β15024434[Quote]
link the doc btw
β15024479[Quote]
nobaldi cared
β15024481[Quote]
kys circus_2 won
β15024491[Quote]
>>15024481He uses this board now btw so this is 100 percent him
β15024725[Quote]
Bump
β15024772[Quote]
give cryptpad
β15024807[Quote]
didnt notice the rapeson art geg
β15024808[Quote]
>>15024796What's the password
β15024819[Quote]
>>15024808Pass should still be cobson
β15024837[Quote]
>>15024796no xe is too fat to jumpscare you he just blocks the door and says
>Ay caramba when you feed him tacos β15024852[Quote]
>>15024840mi es not the doc owner o algo
I'll paste what's there here doebeit
β15024882[Quote]
>wont let me copy and pasteus phonecucks stay losing o algo
>>15024837works with the goyslop mechanic, adding it to the doc
β15024898[Quote]
>>15024889made me geg award
β15024957[Quote]
what 'jaks should fit in the vents?
>fnfpedo
what else?
<'dit
should long-dead websitecuck and shemmycuck be reskins mechanics-wise
like bonnie and chica in fnaf 1 o algo
β15024959[Quote]
>>15024947getting on mi computer to make this geg
β15024962[Quote]
how do i get access to the document doe
β15024968[Quote]
Make jaxpedo work like spring trap and add an audio lure that only works on him
β15024987[Quote]
give access to the document senor how
β15024990[Quote]
>>15024962something something message the owner o algo
friend request mi and i'll try to add (you) to it since the owner is a euroGOD
https://cryptpad.fr/profile/#/2/profile/view/Uc42jRZH2JWjs-qDGaOOLWcX-+WnsexccC5ODyRXsWk/ β15025001[Quote]
Chat make a version of eleggtroswing and call it le negroswing
β15025009[Quote]
shared to nusoipoopa
β15025011[Quote]
>>15024990Still says I'm not authorised
β15025012[Quote]
>>15024990did it o al gore
β15025030[Quote]
shared to exxteen (IRCGOD)
dont know why the doc is locked to viewers, you vvill keep this thread bumped until the euroGOD comes back online
β15025040[Quote]
>>15024432 (OP)I had an idea that the cast could combine into one big slopjak when its 4am and the game would get harder
β15025046[Quote]
>>15025030>>>15025030well poo, i still can't access it. I am under the impression that i'm part of the coding team if there is one. I'd like to setup unity and the project so i don't become late.
And sheeit and whatnot and whatever or something.
β15025050[Quote]
>>15025040heckin incomprehensible o algo
>joining together to become a mass the size of lesothogem
β15025185[Quote]
up
β15025192[Quote]
exxteen and nusoipoopa can you two access the doc?
β15025208[Quote]
>>15025192No I can't I put in "cobson" it doesn't let me in geg
β15025214[Quote]
>>15025208cucked ahh site
waiting for the euroGOD to come online since xes the doc owner
β15025407[Quote]
bumpy bump
β15025588[Quote]
Up
β15025794[Quote]
up
β15025807[Quote]
up
β15025937[Quote]
Stay up
β15025971[Quote]
>>15025937Learn to bump nusoi
β15026034[Quote]
>>15025898You should make the springtrap suit look like jax. For example, make the mouth like his.
β15026193[Quote]
Bumo
β15026255[Quote]
>>15025040Nah the big twist for the game will be Rape Night where the og FNAC cast kill all the slopjaks and then come to kill and rape you
β15026577[Quote]
>>15026303saars look at my oc
β15026700[Quote]
>>15024957Fnf&jaxpedo is enough, unless mameson should be in both the tube and the vents
β15026749[Quote]
what ways to defend will there be
>trap door
what else?
β15027444[Quote]
Vp im trans btw
β15027452[Quote]
>>15026303GEMERALD
can you save it in png so the quality isn't niggerpoopie
β15027560[Quote]
>>15027452dont know why it was saved as a jpg geg
Sending it
β15027813[Quote]
bump
β15027819[Quote]
>>15027699thanks saar
also dubs
β15027835[Quote]
shared doc with cobsononthelog
euroGOD where are (you)
β15027844[Quote]
>>15027837people cant view the doc even with the password or something
β15027845[Quote]
>>15027835dafug is happening why cant i see it
β15027888[Quote]
>>15027845the doc owner was the only euroGOD before this geg
think the doc owner has to invite (you) or something instead, other people couldnt access it when i invited xhem
waiting for xim to get online, i'll paste whats in the doc here
β15027976[Quote]
One Night at Hunkyβs
PROJECT STATUS: Concept Phase
Engine: Unity
PREMISE:
Pepe and his homies were out of weed, so he needed to go out and get money.
He ended up getting a job at the Soyslum to scout out schizos for potential patients.
While searching, he ended up in the wrong place at the wrong time and got abducted by Rapeson.
Now, he must survive till dawn in the abandoned Hunky Twink goyslop factory or get βaped.
STORY:
ev&oe thats the premise (the premise is just a basic summary of whatβs going on, dis would include backstory and lore or whatever o algo) (muh heckin lore and shieet mayne dis is just like my favorite troonslop media!)
SETTING:
The abandoned Hunky Twink goyslop factory. It has a ground floor, and a basement.
The Office (placeholder): picrel 1
The Ground Floor: picrel 2
β15028014[Quote]
>>15027976>cant send pasted imagesmarge
<the rest of the docCHARACTERS:
Player Character:
Pepe
Regular Night:
Hunky Twink Sex Machine / Hubert T.S. Manchester
Rapeson
Meximutt
FNF Pedo
long-dead websitecuck & The long-dead websiteflies
Shemmycuck & Mameson
Jaxpedo
Jimbo
Rape Night:
Cobson / Rapeson
Feraljak
Squirreljak
Chudjak
Swedejak
Plierjak
Fingerboy
Troonella
Wholesomejak
Custom Night (maybe):
GAME MECHANICS:
Meximutt: Meximutt blocks your doorway with xis fat and lets other jaks get in. You have to stop what you are doing and feed him goyslop that are stored behind you to make him leave your door
β15028033[Quote]
>>15028012
"back in my day" "I was born in 203-" ahh namefags π₯ππ
β15028045[Quote]
>>15027999quotecord.std wont let me send images or something
>>15028012should just be reskins of fnfpedo and htsm, other goyim wanted namefags in or something
β15028058[Quote]
kkabsan13 the doc doesnt work for some 'teens even with the password o algo
β15028085[Quote]
Since document isn't working for somephonos, I'll put this
https://cryptpad.fr/doc/#/2/doc/view/O8-cAEmGLH0JM3z118scFkfP4O5MPOg5AZQai1f0raI/p/If this still doesn't work, then do this instead
https://cryptpad.fr>make an account (no email required)https://cryptpad.fr/profile/#/2/profile/view/LxvHyUz-rdgEEDi6AbszAjh80CP9zyZLZc9jWvIdWws/>send contact request to this profile>wait for document share notification>password is cobson β15028126[Quote]
I don't get it how would meximutt let other people enter your office if he's blocking it
I think we should forgo closable doors altogether and fixate on the trapdoor as the main 'jak deterrant and maybe dilute the more complex mechanics to rape night
>>15028045you can just download the images
β15028133[Quote]
>>15024990I'll give you owner permissions so you can actually do that when I'm not online
β15028144[Quote]
>>15028133Actually I think the issue was just that I had access list checked on, so I don't have to do dat
β15028276[Quote]
bumo
this vvill not get slid again
β15028335[Quote]
>>15028126think ths trapdoor being the sole deterrent would be sort of cheap
the 'teen who suggested it explained it as a way to pick and choose which 'jaks to deal with, or a get-out-of-jail-free card
β15028389[Quote]
or something
β15028396[Quote]
>>15028197definitely needs more walls
easier to set up cams that way
β15028430[Quote]
>>15028335>the 'teen who suggested it explained it as a way to pick and choose which 'jaks to deal with, or a get-out-of-jail-free cardI am that 'teen nigga
by "consciously deciding what set of 'jaks to make yourself vulnerable to" I was thinking something like that FNAF 1 fake ransomware port where you can only keep one door closed at once, or ONAF 2 where the owl can go through either vent and you can only close one
β15028438[Quote]
it will never be fnac
β15028487[Quote]
>>15028430so opening the trap door opens the right door/the vent?
β15028504[Quote]
>>15028438this is making my clitty leak STOP DEMORALIZING ME im trans btw
β15028616[Quote]
>>15028487if the trapdoor is closed 'jaks can't come from below but they can easily come from the door or vent, if the trapdoor is open they fall through if they come from the door or vent but other 'jaks can easily come from underneath
β15028646[Quote]
day 4 of asking for a
>>>/v/ thread
β15028648[Quote]
just having fun and FNF
β15028700[Quote]
>>15028616should there be a cooldown on the trap door then? have it consume lots of power upon opening or closing?
β15028717[Quote]
make a fucking document you phoney and actually put up sections on what you gonna do instead of scrambling those ideas in a imageboard
β15028730[Quote]
>>15028717we have a doc it's just hosted on a nophono website so we can't get datamined, and its access is approval only to avoid certain
(((long-dead websitecucks))) spamming 'p
β15029099[Quote]
>>15028700I don't know about nicking the power mechanic every FNAF game already has but there should probably be a limited number of uses, someone already suggested the trapdoor would break after a certain amount of time and you need to repair it o algo
β15029357[Quote]
bump
β15029386[Quote]
Should the room to your left you can run to have more functionality than a trapdoor repair room? Maybe it could also be where you actually check the camera
β15029427[Quote]
miserable bump
β15029807[Quote]
up
β15029811[Quote]
le up o algo
β15029822[Quote]
bvmo keep working on this its going to be the gemerald of the year
β15029841[Quote]
>>15028197why are you adding a literal who circus 2 but not even warrior z
β15029855[Quote]
>>15029845geeeeg dont even call groypers conservative
β15029994[Quote]
up
β15030007[Quote]
how to chat in der crypt
β15030041[Quote]
I should start drawing the office
β15030049[Quote]
>>15030041Make the office empty and take suggestions on what should decorate it
β15030105[Quote]
>>15029862You've been giving him HRT since he was 8 years old. No wonder he sounds so faggy geg
β15030395[Quote]
UP!
β15031635[Quote]
bump
β15031665[Quote]
Bumo
β15031675[Quote]
>>15030049as a concept right?
still figuring out office mechanics
β15031681[Quote]
I asked circus what his mechanic would be if he was in fnaf and he said spring trap so we should make him work like Springtrap
β15031866[Quote]
make fnfpedo work like springtrap or something
β15032027[Quote]
>adding namefags
marge why
β15032088[Quote]
>>15028197attaching the 'jaks from the doc
>>15029862ohnononono frogcacas this is groyper logic
>xe's an adult nowfrogpedos groomed buster
>>15030049>adding a soytan body pillow>>15032027tsmt
β15032098[Quote]
>>15032091Why does htsm have two variations
β15032111[Quote]
>>15032027Warrior 'P and jaxpedo are sharty culture now.
And the fnfpedo was once just a namefag
β15032154[Quote]
>>15029099should it need the minigame to have its position reset?
can using it too much get it jammed into whichever position its in, needing the minigame to fix it?
>>15029386the room to the left is supposed to be a hallway doe making it the camera room is gemmy
>needing to make yourself vulnerable to check the cameraswould it be a good thing to discourage camera use this much doebeit?
>>15032098fancy htsm
hubert t.s. manchester o algo
>>15032111nu kway the game
and trips geg
β15032166[Quote]
>>15028197What are the blue lines on the map and oreos
β15032207[Quote]
>>15032166windows
so you can see 'jaks approaching the office
β15032232[Quote]
give poster ideas xisters
β15032946[Quote]
up
β15032990[Quote]
>>15032974
you vvill choose one
β15033002[Quote]
>>150329742/4 are literally who niggers
β15033006[Quote]
what if the player was nate
β15033163[Quote]
>>15032232make them workplace signs
like a hazard sign or something
β15033288[Quote]
bvmo
β15033313[Quote]
>>15032990Hubertpilled will fit the game more as Hunky turns into the Hubert design on certain cams and when he's about to enter the office
β15033366[Quote]
>>15032027Personally I think they shouldn't be added as actual threats but instead as skins for the characters
β15033387[Quote]
good general cam placement? will remove some if needed
cyan is repair room, green is office
>>15033366tsmt
β15033432[Quote]
>nameroll
β15033480[Quote]
>>15033387will make it so that the cyan room is only accessible to 'jaks by vent
β15033496[Quote]
I'm taking a break for a bit from making concept art and posters, don't wanna burn out
β15033505[Quote]
>>15033496what posters did you start on saar
β15033560[Quote]
>>15033387You can even see dado in the cama geg
β15033609[Quote]
>>15033387should i add back the 2 other cameras to fill 'cado in better
>>15033574OYYYYY
β15033723[Quote]
>>15033496What do the posters look like
β15033740[Quote]
>>15033706some of the cams seem redundant
doe it does help shape 'cado
β15033804[Quote]
>>15033706
>>15033609which cams are best
β15033966[Quote]
revive
β15034645[Quote]
up
β15034805[Quote]
>>15034755Is it inspired by censorslop
β15034811[Quote]
gem go up
β15034831[Quote]
>sproke
>plant burgers
>soylent
>thrembos
what else does the factory produce
β15034840[Quote]
>>15034831'P
bad variants
Spam
β15034868[Quote]
>>15034805No it's meant to be like an advertisement that a soyjak would look at and go
>OH MY SCIENCE I MUST CONSOOM THAT AT ONCE!!!1!!!1 β15034873[Quote]
>>15034775It's a jug of goyslop not sproke
β15034881[Quote]
>>15034840does not make sense, the factory is supposed to produce products soyjaks consoom in lore
β15034893[Quote]
>>15034873>sproke isn't goyslopsnopes
β15034941[Quote]
>>15033804>map 1:2 votes>map 2:1 vote10 hours left albeit
>>15033740trvke
>thrembillionth hallway cameramap 1 looks enough like 'cado
β15034962[Quote]
>>15034893I'm not saying that, don't put words into my mouth, the jug is filled with generic goyslop, not sproke, if it was sproke the color would be more accurate to how sproke looks IRL
β15034976[Quote]
>>15033480marge does that mean 2 vents in the usable space (1 in office + 1 in repair room)
or is the vent being moved to the repair room
β15034990[Quote]
>>15034962whatever you say saar
β15035046[Quote]
>>15035038wtf why did it post a thumbnail? nophono is posessing my pc maybe
β15035170[Quote]
>>15032098he copys birthday boy blam's gimmick of turning into a fancy version of himself
β15035459[Quote]
bvmo
β15035579[Quote]
>>15024432 (OP)how do (you) defend yourself in this game
and does it really need circus_2 and jimbo
β15035614[Quote]
>>15035579>circus_2 and jimbothink the consensus is to make the two skins, should be removed from the todo list
>todo listgoing to add it to the doc
>the dochttps://cryptpad.fr/doc/#/2/doc/view/O8-cAEmGLH0JM3z118scFkfP4O5MPOg5AZQai1f0raI/p/password is cobson, access list should be fixed
β15035624[Quote]
>>15033609>>15033706>>15033804adding whichever map the poll chooses or something
then vent cams should be figured out
β15035737[Quote]
>>15035730Had fun with this poster
β15035793[Quote]
where do we store all the made assets for now
cryptpad compresses the images when pasted to the doc o algo
β15035824[Quote]
>>15035793Ill make a /v/ thread
so we can store assets and concept art, give me a moment
β15035829[Quote]
does everyone on the doc right now have edit perms
β15035856[Quote]
>>15035836nvm forgot to get ID'S
β15035875[Quote]
>decide on a repair minigame/extra trap door details & mechanics
>determine 'jak mechanics for rapeson, htsm, fnfpedo, long-dead websitecuck, and shemmycuck + finalize mameson (requires trap door mechanics to be fully determined)
>choose/finalize cam placement for ground floor, vents, and basement
>get codeGODS and artGODS onboard
would the above be enough to start prototyping or something
β15035942[Quote]
>>15035875Rapeson could maybe be like FNAC but when he's in the office the slopjaks cant enter it because they're scared of Rapeson, the rest of the OG cast aren't though because they've genuinely befriended Rapeson and will try to kill you if he's inside your office, except Troonella
β15035954[Quote]
>>15035942marge what did rapeson do in fnac again
β15035974[Quote]
>>15035954He would enter your office, you had to have the lights off while he was in it, he then leaves once enough time has passed, if you have the door closed when he makes his attempt he will bang on the door making noise and causing squirreljak in that game to freak out and eat the bars instead of the nuts
β15035978[Quote]
>>15035974forgor to add that you must let him in or he keeps banging
β15035987[Quote]
Hunky should be the toy version of Nate
β15036006[Quote]
>>15035987nate isn't in this
β15036025[Quote]
>>15036014I guess rapeson would claw at the door this time though since he's mutated since last game due to the evil in his soul
β15036031[Quote]
>>15036025yeah so he gets in the office then what
β15036046[Quote]
>>15036031just a redo of FNAC I guess, except you can see his red eyes darting around
β15036172[Quote]
gem
β15036328[Quote]
>>15036252Normal night it's showers, but then doors become available on rape night, custom night has both available since the slopjaks won't be dead in custom night unless none that require showers are active
β15036484[Quote]
Bumping this so it isn't slid in the drama
β15036893[Quote]
bumpy
β15037071[Quote]
>hidden by xittermigrants complaining about the cacacaust
β15037961[Quote]
up
β15038310[Quote]
>>15038281i thought this was going to be a 3d game like fnac was geg
β15038315[Quote]
>>15038281still gemmy doe
β15038370[Quote]
>>15038310there was one guy in the last thread who already had 3/4ths of FNAC 2 made with an entire 3D rendered map but he never posted again. I think 2D fits soyjaks better anyway
β15038559[Quote]
>>15038038htsm done
onto fnfpedo
β15038637[Quote]
>>15038614There is a window right in front of the office, so could be interesting
β15038640[Quote]
'gated
β15038655[Quote]
>>150383702d works just fine since this is meant to be more like ONAF, keep at it. I'm currently working on a big 'toss that is taking a lot of my time but when I'm done I'd like to do a prototype for a possible intro (nothing huge, just a simple slideshow)
β15038659[Quote]
Guess whoβs blaked
blaked again
Tyroneβs back, from Tel Aviv
Guess whoβs blaked
Guess whoβs blaked
Guess whoβs blaked
Guess whoβs blaked
Guess whoβs blaked
Guess whoβs blaked
Guess whoβs blaked
β15038804[Quote]
>>15038559long-dead websitecuck is next
then meximutt
then shemmycuck
then mameson
β15038848[Quote]
Ideas I had from the other slid thread
>the player must eat goyslop regularly throughout the night or starve to death
>as the player gets hungrier, they start to move slower and their vision gets worse alongside other debuffs until eventually they die
>the player will have a goyslop reserve, which is resupplied by the conveyer belts throughout the building
>the player can change the path of and swap the direction of the conveyer belts through their monitor
>mameson will be riding on the conveyer belts to try and get inside the goyslop tubes, the player will have to keep an eye on him and prevent him from doing this by redirecting his path
>if mameson gets inside the goyslop tubes, he will be sent directly to the goyslop reserve and eat all of it and any more incoming goyslop from the conveyer belts, which will prevent the player from getting any more for the rest of the night leading to the player to starve
β15038870[Quote]
not sure where, but the omori bus should at least have a cameo
β15038899[Quote]
The cameras should run on cuckflare servers that go down every now and then
β15038913[Quote]
>>15038899GEEEEEEEG, maybe you'd have to reset them when they fail like fnaf 3, but that might risk mechanical overload
β15038917[Quote]
>>15038899TSMT
dubs of trvth
>>15038905thanks saar
β15038946[Quote]
>>15038913this game is already mechanical overload personified
β15038991[Quote]
>>15038950looks hilarious, but FNFpedo stands out a bit too much when compared to the rest, maybe you should use some darker colors?
>>15038946I think a bit of that is fine seeing as it's still in the brainstorming phase and the night is meant to be a tad overwhelming
β15039009[Quote]
>>15038991>FNFpedo stands out a bit too much when compared to the rest, maybe you should use some darker colors?if they were all the same color it would look like an abstract mess of brown
β15039028[Quote]
>>15039017can this obsessed wordfilter kill itself
β15039031[Quote]
>>15038991like this saar?
>>15039009that's how it'll end up anyways geg, how could you tell?
β15039054[Quote]
>>15039031Personally I think it looks a lot better like this, but I'll refrain from further comments until you've done some more
>>15039009 made a good point to consider how the final result may look
β15039086[Quote]
hello saars
very important design question, should namefags like jimbo and circus2 be in the game? it might benefit the game to use broader slopjaks like bran igger
β15039112[Quote]
>>15039086I feel like Jimbo is so ubiqutous inside the 'sphere (he has more posts on the 'ru than most variants) that including him is fine, replacing circus 2 with brandon or brannigger makes some more sense
β15039157[Quote]
>>15039139so far so good, the mexiARYAN provides a good break in-between all the brown
β15039163[Quote]
>>15039157meximutt is white confirmed
β15039239[Quote]
the really fat 'jaks (hunky twink, meximutt, groyper) should break the trapdoor
β15039312[Quote]
>>15039282make the shemmycuck's skin a bit greener, he's not that pale
β15039313[Quote]
>>15039282love yourself this is gemmy
β15039321[Quote]
>>15039308GEG that would be funny
β15039326[Quote]
there's no good sideways xitter bran igger so i'll make one for the artGOD
β15039332[Quote]
gem that WILL be better than FNAC
β15039335[Quote]
>>15039326there was a sideways groyper dailyjak i'll go and find it rq
β15039344[Quote]
>>15039343FUCK I DROPPED MY CHEVRON JANNIES HAVE MERCY ON ME
> β15039513[Quote]
Add cobblestone and make her really fat and disgusting and make her very brown because sheβs Egyptian and make long-dead website flies swarm her
β15039522[Quote]
>>15039513were you gooning while writing this?
β15039562[Quote]
>>15039390added rapeson
what else should be added
β15039594[Quote]
>>15039562rapson shouldn't be there because thats a suprise for night 2
β15039609[Quote]
>>15039594i'll darken xim
>>15039571on it saar
β15039620[Quote]
>>15039609*to put xim in the shadows o algo
β15039686[Quote]
bump
it would be really funny if the xitter bran igger permanently stopped you from viewing a part of the window for the night, but should there be a counter to it?
β15039714[Quote]
dee en bee
β15039724[Quote]
>>15039714it's dnb hours for the entire site, be patient
β15039727[Quote]
>>15039724i'm too used to mutthours
anyways the thread got lQQpe
β15039728[Quote]
lQQped
β15039789[Quote]
>>15039562added groyper
cover not finished doebeit
β15039814[Quote]
>>15039789flip the verified checkmark on the left antenna, it looks weird
β15039874[Quote]
>>15039859going to bed
what else do i add xisters
list xhem in the doc
β15039888[Quote]
>>15039874good night xista
when do you wake up?
β15039905[Quote]
>>15039888in 8-9 hours
+1 hour for morning routine
might be off for longer doe since i have to start applying for scholarships
good night saars
β15040179[Quote]
up
β15041249[Quote]
up
β15041255[Quote]
since when was this thread looped?
β15042499[Quote]
Page 19 bump
β15042690[Quote]
gemmy gem
β15042880[Quote]
>>15039905back saars
what else do I add to the cover
or should I start on adding the shadows over xhem now
β15042898[Quote]
>>15042880instead of leaving a white blob for rapeson's eye, his face should be barely visible with a gradient over
β15042929[Quote]
>>15042898there's already a gradient over xis face doe
do (you) mean making the eye more grey?
β15042992[Quote]
experimenting with the blur tool
should the eye glow like this
>>15042982I see saar
β15043012[Quote]
>>15042992that could be interesting as well
try experimenting with a red glint like this gif
β15043027[Quote]
>>15042992gradient adjusted
>>15043012i'll see what i can do
β15043034[Quote]
>>15043027tone it down a tiny bit more
β15043035[Quote]
as in the gradient, so the white is more visible
β15043038[Quote]
'gated
β15043133[Quote]
>>15043035like this?
going to add another band between the first 2 shades to make the transition look better
β15043145[Quote]
>>15043133yes, exactly like that
β15043190[Quote]
>>15043133is this cover going to be used on the title screen
β15043198[Quote]
qoot please provide us with qdl codefags so we can make this into a reality
β15043202[Quote]
>>15043198we code this ourselves
β15043215[Quote]
plus if we do get qdl codefags then it'll be controlled by quote and we won't have much free will on what to do fuggen jerdee
β15043234[Quote]
which rapeson is better, 1 or 2
>>15043133couldn't add a good band
>>15043190hoping so
>>15043215margerald
β15043281[Quote]
>>15043234Rapeson 2, and I'd suggest making him lighter since when the static effects are added it will reduce the brightness!
β15043297[Quote]
what other 'jaks are being added to the cover
should I try adding shadows onto the other 'jaks?
>>15043263i'll work with 2, but i'll keep both layers and release the psd when done with the cover
>>15043273>4>>15043281i'll try xister
β15043324[Quote]
>>15043309that was what I was thinking of when i put the window in the initial office mockup geg
β15043329[Quote]
expanding on the meximutt concept
he gets lodged in the doorway and wriggles loose to jumpscare you if you don't feed him the tacos behind you in time
β15043334[Quote]
>>15039859Isn't it missing jaxpedo and z
β15043348[Quote]
>>15043334jaxpedo got scrapped i think
β15043374[Quote]
>>15043334I wouldn't want namefags to be part of the game just saying maybe a reference or 2
β15043389[Quote]
>>15043374The esl fnf peso was a namefag though
β15043396[Quote]
>>15043389he was more of an avatarfag but no one sees him as that anymore due to being boogeymanned to death
β15043399[Quote]
>>15043389really? I didn't even know.
β15043429[Quote]
>>15043281shifted the gradient back a shade
which nose tip is better
β15043434[Quote]
>>15043429i think 2 keeps it more discrete
β15043443[Quote]
loopphono
β15043475[Quote]
>>15043449looks pretty good
β15043479[Quote]
SHALOM NIGGERS WHAT IS THERE LEFT TO DO THAT I CAN HELP
β15043487[Quote]
When are the rooms being worked on
β15043511[Quote]
>>15033804camera map 1 won
>>15032990quote pilled won
β15043535[Quote]
>>15043511looks too little like a coinslot
β15043541[Quote]
>>15043535doesn't look like a coinslot* fuck my esl niggerbabble life
β15043628[Quote]
>>15043511for the first, HTSM would be in the gray room directly above the office
>>15043545for the second, HTSM would be in the gray room on the right side, on the same plane as the office
<redditspaceunless we're having the window be something 'jaks can actually pass by
either map can be adjusted to accomodate that
β15043643[Quote]
>>15043628passing by the window is the xitter branlgger's gimmick
β15043666[Quote]
>>15043643i'll adjust the maps for both then and post them here
β15043741[Quote]
would having a door/path behind the player be good?
>>15043666demonic trips
β15043783[Quote]
>>15043545marge this is cameras? are you sure 13 cameras isn't too much
β15043813[Quote]
>>15043741pipe, vent, 2 doors is enough
β15043834[Quote]
>>150436662 cameras concept, adjusted
>>15043813the concept in the doc was pipe, vent, door, hall (accessible to 'jaks through vent)
>>15043783other map was chosen initially
adjusted both maps and changed the 1st one's size to better fit 'cado
β15043847[Quote]
>>15043834*2 possible maps for cameras
β15044035[Quote]
bump
YOU SAW NOTHING
β15044102[Quote]
how will long-dead websitecuck and shemmycuck work
β15044232[Quote]
>>15043449can't add shadows because im retarded o algo
i'll leave this as the final cover w/o text
thread image btw
>cover psdhttps://files.catbox.moe/pkk1v9.psd β15044242[Quote]
>>15044102similar to bonnie and chica they just walk around until they end up at the door or something to that effect
β15044261[Quote]
>>15044242no way to defend against xhem right
>>15044254thanks saar
β15044371[Quote]
i think the doors being showers is too gimmicky, and meximutt getting lodged in a doorway is his thing
β15044461[Quote]
Should mechanics or rooms be designed first?
β15044473[Quote]
>>15044461rooms because mechanics is harder
β15044478[Quote]
>>15044414it's a single night though
β15044493[Quote]
>>15044478I have an idea. Split it into hours of the night
β15044520[Quote]
>>15044493That would disrupt the gameplay thoughbeit
β15044679[Quote]
how does the trap door work again
β15044699[Quote]
>>15044679it's probably going to get removed
β15045096[Quote]
up
β15045162[Quote]
>>15045141it doesn't synergize well with the other things, and why would there be a trapdoor in a goyslop factory
β15045189[Quote]
the factory is an abandoned one isn't it
how can it have power
β15045204[Quote]
>>15045189not everything that's abandoned loses power immediately, and the factory probably isn't too disheveled
a generator gimmick could fix that plot hole
β15045213[Quote]
Everybody needs to remember that this is an ONAF clone.
We should make the map as heckin random and nonsensical as we like
β15045226[Quote]
>>15045189Maybe it steals its power from the soysylum
β15045233[Quote]
>>15045204mentioning it because of the conveyor belt mechanic some 'teen suggested in the last thread
>>15045226gem
β15045241[Quote]
>>15045238he's already in the game as htsm and hubert t.s. manchester
β15045255[Quote]
>>>/v/51309marge whats the thing at the top
>>15045241HTSM will never be nate
β15045289[Quote]
starting on groyper art btw
β15045292[Quote]
>>15045289geg the wordfilter
β15045309[Quote]
his concept is that he smears shit on the window each time he passes by hindering your visibility
β15045323[Quote]
>>15045309will coat xis hands in yellow-green shit
would it make sense to have xer pathing take xer through a washroom o algo
β15045331[Quote]
>>15045309that would be kind of easy to ignore as long as you could see part of whoever is approaching you through the shit doe
β15045338[Quote]
>>15045323>>15045331make the shit curry orange like those ai videos of pajeets
β15045349[Quote]
also i don't think we'd really need a game engine since fnaf itself was pre-rendered
β15045356[Quote]
>>15045349marge it used clickteam as its engine
β15045370[Quote]
>>15045356really? i didn't know
then i think onaf has no engine since it's just an exe with sound files in the download
β15045382[Quote]
>>15045370all games need an engine saar
β15045386[Quote]
>>15045370…marge
that's not how games work
β15045401[Quote]
>>15045234pepe was a stoner in boy's club (the comic he originated from)
β15045404[Quote]
I have an idea. Since it's one night, and presumably 12AM to 6AM
Split it into 3 or more as you get "breaks" every 2 hours where we can add minigames and the game saves
Make it go on longer than FNAF's nights. Basically = 2 hours is one fnaf night.
The game would be too short if it was one fnaf night. Thoughts?
β15045420[Quote]
>>15045404there's gonna be a rape night which is the same night but even harder doe, and there's still the possibility there could be a custom night that's both of them mixed
β15045421[Quote]
Someone should make a page on the 'ki about this project.
β15045434[Quote]
>>15045420It's still too short doe. FNAF has "7" nights. this will have "3(including custom)", and wouldn't scale in difficulty nicely if the player doesn't have breaks in between.
β15045437[Quote]
>>15045382>>15045386not really DOE. you can make games without an engine like unity, but you still use libraries
β15045440[Quote]
>>15045420equivalent to hard boiled in onaf
β15045491[Quote]
>>15045440Actually no, hard boiled mode was just the regular night but harder, the rape night is inspired by the flumpty night
>>15045434We could add an equivalent for hard boiled mode too, and there'd technically be 4
Also flumpty's did it (3 times in a row) and it was successful, so I don't think having a ton of nights really matters
β15045507[Quote]
Have you played any of the ONaF games?
β15045547[Quote]
>>15045507i played onaf just now
hard ass game
β15045554[Quote]
>>15045401>>15045543didn't the guy who made the comic kill him off because he was being used by "le lecking chudz"
β15045631[Quote]
So basically just fnac 2
β15045639[Quote]
>>15045554issa lie,
(((they))) got xim
β15045712[Quote]
>>15045624this is why we don't trust xer creator's ideas and why we should rewrite the background btw
β15045770[Quote]
>>15045712I think the premise that's already there is fine, but if we can think of a better one then we can do dat too
β15045813[Quote]
>>15045639He kept smoking all of the weed depriving the blaks of it resulting in the current surge of blak people reading books
β15045909[Quote]
>>15045604going to smear shit on xis hands and shirt after adding the details
might even add some around the legs
β15045921[Quote]
>>15045909make sure he can lift his arms to stain the window
β15046167[Quote]
>>15045921lifted xer arm over xer stomach
now to add the shit filter
β15046223[Quote]
>>15046167make it curry orange like ai videos of pajeets
β15046298[Quote]
>>15046240more orange, and dripping like a liquid
the tvrkaryan flag looks a bit funny, paste the original over and trace it so it looks better
β15046330[Quote]
>>15046298was trying to make the flags warp with xer fat
makes more sense to make xhem flat
also found this while browsing /soy/
β15046347[Quote]
>>15046330you could warp the flags then trace them or use a something that supports it
coloring book variant btw
β15046370[Quote]
>>15046347>use a somethingesl niggerbabble nvke
β15046510[Quote]
>>15046298like this saar?
didnt bother to trace over the flags after warping them o algo
β15046543[Quote]
>>15046530add groyper symbolism, this is more of a xittertard
β15046547[Quote]
>>15046530make the strokes on the xitter logo thinner, and add the bird in the middle
also, add the nametag, and swastika flag
β15046554[Quote]
>>15046547the flags should have "secretly indian", "secretly mexican", and "secretly turkish" on 2 lines btw
β15046560[Quote]
>>15046543the original bran slopjak would look too cluttered so that's exactly why it lacks groidper symbolism
β15046562[Quote]
>>15046554>>15046547>>15046543on it xaars
>>>/v/51358some drawGOD made the office btw
β15046578[Quote]
>>15046562also the way you removed the white from the background nvked the colors from the xitter logo
can you also make his shoes bigger o algo?
β15046615[Quote]
>>15046578i forgot to fill that in geeeeg
i'll stretch out the shoes o algo
tried to make it look like xe had midget feet (like the hands)
β15046757[Quote]
someone asked to add an easter egg to the game last thread does anyone remember what it was
β15046762[Quote]
i thought it was fnf o algo but i'm checking on xheir 'ki and it's not that
β15046869[Quote]
>>15046849i think he could use larger hands doe
β15046920[Quote]
added to doc
β15046922[Quote]
i h8 nigger
β15046940[Quote]
>>15046901the small hands are funnier cmon now
β15046953[Quote]
>>15046940thing is, his gimmick is to smear your window with shit, reducing visibility
β15046967[Quote]
what else needs to be done
β15046973[Quote]
>>15046967fnf pedo, rapeson, shemmycuck (mameson), and long-dead websitecuck (long-dead websiteflies) mechanics
β15046977[Quote]
>>15046967<answering miself o algopasted from the doc
>TO DO LIST:>decide on a repair minigame/extra trap door details & mechanics>determine 'jak mechanics for rapeson, htsm, fnfpedo, long-dead websitecuck, and shemmycuck + finalize mameson (requires trap door mechanics to be fully determined)>choose/finalize cam placement for ground floor, vents, and basement>get codeGODS and artGODS onboard>finish mapping the factorywould the above be enough to start prototyping or something
β15046983[Quote]
>>15046977the trapdoor is an interesting one since it might need reworking
β15046999[Quote]
is the trapdoor open or closed by default
β15047015[Quote]
snca but what will the title screen look like
β15047018[Quote]
>>15046999checked
should be closed
β15047054[Quote]
also how long will the one night be? ten minutes? thrembo minutes?
β15047074[Quote]
>>15047054one onaf night is 9 minutes and one fnaf night is 8 minutes 55 seconds
i say 15 minutes, 2 minutes 30 seconds is an hour. it's going to be lots of content for one night too
β15047088[Quote]
>>15047073>>15047081both are great ideas in any case, the night itself should last until Οͺ am instead of six
β15047090[Quote]
>>15047074that's gonna be brutal, can't wait
β15047108[Quote]
>>15047088the full night would need to be 14 minutes since the next multiple of 7 is 21 and would be excessive
β15047122[Quote]
>>15047108sure, we could also do dumbfuckery and make some hours longer/shorter than others to force thrembo even if 14 minutes doesn't fit
β15047123[Quote]
>>15047074That would make the rape night be 15 minutes too, absolute brutality
β15047138[Quote]
>>15024432 (OP)So at what stage is this at? Id love to help in some way.
β15047145[Quote]
>>15047138extremely early, you can do literally anything and it would be very helpful
β15047150[Quote]
each hour could be 2 minutes 15 seconds, 15 minutes 45 seconds a night
β15047153[Quote]
>>15047145What is the engine we are using? I have some coding experience. But nothing in making art assets.
β15047165[Quote]
>>15047157Is there a concept file?
β15047181[Quote]
>>15047153CodeGOD join #dev
β15047183[Quote]
day 5 of asking for a /v/ thread
β15047188[Quote]
>>15047183There already exists one
β15047202[Quote]
>>15047199password is cobson
β15047208[Quote]
found it nvm thanks guys keep it up
>>>/v/51242 β15047217[Quote]
>>15038848Repping this cause I don't think anyphono saw it
β15047227[Quote]
>>15038848is the main character a amerimutt or something
β15047230[Quote]
>>15047217Ok this is a good idea. We need some form of power system like FNAF, but this is one night so this makes more sense
β15047248[Quote]
>>15047227It's because he's so starved that goyslop just barely gives him enough nutrients to not die for a little bit longer or something along those lines
β15047249[Quote]
>>15047227apparently you play as pepe
β15047292[Quote]
>>15038848i think that's a bit too hard considering the length of the night
β15047320[Quote]
GEMMY IDEA FOR THE BACKSTORY: you're an amerimutt who got lost in an alleyway and got kidnapped by rapeson, and you have to survive the night to feast on the goyslop scraps in the factory or else you get raped (rapeson believes you won't make it)
β15047336[Quote]
>>15047320This cuts out the soyslum involvement doe
β15047348[Quote]
>>15046983will the game still have the basement level
β15047349[Quote]
>>15047249>>15047320The story is that you are OG Boys Club Pepe and you and your homies are running our of weed, so you get a job as one of the asoylum's agents responsible for staking and finding potential schizo hideouts or schizo infested areas, however Pepe was in the wrong place, wrong time, and got kidnapped by Rapeson from FNAC, you wake up in Hunky's goyslop factory because Rapeson and his other schizo friends are in a rental situation with Hunky and the slopjaks, this is why Rapeson and the other schizos kill Hunky and the slopjaks because soyboys hate landlords.
β15047353[Quote]
>>15047351Didn't mean to add image award
β15047354[Quote]
>>15047349Also the slopjak death happens during rape night
β15047356[Quote]
>>15047349we were going to ditch that since the og boys club creator (where the running out of weed thing comes from, since pepe is a stoner) killed off pepe
β15047362[Quote]
>>15047356EV&DOE that's absolute SNCA and nophono cares about matt furie
β15047367[Quote]
>>15047356No we are not, nophono agreed to that except you
β15047378[Quote]
>>15047351for the trapdoor mechanic doe
wasn't the idea that keeping it open exposed (you) to 'jaks in the basement or something
β15047380[Quote]
>>15047292I think it could work, maybe mameson fucks off sometimes and has a secondary mechanic to give the player breaks
I imagine the conveyer belts would go pretty slow too, so in theory it shouldn't be too hard to track him
β15047404[Quote]
>>15047378Something like dat, the basement would still exist in the regular night, it just wouldn't have any relevance to gameplay aside from being an area where characters can go as a mysterious off-camera location
β15047424[Quote]
>>15047362Trvke, fuck Matt, Pepe is still living and getting blazed on nigger weed like a giga in my eyes
β15047427[Quote]
Maybe every time you open the trap door, a long-dead websitefly enters your room.
Ideas for what they do
>long-dead websiteflies cover screen, obscuring vision
>too many long-dead websiteflies spawns the long-dead websitecuck to kill you, like the clown from onaf 1
>they mess with your systems and waste power
>they mess with your systems and cause errors
β15047439[Quote]
>>15047367>saying we when it's more like yourself and yourself onlyokay saars, i'll do votes for this shit
>>15047424pepe, especially as he is in shardee culcha, doesn't sound like a stoner if you never heard of the snca comics, he'd say >KEEEEEEEEEEEEEEEEEEEEEEEEEEEEK NUSOISHITS SMOKE NIGGERWEED OHNONONONO NUSOISHAMALAMADINGDONGFECESLICKERPOOPSHITTERS….
β15047475[Quote]
>>15047427what if
the jardeeflies and mameson can go through goyslop pipes
fnf pedo, long-dead websitecuck and shemmycuck can go through vents
htsm, rapeson, and xitter brandon can only move by foot due to being fat
β15047482[Quote]
>>15047475if the trapdoor is ever implemented htsm, rapeson and xitter brandon break it when stepping on it
β15047542[Quote]
>uzing conveyor belts to send a janny up to clean the window
β15047548[Quote]
another important question, will we get normalgods to play this game? we might need to change things like the 'stika on xitter brandon's shirt
β15047558[Quote]
>>15047548Just add a streamer safe mode like fnac did
β15047571[Quote]
>>15047548Replace it with a diffrent brΓ‘nigger symbol
β15047572[Quote]
>>15047563
still in the concept stage and we've got 2 codegods starting development
pre-pre-pre-pre-pre-pre-giganigger alpha
β15047573[Quote]
>>15047529We could have a shower on the left entrance and a door on the right, or however the middleground is suggested
β15047575[Quote]
>>15047548no way someone from outside the sharty finds this game
β15047592[Quote]
>>15047571replace the sonnenrad with a tesla logo and the 'tika with a maga logo geg
>>15047573>decontamination chamber on one side and heavy duty door on the other>>15047575we could shill
>>15047578are you an artGOD, devGOD, or conceptGOD
β15047606[Quote]
>>15047592I should draw all the characters on paper, it would take a bit doey
β15047622[Quote]
>>15047595>>15047606can either of you join the irc(ord) on #dev to ask for access to the concept docs? i'm not sure how to add pipo
β15047639[Quote]
>>15047573marge, I thought there wasn't an entrance on the left, only an extension of the office
β15047645[Quote]
>>15047639i'm expanding on the map doe
β15047672[Quote]
>>15047645will there still be a second room you can enter into?
β15047691[Quote]
>>15047672no, it'll be replaced with the decontamination chamber
β15047731[Quote]
>>15047654What if it was like a company song? Like a jingle that the employees would hear all the time or in factory adverts?
β15047766[Quote]
>>15047747
some 'teen is expanding the map as we speak
β15047844[Quote]
>>15047747
the map is being worked on but there should be a killing floor (where the conveyor belt starts), a freezer and a kitchen
β15047944[Quote]
What if Dr. Soyer called Pepe at the start of Rape Night? Like telling him rescues on the way and stuff.
β15047963[Quote]
>>15047944If you mean Dr. soyberg, he's fucking dead, maybe it could be Dr. soystein or any other member of the soysylum to be consistent with our SNCA lore.
β15047978[Quote]
>>15047963No I mean Dr. SOYER, protag of FNAC
β15047987[Quote]
>>15047978I'm fucking retarded yeah, good idea
β15047993[Quote]
>>15047622What's your name on cryptpad? I can give you owner permissions and hopefully that will let you do it (I'm da one who made the cryptpad btw, my ID is different because I changed wifis)
Posting it again
https://cryptpad.fr>make an account (no email required)https://cryptpad.fr/profile/#/2/profile/view/LxvHyUz-rdgEEDi6AbszAjh80CP9zyZLZc9jWvIdWws/>send contact request to this profile>send your cryptpad username ITT>wait for document share notification>password is cobson β15048000[Quote]
>>15047993For if you want edit permissions btw
β15048031[Quote]
what if at the end of normal night, at thrembo hour, glowies raid the entire place and they flash you with that neutralyzer thing, then you wake up at 12 am next day to see every slopjak and glowie 'aped and murdered by cobson and then Rape night starts
β15048099[Quote]
what mechanics for long-dead websitecuck and shemmycuck aside from using the vents
β15048121[Quote]
>factory
like FNAC 3
β15048134[Quote]
>>15047553ev&pe it would block the window more
β15048144[Quote]
as much as I wish for this thread to come to life, its mostly ideas with no real direction
qoot, please give us qdl coders like I said before geg
β15048163[Quote]
>>15048144>concept stage>doc has a todo listwhat more direction do you need
β15048164[Quote]
>>15048099mameson and the long-dead websitefly can only be placed by the shemmycuck and jardeecuck, and will either crawl to the pipes or run to your door like foxy
β15048173[Quote]
>>15048163does the game take place in maseru lesotho
β15048205[Quote]
>>15048164what if one came from either door? would basically be an ONAF 2 owl clone thoughbeit
β15048229[Quote]
>>15048121it's candy's 2 geg
>>15048173sure
β15048261[Quote]
>>15048164Are we not doing dis for shemmycuck?
>>15038848 β15048308[Quote]
>>15048261the goyslop eating mechanic would make things far too hard
since meximutt needs to be fed from a goyslop pile behind you, what if it grew slowly and mameson stopped it before it can form a significant amount of 'slop to feed him?
β15048317[Quote]
I don't think long-dead websiteflies/shemmyflies should kill you, rather they would shit on your slop and make it inedible. Alternatively they accumulate in your office and you have to swat them individually or they metamorphose into long-dead websitecuck
β15048326[Quote]
>>15048317evendoe it's only jardeeflies and not shemmosquitos
β15048338[Quote]
>>15048317>Alternatively they accumulate in your office and you have to swat them individually or they metamorphose into long-dead websitecucktsmt
β15048340[Quote]
We need to use jerdee or jardee
β15048353[Quote]
>>15048312Make the room at the bottom (near the incoming deliveries and outgoing deliveries rooms) a restroom., how could you tell?
β15048383[Quote]
>>15048308I think the goyslop eating wouldn't be that hard at all, flumpty's 3 has a mechanic that's basically exactly the same with the heater
There would probably be a meter that shows fullness/hunger (depending on which one is less confusing) so you'd just have to eat goyslop when it gets low and that's it
β15048401[Quote]
>>15048353make it either a transgender bathroom or the entrance
β15048420[Quote]
what can artfags do right now
>>15048353have bran igger pass through it geg
β15048445[Quote]
>>15048383it's different from flumpty's due to the nights being 15 minutes long with 7 hours, a vent and goyslop pipe system, so forth
β15048455[Quote]
>>15048401i'll make it a valid trxnswxman bathroom
β15048476[Quote]
>>15048445Does it have to be 15 minutes long doey? And the goyslop pipes would mainly be for the goyslop anyway, it's not like they're a major animatronic entrance like the vents
β15048485[Quote]
>>15048312It would make sense to have a linear path from the shipping and recieving ends but not so much a path that loops them together which would be necessary for gameplay, maybe they take a stairway down and end up back at their starting position
β15048491[Quote]
>>15048476And even if it is 15 minutes, can't we just make the hunger take longer to set in?
β15048494[Quote]
>>15048401Make it a transgender bathroom.
β15048502[Quote]
>>15048420Geggy I like that idea
β15048509[Quote]
>>15048445I don't think the vent system should be shown on the cameras, but it could work like the Grunkfuss portals in OWAF where there are several openings throughout the building leading to the office
β15048519[Quote]
up
β15048523[Quote]
>>15048476why should we change a main mechanic (the night's time) in favor of a secondary mechanic (goyslop eating)? it's also a single night at hunky's, and a lot of mechanics
>>15048509perbraps
β15048546[Quote]
>>15048519bumping one more time
β15048548[Quote]
>>15024432 (OP)Meximutt should have a taco stand as his starting place, like a Marionette-type mechanic.
β15048581[Quote]
>>15048401GOT AN IDEA
bran igger will start in the transgender bathroom and will start moving at 2AM.
β15048587[Quote]
>>15048572Add a taco stand near the breakroom, that's were meximutt should start.
β15048589[Quote]
>>15048572we should probably make a list of rooms first instead of randomly adding on
β15048593[Quote]
>>15048586The bran igger idea was by
>>15048420 β15048600[Quote]
>>15048589>>15048572killing floor, laboratory, freezer on the left, kitchen and storage room on the right
β15048609[Quote]
are we keeping or dropping the trap door
β15048613[Quote]
>>15048609probably dropping
β15048617[Quote]
Remove the trapdoor?
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>>15048618IDEA: you eat from the goyslop dripper behind you, but also need to keep some around for meximutt or else you won't have enough to feed his fat ass
β15048643[Quote]
also, since jimbo, circus_2, warrior-'p, so forth got scrapped we could have a namefag night
β15048648[Quote]
>>15048643can be worked on after we get the main part of the game down
β15048649[Quote]
>>15048643If we add a custom night, they could be locked to that
β15048704[Quote]
is the player going to be set to the back of the office or will he be in the center of it
β15048712[Quote]
>>15048704the center, behind the player is a goyslop dripper that accumulates into a pile
β15048724[Quote]
>>15048712would it make sense for it to be a pipe that's bent out of place spewing goyslop out
β15048725[Quote]
>>15048617The trapdoor probably won't work but I still want the main method of deterring 'jaks to not be closing doors. Maybe you have to redirect the feeding tube to the front of the office and unload a large bout of slop onto the enemy to make them leave, temporarily neglecting meximutt
β15048739[Quote]
>>15048725Maybe instead of a shower, you have a hose that sprays goyslop which depletes your reserve faster than the dripper
You spray it at Meximutt's mouth to get him to go away geg
β15048765[Quote]
>>150487397 pipo voted to replace showers with doors doe
β15048783[Quote]
>>15048758do we have a room for htsm yet? otherwise I think a gooning room for jerdee and shemee cucks to start in is a good idea
β15048795[Quote]
>>15048783not really
the break room was supposed to be a rec room with a stage for the fnf pedo
β15048799[Quote]
>>15048725what if
>factory still has power, albeit a limited amount>player needs goyslop to not starve or something >goyslop fed to player via pipe/tube system>system uses power (a lot)>functions like the doors, cameras, etc. require power>player can cut power to these functions, therefore he is able to cut power to goyslop system to fuel the other actionsor something
β15048809[Quote]
>>15048783oh then the break room could also be where the other two start but next to a soytan body pillow or something.
>>15048799I think combining the door and goyslop ideas for meximutt would be good, so if he gets stuck at the vent/door you get him away by spraying his mouth with goyslop, otherwise good idea
β15048811[Quote]
>>15048795meant to reply to you at the start , how could you tell?
β15048849[Quote]
IDEA: clicking the goyslop pile picks a glob of goyslop up, and clicking it when it's in your hand eats it
otherwise, you can throw it at doorways to a) feed the meximutt so he doesn't wriggle into your office and jumpscare you or b) throw goyslop at anyone in the doorway once you turn lights on and see them, since doors would close slower
β15048885[Quote]
>>15048758Where would Rapeson and his fugitive friends go?
β15048892[Quote]
>>15048885rapeson hides in the gooning room, which would have no cameras (the bathroom would doe)
β15048907[Quote]
>>15048885They'd probably all hide in the basement until rape night
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>>15048960nevermind, looks like there's no more room left.
β15049007[Quote]
>>15048960should it be called gooning room or goon cave?
β15049013[Quote]
>>15048960is this the final map? do we start on cam placements now?
β15049045[Quote]
updated todo list
>finish mapping the factory (finished?)
>choose cam placement for ground floor, vents, and basement
>decide on a repair minigame/extra trap door details & mechanics
>determine 'jak mechanics for rapeson, htsm, fnfpedo, long-dead websitecuck, and shemmycuck + finalize mameson (requires trap door mechanics to be fully determined)
>get codeGODS and artGODS onboard
β15049051[Quote]
>>15049013>>15049045We still need a map for the basement doe because that's where you'll be in the rape night
β15049055[Quote]
>>15049051But we don't have to do it until we start making concepts for rape night, so it can be held off
β15049064[Quote]
updated the doc to put the todo list at the top
>>15049055was going to say this
as long as we have enough to start prototyping
β15049071[Quote]
Also, someone had an idea for rape night troonella in one of the slid threads where xhe's hanging in the office and slowly lowering, you have to wind the rope back up or xhe'll kill you or something
β15049082[Quote]
any devGODs feel free to steal this idea, but what if there was an "Ultimate Sharty Night"? that'd be kinda cool
β15049102[Quote]
mi last reppy before i get off
check the /v/ thread
>>>/v/51358some artGOD was making an office o algo (picrel)
>>15049091taking it off the todo list thanks 'teen
issa gem
β15049119[Quote]
>>15049102already looking gemmy, keep up the good work
β15049135[Quote]
>>15049119not mine albeit, from the /v/ thread
β15049281[Quote]
>>15049102Geg! Its just like flumptys!
Will there be the exposure mechanic in this game? Seeing slopjaks pop in front of the door would be funny af
β15049314[Quote]
>>15049102Dis is good but I'm confused as to why there's no window
β15049332[Quote]
>>15049314what if side 2 doors become windows?
β15049346[Quote]
>>15049332That makes no sense, why would we do that?
>>15048960Also, there's two doors in the office on the map, which are across from eachother so it should be the middle door that gets cut
β15049379[Quote]
>>15049346I didn't read the doc so I was just throwing shit at the wall
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>>15049404the one on the left is for reference, the one on the right should be implemented in game (without the labels but i'll release it tomorrow)
β15050065[Quote]
Up
β15050077[Quote]
Deep lore idea, Hunky, Jerdee, and Shoally used to be normal nate, jake, and seanjaks but got corrupted by gooning, if you complete secret minigames before rape night they will purify at 5am before rape night begins and escape
β15050078[Quote]
>>15050077Name roll os gay
β15050268[Quote]
Make a mechanic for the cameras so there's a random chance of a giga appearing, obscuring the view. The only way to get rid of the giga is closing the camera and opening it back.
Or by an actual "fun" mechanic to actually type out the giga quote.
β15050282[Quote]
>>15050256I like this. It is funny.
β15050320[Quote]
>>15050268What if there are soylent pipes in the factory and if giga appeared in a cam you open the pipes to spray giga with the soy?
β15050475[Quote]
UUUUUUUUUUUUUUP, how could you tell?
β15051064[Quote]
looping but I don't want to scroll so much, so bumo
β15052054[Quote]
Revive
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>>15049695Just said some 'teen was also making one
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>>15049404do we start on cams for the ground floor now?
β15053889[Quote]
or something or something
β15054027[Quote]
>>15053886yes. We should decide on cam placement before doing anything else methinks
β15054056[Quote]
How will the jumpscares work in the game? Similar to Five Nights at Cobson? I'd love to contribute somehow
β15054082[Quote]
>>15054056probably, anything, even a basic sketch is great help for now, my idea is that everyone should have custom game over screens (like FNAC) and a couple lines that can play after they kill you like Pizzeria simulator/UCN
β15054089[Quote]
>>15054082Voice acting? I could do that
β15054096[Quote]
>>15054089yeah sure, go for it
β15054222[Quote]
Why is the thread and IRC dead?
β15054249[Quote]
>>15054222I think most of the active guys are busy and IRC is always a dnb, I'm currently working a on a SNCA word document with some ideas for a more concrete vision based on the thread and cryptpad because while we have really good ideas the project currently lacks some direction.
β15054255[Quote]
basically it was a bit better over the weekend, but we just need some extremely concentrated autism if we want this to go anywhere
β15054261[Quote]
>>15054249Could I offer some assistance?
β15054271[Quote]
>>15054222the thread is only alive during late-mutthours and eurohours
β15054291[Quote]
>>15053431it's awkward since it has a semi-realistic look
β15054293[Quote]
hand-drawn in a more 'jakky artstyle would be better
remember that the setting of the game is a goyslop factory
β15054299[Quote]
>>15054293Just add some posters. A sign telling you "Eat the bugs!". Add Klaus Schwab and etc
β15054351[Quote]
>>15054293the best course of action would be to build the rooms and film the camera movements in blender, then trace over them
β15054580[Quote]
>>15053431It looks good, but it contradicts the map layout because there's a doorway in the middle, unless it's just gonna be a pane of glass there I guess
β15054598[Quote]
>>15054082>game over screens>htsm>It's Jardee>>15054291ev&oe realism is aryan or something
do we have any artGODS ITT
β15054731[Quote]
>>15054705get him on if you can, anyone that could code anything is key for this
β15054783[Quote]
>>15054705go for it
might be a blenderGOD which would help
β15054800[Quote]
>>15054731>>15054783think it was this guy
>>15054222 come back
β15055261[Quote]
>make maps for basement and determine vent paths
>choose cam placement for ground floor, vents, and basement
>decide on a repair minigame/extra trap door details & office mechanics
>determine 'jak mechanics for rapeson, htsm, fnfpedo, long-dead websitecuck, and shemmycuck + finalize mameson (requires trap door mechanics to be fully determined)
what else is there left to do before moving on to prototyping
β15055572[Quote]
>>15055525you could always move htsm to the killing room so he stands in the corner ominously, branlgger starting off in the restroom is correlated to his gimmick
β15055578[Quote]
>>15055572That was actually my other idea, my justification for moving groyper was that he would have to make iy to the bathroom to pick up shit to smear on your window, and he would do so before trying to attack you
β15055949[Quote]
>>15055889i still think branlgger should start in the restroom and maybe htsm can be in the lab since he's the most competent
>>15055923this is better for the goyslop pipe system, and there should be a pipe that passes above the window
β15055963[Quote]
>>15055923too basic, what i hate about most heckin fnaf games is "vents that are coincidentally big enough to fit one bad chud in and also coincidentally go straight to you"
β15055973[Quote]
>>15055963the pipes are small enough to where only mameson and the long-dead websiteflies can go through
the vents are only big enough for the fnf pedo, long-dead websitecuck and shemmycuck to go through
the rest of the 'jaks are too fat
β15055983[Quote]
>>15055949yeah you're probably right, HTSM will start in lab and branoon in bathroom, better not to fight about these things.
>>15055963as a vent system it's unispired, for the goyslop it's perfect as it passes through the freezer, kitchen. and delivery rooms
β15055985[Quote]
>>15055973but why have them go straight to you? wouldn't be more interesting if they were to confuse the player on where the pedo is? so it doesn't just march on the same path every single time?
β15056000[Quote]
>>15055985working on that, as of right now both jerdee and shemee cucks can attack on doors (one for each door, like chica and bonnie) or go to the vents. they then teleport back to gooning after the attack, give me some minutes and I'll have a more detailed explanation
β15056011[Quote]
>>15055985there could be multiple vents or they could lead to other places than your office
β15056016[Quote]
>>15056011also this, the vent system has not been worked on yet
β15056051[Quote]
>>15056011they would be great ways to cause tension and panic to the player, fake vents sounds alongside real ones, pedos entering vents and getting straight out to confuse the player ecc
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>>15056137I can understand it and it's gemmy
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>>15056195too low res can't see shit
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>>15056195image for ants award
>>15056137gemmy
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>>15056246nigga it's 256x181 download or not
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>>15056195ignore the pic, it accidentally got attached when I was replying
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>>15056261also replied to the wrong nigger by accident, meant to reply to you
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>>15056246There's supposed to be a vent directly connected to the office
β15056301[Quote]
post fpe if chink nigger tranny pedophile
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>>15056451thanks, just need the goyslop tubes now but that's not our highest priority
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>>15056494have all office mechanics been decided on yet or something
β15056521[Quote]
>>15056451with the current cam placements you won't be able to see the incoming and outgoing delivery bays
β15056559[Quote]
>>15056508we still haven't decided exactly on how the trapdoor works or how the goyslop works or how doors work, if there even are going to be doors
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>>15056508expressed myself wrong, I was talking about the map, we only have a general idea about the office (window, doors, goyslop)
>>15056521marge? how are the deliveries meant to work? maybe we could hadle it via notifications that inform you about them, but I haven't really heard anyone explain the mechanic in-depth
β15056567[Quote]
>>15056560the delivery bays are meant to be rooms with big garage doors, not a delivery system
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>>15056567oh, I thought you were talking about how goyslop would recharge or something, the main usage of that room is for pedos to enter and exit vents since they just connect to other rooms. Adding cameras would be mechanically redundant since you could just check the vents or adjacent rooms (and maybe pedos in vents could make noises) but we could add them for consistency.
β15056637[Quote]
>>15056622this but for a factory, the place is HTSM'S goyslop factory
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>>15056693that but with a mascot logo somewhere, also quite rusted as the place is abandoned.
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>>15056757and green fumes coming out the chimney
β15056880[Quote]
sending the blender model of the ouside of the factory so you can take a screenshot and trace that
β15056883[Quote]
>>15056821meximutt's braps
>>15056864thanks
β15057870[Quote]
>>15025214come back retard
β15063969[Quote]
another day another bump
β15064002[Quote]
>>15057870been here for a while xister
samefagging the thread under different ids
β15064029[Quote]
>>15064002epic, was scared of this becoming a dnb. I started on some other possible 'jak movement patterns but we really need a solid idea of how the vent system will work.
β15064159[Quote]
>>15064029I still think the vent system shouldn't be visible on the cams like in FNAC, but the openings should be and the player has to consciously infer which vents lead where
β15064203[Quote]
>>15064159that could be good, horror/tension thrives on the player not having information or something like that, in any case I think the openings should be in the freezer, delivery rooms, bathroom and office.
β15064205[Quote]
None
β15065817[Quote]
bvmo
>>15057210is this on the doc
β15065951[Quote]
>>15065817nothing from yesterday is on the doc yet. I am currently working on a big document about how the first night could work (includes office mechanics and all jak behaviors; looking to just release it as a whole since some things don't make too much sense on their own) and that's why the thread has been completely dead today.
For example: I have found a use for the long-dead websiteflies tied to a sanity mechanic that was scraped from the flumpty games and that nicely ties them to the rest of the jaks, it'll take some time to fully complete but the project ain't dead yet. Some things about jerdee and shemeecucks have also changed.
β15065985[Quote]
>>15065951Thank you effortGOD
β15071497[Quote]
>>15067596so the pipe in the office goes around the ceiling? does the goyslop leak out of a crack or is there an actual feeding tube
β15071537[Quote]
>>15071497it will leak out from a dedicated pipe opening
β15071539[Quote]
>>15024432 (OP)How can I become a dev for one night at hunky's saar
β15071599[Quote]
>>15071497there's an actual feeding tube used to refill a "hunger" meter and feed meximutt when he pulls up, if Mameson enters your office via doors or vent, he will start eating the Goyslop until you click on him, if you run out of Goyslop when he's at the office, he jumpscares you. When he's not at the office, he'll start breaking the tubes from the places marked with Xs in them, thus reducing the amount of goyslop you get over time, you can catch him in the cams and click on him to reset his location back to the goon cave.
>>15071537pretty much this.
β15071825[Quote]
>>15071599i remember suggesting the leaking thing/broken pipe earlier
>>15071599maybe have the tube be a pipe that meximutt broke and pulled down from the ceiling to drink the goyslop
explains why the office is the way it is
β15071837[Quote]
>>15071825yeah, I'm trying to integrate as many things from the thread into the doc as possible.
>>15071826that's aryan
β15072434[Quote]
Up
β15072453[Quote]
>>15071837how far alomg are you sister
β15073043[Quote]
>>15072453wasn't able to do as much as I wanted because life got on the way, but I have managed to elaborate on office mechanics and I just have to decide what to do with the trap door (current working idea is to have it be similar to the vents, but 'jaks that go through it will enter your room and you have to suck them out using the terminal). but I need to be sure of how it'll work before working on the more complex 'jaks.
The current system I made up is WEIRD, and I woudn't be opposed to switching to a traditional power system if it turned out to work like dogshit. Feel free to ask questions if it's a margerald.
Some stuff:
>Sprinklers are just doors for the vent, wanted to integrate the idea of "showers" somewhere even if it's strange.>Meximutt makes a hole in your door if he tries to enter office when it's closed, works as described.>Jerdeeflies play jerdeecuck AI songs wherever they go and that's how they reduce your sanity. β15073323[Quote]
>>15073043some other thoughts:
The /v/ thread has a guy that has already made a functioning office in unity, however, it's much more similiar to a flumty's office, he's even made a completely different model for the map.
Maybe the sanity mechanics could be toned down if they are a bitch to code, IDK.
β15073350[Quote]
>>15073043where's thrembo
β15073627[Quote]
>>15073350good catch, will replace seven with thrembo
β15073642[Quote]
>>15073043Interesting concepts. I like the sanity and hunger (thoughbeit hunger should start at 100% and decrease as the player gets, hungry to make it less confusing).
Repair terminal could be in the game, maybe integrated with camera panel, but should be limited to 3 or 4 functions. I can see what you were going for with the power usage, but not being able to open up doors is unforgiving as shit, we should balance the game so the average fnaftrannycaca fan doesn't get repelled by the dificulty.
β15073647[Quote]
>>15073323someone get xim in here
β15079246[Quote]
O algo
β15082151[Quote]
>>15073642Thanks for the feedback. The hunger and sanity meters should both behave the same (either they start full and decrease or viceversa) to prevent confusion.
The idea with the repair terminal is to have things other than doors/cameras use power, I made it separate from the cameras as it only affects things in your office, will be removing the music option as it's redundant.
When it comes to the doors, making them unable to be opened was just a hard handed attempt to prevent the player from having them closed all night, my other idea is to have them degrade as you use them, thus eventually forcing you to fix them and incentivizing you to have them down for as little as possible. From what I'm seeing, the game might feel more like UCN than ONAF, but I'm fine with that.
The doc itself is turning out well (over 2k words now), I'll try to pull an all nighter and get it finished tonight, but no promises.
β15082476[Quote]
bvmo
don't let this thread die or something
β15082618[Quote]
down
β15083010[Quote]
'gated
β15084303[Quote]
>>15084141As I said before, I tried to integrate as much from the thread as possible. When it comes to visual representation, the slop could be in a container like picrel and then of course the mechanic should just be a depleting bar.
>>15084199The dev for flumty's was exposed as a diddyblud a while ago, then had a mental breakdown like a faggot and quit the internet, nothing to do with our project, no clue why this guy hates it so much.
Doc is close to done, here's some new lore from it:
>HTSMβs goyslop factory was once part of a failed Soysylum project, conceived back when Dr. Soyberg was still alive. Its goal was to slowly assimilate patients back into Soyciety. The project quickly went to shit. The participants complained incessantly about it being a βDNB,β and accused the administrator of both βrulecuckingβ and βnot banning the things they didnβt likeβ. They eventually killed the administrator, a Soysylum employee known as βQuote.β
>In response, the Soysylum terminated the project and sealed the facility. The office was once the administratorβs room. Now, Dr. Soyer (the FNAC protagonist) has restored a limited amount of power, allowing Pepe to defend himself while Soyer contacts the glowies in an attempt to shut it down for good. Meanwhile, the βJaks are closing in, intending to killing Pepe and steal his Soysylum employee ID so they can escape the facility. β15091505[Quote]
Here's the doc with my proposal for night one, not perfect, but good enough and I have to go do real life things right now. The "floor hole" mechanic in particular might seem a bit wonky, but basically, HTSM and FNF pedo telegraph that they're going to use 'em by dressing up as Hubert and riding the omori bus respectively and Meximutt doesn't matter as he uses them just like the doors.
At the end of the day, regardless of if we use this proposal or not, if we don't want the project to become more of a DNB than it already is, we need a solid grasp of mechanics first and foremost.
Then we need a codeGOD, and ideally chats about develpment progress should be handled on the /v/ thread.
For art, I'd recommend having the game be fully 2d and making another cryptpad document exhaustively documenting every asset we need (so 'Jak poses, rooms, etc) and make constant threads on /soy/ as well as a thread on /r/ asking for people to help, then start writing every asset we get off the document.
Unsurprisingly, imageboards are good for brainstorming but not as good for game development proper.
All feedback is welcome, I'm not a game designer, just a random nigger.
β15091634[Quote]
do we actually have a alpha build of the game right now or are we still on the development stage
β15091653[Quote]
>>15091634my idea with the document I just sent was to start steering the project out of just the ideas phase and into the start of a development phase. We can probably get some art just fine, but the tricky thing will be to get someone actually willing to put the ideas into practice.
β15092243[Quote]
>>15091505>omori busgeg im trans btw
β15093267[Quote]
>>15091634concept stage
still
haven't checked over the pdf above yet
will paste all its contents here
β15093299[Quote]
test
β15093328[Quote]
>>15091505IDEAIf the player is looking too long at a room with braniggΔr in it(lets say 4 seconds), xe will face the camera and if the player doesn't switch or close camms in time, he will throw a handfull of shit at said camera, making it unusable.
>OMG SAAR JUST LIKE MY HECKIN ARYAN GOREHABBA FESTIVAL YA KUNCHH AURThe player must call the auto-janny in the maintenance terminal to clean it up. Or even funnier, make each camera have a "report" button, that calls in the janny to clean up the raisinted camera or lead to a temporary punishiment if abused
β15093449[Quote]
>>15093328is there an auto janny sprite yet
β15093465[Quote]
>>15093449no but i can make one
β15094802[Quote]
bumo
weekend so 'teens will be able to help more or something
β15095002[Quote]
'gated
β15095320[Quote]
p
β15095955[Quote]
>>15095320OYYYYYYYYYYY DOG TOES
β15096023[Quote]
>>15082151Nice
I'll try and design the hud tomorrow
β15096925[Quote]
>>15095231i accidentallly saged the thread
β15099231[Quote]
bumo
β15099291[Quote]
>janny being powered by hotpockets
β15101568[Quote]
will next thread be a non-ideas guy thread, seeing as this one's a dnb now?
β15102000[Quote]
>>15101568ideally yes, I'm willing to make a cryptpad detailing all the assets we need and then make threads asking for help but I'll be busy during this weekend so I'll get to it on monday. In case this thread gets unlooped and slid I've downloaded most things that have been made here. I'd say we at least wait and see if
>>15084141 (or anyone else) makes a final office sketch since everything revolves around that.
Still, the most important thing for this project to not die out completely is to get anyone willing to do actual game dev (the hard part) and communicate with them as they make it. Threads being slow shouldn't demoralize us too much, as people have lives and having 4 guys behind a solid vision is probably better than 50 behind a vague idea, we just need to get the right people.
β15102895[Quote]
>>15102864looks great, dnb indeed fuggen jerdee
β15102983[Quote]
If we get this on Steam will we have to mark it as AI made if I used pajeetGPT to give me info on what rooms would typically comprise a meat processing plant because I'm an uneducated negroid
β15103005[Quote]
>>15102983no because it has SOVL and is being developed by a valid and diverse community of transfolx
β15103637[Quote]
>>15102864the vent goes the other way though
mirror it, goy
β15105813[Quote]
office mechanics can be determined while prototyping right
can move onto that then
>>15102864gemerald