site, I have stuff to do. The Sharty is ironically part of the reason I've been procrastinating, geg.
№22490[Quote]
>>22484I’m not trying to sound mean or anything, but the whole thing about thrembo turning you into a god kinda confuses me. While it makes Admin 6, who is some kind of supernatural being actually have intentions that live up to his nature (an omnipotent entity simply wanting to destroy/administrate an imageboard would be ridiculous), it also leaves a lot of questions. Having Nate who is a ~16 year old soyteen turn into a god could be risky plot-wise. What would happen after he turns into a god? If he really turns into a LITERAL god i doubt he would be able to return to living normally again unless he can shift into his normal self. And it’s literally called ADMIN thrembo, would he become the next admin of the organization or the sharty while also being a god at the same time? Would his family know about him being a god? Does he manipulate their thoughts with his new god powers? Will he still physically look the same? Or will he only turn into a god once and then turn back to normal?
You can go ahead with your ideas, i just want some clarification.
№22493[Quote]
>>22487Great, i have a decent amount of spare time next week so I’ll check the thread every now and then
№22494[Quote]
>>22489You’re talking about today right?
№22496[Quote]
>>22490He should turn into admin thrembo though. If you change that it will stray too far from the idea that we have agreed on
№22500[Quote]
>>22490In the og script it was a super sayian sort of ordeal. Once he defeats 6 he is back to his old self and badly hurt, the implication is he doesnt go all the way as it is deeply taxing/would potentially fully take his humanity. Now that he knows thrembo simply counting through it could bring him back into the thrembo state, essentially gives the team a happy ending while still leaving it open for a sequel
№22501[Quote]
While becoming an admin should normally be a permanent endeavor, nate has become the outlier. He knows thrembo but wont let it destroy/elevate him. This could be tied into it being his destiney and/or because he represents a larger idea of people like himself
№22502[Quote]
>>22500I figured that this would probably be the best way to do it. Have him be able to switch between his normal self and thrembo. The part about him not going all the way to keep his humanity does differ from nuscreenwriter’s idea about thrembo turning you more and more insane until fully knowing it fixes your mind, but i think we’ll get it to work.
№22503[Quote]
>>22500By the way, did you fix your computer yet?
№22504[Quote]
>>22502My interpretation was that 6 went insane because he was unworthy/allowed it to overwelm him. Because nate does not let it overtake him he is able to stay human.
>>22503No, had to take care of some legal stuff over the last few days, wasnt planning on responding until it was.
№22505[Quote]
6 is really supposed to be the insane antithesis of thrembo/an admin, just because he has become corrupted doesnt mean nate is tapping into something 'evil' with thrembo
i see it as a reflection of the inheriter, 6 was scheming selfish and weak, so he never saw or understood the true power of thrembe, nate is relatively innocent and morally righteous- its in trying to save his friends that fully unlocks the thrembo powers albeit.
№22507[Quote]
>>22504Is recovering the old material even necessary at this point? I would still very much like to see a more finished version of the og script, but nuscreenwriter seems to have planned out quite a lot so i don’t think we need it. If you find something, you should definetly post it here though.
№22508[Quote]
Here's some tools I've collected for AI video generation (once you guys get to making them)
Opal Veo:
https://opal.withgoogle.com/?flow=drive:/16qMbrhlc7gjTfI1zpnKbyoBxEcDRi4om&shared&mode=app- Veo 3 for free, no explanation, albeit the image to video is hit or miss. Use google translate for some things if needed.
- Requires google account, unlimited.
Sora 2: PAID but you can get invite codes
if you know where to get them. №22543[Quote]
>>22490I was assuming at the end of the movie, he would fight Admin 6 and then use his powers to undo everything leading up to the events of the movie, removing soy and the organization from existence. This would mean he would forfeit his god powers for the good of the world. That's how it would end. I imagine he would look mostly humanoid but have a certain glowing aura around him when in "god mode." His eyes would also glow white, and the Thrembo symbol would appear on his forehead.
>>22494Uhh… yeah let's just say that, geg.
>>22500>>22501Something like this could work, but I don't see a reason for it as I doubt a sequel would ever be made.
>>22504>My interpretation was that 6 went insane because he was unworthy/allowed it to overwelm him. Because nate does not let it overtake him he is able to stay human.Something like this, yeah.
>>22505Working this into the plot, too.
Anyway, sorry for ghosting you guys for a little bit. I was "inbetween phases" so to speak, my motivation for one thing was dying as motivation for another was rising. I just wrote 3 new scenes this morning. Here's the full doc so far.
№22546[Quote]
>>22543If Nate undoing things equates to changing the past, wouldn’t soy being undone lead to soyboys never existing and soyjaks and the sharty never being created? Then Nate would never have became a soyteen. Overall i think this would work well if there is no sequel and it shows that Nate can undo the sharty if it means the world will become a better place.
>Something like this could work, but I don't see a reason for it as I doubt a sequel would ever be madeI really doubt that there will be one, but if one ever gets made i won’t be involved with it. Tbh, i might permanently leave the sharty shortly after the movie gets finished.
№22547[Quote]
>>22546And I’m not saying that removing the sharty would make the world a better place, just that it’s a result of Nate undoing all the fuckery that soy has caused
№22554[Quote]
>>22546Personally i think it would be weird not only if nate lost/forgot his admin powers but if everything just got magically undone. Thats not to say he should stay admin in the end or that the evil shouldnt be removed, it just wouldnt be as satisfying if everything is brought back to the starting point.
>I doubt a sequel would ever be madeTheres really no chance of it happening, im just a fan of open ended endings that still wrap things up.
№22556[Quote]
>>22554In hindsight i think it’s best if those things aren’t undone, especially the sharty. That way it would be easier to show what the characters are up to after the defeat of the organization. Nate could possibly do something to make the soy harmless and cure those effected by it without having to change the timeline.
№22582[Quote]
Hey guys, how're you doing? I've got sad news, sadly (Thrembo Rampage related) - I can't figure out how to prompt the fight from first person, so I've got no progress for Traiso vs Chud. All the scenes are bad and incoherent, and AI forces another person to appear instead of staying strictly in a first-person view. If anyone who's good at prompting is here, can you share some tips, please?
№22611[Quote]
>>22582I have no experience with complex prompts so there isn’t much i can do to help unfortunately
№22621[Quote]
>>22619Have you tried generating the hands separately and overlaying them in post? It could be used to hide any imperfections and keep the hands from bleeding together. As it is, it could work if you sped up/blurred the hand movement
I noticed some detail morphing in the given clip, to get more consistent results you should use character sheets like us, but create multiple different starting poses for the same arms and include references for any guns used. Putting in that bit of manual effort will greatly help the final result standout from other ai pieces.
№22658[Quote]
stay uperald
№22677[Quote]
There might have been a model of Soyberg in one of the earlier movie threads from the summer. It looked like it was made in the same way as the others, if someone has it i would really like to see it.
№22679[Quote]
>>22556That's fine. As of now Act 3 is a blank canvas, so there's a lot of wiggle room pacing wise. I'm worried about the story falling a part a bit there, devolving into mindless action scenes, but we'll get there when we come to it.
№22681[Quote]
>>22678You could perhaps have Soystein make some of the lore dumps when pressured by Nate to spread out the exposition a bit. Maybe he could complain about Admin 6, to set up his discontent towards him and forshadow his betrayal, altough this should be subtle. But some of it could be in Act 3.
<Reddit spacerinoChud and Troonella should play a big role in saving Nate from stasis, if you still plan to include that part. Chud and Troon could help intercept the package with the last digit of thrembo.
Troonella would probably slowly realize that troonism was engineered by The Organization, and maybe chudism also is engineered by them to divide society. Both Chud and Troonella should find out that fact and since they both hate The Organization they put their differences aside since they now have something else to hate other than eachother. This will probably have to be workshopped a lot to fit into the story.
№22686[Quote]
Will jarty cuck, soytan, frog and braptoko be in the movie?
№22698[Quote]
>>22686The intent is to keep things centered around legacy soyjaks specifically, however some adjacent characters might make cameos. The jarty/jartycuck will probably be making an appearance, and a frog might play a smaller role- meximutt is undecided and soytan will definitely not be involved geg
№22709[Quote]
>>22708
OH FUCK I FORGOT ABOUT YANDEX CACHES
№22710[Quote]
>>22709Nvm I’m mistaken it isn’t but I’ll search for it anyways
№22711[Quote]
>>22710I have the thread you linked open rn it was def one of the last ones because the the tech demo is mentioned at the very bottom
№22712[Quote]
>>22711Alright but idk if it’s the one linked on the ‘ki, and Yandex doesn’t save video or PDF so I doubt we could get that much
№22714[Quote]
After doing some digging i can 100% say this is THE last thread for the movie with the first team, however it cant be fully viewed with the cache and i cant think of any other archive sites that it might have been saved on. At least its something though, hopefully we can find some use with it.
http://www.soyjak.st/dem/thread/69451.html №22715[Quote]
Just realized that the last dem thread was posted in the first revival thread
https://archive.ph/XwwAH №22716[Quote]
>>22715It’s also in the op of this thread geg
№22723[Quote]
>>22710Can you post the link again? I doubt there’s anything of use if it isn’t a more recent version of that thread, but i would still like to see it again.
>>22714>>22715>>22716I linked that thread almost right before the sharty got excluded from the archive. I did read through the thread before, the version that was archived didn’t have anything more recent than the unfinished script.
>>22711If the tech demo is at the very bottom then it’s probably not more recent than the one i had
№22725[Quote]
>>22714If it really was the last thread, then i doubt there ever was an updated script in there since the archive on wayback machine was from just days before /dem/ shut down. If there was an almost finished script then it must have been posted in the final days of that thread.
№22727[Quote]
>>22717Did you get your computer fixed yet? If there isn’t anything of use on it then we should just go ahead with Nuscreenwriter’s version, though i think we should do that no matter if we find some old stuff or not.
№22762[Quote]
>>21729 (OP)Hey guys, I'm back again, but this time with bad news. I'll try to keep this one as short as possible since I know it'll be alot.
The reason why progress has been going so slow on my part is because I'm dissatisfied with the state of plot. Now I know what you're thinking; what do you mean you're dissatisfied? It's thrilling! (Or whatever you think about it.) But the reason I am is because it doesn't read like a SOYJAK movie, it reads like a sci-fi action-thriller. The plot is too complex and, while yes it does incorporate the memes as a part of the lore, there is no room for humor. All the memery is taken far too seriously to tell any actual jokes with it. Infact, its so complex that I've even toyed around with the idea of adapting it into a novel. (If that's okay with you guys.) Not to mention the logistics of pulling off a complex plot like this in what I assume will be an around 2 hour movie -with all the visuals generated with AI no less! It's very difficult to do such a thing with the (lack of) time I have. And I doubt the AI could correctly convey a few of the more complex scenes. I want to ask a few questions to deduce what direction to take the plot in.
>Number OneWhat length did you have in mind, exactly? This will help dictate the exact tone of this movie. Serious or humorous?
>Number TwoWould you rather the movie be funny at the expense of the complexity of the plot? It would be a hell-of-alot easier and the tone would be more in line of what you'd expect from a Soyjak movie.
Lastly I'll make a few clarifications. The plot is more serious than it is complex, the only reason I bring up complexity is because to take it less seriously, it would need to be simpler. Secondly, I doubt I could write the screenplay for the original plot without help. I don't have the most time, and it's split between a multitude of projects. Also, I'll throw it out there that I'm not a perfect writer. I have a habit of being over ambitious, as you can see, geg. Me personally, I'm leaning towards simplifying the plot to make it more funny or unfortunately ditching the project if this doesn't work out.
№22764[Quote]
>>22762TLDR: I'm a lazy nigger
№22765[Quote]
>>22762>Im not going to say I told you so, but…In all seriousness if you arent feeling the direction its going we have no obligation to continue such. At the end of the day its The SoyJak Movie, all of the needed complexity is already there in the source material, all we have to do is transfer that into a congruent plot.
№22767[Quote]
NuScreenwriter, its clear your passionate about writing sci-fi work. Otherwise you wouldnt have written so much detailed lore and backround for a glorified meme movie all on your own accord. We dont need to completely abandon those tropes, the asylum can be spooky, the soyboys can a24 bonechilling spinetingling reimaginings- all the while the film is still a fun soyjak comedy. I agree with you the scope has blown up 10-fold, but this is still ARE project and the script hasnt even been finished yet.
The original team has a unanimous agreement on what the film should represent, a love letter to the memories and creativity that has come out of this little community over the years. While I have never been fully on board with making this film something totally abstract from its inspirations, I did and still do have hope in you and the rest of the team actually finishing this thing. I wouldnt have stayed on this long if I didnt believe in the artistic ability of you guys. If you have lost faith in the tone of the current project I truly believe that we should pivot back to doing something that is purely within the sphere of Soyjaks- something that might not be as big or grandiose as a sci-fi horror epic, but will be the crowning achievement of this community long after the site shuts down. I will happily dedicate my time to writing the script with you until its complete if thats something your willing to do, if I do still have work saved from the first iterations that will make the process even smoother.
№22768[Quote]
>>22767Thanks. Don't worry, I WILL not quit. I'm in the middle of writing a more concise beat sheet based of the structure of The Hero's Journey.
№22769[Quote]
>>22768nu id for some reason
№22775[Quote]
>>22762I’m totally fine with a less complex and more comedic plot. One of my main worries with the direction this was going in was how the more dark and serious tone would be received by the average soyteen. This movie needs to be something that both us and the majority of ’teens can enjoy.
My stance is that the movie should be more humorous while still mostly incorporating the beats you have came up while simplifiying them a bit.
>What length did you have in mind, exactly?I’ve never really thought about it that much geg, but i think we should definetly aim for about 1 hour. 2 hours would be a too long for a Soyjak movie imo.
>Would you rather the movie be funny at the expense of the complexity of the plotAs i said, i think you should make it funny and cut down on the complexity as long as the overall beats remain mostly the same. I definetly think it needs to be funny since it is a Soyjak movie.
№22777[Quote]
If you think writing the script will be hard, don’t worry. I’m open to co-writing it along with you and Soynematographer. If all 3 of us work on the script i think we can finish it 3 times faster than it would take otherwise. I’m going to have a decent amount of free time in the coming months, especially in december, so I’ll probably be able to work on it daily
№22793[Quote]
Nubeatsheet. 15 beats in total.
Call to Adventure
>Nate discovers The Organization and is introduced to Thrembo from the Sharty thread. The thread is quickly deleted, and he goes on with his day, thinking it was innocuous.
>Throughout the day, he begins to experience unusual occurrences related to his knowledge of Thrembo. His paranoia starts to rise as he realizes he’s not supposed to know about it. He is assigned a group project with Troonella, and they ride home together.
>His paranoia reaches a climax as he fails to find more information on Thrembo due to external means, such as parental controls on his computer. He and Troonella run to Chud’s house to use his computer, but all three are raided and taken by Agent ‘Plier and his goons.
Meeting the Mentor
>Now in a van headed toward the Soysylum, the three make a daring escape. They trivially overtake ‘Plier while he’s distracted. His goons try to run the trio, now in control of the van, off the road, but fail and cause them to crash into the basement of the Soysylum.
>They explore the basement, having fearful encounters with its patients, and almost meeting Rapeson, but they are saved by Dr. Soyberg. He takes them up to Dr. Soystein.
>On their way up the elevator, he lets Nate and his friends interrogate him a bit. He gives some minor exposition needed for the rest of the plot.
The Road of Trials
>Dr. Soystein begins his interrogation of Nate after the others leave his office. Meanwhile, in the basement, ‘Plier and his gang release all the patients and rig up a gas leak.
>With the facility in panic mode, Nate and Soystein watch the security cameras. They see Rapeson and a few other patients sneakily approaching Chud, Troonella, and Soyberg. They swiftly dart out of the room in an effort to save them.
>When they get there, they are already surrounded by the group of escapees. In a moment of intense stress, Nate accidentally harnesses his powers to save the three in peril. A shock wave flies across the room, paralyzing the patients, but leaving his allies intact.
>Now rebelling against The Organization, Soystein asks his secretary about the status of the last digit of Thrembo. She says that Admin 6 will receive it very soon. The gang can escape via helicopter amid all the chaos, and the facility explodes behind them.
The Final Ordeal
>They arrive at The Organization’s headquarters, in a hurry to intercept the package. ‘Plier is waiting there with a legion of Jartycucks, but is quickly trampled by them. Soystein sends the other four inside to retrieve Thrembo while he stays back and fights.
>They formulate a plan to sneak inside, involving grabbing the package and hoisting themselves up to Admin 6’s office. They find a large conveyor track used for sorting incoming mail. Using some quick thinking, they find and steal the package and head to Admin 6’s office.
>Now with all the digits, they head to Admin 6’s office. Nate and Admin 6 are almost equally matched, but Nate beats him in the end. During their battle, they cause much destruction and traverse many parts of the building. The building becomes ruins, Admin 6 trapped under them.
Returning with Thrembo
>They all manage to escape alive. After leaving the building, they reunite with Soyberg. A somewhat-sappy ending with comedic banter ensues. They all decide to go home.
>There is a short epilogue where everything is mostly back to normal, but Nate still has his god powers.
№22794[Quote]
>>>22793
I'm gonna write a few more pages going into more detail about character personalities and arcs -I now have something in mind for Chud and Troonella- and we can begin writing as long as you two don't have any complaints with it. I'm going to simplify the lore a little, but as a comedy we don't have to give detailed explanations for everything anyway.
№22796[Quote]
Some thoughts and ideas I had after reading this:
-I like that Soyberg takes the mentor role over Doll, its feel much more natural and congruent to the larger plot
-I didnt really understand why 'Plier fucked up the facility out of the blue
-Thrembo hinging on one last undiscovered digit doesnt make much sense if its an infinite equation like pi, it should probably be some mathematical rule that once known makes figuring the Thrembo equation possible.
-I dont know if Plier should just be killed off by the jarty cucks, in the og script it was sort of a running joke that he would be defeated and just come back later(due to being a cyborg/android) until Admin 6 finally wiped him out. I think here it would be more memorable if Someone like Soystein defeated him while the friends battle the Jartycucks.
-I think it would be more impactful if Nate goes inside alone to battle Admin 6, it would be super cinematic to cut back and forth between the friends fighting jartys and Nate facing off against 6. The friends start getting over run by Jartys right before Nate uses his caringness for them to power up and defeat 6(and the jartoids/facility). then when the dust clears they go through the rubble looking for Nate to see if hes still alive
-Going off of that I dont see why Nate would need to find anything regarding Thrembo in some box when its through finding his true self and inherent goodness that makes him stronger than 6 o algo.
№22798[Quote]
>>22795I wrote this myself though.
№22799[Quote]
>>22798Joking albeit

the headers are just an ai hallmark
№22800[Quote]
>>22796'Plier fucks up the facility since he's trying to stop Nate. He knows about Soyberg's plan. In the longer version, he specifically targets Rapeson and brainwashes him to kill Soyberg.
Thrembo is not infinite. It's sort of like pi in how its digits never repeat, but it has an ending.
'Plier isn't killed. I didn't make that clear. Although, I didn't give him an ending. I was rushing to finish this.
>I think it would be more impactful if Nate goes inside alone to battle Admin 6…I like this, but it's not funny. If we were continuing down the serious route, I'd imagine it would play out like this. A specifically wanted more scenes of them working together.
>Going off of that I dont see why Nate would need to find anything regarding Thrembo in some box when its through finding his true self and inherent goodness that makes him stronger than 6I see your thought here, and it provides an emotional backbone, but it adds some complexity that we have to show. Obviously, my plan for Nate was to mature over the course of the Movie, but that can't be displayed in simple plot beats like this.
№22802[Quote]
>>22800You dont have to worry to much about making scenes 'more funny', there are definetely going to be light-hearted moments of the protags riffing off of eachother just due to who the characters are, but by the end battle I think there should still be some stakes. Star Wars and Lord of the rings have elements of comedy and silliness between the heroes but the action is still taken seriously. I assume the reason you grew distant from the way things where developing was due to all of the dark, technical sci-fi horror- I think we can still have the characters struggle and doubt themselves with it being a feel good movie- if anything that will make their victory that much more impactful.
№22803[Quote]
>>22802The final battle is supposed to serious. it's just I want scenes of all the characters working together. The battle itself is just Nate and Soyberg. And I don't want it to just be "light-hearted", it needs to match the comedy of Soyjaks themselves. With the plot using elements of Soyculture the way it does, it needs to be slightly self-aware and absurdist. Chud and Troonella may be opposites, but in this context I don't think it'll brew much really funny moments. The plot needs to have an air of unseriousness to play into these moments. There are stakes, but they cannot clash as much with the humor. My problem isn't that it was too dark or emotional, it was that it was too high concept and serious. It was too much to explain and fit. Boiling it down closer to a typical action movie while emphasizing the humor allows it to truly breathe. I agree that it would make the victory more impactful, but this really isn't that kind of movie. It's am AI generated Soyjak movie.
№22808[Quote]
>>22803You seem to be shifting pretty dramatically. A few weeks ago you said any pre-established soyjak 'lore' didnt matter as you had aspirations to make something greater than the sharty, now your practically flagulating yourself to make every scene somehow tie back to what soyjaks supposedly are in concept. Respectively you seem to be drastically overthinking what this film is supposed to be. Soyjaks are not a single thing in nature, we dont have to make quotas or changes depending on how many comedy/horror/action/ect. scenes there are. You get very dug in on making this script meaningful and perfect Which I greatly admire, however for the sake of having a completed film we dont need to get so carried away with how the tone reads- the scenes and overall tone will develop naturally. The key soyjak components are not something we need to force being that we are already ARE the community.
I hate giving so much pushback but this project is seriously getting bipolar. Your are a talented writer Nuscreenwriter. Never once did we have to debate what soyjaks meant in the original team, it was understood what the film had to be so time was spent figuring out what plot threads where the most interesting. Even if you are willing and capable of completely rewriting everything in a single night, that doesnt mean this project needs that. Swear to god we need more full group mitigation if this is ever going to be a complete film
№22809[Quote]
so uhh is there an official logo yet
№22810[Quote]
>>22809No we where planning on something simple, "the SOYJAK MOVIE" in a big blocky Dreamworks/Illumination style.
№22813[Quote]
Simply put, there is no communication between us as a team. Really there is no team.
I have no clue where are Director is and are Screenwriter brings in new scripts like its weekend homework and then clock back out. In the first team we had half a dozen full time animation generators actively working with us to make sure the characters were correctly represented as well being generated in a passable nonslop fashion. As of now we don't even have a full writing staff, let alone active team members. I know all of you have the ability to make this succeed, but as of now this project is going nowhere.
<
Nuscreenwriter I have had no issue with you taking lead priority over the script, however you are not moving forward at all with its progress. There is no communication on what you're planning or even what is being written, you give us completed sections and answer a few questions. The first team needed 4 full-time writers acting in collaboration and even that wasn't enough, you are for all intensive purposes writing your own stories without any of the input or help that should come with a film crew.
<
I will not pretend that I don't feel very strongly for this project. Half a year ago I was one of the first teens to seriously petition for this to become something more than just a meme. The only reason any of you are nameGODing is because I was jokingly referred to as the "cinematographer" for how much I was blogposting about the practicality of fully realizing the project. I have NEVER once tried to shift this into my own vision, I very strongly feel this should be a community driven film, which as of currently it isn't at all.
<
As of now I will be going hands-off with the project. Saying that doesn't really mean much considering how active it currently is, but im not giving up on any of you or the film itself. I will still watch for updates, but I'm not going to actively participate until there is hope of actual progress being made. In the meantime I will put my full focus on Operation: biggest fish or Rampage if necessary, if this team completely dissolves at some point(I wouldn't blame you if it did), I will just regroup the project myself with existing assets, hopefully with original team members or anyone that is dedicated enough sometime next summer.
Best of luck to all of you, please prove me wrong.
-Soynematographer
№22816[Quote]
>>22793>>22802>>22808I think the beat sheet is good and there isn’t really much more to say about it, but i do agree with Soynematographer’s notion that you are overthinking the meaning of the movie and the concept of soyjaks.
There is no universal understanding of what Soyjak humor/the concept of soyjak really is, it’s highly subjective. The soyjak meme has changed drastically throughout the years and everybody has their own version of what Soyjak humor is supposed to be. I just dont think you should obsessively try making everything fit into your percieved version of soyjak humor, it doesn’t need to be shoehorned into everything, not everything has to mean something.
I think you’re a talanted writer and could make something truly great, just don’t overestimate yourself and don’t try to make everything completely perfect. From now on i think we should work closer together as a team. Everyone just doing their own thing was one of the reasons why the original team disbanded.
>>22813The reason why I’m seemingly almost never here is because we most likely live in different timezones. I’m often asleep while you guys are active in the thread so i never really get any chance to hold any kind of dicussion except for on weekends. I advise you to check the thread around 7:00 to 23:00 CET if you’re awake and have time. I’m usually awake during those hours and i check the thread every few hours. From my experience both of you are often online around 22:00-00:00 CET atleast during the weekends and I’m often awake during those hours, so that would be a good time to work together. It would be nice if you told me what time you usually check the thread so i can narrow it down.
I’m considering taking a more active role in the near future rather than just overseeing the project so please do NOT quit. According to my new plan, all 3 of us should work on the final script. I’ll make sure that progress speeds up soon. I’ll stay here until the very end and i’ll make sure that this project WILL be completed, but for that to happen we must work as a team.
№22819[Quote]
>>22816I do appreciate this Soyrector, I want to make it clear that I didnt write what I did out of any anger or illwill towards you guys. Lately its just been depressing seeing days go by without any talks or progress. For what its worth its been fun doing this with you guys, I just wish we were more connected on whats happening. I realize that there are going to be inconveniences regarding when we all have time to work on this, I just fear that we're all on different standings here.
№22820[Quote]
To make the project go smoother, should we recruit some new members into the team? I’ve been hesitant about shilling the project on /soy/ since i don’t want to attract spammers and people who complain about ’muh AI slop’, but i think it might be time to get some more people who can help us out.
What do you guys think, should we do it?
№22821[Quote]
>>22819This is exactly what i meant. We must be much more connected, that’s why i think we should decide what time of day we should work on the project so all of us are online at the same time. I’m seriously considering helping out with the writing, atleast when we get to the actual script.
№22822[Quote]
>>22821To clarify, with ’decide what time of day we should work on the project’ i meant what time we should post in the thread and hold discussions
№22823[Quote]
>>22820Once we have agreed on a complete outline for the script we could transistion to a /soy/ thread. I have no doubt that would reignite interest, it seems as if people have forgotten about us due to it being hidden away on /r/.
№22825[Quote]
>>22823Good idea. We just need that thread to get looped by the admins/mods
№22826[Quote]
Ive been doing timezone conversions and one problem seems to be that I am asleep for the later half of your available time, as I am on CST which goes directly in the middle of Canada/America
№22827[Quote]
>>22826So it’s like 4am for you right now? You’ll be awake during the next few hours then right?
№22828[Quote]
>>22827yes, but that isnt always the case.
№22834[Quote]
Suggestion: instead of Nuscreenwriter doing all the plot stuff by himself, we should come up with several ideas and then pick the ones we agree is the best/most interesting. I think this could help us find common ground and prevent disagreements.
№22835[Quote]
Soynematographer, if you haven’t changed your mind already, you should stay hands-on. You’re essential to this project since you’re the one who’s most familiar with the original project.
№22837[Quote]
>>22835Im fine with making plot decisions democratically as a group. I dont want to leave this project I just wish there was more active engagement between us.
№22839[Quote]
>>22837Once all 3 of us are in this thread at the same time, I’ll make sure that there’s engagement. I’m going to be a lot more active here from now on, especially when you and Nuscreenwriter are here.
I’m going to bed soon, but i still have some time left for discussion, if you want you can ask me some questions so we can be sure that we are on the same page.
№22840[Quote]
>>22839Just out of curiosity, what is it that you want this project to be? Youve given quite a bit of feedback and suggestions but I dont think youve ever said what your larger vision for the film would look like
№22841[Quote]
>>22840The main reasons why i decided to revive this project was because i through i just couldn’t let this gemmy idea just go to waste and since the overall state of the site wasn’t the best i wanted there be a massive gemerald that would turn things around. I’m very open minded and adaptive when it comes to what the film itself should be, but i want it to be a sort of tribute to soy culture and this site that will be remembered long after it dies.
№22842[Quote]
>>22841Theres been very few high-effort Gems made lately, I agree the community deserves something big before the entire site dies.
№22844[Quote]
>>22840On the plot side of things, i think it should be a mix of our ideas so far, but we should stick closest to Nuscreenwriter’s current more simple version, if you’re fine with that. I think the tone should be comedic and fun while still having stakes, action and heart-felt moments. It would basically be about as serious as the average adventure movie with The Rock in it or wherever.
№22845[Quote]
>>22844>wherever I’m tired and my writing shows it
№22847[Quote]
>>22844Im fine with that, as long as we stick with the main characters we already have I think the tone can be pretty fluid(comedy/action/adventure/ect.)
№22848[Quote]
You can ask some more questions, I’ll try answering some more before going to bed
№22849[Quote]
>>22847I’m not planning to remove or replace any main characters. The character cast should be kept like it is, except for adding some more less important characters of course.
№22850[Quote]
I’m heading off to bed now. If you have some more questions i’ll answer them after i wake up
№22851[Quote]
>>22849Yes, as long as we have the characters we do I dont think there should be any worry over whether really a 'soyjak' film or not. They could really go and do whatever wherever as long as its still in character
№22852[Quote]
Long Thread Incoming:
>>22808I get what you are saying, and in practice I am over correcting, but the reason for it IS just because I am fixing what I've already written to be what a Soyjak movie needs to be. I'm not saying that is the humor we need to abide by, I'm simply making the script more flexible and simple so we have the ABILITY to fill out the tone as we go. I'm just using that style of humor as a basis. I wasn't making certain scenes more comedic, I was just trying to simplify the film in general. No quotas. It IS a dramatic shift and I AM overthinking, but not to that degree. But you're right, my obsessiveness is ruining this project. That leads me to my next point:
>>22813>are Screenwriter brings in new scripts like its weekend homework and then clock back outI am a busy guy, I balance multiple different categories of things I want to do in my week. Academic: school and reading, Creative: This very script and my music, and Life: Chores, sleep, and family. The reason my posts are so sporadic and that that is when I get on the Sharty and really only this thread.
>Nuscreenwriter I have had no issue with you taking lead priority over the script, however you are not moving forward at all with its progress. There is no communication on what you're planning or even what is being written, you give us completed sections and answer a few questions. The first team needed 4 full-time writers acting in collaboration and even that wasn't enough, you are for all intensive purposes writing your own stories without any of the input or help that should come with a film crew.You're right. It's for a similar reason as above, I can't check out this thread too often.
>I have NEVER once tried to shift this into my own vision, I very strongly feel this should be a community driven film, which as of currently it isn't at all.My rising ambition and control has been killing this project. I really don't know what else to say.
>>22816>I just dont think you should obsessively try making everything fit into your percieved version of soyjak humor, it doesn’t need to be shoehorned into everything, not everything has to mean something. This was not my plan, all I did was mention it once so I'm confused how you got here. I was just trying to simplify the film for our scope, in the process making more able to be humorous.
>>22819> I want to make it clear that I didnt write what I did out of any anger or illwill towards you guysI understand. These are all valid criticisms of me and my workstyle. All I can say is that I fucked it all up, and I'm sorry.
>>22826I'm in CST too.
№22853[Quote]
I will add, that if my schedule is a problem and you want more activity than I may have to leave. Sorry, I'm typing these so quickly so there's a few errors here and there.
№22854[Quote]
I literally just missed you, Nusoyrector, all the more reason we need an agreed upon time. I like your democratic ideas, though. Unfortunately, I really don't think I should contribute anymore. I'm sure you may want me to, and maybe I can minorly in the democratic writing, but the needs of the project are beyond me. I've poisoned the well, wasted your time, and undid progress. I don't trust myself in any leadership position on a group project like this.
№22855[Quote]
>>22852>but the reason for it IS just because I am fixing what I've already written to be what a Soyjak movie needs to beI understand, you want to make this script as great as you possibly can- thats not something I fault you for.
>I am a busy guy, I balance multiple different categories of things I want to do in my weekAgain I hold nothing against you for having priorities and obligations in your life, this project isnt something any of us can fully devote are free time to. What I said was out of frustration that we arent pooling what little time we have to talk about this, and rather all just indirectly working in isolation.
>My rising ambition and control has been killing this project. I really don't know what else to say.You cant blame yourself for how things are. The state of the project isnt because of something youve done wrong, its because WE have been divided for most of its existence. You have contributed more energy and time to this film than we could ever ask of you. Im being incredibly serious when I say your hard work and commitment has been very meaningful to myself and this films continued longevity. When I have voiced dismay with the projects lack of forwardness that has never been meant as an attack on what you have brought to it. I am truly sorry if anything I have said has hurt you. While this film has lacked progress it isnt dead. Its only fair that I acknowledge the Work you and you ALONE have committed to it, without your active and complex writing this project wouldnt still be alive, I promise you that.
>All I can say is that I fucked it all up, and I'm sorryTheres nothing you need to apologize for. The work you have written up until this point has not gone to waste. You are clearly very passionate about writing and story telling, and thats not something many are capable of. I never had the intention of stifling your creative process or leading you to doubt your own capabilities. I fully believe that you have the ability to create something like this start to finish all by yourself, but I also dont think one should sacrifice so much for little return. I think from now on we should work on the script as an actual team, not because I doubt your direction or have little faith in your plans- but because I dont think the way things are is healthy for us or the movie itself.
>I really don't think I should contribute anymore. I'm sure you may want me to, and maybe I can minorly in the democratic writing, but the needs of the project are beyond me. I've poisoned the well, wasted your time, and undid progress. I don't trust myself in any leadership position on a group project like this.Dont even humor that. What has been hurting this project isnt your ability, its are lack of teamwork. If you step away from the project now we will never be able to finish this. The last thing we need is further isolation. You are very important to this movie Screenwriter, I couldnt imagine doing it without you

№22856[Quote]
>>22855Don't worry, all your criticisms are valid and understandable. You weren't stiffing me and I'm not offended. The reason why I was so quick to jump on my own case is because I've had a similar experience after joining a project before. It goes at this: 1, I join the project; 2, I contribute many good ideas, but they widen the scope; 3, I naturally assume a leader position, or at least a good deal of autonomy; 4, my ambition was too high, and the project is no longer feasible or fun to the others working on it. If you truly think I can contribute, I will, but only in accordance to ideas that have been agreed upon by everyone else. I know I've come off as rather overzealous and indecisive, it's just a mental thing I go through. Now I'm going to stop derailing the thread with all this drama.
<New Topic SpaceI'll be better about checking this thread. What I think needs to happen now is to one, find more team members willing to contribute, two, figure out what we need to all agree on and agree on it, and three, start brainstorming and democratically deciding the plot. I think my final plot is okay, but there's a few sequences that can be gutted and replaced if wanted. I'll mostly stay away from that and wait until more detailed things need to be written. I've attached everything I've written so far.
№22865[Quote]
>>22852>>22854>>22856I’ll try keeping this short.
I really apprechiate all the effort that you’ve put into this project to this point. Without your writing we wouldn’t have come close to where we are now.
< I understand that you’re a busy guy who doesn’t have all of the spare time in the world and we really have been disunited and on different standings thus far. You don’t need to apologize for anything, to be honest, i think i played a part in making the project slow down by simply overseeing the project instead of being more involved.
<I have completely changed my view on the project now and I’m planning to take a much more democratic approach from now on. If you leave, it would greatly hurt the project since we need to work like a team.
From now on, all plot decisions will be made democratically with the consent and input of all team members so we can be sure this is something all of us are good with.
<After all pre-script work is done, I’m planning to get some more writers for the final script, if you feel like you don’t have enough time, you could take some time off by then when we know down to most details what the plot will be like, but I’d prefer if you stay until the end.
<I’m really thankful for all of you and the effort that you’re putting into this. I really belive that this new democratic approach will make this project go much smoother.
№22866[Quote]
Also, i have much spare time on my hands next week, so i will be able to contribute quite a lot.
№22964[Quote]
This is my current plan for a democratic process.
First of all we write down ideas in the thread that we have came up with so far, some new ideas would be good too. Then we democratically agree on things that all of us find acceptable. We will then pick the ideas and plot beats that all of us find the most interesting and fitting. After this is done i will compile the agreed upon things in a file. Then we could change some more stuff if we want. My plan is to put plot beats that we fully agree on in a sort of preliminary beat sheet, then all 3 of us will work together on a final beat sheet. After this is done we could make a /soy/ thread to find more team members for the more complicated and time consuming parts.
If you’re not satisfied with this we’ll simply decide on the cource of action together.
№22966[Quote]
I’m also playing around with the idea of making ’mini scripts’ or detailed descriptions for important scenes once we have a full outline of the plot to give us a better idea of how those scenes might look like in the final screenplay.
№22982[Quote]
>>22981Finished a rough muscial sketch for Scene 1.
Made entirely using the texts, and my creativity as a base. I didn't have any guidance or approval from the SoyMovie Team. It was fun to write it anyway.
№22984[Quote]
>>22981>>22982We’re not at that point in production yet, but i would greatly appreciate it if you do the composing later into production.
We’re very early into the writing stage right now and our team has agreed that it would be good to have some more writers. If you have some experience you could help us with it, since you seem onboard enough with the current plot lineout to write soundtrack.
If you don’t feel like doing that you could do some concept art if you like, you said that you are a drawfag.
№22987[Quote]
>>22981>>22982The soy movies 'cinematographer' here- I was originally going to do the music/sound mixing/scene editing myself since my irl background is in musicianship, but any help in that department would be very much appreciated!

As are Soyrector said at this point in the project a hands-on illustrator is in much higher demand, but if you are still interested I would love to talk further about the music side of things with you. If you have decent experience on the computer side of things that could be quite useful, as I am predominately a live artist.
№22993[Quote]
>>22981>>22987I would like there to be some concept art for some characters, most won’t need it since the ’jaks exist and can easily be made realistic with tools like Sora image generator. But some characters like Admin 6 will probably have a changed/modified design. If we decide to do storyboarding, then you could help with that.
№22994[Quote]
I think we should agree on everything that needs to be agreed on before we resume the plot stuff. We must make sure that there won’t be anymore major arguments and disagreements before we move on.
№22995[Quote]
>>22982did you use musescore? pure gem
№22997[Quote]
>>>22982 (You)
>did you use musescore? pure gem
yessir
№22998[Quote]
>>22995MuseScore 4.6.3, to be more specific. I had this a preset for these specific instruments, I ended up planning a soy-symphony, but it never made past 5 bars, geg.
№23000[Quote]
>>22993yessir, I'll see what I can come up with.
№23003[Quote]
>>23000Feel free to experiment, but concept art isn’t necessary yet.
>>23001We have basically agreed that soytan shouldn’t be in the movie, at most she would simply be mentioned
№23004[Quote]
>>23003I'm already experimenting with different mediums, did one in graphite, I'll do one in charcoal, another in pastel, and I'll do a final digital one.
Also, yeah, I agree that soytan shouldn't be on the movie.
№23005[Quote]
>>23001The overall story should stay mostly the same, it’s mostly the tone of the movie and some plot points that we have been a bit at odds with.
This will be a fully democratic process from now on and the story must be something that everyone has agreed on and contributed to.
№23006[Quote]
>>22964This is my current plan btw. It’s subject to change since the idea is that everyone gets to decide something as long as everyone can agree with it.
№23008[Quote]
>>23004Concept for Admin 6 is done.
Info about them:
-Graphite: Used B, 3B and 8B Pencils
-Charcoal: Made a mess, felt like a schizo doing it, and also got a lot of charcoal in my finger wound, might get an infection later.
-Pastel (Not Present): Might actually be cursed, all the pastels I used broke, and it disappeared, I can't find it anywhere, not even in the pile of character art I did.
-Schizoid Pen: ditto.
-Digital: Traced, and probably the best, use this one.
I wonder what my family will think when they find that I have a bunch of art featuring an ominous bald man with glasses, and the number of the beast on them.
№23011[Quote]
>>23008Interesting… The first ones might be a bit too human looking since Soynematographer insisted that he should be supernatural and inhuman(and i mostly agreed), but the true nature of Admin 6 hasn’t really been agreed on yet so I’ll leave that discussion for later on. The last one is probably my favorite since it’s mysterious and doesn’t reveal much, but it isn’t really what i had in mind.
№23012[Quote]
>>23011What do you have in mind? I can try again if you want.
№23013[Quote]
>>23008Keep in mind that the visuals will likely be mostly AI generated, so the design should be something that’s easy for AI to turn into a realistic model. We did consider the idea of there being some non-AI animated sequences, but i think it’s too early to discuss animation techniques in detail.
№23016[Quote]
>>23008I dont know how much you would be potentially willing to draw for this project, but this heavily shadowed graphite look could be really cool if quasi-animated for a single scene
>>23011I plan to do my own sketch of Admin 6(at least how I think he should look), comparing character concepts is a great way of combining ideas for movies
№23017[Quote]
>>23012This is just an idea I’ve had for a while, nothing that i have previously discussed with the team, so this is far from a final design.
I imagine his body being humanoid in shape, his being uncanny looking, with his eyes and mouth glowing blue as if there’s some kind of energy inside his body instead of flesh and bone. He should have a robe like in most depictions. The biggest difference from the usual ’jaks is that he has 4 to 6 gooey black tendrils behind his back that can extend and act as additional arms and legs.
TeamRemember that this is just a rough idea, not something that you have to stick with, we’ll decide this stuff democratically(idk if i have to even mention this)
№23018[Quote]
>>23017My idea is somewhat similar- a pale corpse like figure, like a broken empty egg shell. puppeted by bluish-white light glowing from inside
№23022[Quote]
Like Nuscreenwriter and i said, i think it’s time to figure out what we need to agree on in order to move on to democratically deciding the plot.
I have a decent idea of what these things are, but i want to hear your opinions on what must be decided before we resume the writing.
After we have agreed on these things we should move on to something similar to this framework that i proposed:
>>22964As Soynematographer said, we will work on the plot as a team, and likely with additional writers once we get to the final script.
№23029[Quote]
>>23013I think we could try to divert funds to fake charities and use the money to pay a group of animators to animate the film, thus making the Soy Animated Film a reality ou algo.
Or, we could pay a 3D artist to make a model/rig of our characters, and we animate it ourselves. I have a little experience with 3D animation, If I had the rigs/models, I'd do it for free.
Jokes aside, let's just focus on the actual writting and worry about this later.
>>23023I'm fine with this, the only thing making my clitty leak is Nate's birthday that should be on August 14th, but that's just my 'tism bitching out and changing it does absolutely nothing to the plot. Let's keep going.
№23032[Quote]
>>23029Yeah, team mitigation and writing will come before we do anything else. We should focus on the current state of the project, not things that are months away.
>the only thing making my clitty leak is Nate's birthday that should be on August 14thNate’s birthday obviously doesn’t need to be mentioned geg
№23036[Quote]
Holy shit, my weekend was turbulent to say the least. Sorry for completely ghosting you guys during am uncertain time. To make a long story short, I was having issues with installing a monitor arm I bought (cheap Amazon chinkware, of course) leaving my computer completely inoperable.
>>22865>>22964>>22966All your democratic ideas sound great, Nusoyrector. Thanks for the kind words and no, I'm not leaving.
>>22981>>22982These sound great! You could totally be the composer once we get there. I was intending to do it myself, but you can do it if you want. Mine was going to be more electronic, harsh, and experimental. I can definitely see how that would fit certain scenes, while yours would fit others. Maybe we can collaborate?
>>22987I have some computer music production experience, too! That was actually the first stuff I shared in any of these threads.
>>23008These are lovely. If you guys need more illustrators I could help, too. I've made a fair amount of 'jaks. I'm actually responsible for these 3 Mulletjaks, too. They are more complex and less sloppy so I thought they would be more useful to bring up.
>>23017That seems like a good and interesting design. I have no problems with it other than the blue. It needs to be an angrier color. Not a huge deal.
№23040[Quote]
>>23036Nuscreenwriter, you made the right choice by staying and I’m glad that you like my ideas.
It’s great that all of you have so many talents, it will make everything so much easier. I also have some decent experience with drawing, especially digital art, so I’ll also do some illustrating, i actually just finished something that i’ll post in a sec.
>>23037I can imagine patients in the soysylum vibing to this
№23042[Quote]
>>23041I might also make a version where the blue is replaced by red
№23043[Quote]
>>23041post one without the glow.
№23044[Quote]
>>23043I mean just the gradients and stuff so it's easier to edit. I have some modifications I would like to make. I don't know if the AI could do this, but it would be cool if he had kind of a schizo aura that surrounds him. A lot of emanating lines and such. I also think he needs to look more deranged and unsettling. I like the husk idea, where his insides are hollow, but it needs to be shown more.
№23053[Quote]
>>23029>creating fake trans kid gofundmes and using the money to massively underpay an Indonesian animation studio to hand animate the soyjak moviegeg i can tell you will be a good fit with the team
>>23032tsmt
>>23036Interesting, I didnt remember you mentioning your musical abilities, Its cool to know you did most of the prominent mulletjaks! I was one of the teens giving you suggestions on fat mulletjak.
>>23037This is really cool! The main genre I dabble in digitally is industrial, so at the very least I could share some of my ambient factory samplelibrary for the project.
>>23045>>23048Very spooky! I like the pose you gave him. I will be sure to finish my sketch as soon as possible
№23064[Quote]
>>23048This looks great! I also imagined there being some kind of aura around him, but it would be more of a psycadelic pattern with countless blueish ’rings’ that constantly shift, but this is also cool
>>23053>Very spooky! I like the pose you gave him. I will be sure to finish my sketch as soon as possibleShowing our induvidual designs of Admin 6 will make it easier to come up with a final one. The final design could have many features from all of our concepts.
№23066[Quote]
>>23064will impish ears be in the movie
№23067[Quote]
>>23066We haven’t decided yet. There were some talks about a part of the movie taking place in Sweden. If that won’t be included then he could be in the Soysylum.
№23068[Quote]
>>23066Hes my personal favorite so I hope so. I think we've agreed that soyjaks are like mutants/ghouls in this film- so he could be a more passive/non-violent variant? Like he doesnt outright attack the group, but hides away and watches them. Maybe at most he would alert other soyjaks to their location seeing the whole situation as a 'game'. Hes a very mischievous happy little guy.
<On a side note we could probably start brainstorming up lists of soyjak variants to use. It will take some time to fully flesh out characters like Admin 6, we can work on the soyjaks in the off time. It would be good practice working as a team and will be necessary at some point since it is "the soyjak movie".
№23070[Quote]
>>23068He’s also one of my favorite variants, so i really think he should appear. His behavior could be similar to how he acts in FNAC.
I definetly think we should come up with a full character list and flesh out their personalities and stuff before we resume writing, having their personalities decided before making the script would make the character writing easier.
№23071[Quote]
>>23070I agree. The Nate character bio NuSoyscreenwriter did in his soyjak bible was a good idea. All of us first agreeing on the characters personalities, and then having bios we can reference will greatly help the writing process.
№23072[Quote]
>>23071I think the main character’s personalities will be pretty easy to figure out since Nate’s personality is described on the wiki and Chud and Troonella’s personalities should be taken from the memes they represent, but some others are more up to interpretation.
№23084[Quote]
>>23082Don’t mind the weird AI artifacts around him, I’ll fix it later
№23091[Quote]
>>23072While I was writing my version of the plot, this is what I was assuming they would be.
The Main Three>NateAn immature 16 year-old who learns responsibility, seriousness, and bravery on his journey. He serves as the straight man and a stand in for the average soyteen viewer. He actively connects his new discoveries on his journey with the Soyjak meme itself and the site to the confusion of those around him. Because of Thrembo, he regularly enters subconscious trances where he does things out of character.
>ChudA similarly aged teenager who is Nate's best friend. Fittingly, he is cynical (but not towards the organization's existence like Troonella), conspiratorial, and an autistic dweeb. Throughout the movie, he gains a more positive attitude towards the world and learns to take action other than making threads on 4cuck /pol/. He is fairly handy and brave when determined.
>TroonellaNate and Chud's enemy. He is skeptical of Nate throughout most of the beginning and believes he is just being "indoctrinated into the alt right pipeline." Compared to Chud and Nate, he is more cowardly and serves as the group's punching-bag. He is apprehensive towards the adventure and just wants go home and continue living like normal. It takes convincing for him to truly join Nate and Chud's side.
The Soysylum>Dr. SoybergThe nicer of the two doctors, he is wise, honest, welcoming, and jolly. Compared to Soystein, he has the most moral backbone. He tries to protect the main three against the dangers of the Soysylum. He was the discoverer of Thrembo, and now faces guilt for what it has causes to The Organization and the wider world. He is older than Soystein, being one of the founding members of The Organization.
>Dr. SoysteinSoystein means business. He is cold, calculated, witty, invested in his work, and a man of few words. He only starts to doubt The Organization once they start interfering with the patients and his work. He is often level-headed, but when under increased stress he is subject to angry outbursts. He is physically fit and a master at containing the patients, at the cost of their recovery.
>RapesonThe most unruly monster in the Soysylum to the point where even Soystein has failed to contain him. His signature move is raping his victims to death. Outside he is completely silent but inside completely brutal.
№23095[Quote]
>>23091Dan, James (And God forbid, Kate) won't make appearances (or at least be mentioned)?
№23096[Quote]
>>23095That wasn't in my plan. I know in the original Soynopsis they would make brief appearances when Soystein was trying to find Admin Thrembo based off the GCP Dot. They really aren't needed in the plot nor make much logical sense. Maybe if there was some multiverse idea then maybe, but that would be to capeshit-y in my opinion. We'll see, though, nothing is set in stone.
№23105[Quote]
>>23082Nate is a 16 year old with a beard, he doesn't look right without it
№23106[Quote]
>>23104>>23105He needs a scruffy short neck beard, and maybe a shitty thin mustache like what some 16 yr olds have- it helps tie him back to the whole 'soyboy' look as well helps show that hes in his late teens. It would also help differentiate him from chud who is clean shaven
№23109[Quote]
it probably wouldnt be that hard just to paint back in some of the beard onto the clean model if the ai cant generate something good
№23110[Quote]
>>23105>>23106I agree with this. The reason why i removed it was mostly because of the mustache since he never is depicted with one, but a neckbeard would be fine and make him look more closer to his ’jak version
№23112[Quote]
>>23091The main characters are pretty much how i imagined them being. We’d of course have to take much of the information from the wiki, the Nate article has a good amount of lore. The doctors are also basically how i imagined them. I also think Rapeson shouldn’t speak as that would take away from the bone chilling and spine tingling aspect, if he does it should only be when needed.
№23113[Quote]
>>23112It would be scary if 'apeson wasnt entirely a mindless beast- as in he plans his actions carefully and isnt easily tricked, but still chooses not to say anything to his victims
№23114[Quote]
>>23113This is basically my plan as well, he should be about as intelligent as a normal human, but have a mindset closer to some kind of predatory animal
№23146[Quote]
https://soyjakwiki.org/AsoylumThere is a list of soysylum patients and doctors at the end of the page. Do you guys think we should use any of them? I definetly think some more doctors should be included, but i’ll let all of you suggest characters.
№23147[Quote]
>>23146While I have argued for using the soyasylum wiki for reference in the past, I dont know if we will have room to fully incorporate its entities with the soyjaks, agents, fingerboys, jartycucks,ect. already being used.
№23148[Quote]
>>23147I’m mostly talking about the doctors, i think most of the the non-variant patients should be background characters.
№23149[Quote]
>>23148Are their any you have in mind? Between soyberg soystein and plier there dont need to be anymore 'main' staff, as far as brief appearances I dont know how we would signify some random doctor as a pre-established character other than quick name-dropping..
№23150[Quote]
>>23149I don’t think they should play a big role, but some of the ’lore’ doctors could appear in the scene where Soystein is holding a meeting with the other doctors, but i doubt most viewers would recognize them unless their names are said out loud.
№23152[Quote]
>>23149Soyowad and Soyowicz seem the most interesting to me, but since they have turned into patients in the lore, we would either have to retcon that or it would probably get a bit too confusing. Soyswedeson and Sprokeberg are probably the safest ones to include because of how simple they are, but there’s a problem: We discussed impish being a patient, if he is then i doubt it’s viable to have another swedejak. Sprokeberg is also a ’plierjak and we already have agent ’plier.
№23153[Quote]
>>23152Since there’s already some changes to the lore, like Soyberg still being alive, then those retcons wouldn’t be that much of a deal
№23154[Quote]
>>23152We could briefly show/allude to the event that caused Soyowad and Soyowicz to be institutionalized, or even just having 2 former doctors during the inmate breach could be used to further the plot- like we briefly show that they still remember all of the door codes which conveniently explains to the audience why the heroes are able to get into the more important areas of the facility
№23155[Quote]
I assume were going to show Sproke throughout the film, it could be fun to put large sproke ads in scenes, or even make a short sproke tv commercial. For that reason we might not want to use Sprokeberg, albeit we could use him and have a comment about him putting soylent into Sproke as a goyslop reference
honestly soylent being secretly put into Sproke and chud freaking out after learning this could be a whole scene in its self.
№23156[Quote]
>>23154I like the idea of them remembering the door codes. This play perfectly into an idea i had for Soyberg’s death at the hands of Rapeson.
The idea was that Rapeson, after toying around with Soyberg, allows him to say his last words before he kills him, these last words would motivate the heroes to keep going. There would have to be a glass door or something separating them from Rapeson to explain why they don’t try to save him. The former doctors could close that door.
№23157[Quote]
>>23155I haven’t really thought about this before, but sproke should definetly play a role since it’s an iconic piece of sharty culture
№23159[Quote]
>>23156This idea is much more complex than this, i might even make some kind of mini script for it at some point so the team can critique it.
№23162[Quote]
>>23149'Plier is not Soysylum staff. He is employed under The Organization, just like the doctors, but is apart of the CIA, which in universe is just a branch of The Organization. The Soysylum is another branch as well. There are some ideas of what could be the other branches, like the World Economic Forum or the ADL, but for the most part I doubt they would need to be touched on. My idea is that there would be 5 branches in all, making the name Admin 6 make sense, as he is the 6th admin overall and overseer of each branch. This is why 'The Organization' is capitalized, it is referring to the specific group that controls all the branches.
№23163[Quote]
>>23152Just because they are based on the same 'jak doesn't mean they have to look the same. Obviously somewhat similar, but we can do alot to make the monster counterpart look more inhuman and animal or alien like.
>>23155>For that reason we might not want to use Sprokeberg, albeit we could use him and have a comment about him putting soylent into Sproke as a goyslop referenceActually, it makes plenty of sense for Sprokeberg to have made Sproke. One of the Soysylum's main jobs is to peddle soy to control the thoughts of the populace. A soft drink is a great non-hipsterish way to give people their daily dose of soy. He could've just named it after himself.
№23165[Quote]
All the other ideas, just great, keep it coming!
№23166[Quote]
>>23165Oh, and one more thing before I get off: I'm going to be taking a backseat during the democratic brainstorming process. I'll share my thoughts and criticisms but I wont add much.
№23167[Quote]
>>23162I knew this already since you mentioned it earlier once. The branches should definetly be acknowledged.
>>23163I didn’t really consider that geg, i think the monsters just need to be close enough to the ’jaks that they’re based on to be recognizable
>>23166I’m fine with you taking a bit of a backseat during this stage, but i still think you should definetly help a bit, since all of us need to agree(or atleast be fine) on the characters. When it’s time to make a proper final beat sheet, which i think should be done, you should help a but though, even if the others will also be involved.
№23190[Quote]
We haven’t even really begun brainstorming yet other than me and Soynematographer discussing some new doctors. If most team members are avalible and have some spare time, then we should get to more serious brainstorming during the weekend. I don’t want to rush this, but i think we need something to kickstart the democratic writing.
The main 3, the doctors, the glowies, Rapeson and Admin 6 are basically destined to appear at this point, so i don’t think there’s anything arguing against that.
№23192[Quote]
Also, i don’t think ALL characters that will appear has to be decided before we move on to more plot related stuff, to leave room for some flexibility. However, i think most of the ones with a small role and impact should be because it will give us a better idea on what the final plot will be like.
№23193[Quote]
>>23190Fingerboys should definitely stay in as well, its a very iconic design and the generated model came out great
>>21730they would probably have less screen time, but the idea was never that big. They where intended to be test animals(lab rats, dissection frogs,ect.) that had been heavily mutated through experiments- they would then be used like guard dogs by the head scientist.
№23194[Quote]
Also, I doubt if much work will be done in the near future- today is halloween and pretty soon after there will be more large holidays. I cant speak for the non-western team members but I doubt many of us will have much free time until January. If not much progress is made in the next few months, thats ok. This project isnt something we're always going to have time to work on.
№23195[Quote]
>>23193Definetly, i never planned to remove them. Also, that was a fast response, do you have this thread open in your tabs 24/7?
№23196[Quote]
>>23195geg yes, anytime I see a new reply notification I will try to respond
№23197[Quote]
>>23194I don’t think much free time is needed for the brainstorming phase, as it’s basically just us coming up with ideas. But all in all, i also doubt anything massive will happen during the next few weeks. Other than this week, i won’t have that much free time until december-january, but i will still have more than enough time to respond to any replies since i’ll still check on the thread regulary.
№23198[Quote]
>>23197Yes, we should still all have time to check in and talk if we do so at the the right time
№23199[Quote]
>>23198Since you seem to have some time to talk, we could discuss the main gang of soysylum patients.
Here is my idea for a gang of less monstrous patients so far:
>Impish. He’s the one who ’calls the shots’. He shouldn’t be a leader, but he’s mischievous and curious, so he is the one who alerts some of the patients and monsters and and makes up a plan to ’mess’ with Nate and friends >Feraljak. He should be feral and violent as his name suggests, but he could have a more rational side after taking his meds where he’s used to portray supporters of eating bugs, drinking soy and living in a pod>’Plierjak(less sure about this one). A schizo who thinks he’s markiplier, he’s mostly docile. He records the inmate breach for his vlog. He shouldn’t look exactly like markiplier to make it obvious that he just thinks he’s him and to make him look different enough from agent ’Plier>A24 slowburn soyjak. Rambles about how A24 movies are the most slowburn kinos to ever exist, probably also not that violent >Bernd/gapejak. A more generic patient with a massive gape I wouldn’t consider Rapeson as a part of this gang because i think he should be more independent and his character traits are pretty obvious.
№23200[Quote]
>>23199At what points in the story do you think they should be interacting with the main heroes?
№23201[Quote]
If the more popular variants are going to be characters themselves, are the average 'zombie' soyjaks just going to generic soyboys?
№23202[Quote]
>>23200Impish probably sees the heroes after they crash into the basement and spies on them for a bit, feral or another one of them could then attack them like in Nuscreenwriter’s first sheet, but he gets scared off somehow.
Impish and the others could then make up a plan and once agent ’Plier causes the breach they are part of the main group of escapees who attack the heroes. The institutionalized doctors could help them with unlocking doors and stuff.
№23203[Quote]
>>23202Maybe most of them don’t exactly attack them, just mess with them and let the more mindless and violent ones attack
№23204[Quote]
>>23201Most of them probably, but we could come up with some variants to use. I think some of them could be slopjaks, since they would probably be the most mindless ’jaks
№23205[Quote]
>>23202ok so your idea is that there would be a group of patients that would meet the heroes and attack them, but some would show/help them get through facility(move the plot forward). I would assume these soyjaks would only really interact with the heroes in this scene then. Maybe rapeson could tie into this, like the soyjaks realize that he is coming, and scurry away leaving the heroes confused and alone. That way 'apeson isnt really apart of their group. It would sort of be like animals in the wild: rapeson is the strongest and controls the basement, the smaller soyjaks stay in groups to protect eachother, and only come out of hiding when there are scraps left over for them.
№23206[Quote]
>>23205With the plan i meant a plan for them to basically just mess with and attack the heroes for fun, but i like your idea of them helping the heroes because of Rapeson coming after them all
№23207[Quote]
>>23206The only ones that would have to "help" them would be the former scientists, and they wouldnt even have to be intentionally helping the heroes, one could just say the door passwords as their all trying to escape rapeson. maybe imp could try distracting rapeson, but I dont think the soyjaks would seriously need to try harming or saving the heroes.
№23208[Quote]
>>23207Oh, that makes sense. The former doctors would be a good way to push the plot forward overall. I don’t think the main variant gang should be overly violent too. The main point i’m trying to make with them is that they’re a good way to make fun of soyboys and to make the main variants into actual characters to an extent.
№23209[Quote]
>>23208I agree. I think there could be some fun dialogue between the different variants and the main characters, nothing to serious until rapeson is introduced(if thats what we decide on), maybe he attacks/chases a few of the variants, but the heroes are able to lock the door behind them and further proceed up into the facility.
№23212[Quote]
His link is broken on my end, hopefully thats true for everyone else. once jans wake up he should be permabanned
№23232[Quote]
>>23193Agree. It would be cool to see them aid the scientists throughout the movie, along with being lab rats. Maybe Soyberg or Soystein could have a pet fingerboy? It would be trained and possibly domesticated, though.
>>23199I'm not a huge fan of this idea. Obviously, they can't be super scary or horrifying if we're moving away from seriousness, but I don't like them having this much focus. For soy as a plotline to make sense, they would need to be closer to monstrous abominations. Like a twist of the soyboy stereotype, instead of being docile, they're aggressive but still pacified by a similar strain of consumerism. If we were going to give them this much focus, we would have to add scenes that only focus on them, which I am also super against. The reason why there's no exposition at the beginning of the movie in any of my ideas, even though that would be useful to explain alot, is because I wanted it to all be from Nate's perspective. I wanted the viewers to figure out these things as he does. Having scenes about the patients, even if they serve the plot, would be a total breaker in both immersion and pace. Also, if we do keep the creepy direction, explaining their thoughts and actions would make them less scary. I'm not opposed to the characters learning more about them after their first encounter with them, possibly in the form of Soysylum research. Also, if they're all more passive, then 'Plier letting them loose would have less of an effect since not all of them would be wrecking havoc on the facility. It wouldn't be as tense.
>>23202I like the idea of some of the patients spying on the heroes. I do not think their attack should be planned. Like I said, it makes it all less scary.
>>23205>That way 'apeson isnt really apart of their group. It would sort of be like animals in the wild: rapeson is the strongest and controls the basement, the smaller soyjaks stay in groups to protect eachother, and only come out of hiding when there are scraps left over for them.I like this a ton. It plays greatly into my animal-like ideas for them.
If you guys really like these ideas, I'm willing to concede on all but giving the patients scenes to themselves. My main worry is the pace, comedy needs to be punchy. If it does not need to be explained, it shouldn't be.
№23233[Quote]
>>23232Another big reason for not giving the patients scenes is the length. Nusoyrector, you said you wanted it to be about an hour. My original serious complex thriller plot wouldn't fit in that timeframe for sure. My newest shortened beatsheet would probably fit into an hour and thirty minutes. Adding these scenes would make act 2 feel a bit lopsided in my opinion. It would be too long compared to the rest. I'll specify that all my length and pacing criticism are if we fit all this into my beatsheet. If you can find a way to make it work better in a different act 2 or 3 then be my guest.
№23234[Quote]
>>23233To be fair, it seems like you planned on cutting most of the basement scene anyway, giving the time for it.
№23236[Quote]
>>23232Im not sold on the variants being characters with dialogue per say, but I would be fine with something half-way. We still need some scene where group first discovers soyjaks up close, I think the sewer scene could still work plot wise as it gives them an in to the facility and introduces rapeson along with a few other variants. That being said I dont think having the heroes talk to them is necessary- they are crazed freaks not the ninja turtles afterall geg.
№23237[Quote]
I do agree with you Nuscreenwriter, making any of the soyjaks "characters" in themselves(apart from the main villains) would be deductive to the pacing and the existing cast.
№23238[Quote]
>>23232Fingerboys could work if used incidentally; one scurrying through the shadows after a scene transition, a few cut open on a table, a small group fighting over food like pigeons in a wide shot. Dr soyberg could have friendly one he lovingly takes care of in his lab when first talking to the heroes, and juxtaposing that maybe Dr soystein has few menacingly laying at his chair when giving orders to his goons. They would add depth to the world without taking attention away from the already large roster of enemies.
№23239[Quote]
>>23232I’m competely fine with going this route too, what i said was just an idea after all and not any kind of final decision. I probably made them seem a bit too important in my post. The reason behind that idea was that i thought the soyjaks needed some time to shine, since it’s a Soyjak movie, but now when i think about it characterizing them too much could make them overshadow Nate and friends and it could also feel fillery, so i think they shouldn’t have the spotlight too much. I think those ’jaks should still be there, but I’m fine with them not being anything special.
>>23233An hour was a very rough estimate, I’m all for the movie being up to 1 hour and 30 minutes.
>>23234I’m not planning to cut that scene at all, i won’t make any decisions like that without the consent of you guys.
№23240[Quote]
>>23239It was a good idea, we wouldnt of been able to have this discussion if you didnt share it

№23242[Quote]
>>23237Speaking of cast, it would be easier if we fully decide on the most important characters before smaller ones since they’re basically already decided. I’m thinking about writing down the characters in a text file and expand that list of agreed on characters as we go. After we come up with personalities and stuff i could add that too.
№23243[Quote]
>>23242I know that Nuscreenwriter will probably do something similar, and if you do, go ahead with it, but I’m thinking about compiling even more stuff in the document as we come up with more things.
№23248[Quote]
>>23246>>23247Wow this is quite thorough
№23252[Quote]
>>23246>>23247This will be useful if we eventually switch to a /soy/ thread
№23253[Quote]
So about the characters, and something weve put off talking about- what exactly is are plans regarding Cobson? I ask this because in the first script he was one of the main characters and a pretty integral part of the plot, but up and till now he hasent even been mentioned
№23254[Quote]
A quick refresher of his role in the first script:
>the first soyjak creature ever created
>kept his intelligence and humanity
>escaped the facility long ago and has been in hiding
>finds the heroes and teams up with the facility to destroy it for good
>the facility had made two clones of him using his dna samples. One was rapeson who was altered to be much more aggressive then cobson, but in doing so was unable to be controled by the asylum. The other was spadeson, who was then made to be completely subservient to the doctors, but now lacked any physically violent capabilities
>these two 'brothers' would then together be hunting down cobson all throughout the asylum
Now all of that being said ive never really liked him that much, and were going in a better direction with rapeson- but upon thinking about it I realized that there are going to be quite a few teens expecting him to be in the film. I dont know if we should even bother adding him as a character, but I feel as if we should still all be on the same standing as what to do about him.
№23255[Quote]
>>23253>>23254I never really thought about it because we already have Rapeson, but if the soyjaks are going to be some kind of monstrous creatures, then i think Rapeson should be a stand-in for Cobson since Cobson would realistically be something similar to Rapeson in this setting anyway.
I don’t think having both Cobson and Rapeson while making both of them monstrous would work because how similar they would be.
№23292[Quote]
I would really like the author of the save the bull adventure thread to check this thread out. While he might he too preoccupied with the adventure thread and other stuff to contribute that much to the project, i would love the movie to be featured on his site where save the bull and other adventure threads are featured.
STB author, since you already made a thread on this board, i know that you might be aware of this thread. If you’re interested i would really like to discuss some things, especially the website.
№23293[Quote]
>>23292Im in favor of involving pr-established community artists in the project, whether that be small art contributions or just help with publicity. Ideally once this is finished we will be able to get it uploaded to the official soyjak video archive on youtube.
№23295[Quote]
>>23293SPVA is also one of my plans for where the movie will be watchable other than the sharty, but it might have to be a censored version if there’s going to be some thing that are too chuddy for the ’tube in it, which i doubt there will be, but it’s definetly a big possibility.
№23305[Quote]
>>23255>Rapeson should be a stand-in for Cobson since Cobson would realistically be something similar to Rapeson in this setting anywayThat was my thought.
>discussion space>>23254I think this could work with the current lore with some tweaking. What if Cobson was born with two twins. Both his brothers later succumbed to the effects of soy, turning into Rapeson and Spadeson, so he vowed to never consume soy again. That would explain why he is on the heroes' side. I don't know how we could fit this into my plot, but this is the democratic writing process so don't let it stop you from changing it.
>discussion spaceOverall, I'm surprised you guys have leaned so hard into mine. I'm not opposed to gutting huge chunks of it, particularly in act 2 or 3 since act 1 is pretty universal. I do want to figure out a way to gem up act 3, as I feel it starts to drag. It just needs one more reoccurring element to guide the heroes, much like Nate's paranoia in act 1.
№23306[Quote]
> but this is the democratic writing process so don't let it stop you from changing it
I should have clarified, I only posted it as reference for how involved he was with the first script, as I said im not sold on it. We dont have to worry about trying to conform with what the first iteration was- this script and story is completely its own. I actually like the idea of 'apeson being are canon cobson. Maybe we could take that further and hint towards his previous personality/life before he was a mutant serial rapist.
>I'm not opposed to gutting huge chunks of it, particularly in act 2 or 3 since act 1 is pretty universal.
Are there any specific elements your not happy with?
№23307[Quote]
>>23303Will it be like Nate’s description in the Soymovie bible or more of a character list?
>>23305>I think this could work with the current lore with some tweaking. What if Cobson was born with two twins. Both his brothers later succumbed to the effects of soy, turning into Rapeson and Spadeson, so he vowed to never consume soy again. That would explain why he is on the heroes' sideI don’t really think he fits into the current version of events we have so a ’normal’ non soy-zombie Cobson could appear in act 3, but that might be a bit too late into the film
>Overall, I'm surprised you guys have leaned so hard into mine. I'm not opposed to gutting huge chunks of it, particularly in act 2 or 3 since act 1 is pretty universalI think the framework of the plot you came up with doesn’t need to be changed that much, is there anything about your plot that you’re particularly unhappy with?
>I do want to figure out a way to gem up act 3, as I feel it starts to drag. It just needs one more reoccurring element to guide the heroes, much like Nate's paranoia in act 1They could be constantly followed by ’plier and the CIA and maybe some other members/branch of The Organization so they have to reach the headquarters before they catch up.
№23308[Quote]
We need to structure the broad events of the film. Not necessarily writing each and every scene, but agreeing on the basic flow of the plot. Once we vaguely know where and when the cast will from the beginning to end, then we can start adding and removing ideas.
Basically we just have to agree on all of the areas the heroes will have to go through before reaching the climax, that includes any cutaways to the villains as well.
№23314[Quote]
>>23307I was going to write one like Nate for Chud, Troonella, Soyberg, and Soystein
№23315[Quote]
>>23307>They could be constantly followed by ’plier and the CIA and maybe some other members/branch of The Organization so they have to reach the headquarters before they catch up.Its close but not completely there. I did have an idea for 'Plier to get one last shot at ending Nate right when they reach Admin 6's office. But he gets killed by Admin 6 or something. Its one last twist.
№23316[Quote]
>>23306>>23307Anyway, I'm only unhappy with Act 3, I only brought up Act 2 because some things might need to be changed to plant the seeds for things in Act 3. One question I do have is if we are going to keep the scary basement horror scene. Thats my main question with act 2. It might not work as well if were are playing the rest of the script more jokingly. But I'm not opposed of having a more serious shake-up in the middle, I just want to make sure it doesn't come out of left-field.
№23322[Quote]
>>23316I think it should work out fine. If we got rid of the basement scene then we would have to come up with another way for the heroes to enter the asylum, it would also greatly diminish rapeson, as it is hes the main thing making the scene "scary".
There shouldnt be any issues with tonal whiplash. Think about it this way, if people irl started mutating into soyjak monsters it would be both weirdly silly and weirdly creepy. We can explore both sides of that with swede and the fingerboys being funnier and whimsical while rapeson and feral are much more terrifying. I think the standard soyboy jaks will be somewhere in-between(and the agents bring in action&adventure elements).
№23324[Quote]
>>23322Okay, works for me.
№23332[Quote]
warrior z in movie?
№23333[Quote]
>>23323I'm okay, thanks for caring. How things been going for me? Nothing, only the everyday struggles of being brapzilian, you know; carrying water buckets to fill the house's 1.000L tank while getting scorched by the 37⁰C sun, having bread & water combo for breakfast, mugging people on the streets for 500R$ (2usd) a month, the usual stuff.
I read this thread and the new replies every time I open my web-browser, I just don't have anything to say. My enthusiasm is kind of dying.
№23334[Quote]
>>23332Warrior-'P will be at the soysylum, playing GoW and spamming the 'ru.
№23335[Quote]
>>23332we shouldnt include 'ru spergs o algo
>>23333>only the everyday struggles of being brapzilianoh my fauci the diversity here is so wholesome!
>>23334geg
№23339[Quote]
>>23335<oh my paralelepípedo! i need to eat my coxinha and drink cachaça, dance samba while the criminal faction torture and kill all my neighbors ou algo assimgeg
№23342[Quote]
>>23335If we included the 'ru we would have to include Dan, if we include Dan we have to include James, the true soytrio.
Better leave this for the sequel; SoyMovie 2: No Soy Home
№23349[Quote]
Maybe there could be some fight at the end of ACT 2 as they leave the building that lays the groundwork for something in ACT 3.
№23364[Quote]
looked at the ai videos, i think the movie is going to be pretty cool
№23365[Quote]
>>23317Poopson was actually in one of the old drafts, but it was just as an image that would destroy the sharty and not an actual character
>>23322This works well for me too
>>23332I’m mostly against boorufags being included beyond mentions or references, but since slopjaks will probably make an appearence, one of them could just MAAAAYBE be a reference to him
>>23333Your music and art skills will be really useful once we get to the point when those things are necessary, so don’t leave if you were thinking about doing so. If you don’t have anything to talk about, then you could make some more concept art just for fun
>>23342They could maybe be Nate’s classmates and have some sort of cameo in a school scene during act 1, but they shouldn’t have any role beyond that
>>23349I was also thinking this
№23366[Quote]
>>23342>>23365Since its now being talked about, I think we should include some throwaway line about nate recognizing some of the jartycucks in the final battle as his classmates dan, james,ect.(basically namedropping the splinter mascots) then soystein would explain how they have been kidnapping teens and doing Thrembo experiments on them- the jartycucks are all the ones who failed, due to not being the "chosen one" like Nate. That way it would also explain their interest in capturing him.
№23367[Quote]
>>23364All of those videos are from back in the summer so they’re not really relevant anymore, but I’m glad you’re interested
№23368[Quote]
>>23366Expanding on that, I think thats how we can better help the audience understand why the agents captured Nate and Chud as well explain Thrembo and Nates tie to it- at least from the scientists perspective.
For the Jartycucks instead of them being racist caricatures we could lean more into them literally being turned into brimstone, like the soy creepypastas. As in they failed to properly understand/connect to Thrembo so they where charred black and left souless and hollow.
№23369[Quote]
>>23366What exactly would the purpose of these experiments be other than finding out the real Admin Thrembo? If one of the experiments is succesful and they discover Admin Thrembo(Nate), would he simply be killed?
№23370[Quote]
>>23369Going off of What weve talked about before(the facility possibly knowing of Nate when he was very young, the scientists trying to find Thrembo) I think they are simply trying to find the answers to Thrembo, probably for its potential power. If they know that there was a child born as the "chosen one" then maybe the think he holds the true answer to harnessing it. Maybe the plan would be to extract the info out of him, getting him to tell them or maybe even do so surgically? Or possibly they would simply use him as a body for 6 to possess like in the first script. Either way weve already decided that they are behind the kidnappings and that they are trying to find Thrembo, so to me this just seems like the obvious direction to take.
№23371[Quote]
>>23370We should definetly keep this direction, but in Nuscreenwriter’s version it seemed like Nate and Admin 6 would simply become Admin Thrembo once they discover the last digit. But i think we could make Thrembe be an inherent thing to Nate, since he is ’chosen’ maybe he already has the power deep within himself and figuring out Thrembo simply awakes it.
This could mean that Admin 6 can’t become Thrembo without the power being harnessed via Nate.
№23372[Quote]
>>23371Thats what I was thinking, Admin 6 and Admin Thrembo are sort of separate concepts(not to say we cant change things). Reaching Thrembo seems to be a state of purity, a higher state of being. Admin 6 has sort of failed and become a monster, I think he realizes this but hopes that with Nate he can fully ascend and reach his own true power.
№23373[Quote]
>>23371I think its sort of a thing where Nate is destined to find Thrembo because hes pure of heart o algo, the reason why 6 and everyone else has failed at finding it is because they are looking for it with selfish reasons. Nate on the other hand unlock it by trying to protect his friends.
№23385[Quote]
>>23383Dan & James will probably be mentioned as Nate's friends and classmates, as Nusoyrector said, but not major appearences in the soymovie.
№23386[Quote]
If I were to make a movie, I would make stuff more differently and try to focus on the lore that we already know and what is available on the 'wiki. I kinda wanted to write my idea, but it's so different from what we've already established, so I'll just keep it to myself and help out on what we've already developed so far.
№23387[Quote]
>>23386Go ahead, share it. No reason not to, right?
№23388[Quote]
>>23387Thanks for letting me share. Firstly the movie would be focused on the mascot trio (Nate, Dan & James) since they are technically the same age, all of them are friends, and both share the same classroom. Chud & Troonella would be secondary characters (since in lore, Chud is 23 years old, and since Troonella grew up with Chud, xhey are around the same age) but with more focus on Chud. There were other characters that I would include, like Kate (and xher friend group), Gigachad, the -Mutt friend group (Euro, Brazil, Mexi and Amerimutt) and others. It would take place in Soy Francisco, Nate's home. I haven't thought much about the actual plot, other than it being more comedic and having more satirical takes (Like that gemerald Borat movie, or South Park), and having a somewhat wholesome and eye-watering ending.
I did make some sketches, a small concept video for a scene, a rough storyboard for a small scene, and that's pretty much it. I was planning on making a document to write the characters stuff doe, but I see no reason to make it, since I would just keep it to myself.
№23389[Quote]
>>23366>>23368>>23370>>23371>>23372>>23373Having to be a "chosen one" to wield the power of Thrembo is a good idea on paper, it adds a nice element of personal discovery and morals to the power of Thrembo, but it completely destroys all the lore I've tried to set up. There's a reason I moved away from that, it conflicts with he obsession it curses upon those who possess knowledge of it's digits (a.k.a. someone who is gaining it's power.) The whole reason The Organization does what it does is because Admin 6 has been cursed by Thrembo, that's why he's turned to a monster. If he knew only "the chosen one" could have Thrembo, he would just kill himself because he would never get it. They don't want Nate alive because of his power, they want him dead because of his power. 'Plier is trying to kill Nate because Admin 6 knows he is going to figure out all of Thrembo and be unstoppable. The reason Nate isn't a monster is because Admin 6 only went crazy because he has been figuring out Thrembo as it's being calculated, so its a longer wait. Nate learned it all in one swoop, only leading to minor addiction. The entirety of The Organization's motives are because of Admin 6's addiction and insanity over Thrembo.
№23390[Quote]
>>23389And also the whole "capturing soyteens" thing seemed so illogical and convoluted. Why would only soyteens have the power of Thrembo within them?
>For the Jartycucks instead of them being racist caricatures we could lean more into them literally being turned into brimstone, like the soy creepypastas. As in they failed to properly understand/connect to Thrembo so they where charred black and left souless and hollow.I like this, but we can reframe it into my version of the lore. Perhaps to test the powers of Thrembo soon after they first found it, they started testing on patients, turning them, as you said, into brimstone.
>Either way weve already decided that they are behind the kidnappings and that they are trying to find ThremboThese are unrelated. Thrembo is simply a long ass number than needs to be calculated to its last digit to assume it's full power. They kidnapped Nate and his friends to let him rot in the Soysylum so Thrembo would never get out. In my first plot-synopsis, I called it a "soy black site."
№23391[Quote]
>>23390>But i think we could make Thrembe be an inherent thing to Nate, since he is ’chosen’ maybe he already has the power deep within himself and figuring out Thrembo simply awakes it. This could mean that Admin 6 can’t become Thrembo without the power being harnessed via Nate.If this is the case, why wouldn't 'Plier take Nate directly to Admin 6?
>I think its sort of a thing where Nate is destined to find Thrembo because hes pure of heart o algo, the reason why 6 and everyone else has failed at finding it is because they are looking for it with selfish reasons. Nate on the other hand unlock it by trying to protect his friends.I feel like there's a way we could work this in, but it would be useless plot wise, imho
№23392[Quote]
Read my unfinished long plot summary for more lore info if you need it and also look farther back in the thread
№23393[Quote]
>>23388It's not dramatic enough for this kind of movie imo. it was settled before my time that the movie was to incorporate more of the high-concept aspects of soy culture, not just characters.
№23398[Quote]
>>23389>>23390I should rephrase, by "chosen" I didnt mean that Nate and only Nate is prophesied to figure out Thrembo&become the Admin; I meant as in Nate, who has great potential, must live up to the legends of the young heroes who save the world from great evil. Im still working off of the potential openings discussed(the asylum already has Nate birth certificate, Nate dreams of the old Admins,ect.) I dont know what has all been ruled out by your writings.
>Why would only soyteens have the power of Thrembo within themThat was going off of the old plot line that the asylum had been aware of Nate for some time and where capturing guys that matched his description, that was also the original reason they abducted chud&troon, which I would assume is still in your script?
>'Plier take Nate directly to Admin 6I thought they where geg, before the transport truck/van crashes. But I guess you just explained what the asylums intentions are with Nate.
>I feel like there's a way we could work this in, but it would be useless plot wise, imhoIts fine if we dont, but when Ive mentioned it in the past you guys have seemed in agreement. Whatever genre this film has shaped into its still about a guy and his friends fighting a larger malicious entity.
№23399[Quote]
>>23388I think this concept has a lot of potential as its own project, I like the idea of a comedy that just focuses around Sharty characters. If you ever start seriously working on it I would be interested in helping out in some way. This sort of idea will be hard to do doe, many have tried before without finishing anything. It would probably have to be drawn animation.
№23402[Quote]
>>21729 (OP)geminigen locked video generation down to 10 seconds max so we can't use the third party sora API slut anymore and we must submit to sam altman again
№23403[Quote]
>>23386>>23388I think this could be it’s own thing entirely, but it’s up to you to decide.
>>23389 >Having to be a "chosen one" to wield the power of Thrembo is a good idea on paper, it adds a nice element of personal discovery and morals to the power of Thrembo, but it completely destroys all the lore I've tried to set up. There's a reason I moved away from that, it conflicts with he obsession it curses upon those who possess knowledge of it's digits (a.k.a. someone who is gaining it's power.) The whole reason The Organization does what it does is because Admin 6 has been cursed by ThremboI did say in my post that Soynematographer’s idea was different than yours. The whole thing about Admin 6 harnessing the power from Nate is probably a bit stupid. I think we should go with Admin 6 still being able to become Thrembo, but maybe he struggles to control the powers because of his evil intentions. There’s one thing im a bit confused about though, you said that ’plier wants to kill Nate. If that’s his goal why doesn’t he just do it when they raid the house? It would be easy for him to cover it up since he has that memory wiping device.
>>23390I also really like the concept of the jartycucks being make of brimstone, maybe this could mean that Admin 6 also is made of brimstone to some extent because of the curse of Thrembo
>>23391>If this is the case, why wouldn't 'Plier take Nate directly to Admin 6?The idea was that they would first experiment on him in the Soysylum to extract the power or whatever, but i kinda dropped this idea.
>>23398I think we’re all starting to come closer to a more final agreement on the plot. You guys seem to mostly respect and accept eachother’s ideas, and i do too.
>I thought they where geg, before the transport truck/van crashes. But I guess you just explained what the asylums intentions are with NateI originally thought the reason why they get abducted was because Admin 6 simply can’t let anybody but himself and other members of the organization know about the existence of Thrembo, because of them using soy to make the global population oblivious of it. Maybe this still applies?
I think this would explain why they also abduct Chud and Troonella.
№23406[Quote]
>>23403>The whole thing about Admin 6 harnessing the power from Nate is probably a bit stupidYes it would be. I thought that we had already all agreed on Nate having to find Thrembo as the story progresses and things become more serious.
Whatever we decide on plier cannot be actively trying to kill the heroes until the asylum goes to hell, otherwise there is no reason for him to abduct and bring them there.
№23407[Quote]
>>23406If the part where Nate briefly becomes Thrembo in the soysylum is kept, that should be the moment where Admin 6/the organization decide that they must kill him before he fully transforms
№23408[Quote]
>>23407I think when he does transform it should be towards the end when he needs to defeat 6, but yeah when he starts showing signs of potentially turning into Thrembo then they should start trying to kill him.
In Screenwriters script Plier lets the inmates out, maybe there would be tension between him and the scientists for this? I imagine Plier would want to kill Nate from the very start, but the scientists want to keep him alive, until it becomes clear that Nate is potentially a serious threat to them
№23413[Quote]
>>23398>I meant as in Nate, who has great potential, must live up to the legends of the young heroes who save the world from great evil.This technically was my idea, but I put more focus on Nate 'maturing' rather than his transformation into a hero. This could work if well integrated.
>the asylum already has Nate birth certificateI think its a bad idea for The Organization to directly seek Nate, or people like him, out. It conveys a more supernatural and prophetic tone and makes the scope much wider than it needs to be. Instead of just trying to calculate Thrembo, they're trying to find it, and it recontextualizes alot about The Organization that ultimately diminishes the main points: That Thrembo is an incredibly long number than can be calculated, and when fully calculated brings ultimate power, and that soy is used to brainwash and pacify the human race so they aren't in competition for Thrembo's power.
>that was also the original reason they abducted chud&troon, which I would assume is still in your script?No, its a different reason that ties into the rest of the lore.
№23414[Quote]
>>23403>I think we should go with Admin 6 still being able to become Thrembo, but maybe he struggles to control the powers because of his evil intentions.I'm still not a huge fan of access to the power of Thrembo being tied with fate and character, but if we must compromise, this is fine. However, if this is what the whole 'Thrembo tied with morals' aspect gets boiled down to, what's even the point of keeping it? It just makes things more complicated while providing very little.
>If that’s his goal why doesn’t he just do it when they raid the house?Correction: 'Plier (but really Admin 6 since 'Plier and his gang are just mindless goons at his whim) wants to kill Nate AFTER Nate connects with Soyberg and they start to execute their plan to take down The Organization. Before then, his plan was to interrogate Nate and his friends, since they would obviously have questions on how much Nate and his friends actually know and how the info leaked in the first place. It would be a good idea to have some sort of scene where its shown that 'Plier knows about Soyberg's plan with Nate, and his creation of the thread at the beginning of the movie. After this, he now he realizes that Nate knows too much, and all they can do now is kill him as damage control. I also had an idea for an alternate beginning to ACT 2 where 'Plier interrogates them and desperately tries to convert Nate into believing in the "goodness" of The Organization, like the end of 1984 or something.
>The idea was that they would first experiment on him in the Soysylum to extract the power or whatever, but i kinda dropped this idea. I feel like, pacing wise, this would be a little underwhelming and disrupt the elevation of plot events. Almost every plot beat should up the stakes somehow.
>I originally thought the reason why they get abducted was because Admin 6 simply can’t let anybody but himself and other members of the organization know about the existence of Thrembo, because of them using soy to make the global population oblivious of it.This is still the case in my head.
>Whatever we decide on plier cannot be actively trying to kill the heroes until the asylum goes to hell, otherwise there is no reason for him to abduct and bring them there.TSMT except trying to kill the heroes is why the asylum goes to hell.
>If the part where Nate briefly becomes Thrembo in the soysylum is kept, that should be the moment where Admin 6/the organization decide that they must kill him before he fully transformsCould be a good way to show 'Plier's change in motivation.
№23415[Quote]
A FEW CLARIFICATIONS AND EXPLANATIONS
>1. Starting from different plot revisions.
I think the reason we've gotten so confused is because I was basing everything off my revision of the plot and beat sheet, while you two were basing your ideas of the plot around the old revision, while incorporating a few newer elements. It seems like you were applying my beat sheet to the old lore for some reason? Either way, this is way too unorganized, and we have drastically different ideas. It's so hard to explain and read anything just by loosely sharing things in the thread.
I propose we each make a proposal based off what we've discussed, share it, and choose the best. Maybe when they're done we can merge the ideas in them together if they are drastically different. Either way, I'm working on a lore page to explain my perspective and ideas.
>2. Agent 'Plier's Will
Agent 'Plier really does not have free will. Every act and pursuit of his is in the name of The Organization. Like I said, he is basically a personification of Admin 6's orders.
>3. What is Thrembo?
To quote my first beat sheet, "Soyberg explains that much like how computers are never truly random, reality isn’t either. The complete value of Thrembo is the value that all supposed “randomness” is based off of. With it you can calculate the probabilities of anything, including your own luck. Knowing it grants omnipotence; awareness of all truths in the universe. But Thrembo also has a curse: the more digits you comprehend, the more you crave the rest, until the temptation drives you mad. This is why Nate has become obsessed, slipping into trances. However, once you know all of Thrembo, the madness goes away." To add, the reason Admin 6 is way more mad than Nate is because his cravings for Thrembo have lasted way longer, from when it was first discovered up to the events of the movie. This is the final, fleshed out lore for Thrembo in my plot.
>4. The History of The Organization
From the aforementioned sheet, "Their research started when soy was discovered in minerals mined from a site in Sweden, near where The Organization is headquartered. Initially trying to deduce the abilities and practical uses for soy, it later became the cover for a more devious project, Thrembo, which was discovered by Soyberg himself. They later found out soy could be used to pacify people by use as an ingredient in food, ensuring Thrembo remained known only to Admin 6."
>5. Wait, so why don't they just kill Nate, again?
Again, "'your newfound obsession with Thrembo.' 'How do you know about that?' Nate snaps. 'You don’t think we were watching you, Nate? We can do everything but read minds,' Soystein replies. 'That’s the point of this little interrogation, to fill in the gaps of our knowledge. Your internet activity suggests you know very little, correct?'"
№23435[Quote]
>>23413>This technically was my idea, but I put more focus on Nate 'maturing' rather than his transformation into a hero. This could work if well integrated.Both of these ideas are pretty similar, so it doesn’t really matter to me which one we pick, or if we combine them
>I think its a bad idea for The Organization to directly seek Nate, or people like him, out. It conveys a more supernatural and prophetic tone and makes the scope much wider than it needs to be.I don’t think they should seek him out because of him being destined to find thrembo or anything like that. The organization most likely has some kind of mass surveillance so they would probably see him scribbling the digits of Thrembo and maybe know of the thread. I think the main reason should simply be because they suspect/know that he’s close to figuring it out.
>Instead of just trying to calculate Thrembo, they're trying to find itI should have clarified, i don’t think Thrembo should be ”found”, it should be calculated
№23436[Quote]
>>23414>I'm still not a huge fan of access to the power of Thrembo being tied with fate and character, but if we must compromise, this is fine. However, if this is what the whole 'Thrembo tied with morals' aspect gets boiled down to, what's even the point of keeping it? It just makes things more complicated while providing very littleI’m willing to compromise too. I don’t think we have to tie Thrembo to morals, but i think it would have been an interesting idea. On Thrembo affecting Admin 6 and Nate differently, i think this can be explained by 6 slowly figuring it out over the course of years or decades as it was being calculated and being ’cursed’ in the process, and Nate figuring out most of it in one go. You did say that Admin 6 got cursed by it and Nate wasn’t because of him figuring most of it out at once. But i doubt there’s much need to discuss this since 6 most likely won’t become Admin Thrembo, unless we decide that somehow both of them figure out Thrembo.
>Plier (but really Admin 6 since 'Plier and his gang are just mindless goons at his whim) wants to kill Nate AFTER Nate connects with Soyberg and they start to execute their plan to take down The Organization. Before then, his plan was to interrogate Nate and his friends, since they would obviously have questions on how much Nate and his friends actually know and how the info leaked in the first place. It would be a good idea to have some sort of scene where its shown that 'Plier knows about Soyberg's plan with Nate, and his creation of the thread at the beginning of the movieThis is what i Was thinking should happen. I also saw ’Plier as just a mouthpiece of Admin 6
>I feel like, pacing wise, this would be a little underwhelming and disrupt the elevation of plot eventsI wasn’t really considering this idea in the first place
№23437[Quote]
>>23415Soynematographer definetly takes a lot of his ideas from the old versions. I’m not opposed to that, but this is a new start and we should think forward and come up with new ideas.
>I propose we each make a proposal based off what we've discussed, share it, and choose the best. Maybe when they're done we can merge the ideas in them together if they are drastically different. Either way, I'm working on a lore page to explain my perspective and ideasI really like this idea, but i think we first need to structure the broad events like Soynematographer said so we have a better idea on the structure of the plot to follow when making the proposals.
See
>>23308Thanks for clarifying some stuff btw, i understand your ideas and all.
№23438[Quote]
>>23436Something that hasent been acknowledged in a while is Admin 6's power, or rather that he is ADMIN 6. The easiest explanation is that he has tried to gain strength and power from Thrembo before fully calculating it, and to some extent it has worked- but at a price. Its like the early usage of nuclear energy, Thrembo has made him more powerful than an average human, but it has started tearing away and decaying his physical being because he does not have proper control or understanding over it. This whole thing perfectly feels like commentary on the pursuit of science and political power, corrupted by the unchecked greed and narcissism of man. In truth he is still something close to an Admin, but a twisted one of his own interpretation, like a man who declares himself king and through that grows a large mass of followers- but is still unable to take over the kingdom. Thrembo has turned him into something terrifying, something that is capable of taking over the world but unable to fully reach his own true goal. Thats where Nate is able to defeat him. We have focused so much on his short-comings and failure that we have forgotten that before the end he is still the closest one to becoming a true Admin. He is the shadows in the corner and the cold wind on your neck, the true evil behind all that has happened. Before Nate is forced to confront him he has likely never been directly opposed before.
I hope these realizations amount to something
№23441[Quote]
>>23438Will forced memes like spadeson, HTSM and incredible gassy be in the movie
№23442[Quote]
>>23441No.. the main characters are Nate, Chud and Troonella.
№23443[Quote]
>>23438We should definetly expand on these ideas. Admin 6 will probably be one of the most complex, if not the most complex character in the film, so his lore will take some time to be finalized. There aren’t even any actual character profiles of Chud and Troonella yet(i think Nuscreenwriter is working on it)
Personally, i think we should do this:
>>23308 before we move on to more complicated matters.
№23444[Quote]
>>23441No, atleast not gassy, the other ones are VERY unlikely
№23453[Quote]
>>23437>we first need to structure the broad events like Soynematographer said so we have a better idea on the structure of the plot to follow when making the proposals.Didn't I already do this? When I asked about why you were leaning so hard into my ideas, including the beats in
>>22793, you said because it was still useful. That's why all my ideas have been building off of that specific beat sheet and realm of related ideas.
Are we currently ditching this, slightly altering this (like I proposed doing with ACT 3), or just mutually agreeing on everything?
№23454[Quote]
>>23438>The easiest explanation is that he has tried to gain strength and power from Thrembo before fully calculating it, and to some extent it has worked- but at a price.My original idea is simpler: His obsession with Thrembo due to it's has turned him into a supernatural monster. That's it. It doesn't make a whole lot of sense, but I just assumed if we trucked along in the plot without mentioning or trying to explain it, the audience would just pick this up -or not even think about it.
>This whole thing perfectly feels like commentary on the pursuit of science and political power, corrupted by the unchecked greed and narcissism of man. Heh heh, yeah, that was totally intentional or something, geg.
>I hope these realizations amount to somethingI hope these realizations amount to something to flesh out ACT 3.
Anyway, yeah I completely agree. Good ideas all around. Makes Admin 6 really make more sense.
№23459[Quote]
>>23453>Are we currently ditching this, slightly altering this (like I proposed doing with ACT 3), or just mutually agreeing on everythingNo, we’re not ditching anything major. I don’t think really mutually agreed yet, just on paper. I think we just need to be certain about which locations the characters will be in and in what order, which we basically are, but we need a final ”unbreakable” agreement on it, then all of the locations could be written down somewhere. And about act 3, isn’t it still mostly just a blank slate?
№23460[Quote]
>My original idea is simpler: His obsession with Thrembo due to it's has turned him into a supernatural monster. That's it. It doesn't make a whole lot of sense, but I just assumed if we trucked along in the plot without mentioning or trying to explain it, the audience would just pick this up -or not even think about
I think it’s enough if one of the doctors mentions how ’Thrembo has turned him into a monster’, that way there’s sort of an explaination while still leaving most of it up to interpretation.
№23462[Quote]
>>23454>Anyway, yeah I completely agree. Good ideas all around. Makes Admin 6 really make more sense.I really like Soynematographer’s ideas about Admin 6 too and think they should be used.
(The sharty sharted itself so the previous post got through unintentionally, i was about to include this too)
№23465[Quote]
>>23444gassy became mainstream, i never really considered it forced
№23467[Quote]
>>23454>>23462Much appreciated guys I dont expect every idea typed out to be used, but its nice to get feedback
>>23464geg what did I say, the soyim want cobson. he was originally a main character early on, but now in the film he
has mutated into rapeson №23475[Quote]
>>23459>isn’t it still mostly just a blank slate?I mean, technically no, it's completed from start to finish, but I am open to changes or new ideas to flesh it out. It certainly needs them. The main scene that really matters is when the heroes confront Admin 6.
№23476[Quote]
>>23462>I really like Soynematographer’s ideas about Admin 6 too and think they should be used.I do too.
№23477[Quote]
>>23455Anyway, read through and tell me if you have any criticisms or changes on the newest revision of the bible.
№23479[Quote]
>>23477Ok, ive read through it a few times so I'll share some initial thoughts:
*Just mentioning this since it isnt in your pdf, but I want to emphasize that Nate meeting u with Chud as they head off to school was a really good early scene. Obviously it wasnt THE opening scene, but it was a good character introduction with a bit of dialogue, very on-par for an animated movie.
*Before the heroes are taken away in the van we should have some kind of interrogation scene. The bit in the first trailer where Plier starts glowing green in the middle of a dark room was a24 spine-tingling кинo, having Nate wake up in a pitch black room being asked all sorts of questions, only to reveal the one interrogating him like that would be very cool. It would be a great introduction for plier. During the interrogation Nate, Chud and Troonella would probably give incoherent answers for various reasons, which would be why they are transported elsewhere.
*I really like the idea of Soyberg saving them, a good way of making him seem trustworthy. Him giving some line about the basement being in disrepair and that the asylum is unable to recapture the creatures down there would be good. Having him emphasize the strong mechanical doors keeping the loose patients locked in the basement would be great foreshadowing, that way when plier disables the security the audience will know that they and rapeson are now free to the rest of the asylum, we could even show the basement doors unlocking after everything else has opened.
*So in the current plot Soystein isnt a villain? We already have lots of bad guys but I think doing that ends up undermining both of the doctors. As it Soystein sort of takes the role of Soyberg, leaving him to be left out of the film until the very end. In my opinion we should change it to something like this.
Soyberg tells Soystein to take the Chud and Troonella somewhere else so he can have a private convorsation about Thrembo with Nate, Soystein isnt happy about this but the friends are as they where getting bored. Soyberg ends up mentoring and explaining some plot stuff to Nate which will help him use his powers in a little bit, meanwhile Soystein i taking the friends on a tour of sorts- pointing to holding cells and better explaining the facility to them(and the audience) on their way to the snack machine o algo. Then while their deep in the place goes to hell, Soystein ends up abandoning the group as hes a cold slf. Insert intense scenes. Nate gets to them just in time with the help of Soyberg and Powers up. After thats wrapped up we cut back to Soystein somewhere even deeper in the asylum, now hes the afraid one as hes alone and there are still patients about. Then we show rapeson appear behind him, Soystein is surprised and apparently they dont have a good history. Rapeson happily corners him in a cell, and we hear Soysteins screams start echoing out. Now Soyberg is traveling with the group to the final battle.
Thats my idea. A bit extreme compared to what you have written, but I think it better concludes their roles.
*I dont think plier should be defeated just by being trampled. It would be anti-climatic, especially if we show him surviving the asylum as his goons are picked off. It would be much more meaningful if the doctor or something where to defeat him, maybe he still falls into the mass of Jarty or is over-run by them, but someone like the doctor initiating it would be more impactful.
*I seriously dont think Chud and Troonella should follow Nate in. If they didnt it would make it much more personal when he faces Admin 6 one-on-one, whether it be them talking to each other and 6 is trying to scare him, or even the full on battle. The reason could be that they stay behind to try and fight off the jarty, as there is a large number of them and is the only one tied to Thrembo. as the fight progresses the Jarty could start overnumbering them, ust making a larger point that Nate needs to win both for himself as well his friends.
*Going off of both of those ideas there could be a fake-out where the audience believes that the doctor has been killed. Either to take out plier or to keep the friends alive, this would of course make them fight even harder. Then at the end when everything has been crushed in rubble it would be revealed that the doctor is hurt, but still ok.
№23480[Quote]
Whoops I guess the formatting isnt that good but for the most part its what I wanted to say. Towards the end I just started writing out my own ideas as the more vague areas where leaving me with inspiration.
№23487[Quote]
>>23479>I want to emphasize that Nate meeting u with Chud as they head off to school was a really good early scene. Obviously it wasnt THE opening scene, but it was a good character introduction with a bit of dialogue, very on-par for an animated movie.Yeah, the plot beats I really tried to keep like an actual beat sheet instead of a detailed description of every scene. I wasn't thinking about cutting that scene, and it provides good exposition, but it doesn't move the plot forward a whole lot so I didn't write it down.
>Before the heroes are taken away in the van we should have some kind of interrogation scene…This is a bad idea for one major reason: Soystein's interrogation with Nate would have to be replaced with something else, and I really don't think we could.
Ignoring that major catch, this is what I think would be a better way for it to play out:
<After the raid scene at the end of Act 1, it cuts to the interrogation. No van stealing scene and no crash into the Soysylum.<'Plier starts asking questions and being scary or whatever. Chud, naturally scared and angry, uses his pocket knife to break free from his ties and lunges at 'Plier<'Plier tases him, leaving him reeling on the ground. This causes Nate distress, and he accidentally uses his Thrembo powers to throw 'Plier across the room.<'Plier is thrown into the wall right next to the door, and the door breaks open. The trio now flee into the basement.<Now continue to the basement scenes as normal.If this scene went how you described, it would be a total pace-breaker for Act 1. I really like Act 1 because every beat escalates the story perfectly. Adding an interrogation scene before they are taken away would blunt the impact.
Even then, I really like the more bombastic opener with the crash, even though I'm not a huge fan of the van scene before it. (Maybe some work could be done to tighten it up.)
>So in the current plot Soystein isnt a villain?Not exactly. See, he is on The Organization's side at first, hence why he interrogates Nate alone. Soyberg, on the other hand, is conspiring against The Organization, which is why he tells Nate about Thrembo in the elevator. Soystein only changes sides when 'Plier (and The Organization by extension) betrays him and The Soysylum just to kill Nate by blowing up the place. He changes his mind midway through Nate's interrogation after he sees what 'Plier is doing on the security cameras.
>Soystein sort of takes the role of Soyberg, leaving him to be left out of the film until the very end. Not true. Soyberg is fully on Nate's side and set the plot into motion by making the thread. This is all under Soystein's nose. Both of them have incredibly important scenes literally back-to-back in Act 2. Soyberg only gets more focus in Act 3 because it's in character for him to go with Nate and his friends.
>Soyberg tells Soystein to take the Chud and Troonella somewhere else so he can have a private conversation about Thrembo with NateSoystein cannot know about Soyberg's plans until he switches sides. It ruins the whole plot line I was setting up.
>Soyberg ends up mentoring and explaining some plot stuff to Nate which will help him use his powers in a little bitThe way you wrote this makes it seem like it would be a static scene, instead of a more dynamic one like my tense elevator ride. It runs the risk of just being plain boring.
>Soystein is taking the friends on a tour of sorts- pointing to holding cells and better explaining the facility to them(and the audience) on their way to the snack machine o algoAgain, this runs the risk of just being a bunch of boring exposition that isn't even needed in my opinion. Show, don't tell. Also, this isn't in character for Soystein since he isn't on their side yet.
I actually had plans for a little throwaway line/joke after Soystein kicks them all out so he can speak with Nate alone.
<"Soyberg, look after this delinquent's friends -and don't take a single step!"<Soyberg then glares and Chud and Troonella.<"Alright kids, who's ready for a tour!"This conveys some of the same information you wanted to stretch out into a whole scene. It also fits their character.
The rest of the stuff you wrote on this topic was very similar to my plans, albeit less concise with more location movement, but with Soyberg and Soystein switched. Soystein cowering infront of Rapeson really doesn't fit him at all.
Overall, this is idea is just really messy and unfitting.
№23488[Quote]
>>23479>I dont think plier should be defeated just by being trampled. It would be anti-climaticTrue. I planned to have 'Plier appear once last time, right when the heroes reach Admin 6's office, pointing a revolver at their heads in once last attempt to stop them. Admin 6 throws him across the room and out of a window, however, presumably killing him. I think I forgot to write this.
One humorous motif that I used throughout my version of the story is 'Plier getting trivially overtaken each time he intervenes. His demises being anti-climactic was on purpose. The only scene that doesn't have this is when he lets out the patients. I definitely think it should be added there. The reason why I decided to do this is because 'Plier really isn't a character, he's a plot device for when the story needs to move forward swiftly. It was just a good opportunity for some humor.
>I seriously dont think Chud and Troonella should follow Nate in.The reason why I brought them in is because they serve no real plot purpose. Giving them some more funny moments at the end would do alot to justify their inclusion.
№23489[Quote]
>>23488>The reason why I brought them in is because they serve no real plot purpose. Giving them some more funny moments at the end would do alot to justify their inclusion.Just because they enter with him, doesn't mean they need to intervene in the fight.
№23490[Quote]
Overall, I think you're misunderstanding a few key elements of the plot. I hope this clarifies a few things. I didn't right these in the smaller beat sheet, I just assumed you knew because I posted them in the thread before.
№23499[Quote]
>>23487>like an actual beat sheet instead of a detailed description of every sceneIf we arent going to continue adding scenes to the story that only leaves me with fleshing out what is already presented.
>Soystein's interrogation with Nate would have to be replaced with something elseIn your piece Soystein isnt an antagonist, by that alone the interrogations would be wildly different. A scientist freely asking Nate questions in his office/lab completely lacks the tension of an agent strapping him to a chair after knocking him out. Your main criticism of my suggestions was that they where to dialogue-heavy and didnt properly move the plot forward. Which of the two scenes described above would be more interesting in a trailer? Soysteins stern talk already closely mirrors Soybergs questioning by the group.
Im not attached to the van stealing and I like the idea of the interrogation purposefully being in the basement, but there are 2 problems with this line
>and he accidentally uses his Thrembo powers to throw 'Plier across the roomFirst this is very early in the film for Nate to be fully using his powers, when he does it shouldnt be this extreme, and when he is able to do this he should already better understand what these powers are. Second, if in the first encounter with plier he is defeated accidentally so easily it will ruin the audiences perception of him. Plier being thrown against the wall and knocked out or whatever is something that would happen in a kids comedy, nobody will see him as this imposing terminator like figure if thats the same scene hes introduced.
>Adding an interrogation scene before they are taken away would blunt the impactI have no idea why you would think 3 highschool students being out of nowhere abducted and tortured by government agents(one of which is able to glow in the dark) is anything but "impactful", it creates the first sense of actual danger and intensity while setting up the films major faction. If you dont like the scene just say that geg saying it doesnt escalate the story is absurd.
>because it's in character for him to go with Nate and his friendsSo if they both go with the group what is it that they both add to the dynamic? I just noticed that in your beatsheet Soyberg tags along when they are heading to Admin 6, what exactly does he add to the scene? Both of these characters, who have very few unique elements compared to the main cast end up just cramping and taking away from the main heroes trinity. You might not like my characterization of them but at least I gave old sage.1 and old sage.2 complete character arcs.
>It ruins the whole plot line I was setting upWith all due respect the plotline you are writing in your head convolutes and dulls two characters that this team(that being you, Soyrector and I) had already concretely agreed upon. The whole reason we decided to make Soystein was so there could be a 'good' dr and a 'evil' dr. Yes, the changes make them more realistic, but it also greatly diminishes both doctors personalities and reason to exist. They now feel like characters from a live-action adventure film and do not live up to the original personalities.
>instead of a more dynamic one like my tense elevator ride. It runs the risk of just being plain boringElevators are not tense by definition geg but thats ok, the atmosphere shouldnt be to highly intense during important dialogue. plus there should be quieter points of relief for the audience, the heroes first talking to Soyberg would be one of those. As for my idea being "boring" I disagree. Up until this point the audience doesnt know what Thrembo is, if nate is seriously going to use his powers right after this both the viewers and he must better understand Whats even going on. So far all of the lore building weve done around it hasnt translated to the actual plot, there has to be a point where we explain what is actually happening and we cant put that off until the later part of the film.
>this runs the risk of just being a bunch of boring exposition that isn't even needed in my opinionthere doesnt need to be be any exposition, your beatsheet has no points in which the viewer gets to see the patients and the asylum in their natural routine.
>Show, don't tell.And you dont want to show at all geg every so often your writing will move away from soyjaks. I have no issue with realism, or you adding depth outside of characters original personalities, however you are slowly removing them from the defining source material. Change the names and the current doctors would be unrecognizable, hell you wouldnt even know their in an asylum.
>This conveys some of the same information you wanted to stretch out into a whole sceneThats great, but now theres no scene showcasing the actual asylum. Less scenes means less world and info for audience.
№23500[Quote]
>just really messy and unfitting
I gave my input based on the story and characters we ALL have agreed on up until now. Yes there are conflicting ideas, but you are not the projects only writer. You do not get to shoot down ideas because they contradict the massive plot and character shifts you have written(mostly without us). Im not going to comment anything else until the director is able to read everything written so far and come to his own conclusions.
№23501[Quote]
>>23499>>23500This reads more like a deflection of criticism rather than a response. You do nothing but reiterate your points. Your animosity toward me is showing. It's very clear that you don't even read my posts, because if you did, you'd know me and Nusoyrector have been in agreement this whole time.
№23505[Quote]
>>23501I wouldnt have to repeat myself if you didnt disregard half of the things I bothered writing, that goes for anything from the last few hours. You specifically ask for "criticisms and feedback" and then act offended at a mere suggestion that goes against your vision. Its amusing you accuse me of animosity when you have been cold and unteam-like with me this entire night. would I have spent hours engaging with your writing if I hated you?
>It's very clear that you don't even read my postsspent the last few hours doing just that
>because if you did, you'd know me and Nusoyrector have been in agreement this whole timeI dont know whats got you in this mood but if you dont want me here just say that. Its quite frustrating to spend months unanimously decide key plot details With you and are director only for you to decide in personal writings that they need to be completely changed to better suit your constantly changing vision.
№23513[Quote]
I’m back. Don’t expect me to comment on and critique every single one of these ideas, but i’ll try sharing as many of my opinions as possible and give some feedback. First of all, both of you have conflicting opinions and ideas on a lot of stuff, but i think this is all a big misunderstanding.
I’m thinking about a solution to all of this.
№23516[Quote]
>acidentally pressed [quote] award
Fuck, i have to rewrite everything