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five nights at coinslot
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Namefag bumo so someone makes five nights at cobsons
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soot do this and then the sharty will astroturf it to get a gem in the mainstream
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>>3never happening now that kiwifag trannyadmin responded
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^
>froot IP
everytime
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we need this
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FROOT STICKY THIS
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GAME IDEA: A hanging troonjak mechanic similar to fnaf2 puppet that consists of you pulling the rope so xhe doesnt kill you
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>>16GEMMY GEMMY.Â
FROOT STICKY THIS â„–18Quote
>>16Its like one of those movie jails where there is a cell in the sherif's office. Xe can climb through a wall to get into the cell so you have to close the cell door but maybe its loud or something and it alerts another jak if you close the door too much
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>>16opening unity, whats the worst that could happen.
Gonna make the game real, idk if unity is the right engine. might make /fnac/ and move all development there?
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>>23didnt js get removed from troonity like 4 years ago?
>>24too nas i think, maybe a soyjak that has teeth, like feral or something?
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>>24
>Add PedoBear
2016 troon coal
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>>25>too nas gemmie froot
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>>25Froot my mom is cooking with (((Vegtable oil)))
WHAT DO I DO!!!
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 someone make a godot project and put it on github so i can contribute
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omg new board
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>>36this or feral, need teeth to bite the lock or bars.
>>37even doe niggerbabble is awesome, but yes this idea is gemmy.
also i was thinking of a small baby head coming out of the toilet in the cell, reminds me of something…
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I hope this board stays
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here, a schematic of your room. You have to turn around to close the cell door for rapeson. Also you have a hallway door where jaks such as troonjak come through. You can toggle this door open or closed as you please. The advantage to closing it is that rapeson can't open doors, so closing that door will make rapeson only able to attack you half as much, because he is garunteed to travel to this door every time you successfully repel him from the cell behind you.
The disadvantage of closing the door is that you don't get a heads up on who is coming for you through the hallway.
Troonjak is one of the jaks that comes through there, and xe will kill you if xe gets to the door, but only if your lights are on. If you shut off your light befor she comes into the room, she won't see you and will leave. You can't use your camera while the lights are off though, so its not an option to leave them off for long.
Maybe chudjak should be another who enters through that door.
But the basic gameplay loop of what I've come up with so far would be this. You check the cameras for the movement of the jaks whenever you arent doing something else. You have to juggle between managing the front door and the jail cell. Squirreljaks will periodically start knawing on the cell bars. If they succeed they will open a hole, garunteeing you to die when rapeson arrives, fortunately you can click them to knock them back for a while. Rapeson loops around the building to the jail cell through a hole in the wall then if repelled goes back around the map to the front door. Rapeson will get you if you don't close the cell door on him or when you don't close the front door before he gets to it. Other enemies such as troon can take advantage of the closed door as it is no obstacle to them and whenever you are using it, you can't see them coming, which makes it really hard to predict their arrival. When troon attacks, she enters the hallway and enters your line of sight (if the door is open!) If troon gets to your door while your lights are on you die, so you must turn them off to make her leave.
by all means do as you please with your game though
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>>46I may move this to pinned on /mtv/ or something idk.
>>47Troonjak is gonna hang himself in front of you to block your vision of the hallway, so you can only see rapeson when hes right about to get you.
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cob is scary
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I can make animations about it, but I dont know how to code, nor the bucks for clickteam fusion
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what is the plot? is there a soyjak themed pizzeria with cobson as mascot?
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>>57Didn't read shit award
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i want this NOOOOOOOOOOOW
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>>66this is what i could remember, it will be written very badly, originally it was better but i have lost the patience to do that again.
the plot is that you work as a security guard at the prison rapeson is locked up at, and chudjak, troonjak, impjak, a fingerboy, and squirreljaks break in to help him escape.
the gameplay is somewhat based on
>>47 and
>>48 in that you can switch between looking at the hall in front of you and feral's cell behind you, you can also shine a flashlight to brighten up what you are looking at, close a mechanical door in front of the hall and use a switch to turn off the lights, but doing that opens the door and prevents you from doing anything else. there is also a camera system like fnaf but it can be toggled between 2 maps: one for the cameras in the actual rooms in the prison and one of the cameras in the vent system.
night 1:
>chudjak and impjak are active>chudjak walks through the right side of the building>he also moves through rooms faster than other 'jaks do>impjak crawls through vents instead>both will need to get through your hallway to get to the office>no cameras in the hallway, so you can only see them with flashlight>they slowly make their way to your office>door can't block them because they have weapons to break it open>if chud gets inside you quickly turn the lights off and he leaves, otherwise he kills you>if imp gets inside you flashlight him for several seconds and he leaves, otherwise he kills younight 2:
>chudjak, troonjak, and fingerboy are active>troonjak walks through the left side of the building>troonjak can also break through the door and only leaves if you turn off the lights when xhe gets in the office>if xhe is in for long enough xhe won't kill you THOUGH, instead xhe will hang xherself in your office>xher hanging body will block your view to the hallway and you won't be able to close the door anymore>other jaks that get through will only be visible once they are in, so you have very little time to react>the fingerboy crawls through the vents like imp>unlike others he doesn't slowly approach the office through the hallway>through the camera in the vent at the back of the hallway, you can see him popping out the opening>after doing this he will immediately rush through the entire length of the hallway in a second>if you close the door in time he won't make it>unlike most other 'jaks he cannot open the doornight 3:
>impjak, fingerboy, squirreljaks, and rapeson are active>imp and fingerboy are more aggressive>rapeson's jail cell (which was always visible through cameras) is busted open>there is also a hole in the back wall of feral's cell behind you>the vent opening in rapeson's cell is now accessible>only imp can use it THOUGH because unlike fingerboy he has eyes and notices it>leads to the hole in the wall so now imp can attack you from behind>you still need to flashlight him when he gets there because he fits through the bars>rapeson can only be in 5 possible locations: his cell, the back of the hallway, inside the hallway, peeking through the hole in the wall, and in your office>the last 3 are not visible through the cameras>he starts in his cell, moves to the back of the hallway, then either enters the hallway or enters the hole>if in the hallway he moves slowly to your office like others do>if he gets in you are guaranteed to die>you need to close the door before he gets in>he will stay at the door for a period of time before leaving>squirreljaks will gnaw on the bars of feral's cell throughout the night>you need to click them to knock them back for a short period of time>if they get their way the bars will be broken off>if rapeson is peeking through the hole and the squirreljaks broke the bars off, he will sneak in and kill you>rapeson alternates between attacking you from the hall and from the holenight 4:
>every soyjak is active>every soyjak is more aggressive than they were on previous nights>taking care of troonjak is a high priority because xhe can make you completely vulnerable to both rapeson and the fingerboynight 5:
>what can i say>like night 4 but even harderthe game ends with probably all the 'jaks who were attacking you getting sent to a maximum security prison or something like that, obviously my ideas are not complete, there would probably also be other shit like sound cues for when a 'jak moves or 'jaks reacting differently to cameras.
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>>67Oh my science… FROOOOOOT PIN THIS
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>>53email me, i want YOU on my team
>>57im gonna call upon the 'ikitard autist crowd to write an article about it explaining it all, then wing it.
>>67Im thinking of a hallway and two other alt entrances. One can be a vent and the other some window or something. That way the window can have a sound for being unlocked and opened slowly
Im thinking squirreljak is a timed mechanic, if you dont reload his nut bowl, he will go and bite rapesons cell lock (this is NOT a ripoff of the puppet and you WONT say it is, okay?) Freeing rapeson and making the night very hard for you.
This is all pretty gemmy tho. Once I have a playable skeleton of a ""game"" ill keep posting more here, keep your eyes open for my replies here.
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>>71Make it so theres a baitpost writing minigame and its how you keep chud contained
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gemmy idea
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>>71How are you going to make the environments? I assume the characters will all be drawn, will the environments be as well, or will they be 3D? I'm just thinking 3D would be more A24 slowburn, and Lee would disapprove if it looks too childish.
Also I'm thinking something that could be gemmy is if you always have a view of rapeson's cell from where you sit, not through a camera, so then you're death is directly in front of you at all times.
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>>81rapeson will only be visible through cameras, that way you cant see squirrel eating the lock.
IDK how ill do environments because im not good at art, might just make it in mspaint by tracing a fnaf office and changing it up
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>>82Well if you decide to go with 3D, I could help out with that, I'm good with environments and objects, just not characters.
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>>91if this gets made it's gonna be a race to see who can beat 20/20/20/20 mode first
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get doll to be the phone guy
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>>38I also have plans to do Soyki Soyki Literature Club soon. Learning renpy and it's fun
I would mostly change the sprites of the Dokis' faces for this and translate the script to soyspeak where I can
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>>47 I think it lacks resource managment, my idea is coal level, the more you use doors and cameras meter will increase and coaljack will slowly appear, if coal meter is full coaljack appears full and attacks you, you can reset coal metter throught clicking air filtration button but when you click it you can't do anything for 2 seconds
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>>128grunkfuss the clown if he was IAS:
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>>67>>67OH MY FAUCI…. such a GEMMY
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>>131seems that FRQQQT is working on it, he already picked out some 'teens to work for him
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was that the bite of '8ĎŞ
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>>139why does this (albeit gemmy) thread have so many mentions of one week at flumpty's
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>Hello? Hello little buddy! How's your first shift going? I was doing your job once, now I'm on forklift duty. Anyways hr wanted me to give you a quick rundown on your duties as a nightguard.
>So, you have been given the great responsability of watching over the Soysylum Mental Facility on the night shift. Your work plays a crucial part in keeping our staff and inmat- I mean patients safe. Now, allow me to aquaint you with your office. Your most important tool is your PC, which is connected to a state of the art security system that will give you full watch over the facility. Now there are of course some blind spots, namely in the hallway behind the door in front of you, but fortunately its close enough to check manually if you ever feel the need to do so. Behind you you will see that you share a room with one of the patients. Thats just feraljak. He's a very deep sleeper, so he won't give you much for trouble. On the off chance that you make enough noise to make him stir, there is a music box we use to soothe him that should do the trick. Oh, right, so uhh the other patients can get a little… restless at night. Now they aren't out to get you or anything like that, they just tend to wander at night. Most of them should be secured, but be warned that sometimes breaches can happen. On that occasion, if they happen by your office, a quick strobe from your flashlight should spook them enough to leave you be. If that doesn't work, you can always flip the light switch off to make your office less interesting to any intruders. Just know that the light switch is linked to the security system as well.
>anyways, worst case scenario aside, your shift should go smoothly. See you tommorow night!
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>>140Because its the closest thing to the kind of vibe a soyjak fnaf game would have, being a comedic game and all.
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>>141gemerald someone send this to doll
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>>144
even doughbeit froot said you will only see his cell on the cameras
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>>138>>135I've worked in this industry for a decade and seen a thousand projects like this. you won't do shit because this project isn't about the technology but the butt end of a knee slapper practical joke. can't wait for this to fade into obscurity in 3 days.
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>>147we VILL prove you wrong
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>>144
no rapeson wanders the building and can break through the wall at the back of feraljaks room
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Well we need to know if there is already a plan for who comes out at which nights. Night 1 should be realtively easy and just a look at what is to come. So maybe the swede and possibly chud come out also troonjak maybe?
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>>159dont make xer hanging doe
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>>159go look at
>>67frqqt sort of confirmed he will be using this
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Also should we come up with some of the cosmetic aspects of the game or should we wait?
>>161oh okay
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>>159>>158my idea is that in night 2, plier makes a video about the asylum causing some jaks to come over (maybe chud and troonjak) and dolly doll would mention that swolesome is going to look for them once the night is over. something like that
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>>161Even dough dolly redditconned it slightly with the Feraljak music box line
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>>160yeah i think that how it would work with troonjak is that if xe hangs xerself you are kinda fucked anyways so xer suicide is not cannon which means xe can appear mutiple nights.
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>>163even althoughdoebeit chuddy chud is already in night 1
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>>166Ok yeah I will work on it in a lil bit
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>>168yeah and thats a retarded idea
nothing is final we can move him to night 2
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>>163Well its an asylum and the jaks are supposed to be patients doe. My idea of it was that the new jaks appearing would be from them escaping their cells at night and then going back to them at daytime to not arouse suspicion
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>>171fair, still doe chud coming in with an ar15 to break rapeson out would be gemmy
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>>170i think it would work because the player needs to be familiar with both the light switch and the flashlight from right on otherwise they could only use one and win
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the lore is that some outsider jaks are raiding the asylum to break rapeson THOUGH
>>171it could work anyway, some jaks would be asylum patients anyway like fingerboy
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in night 1 rapeson could be sleeping, in night 2 standing menacingly and in night 3 he would break out
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>>173if the hours are the same length as in fnaf then it would take 1 hour for phone guy doll to hang up in game, i think both chuddy and the swede should start moving at that point because there would either be no reason to ever turn the lights on, or no reason to turn the flashlight off (there shouldn't be a power mechanic in this already complicated game) so them both being there on night 1 means you already are making sacrifices
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 NIGHT 2
>Hello? Hello little buddy! So anyway, we had a small incident yesterday. One of our persons of interest, codenamed "PLIER-ALPHA" has released a video on his SoyTube channel depicting our facility with surprising accuracy. Our Secure Network Service is already covering it up, but sadly it has attracted quite a bit of attention. Expect unwanted visitors throughout the night. We've managed to convince Swolesome to handle them once he finishes his exercise routine, but expect it to take a couple of days. Sadly, until then you'll have to handle this on your own. Most of our psychiatrists are busy figuring out how this incident even happened and the rest are refusing to volunteer, even after promises of higher sproke rations. I'm counting on you, buddy.
>The video depicted one of our most most dangerous patients and described him in surprising detail. Thankfully, we've designed Cobson's cell bars to be impervious to all sorts of damage, so no need to worry about him getting out. Just keep an eye on him every so often, the head psychiatrist doesn't want him to have any unnecessary outside contact…
>Oh! I almost forgot, silly me. Last time I heard, Dr. Soystein tied down a fingerboy for research in his cabinet, but due to the recent emergency I have no idea what could've happened to it. Keep a watchful eye out: fingerboys are usually docile, but once they sense a presence near them they'll be sure to give you quite a tough time! Good thing is that they're blind and silly creatures - simply closing your door should keep any fingerboy out. Just make sure to do it fast.
>Anyway, that's all I have for you today. And remember: trust the plan!
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>>171but you'd see them on the cameras since you're a security guard. how will the patients avoid suspicion when they're caught on video.
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Right now I'm making a 3D model of how the place could look, and have made the office and hallway in front since everyone agrees on that, THOUGH only very basic right now, no textures yet. From here I'm thinking how the rest of it should look. So far I have this rough sketch with the dotted lines being vents. There have been many ideas so far, but here is what I'm thinking of how the characters will function:
>Chud moves through the right, rooms only. Turning off the light will make him go away after some time.
>Impjak moves through rooms on either side and the vents, going wherever he likes and having many entrance points. Simply shining the flashlight at him makes him go away.
>Rapeson becomes active when you don't feed the squirrel enough. He just walks through the hallway very slowly, and the only way to slow him down is to look at him, during which time he stands in place, making you vulnerable to others. He doesn't leave.
>'plier and troon move through the left side only. Closing the door when he is about to enter your room will make plier leave immediately. Troon won't enter if the door is closed, but will wait patiently until you open it. Xhe will then hang ximself, blocking your view for about 30 seconds, so you can only guess what 'jaks are in the hallway to do the right actions. This doesn't block the flashlight effect on imp THOUGH since that would just put you in unsolvable situations at times.
>Fingerboy moves into the vent quickly and doesn't leave. Moves very quickly, but only rarely will exit into the hallway to attack. He will rush quickly and closing the door will block him.
>If both imp and fingerboy try to enter your office directly through the vents, you can close them with buttons.
Does this layout look fine, or something should be made better?
Also suggest how to decorate the rooms. Right now I'm thinking either a full out asylum theme with white walls and everything, or a more silly general soyjak theme, with each room decorated around a particular 'jak.
Also the office. I think it would be funny to use a Thinkpad T60 for the computer, maybe some posters on the walls, and maybe an "I (transheart) soy" mug or something. Just give me some suggestions, I have a feeling this will be a very gemmy project.
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>>175I had a thought where in the story, rapeson is a new patient that is brought to the asylum on the night he arrives (on the first two nights, there is a sign on the cell that says something like "do not use, reserved for new arrival on wednesday) the cell looks more high security than the others. Doll tells you on the third call that rapeson has arrived to his cell, which is under your watch from then on. That night rapeson is sleeping in the shadows of his cell, until 2 am. He then is seen standing at the cell door holding the bars for thrity seconds, then he is seen turned away from the door towards the wall for 10 seconds before the camera goes static and you hear heavy banging. Then the footage restores with a hole in the wall and cobson gone. He then breaks into feraljaks room, causing him to stir. cobson then appears at your door and kills you if you dont close it in time. If stopped, he goes back into his room and its camera goes out for a moment. When it turns back on the bars are bent open and he is now in one of the other rooms on the map, begining his path to your front door
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Heres my take on the last paragraph
>Oh! I almost forgot to metion something you should probably know. I uhh heard something about Dr. Soystein I think? Well whoever it was he's apparently shipped in a fingerboy from the congo! Wouldn't be that dire normally but that guy has it tied down with ropes! I don't think those ropes will hold against something like that. So some advice, fingerboys are blind and use echolocation, albeit in the crudest sense. What I'm saying is that if you close your door it probably won't even know its there, so then it may wander of. Oh, and you will hear them coming so keep an ear out. I know this is quite difficult for a newbie like you, but I really think you can measure up to this challenge. Hang in there little buddy.
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>>181the map could mostly work, don't like the idea 'son being a freddy clone, him being only visible on 1 camera once he escapes would make him threatening enough
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>>181keep in mind that in night 3, cobson/rapeson will have a hole blown through one of his walls (thats what the joke about the impervious cell bars was)
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>>190looks good, add a bonus entrance on night 3 when rapesons wall is blown
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Has any of the code been written yet? I can do the programming and set up the Unity project
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>>192email froot hes doing the code
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>>190add 2 vents at the sides directly into your office
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>>190looks great, althoughbeit very symmetrical. Are you making this on Blender?
I can start making the camera mechanics right away. I assume that aside from (corridor + office +jailcell) we can make the other rooms 2D since the player actually won't be moving inside those rooms, they'll just observe them through the cameras.
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>>190where i think the cameras should be
>cam 1: monitors a pair of cells>cam 2: rapeson's cell>cam 3: a large hallway probably, haven't decided yet>cam 4: operation room, fingerboy starts here>cam 5: left hall corner>cam 6: central hallway entrance>cam 7: right hall cornervents are vents, they don't need explanation
chudjak breaks in at cam 3 and will be in various positions throughout 3, 7, and 6 before reaching the hallway blindspot. troonjak breaks in at cam 1 and instead proceeds on to 4, 5, and 6. impjak starts at cam 1 and wanders through 8, 9, and 11 for the first two nights, and then can also use 10 and 12 from nights 3-5. the fingerboy starts at cam 4 and after escaping he can only be seen moving on cam 8 for a few seconds before rushing to your office. in cam 2, rapeson sits kn the bed for the first night, stands in front of a wall during the second, and on the third night that wall has the gaping hole in it that leads to another hole in feral's cell behind you. the cameras can only see him on cam 2 unless squirreljak breaks the bars, which then he can also be on cam 6 before he's in the hallway
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>>196>althoughbeit very symmetricalthat's just what most actual asylums were shaped like.
no plan on the art direction, there's several ways it could go. if it won't be hand drawn the office and feral's cell should be rendered objects and the camera footage should be PNGs of 3d environments. 'jaks themselves never look good 3d so they should be drawn cutouts
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>>200the office and feral's cell are in the right spots, my plans for the camera placements and what the rooms are for is
>>197. these could be altered at any time
though. â„–202Quote
>>201when you say break in, do you mean they break into the asylum or do they get out their cell somehow?
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>>203
maybe more entrances would benefit the gameplau, but from nights 3-5 impjak will also be only entering from the back, and 'apeson can also do that, so i wouldn't call it too cramped either
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>>202the original plot was that they break into the asylum to break rapeson out, which they succeed to do on night 3
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I speak for everyone when i say cobson must be final boss
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>>197Bumo so froor can see it
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>>210cobby is planned to start showing up at night 3 but the FRQQT-approved title screen that guy made had a "cobson night" which i'm assuming is going to be just that
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>>210>>212>>213"Cobson night" was always a reference to Flumpty night from ONAF 3 where Flumpty kills all the other characters and the entire night is clones of him attacking you from various positions. Rapeson would be the only 'jak left, but he would be much more aggressive than every prior night, and he can now travel through every camera including the vents.
I did make a mockup "Custom night" version but never remade the title screen. THOUGHHH I could go back and do that if Froot wants me to.
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>>197I like this, looks nice, except I think the vent system should be changed up a bit. As it is right now, it's just moving in a straight line from fingerboy's place to the back of the hallway, and imp shares that same one line, tough he's closer. I was thinking of a more two sided vent system, where fingerboy would move through the left and impjak through the right, however impjak would also use rooms to move as regular jaks would, which would make him harder to find, and fingerboy would just be very fast and you would have to react quickly once he exits.
Also maybe vents could have alternative entrances directly into your office, which would become active on night 3, and you would have to close them off in classic fnaf 1 door style.
And maybe also a few more cameras to monitor the movement of regular jaks through the halls. As of right now, you can really just watch their entire path using two cameras, cam 1 and 5 for left, and 3 and 7 for right. They would be a bit too easy to find, and therefore not as spooky. I think at least three cameras should be required.
Also I'm assuming the red hall is rapeson's hole? How come that has a camera? I think you should just be forced to use the camera in his cell, and as soon as you see him gone, you have a few seconds to react.
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>>218
i did consider there being one opening above the door. a lot of thought would need to be put into balancing that, because this game is already quite complicated with you needing to use the flashlight, manage the door, manage the lights, avoid making sound, feed squirreljak, and check 2 camera systems. for a game with this much to deal with, even the littest addition can make turn it from thrilling to just annoying.
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the phone guy should be all the admins we have had, starting with soot, then kuz, then max, then doll then froot
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>>222
what if we have them as dead shit
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This needs to have explicit rapeson scenes. If he catches you he forces you to stare into the abyss of his pinworm-filled gaping rosebud
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any ideas for potential rare screens?
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>>226there should be a 1/100,000 chance of I Fucking Love Science playing ingame
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>>229
even THOUGH golden freddy is 1/100,000 and 'plier saw him (gem)
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>>197>>220if the left vent to the office is too much we can try making it lead to the hallway idk
also added one camera on the right, THOUGHts ?
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>>221I personally wont be voicing anything.
>>224tsmt
Im really liking the progress and engagement, although its a mess right now. Would all the fnac contributors prefer a telegram or some 'cord? Because one thread is very messy.
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i can make 3d models can i get in the team or something
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>>239>Im really liking the progress and engagement, although its a mess right now. Would all the fnac contributors prefer a telegram or some 'cord? Because one thread is very messy.Use XMPP.
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>>239you mentioned a 'cord in the protonmail. do that it would be easier to organise
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>>245>corddiscord is literally known for not caring about child safety problems
https://en.wikipedia.org/wiki/Discord#Child_grooming_and_safety â„–248Quote
Telegram is fine
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>>250>>251these are better
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>>259
that's what actual asylums are shaped like dough, and how does it not match with the lore i literally made the lore
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>>261
this, add golden 'plier too since thats what darkplier is based on anyways
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the player character should be either classic soyjak or 'plier (depends on if you would rather have 'plier as an enemy)
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>>264
is froot making the game? i thought hes just trying to make us create it
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>>262i wrote the entire 'jaks breaking in thing with the night progression and shit at
>>67 before namefagging. i don't see how it contradicts
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>>261
chud is also a "regular" jak althoughdebedoeit
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>>269
the map doesn't imply the ones breaking in are patients
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>>268yeah but he activates on night 2
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>>272i know it's not 100%%% certainly going to be the case but the doll phone guy audio mentioned turning the lights off to defend yourself, and the lore guy mentioned before that if chuddy wasn't there the same time as impjak there would never be reason to turn off the flashlight and there shouldn't be a power level in this already complicated game
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>>256
i have a gemmy idea: what if plier was talking to cob about breaking him out? would make sense after all
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>>275
i think from chud the player should become familiar with both the lights and the flashlight at that point, because they will both be essential later on
>>274
troonjak on night 1 would be too difficult and just add clutter to it
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>>278
wasn't chud always a regular 'jak? what is the consensus
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so, when would it be done? few months?
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>>3keep me posted via carrier pigeon when the game drops
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>>239set up a matrix server or something
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isnt scott transphobic? this is kind of insensitive to make
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>>266I plan to develop it. with the art help from others, because i can program not do artwork
>>281do this but dont go crazy with lore.
>>285at least a month. the game takes a week to develop because its simple, but the art takes time.
>>289matrix is kinda cringe. I like trannycord because its easy to use and im a child.
loreGODS PLEASE DONT START DOING ALL THE LORE NOW, WAIT UNTIL THE GAME IS AT LEAST PLAYABLE TO DO YOUR SOY STORIES. I DONT PLAN TO MAKE THE WHOLE THING AROUND LORE OR WHATEVER, SO YOU WILL HAVE TO EDIT YOUR DELUSIONS ("STORY") AROUND THE GAME. WORRY ABOUT ACTUAL FUNCTIONALITY AND GAMEPLAY LOOP INSTEAD â„–301Quote
>>296
Mostly agree with everything here, however with imp and troon both starting on the left and only chud starting on the right, there will be one empty cell on the right, if plier was to start at 3B rather than 3A. I think he should start at 3A, since then he would fill it up and it would make a little more sense rather than him just appearing half way down the hall half way through the night.
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>>294can u email me these/.
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>>256
>Keep in mind that fingerboys are quite fast, so if I were you I'd close it straight away!
ermm… I think thats a little too much handholding for a fnaf game, given that thats something that you will find out very soon after the call. The intended experience in fnaf at least is that the phone guy gives you some very vague hints as to the enemies habits, while constantly trying to downplay and sugarcoat the serious danger that you are in.
The phone guy calls serve an important dual purpose, the first one being to aquaint the player with the main pillars of the gameplay(the tools you will have to use to stop the enemies), and to get you further immersed and maybe even confident in certian aspects of the gameplay, before suddenly pulling it right out from under you, resulting in the player panicking and freaking out. The prime example of this is foxy's activation in FNAF 1. For the first two nights you learning how the animatronics behave and begin to get comfortable as you start to have decent controll over the situation. You begin to establish rules.
>The animatronics do not move on camera, and all of their movements are betrayed by the camera cutting out.
>even if they get to your office when you least expect it, they will stop at the door where you can see them. So you are given lots of grace to stop them in time.
Now comes night 3, and phoneguy mentions another animatronic in pirate's cove. "okay, I can deal with that" you think. All he tells you about this new enemy is that he is camerashy and to keep an eye on him. So you do, and he inevitably starts to peek out, then suddenly he's gone. You start to flip through the cameras looking for him, then you hear something running. You quickly tab to your hallway camera, and find him. But what you see breaks all of the games rules you thought you knew. He is not standing still, but is actively bounding down the hallway, about to reach your office! You drop the camera and scramble for the light switch instinctivly. But you see nothing before foxy bursts into your office and kills you. You are left completely shaken and most importently humbled. Any of the security from understanding the game you had is now gone, and you are once again on edge and expecting the unexpected.
This nearly describes markiplier's first experience with foxy to a tee. In fact, I suggest all of you rewatch and analyze pliers playthrough of fnaf 1. Watch what elicits a strong reaction from him in his playthrough, and take mental notes of those elements.
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>>306Im terrible at matrix, try now
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>>307sounds good
we will give you the other scripts later when froot decides we can start lorefagging
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>>296
also forgot to add if feraljak wakes up and bars arent broken he cant do shit but squirrels will focus on breaking them asap
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>>301>>296oops yeah im a retard, i meant for troon to spawn on the right side not the left one (map confused me)
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are we going for 2D or 3D or a mix of both?
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>>316say this in the matrix. this thread will be left as a way to find and get into the matrix basically
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>>322wtf how did you make it that fast?
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>>324this is just a mockup animation to see what it could look like
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>>322why did polchud attack at the same time with swede?
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>>332
because qanon is a cia psy op Though
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>>322wonderful, however i think the lines are a little too thick
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where would y'all go
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>>348
Can i get in please. Even doe I won't be contributing much. I just wanna watch and cheer.
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Make death minigames that are just pixilated TND and when you complete them you get jumpscared by regular TND
Then get youtubers to play the game
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>>357How did you make the models, sprites etc though PLEASE TELL ME !!!!!!
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>>364the guy who linked it didn't upload the video, i did. the models are made by some other guy in the matrix server. i just draw the sprites and the map
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>>357wouldnt it be easier and more authentic for it to be a 2d game with pre rendered images
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>>369we've already decided, plus it looks too good right now to redo everythiny
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>>369Not necessarily easier (3d is easier
imo) and you couldn't have kino a24 slowburn bone-chilling lighting, rotating cameras and we would need a fuckton of different sprites to make it look authentic. Also FNAF1 being 2D heavily limits what animatronics can do and where they can be, since we're going for a bit more depth and a 'teen made a 3D model of the map early on we went for that.
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we need someone to edit a good ACK sound for the jumpscare sfx
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>>360Â
DO THIS>>357Also make the 'jaks in mspaint they look coaly rn
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>>396>they look coaly rnyou haven't seen shit yet nigga
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Hi I'm down to help. animator/music producer.
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>>391loreGOD here my senses are tingling…
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>>404there's a lot you could help us with when it comes to sound design, join the matrix above
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>>410You will not hide any of it because we must see all of it
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>>411Troon is already in the game thoughever
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>>413I see it's true
But I think it would be a fun mechanic to annoy people who want to play on max difficulty
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>>427If we started the project 10 days later than we did we would've picked a different engine but quite a vit has been made already and it's not worth porting the whole project to another engine
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>>428So what is the engine?
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>>432what do the other jumpscares sound like doe
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>>436like fnaf jumpscares
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I am currently helping create this soydeo game or whatever
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Please fnacDEITIES
add Though jak in the game as this distraction jak you have to deter like golden freddy or that one minigame from Ultimate Custom Night
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>>521
kill yourself i had earbuds on
â„–526Quote
test
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Test
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trailer soon
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>>558good taste xis, you’ll be getting a reward in VC tonight
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>>147too late nigger, the trailer is out by tomorrow
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>>563We're using a few royalty free sound effects, but aside from those our soundGOD is pumping out some good stuff. Foley work is always nice howeverdoebeit, froot recorded a couple sounds xe made on xer own but you're welcome to provide more.
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>>563The trailer is more of a teaser too, it's very light on gameplay footage and contains no ingame SFX. The gameplay parts were recorded early in development as well so they're a bit outdated compared to what we have now
â„–570Quote
how long until the trailer gets released? can i get a countdown since i am a slf
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>>570Be patient little chuddie
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>>563SoundGOD here, our sound effects are sourced from all over but modified before they're put into the game
I would love for you to join the matrix and listen, there are some areas that would be perfect for foley sounds I think and it would be nice to have a second pair of ears on the project
â„–592Quote
Hey, I am down to help with art and possibly music too, what is the matrix server?
â„–603Quote
>>594>>593can y'all help a brotha out or what? people told me to find the matrix server to help but I couldn't
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>>604
ok ty
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>>604
can you link the main thread url? can't find it
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Will this game released on gamejolt and itch.io ?
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>>639Chuds don't say this
â„–697Quote
why is this thread not stickied
what if a 'cord raid just wiped out the board entirely
i'm sure there'd be archives but it would still be convenient to sticky this, froory froor
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FNAC uses UNITY which is NONFREE
dont fall for froots malware agenda.
â„–783Quote
if froot actually makes this we HAVE to get 'plier to play it
â„–921Quote
put this gem in /chive/
â„–975Quote
>>1I was here or something
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>>432do you still need any vc or nah?
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toss
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>>1097i want to fuck your dead mothers corpse
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>>1098i know u love me honeybuns <33 cant wait 2 fuck ur boipussy tonight ;)
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really excited to play this. how is it going, bros? is it gonna be ready for release??
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>>1124Free demo version (night 1 & 2) should be ready for 'loween
As for the full 5 nights version, it depends if Steam approves the game quickly enough. We're polishing the game and adding easter eggs right now, froot will probably announce something official soon.
â„–1216Quote
>>1127I love you so much let’s kiss and hug each other for hours on the sofa while the sun sets after a long day at work, with a muted tv coincidentally playing soft, fuzzy, non-intense prime-time romance movies. Let’s whisper in each others ears. Let’s get close to each other. It’s a coincidence that such movies are on at such a time, but it alludes to us (and to our love), chuddubs; for it alludes to the chances of us meeting and our love blossoming on this very board: to the circle of life being finally closed (this making our lives feel fulfilled).
And when we grow old together… as we sit by each other’s side and drift verily into our next eternity together (forever linked by the holy board that binds us)…
I’ll never forget those days. Those days where we sat in the fields not far from the gem mines, it was my lunch break; halfway through a long (and worthwhile!) day of excavating gemeralds and burning coal. You took a piece of coal from your dress pocket, and prompted me to look at it. It was such vantablack in comparison to the almost blinding rays of the sun that went through the cracks in the shadows we dwelled in to stay cool on these days. “What are you doing with NAS? You should be careful, dubby” I said. You giggled, and told me to close my eyes. Confused (and yet intrigued) I followed your instructions, and felt a small, dainty (yet cold and pale) hand lift my comparatively hard-worked and callused one up from its prior usage, supporting some of my weight (Just posture of sitting down).
You scribbled a BBCobson on my hand, finally making coal IAS. “How cute and silly”, I thought. How full of great ideas you were. I kissed you on the cheek that afternoon.
Memories like these… they don’t go away from me… they never will.
It doesn’t matter where we reside now, or when we reside now.
Suddenly, I’m awake again.
You hold my hand at the side of my hospital bed.
How you notice it. How you notice when fake natural light becomes real artificial light, in such a manner. “How ironic, I think”.
I can barely breathe, but I’m /calm/. Around you, I’m always that way. Imagine the strength you have to smile at me at this moment. Imagine the love someone would need to feel to smile at someone who is in this state, especially when they obviously love them so much.
“It’s time to go to sleep again, Chuddy”. Your voice cracks with the tears. “So you can get better”. Your eyes are overflowing with tears. Streams run down your face, anew with fish and springwater. “That’s it.” I say to myself in my mind. Renaissance - rebirth.
“Please…”. Your eyes dart attentively at me, for you expected me to be unable to speak in such a state. I almost was, but love finds a way. “Know something, chuddubs”.
You lean over me to be able to hear me better. Time’s slow here. Your plastic chair creaks, and scrapes on the clean hospital floor. A single tear falls from your grimacing face onto my inanimate cheek.
“You’ll always…
be…
a gem…
to me…”
“And I’ll never forget you.”
“What will you be”
“A…
gem”…
“Haha…”
“I love… you”
ESG machine. Emptiness. Even? Everything. Even though.
You
Will
Always
Be
A
Gem.
â„–1230Quote
>>1216>I love you so much let’s kiss and hug each other for hours on the sofa while the sun sets after a long day at work, with a muted tv coincidentally playing soft, fuzzy, non-intense prime-time romance movies. Let’s whisper in each others ears. Let’s get close to each other. It’s a coincidence that such movies are on at such a time, but it alludes to us (and to our love), chuddubs; for it alludes to the chances of us meeting and our love blossoming on this very board: to the circle of life being finally closed (this making our lives feel fulfilled).>And when we grow old together… as we sit by each other’s side and drift verily into our next eternity together (forever linked by the holy board that binds us)…>I’ll never forget those days. Those days where we sat in the fields not far from the gem mines, it was my lunch break; halfway through a long (and worthwhile!) day of excavating gemeralds and burning coal. You took a piece of coal from your dress pocket, and prompted me to look at it. It was such vantablack in comparison to the almost blinding rays of the sun that went through the cracks in the shadows we dwelled in to stay cool on these days. “What are you doing with NAS? You should be careful, dubby” I said. You giggled, and told me to close my eyes. Confused (and yet intrigued) I followed your instructions, and felt a small, dainty (yet cold and pale) hand lift my comparatively hard-worked and callused one up from its prior usage, supporting some of my weight (Just posture of sitting down).>You scribbled a BBCobson on my hand, finally making coal IAS. “How cute and silly”, I thought. How full of great ideas you were. I kissed you on the cheek that afternoon.>Memories like these… they don’t go away from me… they never will.>It doesn’t matter where we reside now, or when we reside now.>Suddenly, I’m awake again.>You hold my hand at the side of my hospital bed.>How you notice it. How you notice when fake natural light becomes real artificial light, in such a manner. “How ironic, I think”.>I can barely breathe, but I’m /calm/. Around you, I’m always that way. Imagine the strength you have to smile at me at this moment. Imagine the love someone would need to feel to smile at someone who is in this state, especially when they obviously love them so much. >“It’s time to go to sleep again, Chuddy”. Your voice cracks with the tears. “So you can get better”. Your eyes are overflowing with tears. Streams run down your face, anew with fish and springwater. “That’s it.” I say to myself in my mind. Renaissance - rebirth.>“Please…”. Your eyes dart attentively at me, for you expected me to be unable to speak in such a state. I almost was, but love finds a way. “Know something, chuddubs”.>You lean over me to be able to hear me better. Time’s slow here. Your plastic chair creaks, and scrapes on the clean hospital floor. A single tear falls from your grimacing face onto my inanimate cheek.>“You’ll always…>be…>a gem…>to me…”>“And I’ll never forget you.”>“What will you be”>“A…>gem”…>“Haha…”>“I love… you”>ESG machine. Emptiness. Even? Everything. Even though.>You>Will>Always>Be>A>Gem. №1296Quote
>>>/fnac/340
â„–2227Quote
put this in
>>>/chive/ it's to gemmy to die alone
â„–2295Quote
bump
â„–2669Quote
I can code in C# but idk if i can help on this since it might be a bit late
it's giftmy to see everyone contribute to it
â„–2670Quote
>>2669Thanks for asking but no you cant contribute anymore, game has been finished since october, were just fighting steam jannies.
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>>2670santa claus CAN I PLEASE HELP FOR FNAC 2 PRETTY PLEASE
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fart
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fart
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gemmy thread
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up
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And this is how jakking died
â„–3956Quote
up
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>>3956we've made it… we're so fvcking back…
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up