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File: meds.png 📥︎ (1.68 MB, 1920x1080) ImgOps

File: synopsisdraft.pdf 📥︎ (756.08 KB)

File: unfinishedscript.txt 📥︎ (16.62 KB)

 21729[View All][1][2][3][4][5][6][7][Quote]

ATTENTION GRABBING GEMERALD TEXT

This is a general and updates thread for the revived soyjak movie project. Compared to the original attempt, this is a more organized step-by-step process. Instead of doing script, character design and storyboarding at the same time, we will start by developing and fleshing out the characters before moving on to the script.

original megathread:
https://web.archive.org/web/20250801232348/https://www.soyjak.st/dem/thread/69451.html

Let’s get started!
576 posts and 109 image replies omitted. Click reply to view.

 23455[Quote]

File: Soyjak Movie Bible 11-7-25.pdf 📥︎ (129.14 KB)

>>23443
>i think Nuscreenwriter is working on it
Yeah, I'm done with all the big descriptions but 'Plier. I plan to make smaller bios for each major Soysylum patient once we figure that out. I'll also start on a lore page next.

 23459[Quote]

>>23453
>Are we currently ditching this, slightly altering this (like I proposed doing with ACT 3), or just mutually agreeing on everything
No, we’re not ditching anything major. I don’t think really mutually agreed yet, just on paper. I think we just need to be certain about which locations the characters will be in and in what order, which we basically are, but we need a final ”unbreakable” agreement on it, then all of the locations could be written down somewhere. And about act 3, isn’t it still mostly just a blank slate?

 23460[Quote]

>My original idea is simpler: His obsession with Thrembo due to it's has turned him into a supernatural monster. That's it. It doesn't make a whole lot of sense, but I just assumed if we trucked along in the plot without mentioning or trying to explain it, the audience would just pick this up -or not even think about
I think it’s enough if one of the doctors mentions how ’Thrembo has turned him into a monster’, that way there’s sort of an explaination while still leaving most of it up to interpretation.

 23462[Quote]

>>23454
>Anyway, yeah I completely agree. Good ideas all around. Makes Admin 6 really make more sense.
I really like Soynematographer’s ideas about Admin 6 too and think they should be used.
(The sharty sharted itself so the previous post got through unintentionally, i was about to include this too)

 23464[Quote]

>>23442
NO COBSON?!?!?!?!

 23465[Quote]

>>23444
gassy became mainstream, i never really considered it forced

 23467[Quote]

>>23454
>>23462
Much appreciated guys I dont expect every idea typed out to be used, but its nice to get feedback
>>23464
geg what did I say, the soyim want cobson. he was originally a main character early on, but now in the film he has mutated into rapeson

 23475[Quote]

>>23459
>isn’t it still mostly just a blank slate?
I mean, technically no, it's completed from start to finish, but I am open to changes or new ideas to flesh it out. It certainly needs them. The main scene that really matters is when the heroes confront Admin 6.

 23476[Quote]

>>23462
>I really like Soynematographer’s ideas about Admin 6 too and think they should be used.
I do too.

 23477[Quote]

>>23455
Anyway, read through and tell me if you have any criticisms or changes on the newest revision of the bible.

 23478[Quote]


 23479[Quote]

>>23477
Ok, ive read through it a few times so I'll share some initial thoughts:
*Just mentioning this since it isnt in your pdf, but I want to emphasize that Nate meeting u with Chud as they head off to school was a really good early scene. Obviously it wasnt THE opening scene, but it was a good character introduction with a bit of dialogue, very on-par for an animated movie.
*Before the heroes are taken away in the van we should have some kind of interrogation scene. The bit in the first trailer where Plier starts glowing green in the middle of a dark room was a24 spine-tingling кинo, having Nate wake up in a pitch black room being asked all sorts of questions, only to reveal the one interrogating him like that would be very cool. It would be a great introduction for plier. During the interrogation Nate, Chud and Troonella would probably give incoherent answers for various reasons, which would be why they are transported elsewhere.
*I really like the idea of Soyberg saving them, a good way of making him seem trustworthy. Him giving some line about the basement being in disrepair and that the asylum is unable to recapture the creatures down there would be good. Having him emphasize the strong mechanical doors keeping the loose patients locked in the basement would be great foreshadowing, that way when plier disables the security the audience will know that they and rapeson are now free to the rest of the asylum, we could even show the basement doors unlocking after everything else has opened.
*So in the current plot Soystein isnt a villain? We already have lots of bad guys but I think doing that ends up undermining both of the doctors. As it Soystein sort of takes the role of Soyberg, leaving him to be left out of the film until the very end. In my opinion we should change it to something like this.
Soyberg tells Soystein to take the Chud and Troonella somewhere else so he can have a private convorsation about Thrembo with Nate, Soystein isnt happy about this but the friends are as they where getting bored. Soyberg ends up mentoring and explaining some plot stuff to Nate which will help him use his powers in a little bit, meanwhile Soystein i taking the friends on a tour of sorts- pointing to holding cells and better explaining the facility to them(and the audience) on their way to the snack machine o algo. Then while their deep in the place goes to hell, Soystein ends up abandoning the group as hes a cold slf. Insert intense scenes. Nate gets to them just in time with the help of Soyberg and Powers up. After thats wrapped up we cut back to Soystein somewhere even deeper in the asylum, now hes the afraid one as hes alone and there are still patients about. Then we show rapeson appear behind him, Soystein is surprised and apparently they dont have a good history. Rapeson happily corners him in a cell, and we hear Soysteins screams start echoing out. Now Soyberg is traveling with the group to the final battle.
Thats my idea. A bit extreme compared to what you have written, but I think it better concludes their roles.
*I dont think plier should be defeated just by being trampled. It would be anti-climatic, especially if we show him surviving the asylum as his goons are picked off. It would be much more meaningful if the doctor or something where to defeat him, maybe he still falls into the mass of Jarty or is over-run by them, but someone like the doctor initiating it would be more impactful.
*I seriously dont think Chud and Troonella should follow Nate in. If they didnt it would make it much more personal when he faces Admin 6 one-on-one, whether it be them talking to each other and 6 is trying to scare him, or even the full on battle. The reason could be that they stay behind to try and fight off the jarty, as there is a large number of them and is the only one tied to Thrembo. as the fight progresses the Jarty could start overnumbering them, ust making a larger point that Nate needs to win both for himself as well his friends.
*Going off of both of those ideas there could be a fake-out where the audience believes that the doctor has been killed. Either to take out plier or to keep the friends alive, this would of course make them fight even harder. Then at the end when everything has been crushed in rubble it would be revealed that the doctor is hurt, but still ok.

 23480[Quote]

Whoops I guess the formatting isnt that good but for the most part its what I wanted to say. Towards the end I just started writing out my own ideas as the more vague areas where leaving me with inspiration.

 23487[Quote]

>>23479
>I want to emphasize that Nate meeting u with Chud as they head off to school was a really good early scene. Obviously it wasnt THE opening scene, but it was a good character introduction with a bit of dialogue, very on-par for an animated movie.
Yeah, the plot beats I really tried to keep like an actual beat sheet instead of a detailed description of every scene. I wasn't thinking about cutting that scene, and it provides good exposition, but it doesn't move the plot forward a whole lot so I didn't write it down.

>Before the heroes are taken away in the van we should have some kind of interrogation scene…

This is a bad idea for one major reason: Soystein's interrogation with Nate would have to be replaced with something else, and I really don't think we could.

Ignoring that major catch, this is what I think would be a better way for it to play out:
<After the raid scene at the end of Act 1, it cuts to the interrogation. No van stealing scene and no crash into the Soysylum.
<'Plier starts asking questions and being scary or whatever. Chud, naturally scared and angry, uses his pocket knife to break free from his ties and lunges at 'Plier
<'Plier tases him, leaving him reeling on the ground. This causes Nate distress, and he accidentally uses his Thrembo powers to throw 'Plier across the room.
<'Plier is thrown into the wall right next to the door, and the door breaks open. The trio now flee into the basement.
<Now continue to the basement scenes as normal.

If this scene went how you described, it would be a total pace-breaker for Act 1. I really like Act 1 because every beat escalates the story perfectly. Adding an interrogation scene before they are taken away would blunt the impact.
Even then, I really like the more bombastic opener with the crash, even though I'm not a huge fan of the van scene before it. (Maybe some work could be done to tighten it up.)

>So in the current plot Soystein isnt a villain?

Not exactly. See, he is on The Organization's side at first, hence why he interrogates Nate alone. Soyberg, on the other hand, is conspiring against The Organization, which is why he tells Nate about Thrembo in the elevator. Soystein only changes sides when 'Plier (and The Organization by extension) betrays him and The Soysylum just to kill Nate by blowing up the place. He changes his mind midway through Nate's interrogation after he sees what 'Plier is doing on the security cameras.

>Soystein sort of takes the role of Soyberg, leaving him to be left out of the film until the very end.

Not true. Soyberg is fully on Nate's side and set the plot into motion by making the thread. This is all under Soystein's nose. Both of them have incredibly important scenes literally back-to-back in Act 2. Soyberg only gets more focus in Act 3 because it's in character for him to go with Nate and his friends.

>Soyberg tells Soystein to take the Chud and Troonella somewhere else so he can have a private conversation about Thrembo with Nate

Soystein cannot know about Soyberg's plans until he switches sides. It ruins the whole plot line I was setting up.

>Soyberg ends up mentoring and explaining some plot stuff to Nate which will help him use his powers in a little bit

The way you wrote this makes it seem like it would be a static scene, instead of a more dynamic one like my tense elevator ride. It runs the risk of just being plain boring.

>Soystein is taking the friends on a tour of sorts- pointing to holding cells and better explaining the facility to them(and the audience) on their way to the snack machine o algo

Again, this runs the risk of just being a bunch of boring exposition that isn't even needed in my opinion. Show, don't tell. Also, this isn't in character for Soystein since he isn't on their side yet.

I actually had plans for a little throwaway line/joke after Soystein kicks them all out so he can speak with Nate alone.
<"Soyberg, look after this delinquent's friends -and don't take a single step!"
<Soyberg then glares and Chud and Troonella.
<"Alright kids, who's ready for a tour!"
This conveys some of the same information you wanted to stretch out into a whole scene. It also fits their character.

The rest of the stuff you wrote on this topic was very similar to my plans, albeit less concise with more location movement, but with Soyberg and Soystein switched. Soystein cowering infront of Rapeson really doesn't fit him at all.
Overall, this is idea is just really messy and unfitting.

 23488[Quote]

>>23479
>I dont think plier should be defeated just by being trampled. It would be anti-climatic
True. I planned to have 'Plier appear once last time, right when the heroes reach Admin 6's office, pointing a revolver at their heads in once last attempt to stop them. Admin 6 throws him across the room and out of a window, however, presumably killing him. I think I forgot to write this.

One humorous motif that I used throughout my version of the story is 'Plier getting trivially overtaken each time he intervenes. His demises being anti-climactic was on purpose. The only scene that doesn't have this is when he lets out the patients. I definitely think it should be added there. The reason why I decided to do this is because 'Plier really isn't a character, he's a plot device for when the story needs to move forward swiftly. It was just a good opportunity for some humor.

>I seriously dont think Chud and Troonella should follow Nate in.

The reason why I brought them in is because they serve no real plot purpose. Giving them some more funny moments at the end would do alot to justify their inclusion.

 23489[Quote]

>>23488
>The reason why I brought them in is because they serve no real plot purpose. Giving them some more funny moments at the end would do alot to justify their inclusion.
Just because they enter with him, doesn't mean they need to intervene in the fight.

 23490[Quote]

Overall, I think you're misunderstanding a few key elements of the plot. I hope this clarifies a few things. I didn't right these in the smaller beat sheet, I just assumed you knew because I posted them in the thread before.

 23491[Quote]

>>23490
*write these

 23499[Quote]

File: soystein.webp 📥︎ (60.11 KB, 1024x1024) ImgOps

>>23487
>like an actual beat sheet instead of a detailed description of every scene
If we arent going to continue adding scenes to the story that only leaves me with fleshing out what is already presented.
>Soystein's interrogation with Nate would have to be replaced with something else
In your piece Soystein isnt an antagonist, by that alone the interrogations would be wildly different. A scientist freely asking Nate questions in his office/lab completely lacks the tension of an agent strapping him to a chair after knocking him out. Your main criticism of my suggestions was that they where to dialogue-heavy and didnt properly move the plot forward. Which of the two scenes described above would be more interesting in a trailer? Soysteins stern talk already closely mirrors Soybergs questioning by the group.
Im not attached to the van stealing and I like the idea of the interrogation purposefully being in the basement, but there are 2 problems with this line
>and he accidentally uses his Thrembo powers to throw 'Plier across the room
First this is very early in the film for Nate to be fully using his powers, when he does it shouldnt be this extreme, and when he is able to do this he should already better understand what these powers are. Second, if in the first encounter with plier he is defeated accidentally so easily it will ruin the audiences perception of him. Plier being thrown against the wall and knocked out or whatever is something that would happen in a kids comedy, nobody will see him as this imposing terminator like figure if thats the same scene hes introduced.
>Adding an interrogation scene before they are taken away would blunt the impact
I have no idea why you would think 3 highschool students being out of nowhere abducted and tortured by government agents(one of which is able to glow in the dark) is anything but "impactful", it creates the first sense of actual danger and intensity while setting up the films major faction. If you dont like the scene just say that geg saying it doesnt escalate the story is absurd.
>because it's in character for him to go with Nate and his friends
So if they both go with the group what is it that they both add to the dynamic? I just noticed that in your beatsheet Soyberg tags along when they are heading to Admin 6, what exactly does he add to the scene? Both of these characters, who have very few unique elements compared to the main cast end up just cramping and taking away from the main heroes trinity. You might not like my characterization of them but at least I gave old sage.1 and old sage.2 complete character arcs.
>It ruins the whole plot line I was setting up
With all due respect the plotline you are writing in your head convolutes and dulls two characters that this team(that being you, Soyrector and I) had already concretely agreed upon. The whole reason we decided to make Soystein was so there could be a 'good' dr and a 'evil' dr. Yes, the changes make them more realistic, but it also greatly diminishes both doctors personalities and reason to exist. They now feel like characters from a live-action adventure film and do not live up to the original personalities.
>instead of a more dynamic one like my tense elevator ride. It runs the risk of just being plain boring
Elevators are not tense by definition geg but thats ok, the atmosphere shouldnt be to highly intense during important dialogue. plus there should be quieter points of relief for the audience, the heroes first talking to Soyberg would be one of those. As for my idea being "boring" I disagree. Up until this point the audience doesnt know what Thrembo is, if nate is seriously going to use his powers right after this both the viewers and he must better understand Whats even going on. So far all of the lore building weve done around it hasnt translated to the actual plot, there has to be a point where we explain what is actually happening and we cant put that off until the later part of the film.
>this runs the risk of just being a bunch of boring exposition that isn't even needed in my opinion
there doesnt need to be be any exposition, your beatsheet has no points in which the viewer gets to see the patients and the asylum in their natural routine.
>Show, don't tell.
And you dont want to show at all geg every so often your writing will move away from soyjaks. I have no issue with realism, or you adding depth outside of characters original personalities, however you are slowly removing them from the defining source material. Change the names and the current doctors would be unrecognizable, hell you wouldnt even know their in an asylum.
>This conveys some of the same information you wanted to stretch out into a whole scene
Thats great, but now theres no scene showcasing the actual asylum. Less scenes means less world and info for audience.

 23500[Quote]

>just really messy and unfitting
I gave my input based on the story and characters we ALL have agreed on up until now. Yes there are conflicting ideas, but you are not the projects only writer. You do not get to shoot down ideas because they contradict the massive plot and character shifts you have written(mostly without us). Im not going to comment anything else until the director is able to read everything written so far and come to his own conclusions.

 23501[Quote]

>>23499
>>23500
This reads more like a deflection of criticism rather than a response. You do nothing but reiterate your points. Your animosity toward me is showing. It's very clear that you don't even read my posts, because if you did, you'd know me and Nusoyrector have been in agreement this whole time.

 23505[Quote]

>>23501
I wouldnt have to repeat myself if you didnt disregard half of the things I bothered writing, that goes for anything from the last few hours. You specifically ask for "criticisms and feedback" and then act offended at a mere suggestion that goes against your vision. Its amusing you accuse me of animosity when you have been cold and unteam-like with me this entire night. would I have spent hours engaging with your writing if I hated you?
>It's very clear that you don't even read my posts
spent the last few hours doing just that
>because if you did, you'd know me and Nusoyrector have been in agreement this whole time
I dont know whats got you in this mood but if you dont want me here just say that. Its quite frustrating to spend months unanimously decide key plot details With you and are director only for you to decide in personal writings that they need to be completely changed to better suit your constantly changing vision.

 23511[Quote]

File: Blessed.png 📥︎ (624.4 KB, 618x625) ImgOps

Too much hatred and hostility in this thread, not enough love and kindness.

 23513[Quote]

I’m back. Don’t expect me to comment on and critique every single one of these ideas, but i’ll try sharing as many of my opinions as possible and give some feedback. First of all, both of you have conflicting opinions and ideas on a lot of stuff, but i think this is all a big misunderstanding.
I’m thinking about a solution to all of this.

 23516[Quote]

>acidentally pressed [quote] award
Fuck, i have to rewrite everything

 23525[Quote]

Unfortunately I’ve been busy with things IRL and haven’t had time to respond. I’ll give my opinions on everything tomorrow.

 23528[Quote]

>>23525
I appreciate the sentiment but dont bother. Im not going to put my time into something that doesnt need me.

 23529[Quote]

=Let me make this clear
Nusoyscreenwriter. I do not personally dislike you. I dont even dislike your creative vision. However, I am not going to waste my time writing, planning, and developing a project just to be told in single sentences that my ideas and contributions are bad or irrelevant to the current vision.
I am not going to volunteer my time and energy if you are going to try and single out and shame me in what was supposed to be a democratic process. I understand that you feel that I dont value the ideas you are bringing to this film, and for that itself this is probably for the best. I hold no grudges against you for trying to take a larger role in the writing process, or even for disregarding my ideas whether they be past or present. HOWEVER, I do not have any tolerance for your passive-aggressive attitude towards me. I had no issue with you not liking the suggestions I made to the movie bible, I do however find it frustrating that you not only seemed indifferent to the time I put into my response, but also that you would claim I do not value your writing and even hold some maliciousness towards you after I spent so much of my free time immersing myself in what was mostly your work. For whats it worth I enjoyed working on the film with all of you, Im leaving a way for any of to contact me as Im still open to doing writing, music, voice work, editing,ect. on a different project- but I think it will be better for everyone and the final movie if I leave this project. Thank you all for holding faith in this film.

 23530[Quote]

File: Over.png 📥︎ (35.53 KB, 206x273) ImgOps

>>23529
Our only hope atp is to move this thread to /soy/ and let the other 'teens decide the direction and fate of this project.

This might be the end for soymovie cry

 23537[Quote]

File: gape heart.png 📥︎ (117.12 KB, 676x1021) ImgOps

>>23479
>>23487
>>23499
I’ve read all of this yesterday and i think most of these ideas are valid. As I’ve been saying the whole time, this is a democratic project where everyone gets to contribute. You two obviously have conflicting ideas and this has lead to a bunch of unnecessary drama. I think you focus too much on criticizing eachothers ideas instead of focusing on the parts of the other’s ideas that you like. I think this would have made it easier for us to decide which ideas should be included and which ones should be excluded.
If this project is to be completed, we must stay positive and focus on the good side of things. I should have clarified earlier that i never really gave a green light for things like Soystein’s role since earlier on i thought the process would work smoothly if i just let you guys do your job without interfering too much, but that was before i decided to take a more teamwork based approach. I should have expressed my own feelings on those issues more clearly. It’s a Soyjak movie, so as long as the idea fits into the realm of soyjaks then I’m fine with it.
>>23528
Soynematographer, you have been essential to this project up to this point. I really appreciate all the time and effort you have put into this project. I don’t think any of you genuinely dislike the other and this is all a big misunderstanding. If you really leave the team, i hope you eventually change your mind.
>>23530
We were most likely going to switch to a /soy/ thread once the lineout for the script is completed. I would have been against doing it this early since it could lead to even more conflicting ideas and infighting if there isn’t already a decided plot, but I’m beginning to consider it now since it might be the best way to save this project.
I’m going to expand on the possibility of a /soy/ thread in the next post.

 23538[Quote]

>In what direction do we go from now on?
Here’s a few possible directions i think we could go in:

1. We solve the disputes and continue like before, deciding the rest of the plot democratically amongst the team before moving to a soy/ thread once we get to the final script or animation/AI generation(i don’t know if this would work out well)

2. We choose the ideas that all of us agree are good, then we write the plot chronologically from first scene to the last, this could be easier than fully deciding the more complex concepts of the later acts before arc 1 is fully fleshed out, and with fully fleshed out i mean some kind of detailed synopsis/script

3. We make a thread on /soy/ with archives and all relevant info from this thread compiled and let the community as a whole work on the movie, as long as they’re interested

4. Some kind of combination of all of these ideas.

Lastly, i think we should focus on turning this into a finished product that’s good enough instead of making the movie be completely perfect, as that would just lead to more complications.

 23542[Quote]

>>23538
Frankly, I don't think the project is gonna go anywhere, atleast if Soynematographer sticks around. I'm not saying that nothing he brought to the table was good, nor do I want to start any further drama, but he seems to get really butthurt over criticism, to the point of even saying I was "singling out and shaming" him. That hurts me alot, as that was never my intention. I tried to build on his ideas and help them work in the newer vision, but I guess that offended him more. Our ideas only conflicted so much because I was building on what I was assuming was the final vision. However, from my perspective, he never had a great grasp on pacing, tension, and character dynamics. I write very straightforward and purposefully, and I try to cut scenes and characters that don't contribute much. He probably got pissed off that I cut much of what he probably liked from the original Soynopsis. That's okay, but then to label me as maliciously targeting him was just plain disingenuous. Not to mention his frustration over my supposedly "constantly changing vision" when all I did was recenter the tone once, and I only decided to do that because I though you two would be more on board with it. I only changed one event, the death of Soyberg. I really tried my best here, and I don't know why he would assume I hated him. From my point of view, all my writings were genuine critiques, and not fueled by passive-aggression or shaming.

Nusoyrector, I really think you should make a stance here. Who's ideas do you like more? I know you may want neither of us gone, but I have a feeling it's what must be done.

 23543[Quote]

>>23542
You know what, I'll save you the decision. I just quit. We only have so much time in this word and I want to stop wasting it on a project that isn't even gonna go anywhere. Feel free to develop my ideas, I don't care. I've sent everything I've worked on.

 23544[Quote]

>>23543
*in this world
also nu id for some reason

 23552[Quote]

File: Itsoveretb.jpg 📥︎ (56.83 KB, 743x942) ImgOps

>>23529
>>23543
It's truly over.

>>23538
Give up, nusoyrector, at least on this thread. There's nothing we can do but move this to /soy/.

 23563[Quote]

File: its over.png 📥︎ (15.85 KB, 640x934) ImgOps

>>23542
>>23543
>>23552
I’ve made up my mind: This thread and iteration of the project are over and done. I’m usually optimistic, but i don’t think the project in it’s current form will ever become a final product. I could make a new thread on /soy/, but i really doubt it would translate to actual progress and would just end up like this thread and the /dem/ one, or get derailed like many other big threads on /soy/. It’s been an honor working with all of you on this project and i’ve genuinely had fun with this, but I’ve decided to quit like the others.
Team, I’ll really miss working with you and look back on these times fondly.
If anybody ever decides to revive this project one day, I’m open to participating again to some extent if I’m still around on this site, but i’ll mostly just lurk and let the ’teens do their job.
Remember ’teens, never stop ’jakking.
-Nusoyrector

 23564[Quote]

File: sAnnabelle.png 📥︎ (3.4 MB, 1024x1536) ImgOps

File: sChud.png 📥︎ (1.48 MB, 1024x1536) ImgOps

File: sFingerboy.png 📥︎ (3.06 MB, 1024x1536) ImgOps

File: sCaca.png 📥︎ (3.73 MB, 1024x1536) ImgOps

If someone who wants to revive the project sees this, here’s some things that could be useful for you
(I compiled them in a zip file, but seems like zip files can’t be posed on the sharty for some reason, so I’ll just repost everything)

 23565[Quote]

File: sNate.png 📥︎ (1.03 MB, 1024x1536) ImgOps

File: sSoyak.png 📥︎ (3.28 MB, 1024x1536) ImgOps

File: sGlowie.png 📥︎ (3.2 MB, 1024x1536) ImgOps

File: sPlier.png 📥︎ (8.15 MB, 3617x5389) ImgOps


 23566[Quote]

File: sTroon.png 📥︎ (1.73 MB, 1024x1536) ImgOps

File: sSoystein.png 📥︎ (3.58 MB, 1023x2625) ImgOps

File: pApeson.png 📥︎ (698.72 KB, 1162x822) ImgOps


 23567[Quote]

^
|
Designs

 23568[Quote]

File: Admin6 concept.png 📥︎ (463.63 KB, 1600x900) ImgOps

File: Admin6 concept3.png 📥︎ (1.32 MB, 1600x900) ImgOps

File: Admin6 concept(2).png 📥︎ (175.76 KB, 1600x900) ImgOps

File: Admin 6 Graphite.png 📥︎ (3.85 MB, 1671x2228) ImgOps

Concept art for Admin 6

 23569[Quote]

File: Admin 6 Charcoal.png 📥︎ (3.45 MB, 1591x2228) ImgOps

File: Admin 6 Schizoid Pen.png 📥︎ (1.84 MB, 1096x1533) ImgOps

File: Admin 6 Digital.png 📥︎ (808.2 KB, 3840x2160) ImgOps


 23570[Quote]

File: oldscript(outdated).txt 📥︎ (16.62 KB)

File: oldsynopsis(outdated).pdf 📥︎ (756.08 KB)

File: beatsheet.pdf 📥︎ (101.46 KB)

File: soymovie bible(newest beat….pdf 📥︎ (129.14 KB)

Scripts/Beatsheets

 23571[Quote]

Archives:
https://ghostarchive.org/archive/rOxc1
https://megalodon.jp/2025-1102-0918-26/https://soyjak.st:443/r/src/1758916577060p-1.pdf
>>21730
https://megalodon.jp/2025-1102-0917-56/https://soyjak.st:443/r/src/1758916655573y-0.png
https://megalodon.jp/2025-1102-0918-56/https://soyjak.st:443/r/src/1758916655573q-1.png
https://megalodon.jp/2025-1102-0919-19/https://soyjak.st:443/r/src/1758916655573q-2.png
https://megalodon.jp/2025-1102-0919-41/https://soyjak.st:443/r/src/1758916655573v-3.png
>>21731
https://megalodon.jp/2025-1102-0920-01/https://soyjak.st:443/r/src/1758916687244p-0.png
https://megalodon.jp/2025-1102-0920-26/https://soyjak.st:443/r/src/1758916687244o-1.png
https://megalodon.jp/2025-1102-0920-47/https://soyjak.st:443/r/src/1758916687244c-2.png
https://megalodon.jp/2025-1102-0921-14/https://soyjak.st:443/r/src/1758916687244m-3.png
>>21732
https://megalodon.jp/2025-1102-0921-44/https://soyjak.st:443/r/src/1758916706611c-0.png
https://megalodon.jp/2025-1102-0922-09/https://soyjak.st:443/r/src/1758916706611e-1.png
https://megalodon.jp/2025-1102-0922-29/https://soyjak.st:443/r/src/1758916706611a-2.png
>>21739
https://megalodon.jp/2025-1102-0922-57/https://soyjak.st:443/r/src/1758922347771e.png
>>21787
https://megalodon.jp/2025-1102-0924-18/https://soyjak.st:443/r/src/1758976340139v-0.png
https://megalodon.jp/2025-1102-0924-40/https://soyjak.st:443/r/src/1758976340139i-1.png
https://megalodon.jp/2025-1102-0925-05/https://soyjak.st:443/r/src/1758976340139f-2.png
https://megalodon.jp/2025-1102-0925-26/https://soyjak.st:443/r/src/1758976340139e-3.png
>>21803
https://megalodon.jp/2025-1102-0926-15/https://soyjak.st:443/r/src/1758979063585z.png
>>21807
https://megalodon.jp/2025-1102-0926-45/https://soyjak.st:443/r/src/1758979489486a.mp4
>>21808
https://megalodon.jp/2025-1102-0927-17/https://soyjak.st:443/r/src/1758979647548y.mp4
https://megalodon.jp/2025-1102-0928-03/https://soyjak.st:443/r/src/1758980176419e-0.jpg
https://megalodon.jp/2025-1102-0928-26/https://soyjak.st:443/r/src/1758980176419r-1.mp4
https://megalodon.jp/2025-1102-0928-51/https://soyjak.st:443/r/src/1758980176419b-2.mp4
>>21830
https://megalodon.jp/2025-1102-0930-56/https://soyjak.st:443/r/src/1758982176904v.mp4
>>21835
https://megalodon.jp/2025-1102-0931-34/https://soyjak.st:443/r/src/1758982421265x.jpg
>>21845
https://megalodon.jp/2025-1102-0932-35/https://soyjak.st:443/r/src/1758983066783x.png
>>21933
https://megalodon.jp/2025-1102-0933-09/https://soyjak.st:443/r/src/1759094015646q.pdf
>>21936
https://megalodon.jp/2025-1102-0933-39/https://soyjak.st:443/r/src/1759096208790c.txt https://ghostarchive.org/archive/DqhLk
>>21999
https://megalodon.jp/2025-1102-0934-29/https://soyjak.st:443/r/src/1759259524938y.mp4
>>22035
https://megalodon.jp/2025-1102-0935-14/https://soyjak.st:443/r/src/1759341203922w-0.mp4
https://megalodon.jp/2025-1102-0935-41/https://soyjak.st:443/r/src/1759341203922z-1.mp4
>>22036
https://megalodon.jp/2025-1102-0936-26/https://soyjak.st:443/r/src/1759341437944e.webp

 23572[Quote]

Nusoyrector out

 23573[Quote]

I’ll still answer questions if you have any

 23576[Quote]

nooo guys don't quit

 23594[Quote]

File: FeralRAGE.png 📥︎ (182.58 KB, 706x941) ImgOps

IT'S BEEN CANCELLED? AGAIN? WHAT THE FUCK?

 23660[Quote]

>>23563
not this again

 23929[Quote]

Gem



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