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File: Jartyxuckasset.jpg 📥︎ (24.49 KB, 942x1600) ImgOps

 15024432loop[View All][1][2][3][4][5][6][7][8][Quote]

>slid again award
in the ideasguy stage
todo:
>'jak mechanics
>cam placement
>repair minigame
>jaxpedo and jimbo concept art
750 posts and 174 image replies omitted. Click reply to view.

 15073323[Quote]

>>15073043
some other thoughts:
The /v/ thread has a guy that has already made a functioning office in unity, however, it's much more similiar to a flumty's office, he's even made a completely different model for the map.
Maybe the sanity mechanics could be toned down if they are a bitch to code, IDK.

 15073350[Quote]

>>15073043
where's thrembo

 15073624[Quote]


 15073627[Quote]

>>15073350
good catch, will replace seven with thrembo

 15073642[Quote]

>>15073043
Interesting concepts. I like the sanity and hunger (thoughbeit hunger should start at 100% and decrease as the player gets, hungry to make it less confusing).
Repair terminal could be in the game, maybe integrated with camera panel, but should be limited to 3 or 4 functions. I can see what you were going for with the power usage, but not being able to open up doors is unforgiving as shit, we should balance the game so the average fnaftrannycaca fan doesn't get repelled by the dificulty.

 15073647[Quote]

>>15073323
someone get xim in here

 15079246[Quote]

O algo

 15082151[Quote]

>>15073642
Thanks for the feedback. The hunger and sanity meters should both behave the same (either they start full and decrease or viceversa) to prevent confusion.
The idea with the repair terminal is to have things other than doors/cameras use power, I made it separate from the cameras as it only affects things in your office, will be removing the music option as it's redundant.
When it comes to the doors, making them unable to be opened was just a hard handed attempt to prevent the player from having them closed all night, my other idea is to have them degrade as you use them, thus eventually forcing you to fix them and incentivizing you to have them down for as little as possible. From what I'm seeing, the game might feel more like UCN than ONAF, but I'm fine with that.

The doc itself is turning out well (over 2k words now), I'll try to pull an all nighter and get it finished tonight, but no promises.

 15082476[Quote]

bvmo
don't let this thread die or something

 15082612[Quote]

File: Brickleberry_HD_CLEAR_Character_ART_Bobby_Pos….webp 📥︎ (97.66 MB, 512x512) ImgOps

lmao looped and it's still a dead nigger btw jannies this project is inspired by a project made by a pedophile so unloop it

 15082618[Quote]

down

 15083010[Quote]

'gated

 15084141[Quote]

File: 1767445604057g.png 📥︎ (2.56 MB, 3200x1080) ImgOps

>>15071599
I'm the one who came up with the goyslop/hunger mechanic kek, I just wanted to know what the consensus was on how it should be visually represented

 15084199[Quote]


 15084303[Quote]

File: 1769216404071f.png 📥︎ (1.95 MB, 1200x1200) ImgOps

>>15084141
As I said before, I tried to integrate as much from the thread as possible. When it comes to visual representation, the slop could be in a container like picrel and then of course the mechanic should just be a depleting bar.
>>15084199
The dev for flumty's was exposed as a diddyblud a while ago, then had a mental breakdown like a faggot and quit the internet, nothing to do with our project, no clue why this guy hates it so much.

Doc is close to done, here's some new lore from it:

>HTSM’s goyslop factory was once part of a failed Soysylum project, conceived back when Dr. Soyberg was still alive. Its goal was to slowly assimilate patients back into Soyciety. The project quickly went to shit. The participants complained incessantly about it being a “DNB,” and accused the administrator of both “rulecucking” and “not banning the things they didn’t like”. They eventually killed the administrator, a Soysylum employee known as “Quote.”


>In response, the Soysylum terminated the project and sealed the facility. The office was once the administrator’s room. Now, Dr. Soyer (the FNAC protagonist) has restored a limited amount of power, allowing Pepe to defend himself while Soyer contacts the glowies in an attempt to shut it down for good. Meanwhile, the ’Jaks are closing in, intending to killing Pepe and steal his Soysylum employee ID so they can escape the facility.

 15091505[Quote]

File: SNCA.pdf 📥︎ (1.16 MB)

Here's the doc with my proposal for night one, not perfect, but good enough and I have to go do real life things right now. The "floor hole" mechanic in particular might seem a bit wonky, but basically, HTSM and FNF pedo telegraph that they're going to use 'em by dressing up as Hubert and riding the omori bus respectively and Meximutt doesn't matter as he uses them just like the doors.

At the end of the day, regardless of if we use this proposal or not, if we don't want the project to become more of a DNB than it already is, we need a solid grasp of mechanics first and foremost.
Then we need a codeGOD, and ideally chats about develpment progress should be handled on the /v/ thread.
For art, I'd recommend having the game be fully 2d and making another cryptpad document exhaustively documenting every asset we need (so 'Jak poses, rooms, etc) and make constant threads on /soy/ as well as a thread on /r/ asking for people to help, then start writing every asset we get off the document.
Unsurprisingly, imageboards are good for brainstorming but not as good for game development proper.
All feedback is welcome, I'm not a game designer, just a random nigger.

 15091625[Quote]


 15091634[Quote]

do we actually have a alpha build of the game right now or are we still on the development stage

 15091653[Quote]

>>15091634
my idea with the document I just sent was to start steering the project out of just the ideas phase and into the start of a development phase. We can probably get some art just fine, but the tricky thing will be to get someone actually willing to put the ideas into practice.

 15092243[Quote]

>>15091505
>omori bus
geg im trans btw

 15093022[Quote]


 15093267[Quote]

>>15091634
concept stage
still
haven't checked over the pdf above yet
will paste all its contents here

 15093299[Quote]

test

 15093322[Quote]

>>15093267
too lazy

 15093328[Quote]

>>15091505
IDEA
If the player is looking too long at a room with braniggęr in it(lets say 4 seconds), xe will face the camera and if the player doesn't switch or close camms in time, he will throw a handfull of shit at said camera, making it unusable.
>OMG SAAR JUST LIKE MY HECKIN ARYAN GOREHABBA FESTIVAL YA KUNCHH AUR
The player must call the auto-janny in the maintenance terminal to clean it up. Or even funnier, make each camera have a "report" button, that calls in the janny to clean up the raisinted camera or lead to a temporary punishiment if abused

 15093346[Quote]

>>15093328
gemerald

 15093449[Quote]

>>15093328
is there an auto janny sprite yet

 15093465[Quote]

>>15093449
no but i can make one

 15094550[Quote]

File: jannybotconcept.png 📥︎ (122.38 KB, 1047x1200) ImgOps


 15094645[Quote]

File: ClipboardImage.png 📥︎ (15.3 KB, 376x493) ImgOps

>>15093449
gave it a try

 15094802[Quote]

bumo
weekend so 'teens will be able to help more or something

 15095002[Quote]

'gated

 15095231[Quote]


 15095257[Quote]

File: OnlyTheBestOfTheSharty.webm 📥︎ (2.67 MB, 1000x1000) ImgOps

Make this video play if you lose

 15095310[Quote]

File: ClipboardImage.png 📥︎ (67.6 KB, 162x282) ImgOps

>>15094645
make xhis wheels connected to something like this

 15095320[Quote]

p

 15095955[Quote]

>>15095320
OYYYYYYYYYYY DOG TOES

 15096023[Quote]

>>15082151
Nice
I'll try and design the hud tomorrow

 15096755[Quote]

File: 1768480666318h.mp4 📥︎ (1.47 MB, 864x864) ImgOps


 15096925[Quote]

>>15095231
i accidentallly saged the thread

 15099231[Quote]

bumo

 15099291[Quote]

>janny being powered by hotpockets

 15101568[Quote]

will next thread be a non-ideas guy thread, seeing as this one's a dnb now?

 15102000[Quote]

>>15101568
ideally yes, I'm willing to make a cryptpad detailing all the assets we need and then make threads asking for help but I'll be busy during this weekend so I'll get to it on monday. In case this thread gets unlooped and slid I've downloaded most things that have been made here. I'd say we at least wait and see if >>15084141 (or anyone else) makes a final office sketch since everything revolves around that.
Still, the most important thing for this project to not die out completely is to get anyone willing to do actual game dev (the hard part) and communicate with them as they make it. Threads being slow shouldn't demoralize us too much, as people have lives and having 4 guys behind a solid vision is probably better than 50 behind a vague idea, we just need to get the right people.

 15102864[Quote]

File: 1768348107232v.png 📥︎ (6.76 MB, 3200x1080) ImgOps

dnb

 15102895[Quote]

>>15102864
looks great, dnb indeed fuggen jerdee

 15102983[Quote]

If we get this on Steam will we have to mark it as AI made if I used pajeetGPT to give me info on what rooms would typically comprise a meat processing plant because I'm an uneducated negroid

 15103005[Quote]

>>15102983
no because it has SOVL and is being developed by a valid and diverse community of transfolx

 15103637[Quote]

>>15102864
the vent goes the other way though
mirror it, goy

 15105813[Quote]

office mechanics can be determined while prototyping right
can move onto that then
>>15102864
gemerald



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