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five nights at coinslot
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Namefag bumo so someone makes five nights at cobsons
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soot do this and then the sharty will astroturf it to get a gem in the mainstream
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>>3never happening now that kiwifag trannyadmin responded
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^
>froot IP
everytime
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we need this
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FROOT STICKY THIS
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GAME IDEA: A hanging troonjak mechanic similar to fnaf2 puppet that consists of you pulling the rope so xhe doesnt kill you
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>>16GEMMY GEMMY.Â
FROOT STICKY THIS â„–18Quote
>>16Its like one of those movie jails where there is a cell in the sherif's office. Xe can climb through a wall to get into the cell so you have to close the cell door but maybe its loud or something and it alerts another jak if you close the door too much
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>>16opening unity, whats the worst that could happen.
Gonna make the game real, idk if unity is the right engine. might make /fnac/ and move all development there?
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>>23didnt js get removed from troonity like 4 years ago?
>>24too nas i think, maybe a soyjak that has teeth, like feral or something?
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>>24
>Add PedoBear
2016 troon coal
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>>25>too nas gemmie froot
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>>25Froot my mom is cooking with (((Vegtable oil)))
WHAT DO I DO!!!
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 someone make a godot project and put it on github so i can contribute
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omg new board
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>>36this or feral, need teeth to bite the lock or bars.
>>37even doe niggerbabble is awesome, but yes this idea is gemmy.
also i was thinking of a small baby head coming out of the toilet in the cell, reminds me of something…
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I hope this board stays
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here, a schematic of your room. You have to turn around to close the cell door for rapeson. Also you have a hallway door where jaks such as troonjak come through. You can toggle this door open or closed as you please. The advantage to closing it is that rapeson can't open doors, so closing that door will make rapeson only able to attack you half as much, because he is garunteed to travel to this door every time you successfully repel him from the cell behind you.
The disadvantage of closing the door is that you don't get a heads up on who is coming for you through the hallway.
Troonjak is one of the jaks that comes through there, and xe will kill you if xe gets to the door, but only if your lights are on. If you shut off your light befor she comes into the room, she won't see you and will leave. You can't use your camera while the lights are off though, so its not an option to leave them off for long.
Maybe chudjak should be another who enters through that door.
But the basic gameplay loop of what I've come up with so far would be this. You check the cameras for the movement of the jaks whenever you arent doing something else. You have to juggle between managing the front door and the jail cell. Squirreljaks will periodically start knawing on the cell bars. If they succeed they will open a hole, garunteeing you to die when rapeson arrives, fortunately you can click them to knock them back for a while. Rapeson loops around the building to the jail cell through a hole in the wall then if repelled goes back around the map to the front door. Rapeson will get you if you don't close the cell door on him or when you don't close the front door before he gets to it. Other enemies such as troon can take advantage of the closed door as it is no obstacle to them and whenever you are using it, you can't see them coming, which makes it really hard to predict their arrival. When troon attacks, she enters the hallway and enters your line of sight (if the door is open!) If troon gets to your door while your lights are on you die, so you must turn them off to make her leave.
by all means do as you please with your game though
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>>46I may move this to pinned on /mtv/ or something idk.
>>47Troonjak is gonna hang himself in front of you to block your vision of the hallway, so you can only see rapeson when hes right about to get you.
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cob is scary
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I can make animations about it, but I dont know how to code, nor the bucks for clickteam fusion
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what is the plot? is there a soyjak themed pizzeria with cobson as mascot?
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>>57Didn't read shit award
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i want this NOOOOOOOOOOOW
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>>66this is what i could remember, it will be written very badly, originally it was better but i have lost the patience to do that again.
the plot is that you work as a security guard at the prison rapeson is locked up at, and chudjak, troonjak, impjak, a fingerboy, and squirreljaks break in to help him escape.
the gameplay is somewhat based on
>>47 and
>>48 in that you can switch between looking at the hall in front of you and feral's cell behind you, you can also shine a flashlight to brighten up what you are looking at, close a mechanical door in front of the hall and use a switch to turn off the lights, but doing that opens the door and prevents you from doing anything else. there is also a camera system like fnaf but it can be toggled between 2 maps: one for the cameras in the actual rooms in the prison and one of the cameras in the vent system.
night 1:
>chudjak and impjak are active>chudjak walks through the right side of the building>he also moves through rooms faster than other 'jaks do>impjak crawls through vents instead>both will need to get through your hallway to get to the office>no cameras in the hallway, so you can only see them with flashlight>they slowly make their way to your office>door can't block them because they have weapons to break it open>if chud gets inside you quickly turn the lights off and he leaves, otherwise he kills you>if imp gets inside you flashlight him for several seconds and he leaves, otherwise he kills younight 2:
>chudjak, troonjak, and fingerboy are active>troonjak walks through the left side of the building>troonjak can also break through the door and only leaves if you turn off the lights when xhe gets in the office>if xhe is in for long enough xhe won't kill you THOUGH, instead xhe will hang xherself in your office>xher hanging body will block your view to the hallway and you won't be able to close the door anymore>other jaks that get through will only be visible once they are in, so you have very little time to react>the fingerboy crawls through the vents like imp>unlike others he doesn't slowly approach the office through the hallway>through the camera in the vent at the back of the hallway, you can see him popping out the opening>after doing this he will immediately rush through the entire length of the hallway in a second>if you close the door in time he won't make it>unlike most other 'jaks he cannot open the doornight 3:
>impjak, fingerboy, squirreljaks, and rapeson are active>imp and fingerboy are more aggressive>rapeson's jail cell (which was always visible through cameras) is busted open>there is also a hole in the back wall of feral's cell behind you>the vent opening in rapeson's cell is now accessible>only imp can use it THOUGH because unlike fingerboy he has eyes and notices it>leads to the hole in the wall so now imp can attack you from behind>you still need to flashlight him when he gets there because he fits through the bars>rapeson can only be in 5 possible locations: his cell, the back of the hallway, inside the hallway, peeking through the hole in the wall, and in your office>the last 3 are not visible through the cameras>he starts in his cell, moves to the back of the hallway, then either enters the hallway or enters the hole>if in the hallway he moves slowly to your office like others do>if he gets in you are guaranteed to die>you need to close the door before he gets in>he will stay at the door for a period of time before leaving>squirreljaks will gnaw on the bars of feral's cell throughout the night>you need to click them to knock them back for a short period of time>if they get their way the bars will be broken off>if rapeson is peeking through the hole and the squirreljaks broke the bars off, he will sneak in and kill you>rapeson alternates between attacking you from the hall and from the holenight 4:
>every soyjak is active>every soyjak is more aggressive than they were on previous nights>taking care of troonjak is a high priority because xhe can make you completely vulnerable to both rapeson and the fingerboynight 5:
>what can i say>like night 4 but even harderthe game ends with probably all the 'jaks who were attacking you getting sent to a maximum security prison or something like that, obviously my ideas are not complete, there would probably also be other shit like sound cues for when a 'jak moves or 'jaks reacting differently to cameras.
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>>67Oh my science… FROOOOOOT PIN THIS
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>>53email me, i want YOU on my team
>>57im gonna call upon the 'ikitard autist crowd to write an article about it explaining it all, then wing it.
>>67Im thinking of a hallway and two other alt entrances. One can be a vent and the other some window or something. That way the window can have a sound for being unlocked and opened slowly
Im thinking squirreljak is a timed mechanic, if you dont reload his nut bowl, he will go and bite rapesons cell lock (this is NOT a ripoff of the puppet and you WONT say it is, okay?) Freeing rapeson and making the night very hard for you.
This is all pretty gemmy tho. Once I have a playable skeleton of a ""game"" ill keep posting more here, keep your eyes open for my replies here.
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>>71Make it so theres a baitpost writing minigame and its how you keep chud contained
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gemmy idea
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>>71How are you going to make the environments? I assume the characters will all be drawn, will the environments be as well, or will they be 3D? I'm just thinking 3D would be more A24 slowburn, and Lee would disapprove if it looks too childish.
Also I'm thinking something that could be gemmy is if you always have a view of rapeson's cell from where you sit, not through a camera, so then you're death is directly in front of you at all times.
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>>81rapeson will only be visible through cameras, that way you cant see squirrel eating the lock.
IDK how ill do environments because im not good at art, might just make it in mspaint by tracing a fnaf office and changing it up
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>>82Well if you decide to go with 3D, I could help out with that, I'm good with environments and objects, just not characters.
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>>91if this gets made it's gonna be a race to see who can beat 20/20/20/20 mode first
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get doll to be the phone guy
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>>38I also have plans to do Soyki Soyki Literature Club soon. Learning renpy and it's fun
I would mostly change the sprites of the Dokis' faces for this and translate the script to soyspeak where I can
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>>47 I think it lacks resource managment, my idea is coal level, the more you use doors and cameras meter will increase and coaljack will slowly appear, if coal meter is full coaljack appears full and attacks you, you can reset coal metter throught clicking air filtration button but when you click it you can't do anything for 2 seconds
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>>128grunkfuss the clown if he was IAS:
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>>67>>67OH MY FAUCI…. such a GEMMY
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>>131seems that FRQQQT is working on it, he already picked out some 'teens to work for him
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was that the bite of '8Ϫ
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>>139why does this (albeit gemmy) thread have so many mentions of one week at flumpty's
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>Hello? Hello little buddy! How's your first shift going? I was doing your job once, now I'm on forklift duty. Anyways hr wanted me to give you a quick rundown on your duties as a nightguard.
>So, you have been given the great responsability of watching over the Soysylum Mental Facility on the night shift. Your work plays a crucial part in keeping our staff and inmat- I mean patients safe. Now, allow me to aquaint you with your office. Your most important tool is your PC, which is connected to a state of the art security system that will give you full watch over the facility. Now there are of course some blind spots, namely in the hallway behind the door in front of you, but fortunately its close enough to check manually if you ever feel the need to do so. Behind you you will see that you share a room with one of the patients. Thats just feraljak. He's a very deep sleeper, so he won't give you much for trouble. On the off chance that you make enough noise to make him stir, there is a music box we use to soothe him that should do the trick. Oh, right, so uhh the other patients can get a little… restless at night. Now they aren't out to get you or anything like that, they just tend to wander at night. Most of them should be secured, but be warned that sometimes breaches can happen. On that occasion, if they happen by your office, a quick strobe from your flashlight should spook them enough to leave you be. If that doesn't work, you can always flip the light switch off to make your office less interesting to any intruders. Just know that the light switch is linked to the security system as well.
>anyways, worst case scenario aside, your shift should go smoothly. See you tommorow night!
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>>140Because its the closest thing to the kind of vibe a soyjak fnaf game would have, being a comedic game and all.
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>>141gemerald someone send this to doll
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>>144
even doughbeit froot said you will only see his cell on the cameras
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>>138>>135I've worked in this industry for a decade and seen a thousand projects like this. you won't do shit because this project isn't about the technology but the butt end of a knee slapper practical joke. can't wait for this to fade into obscurity in 3 days.
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>>147we VILL prove you wrong
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>>144
no rapeson wanders the building and can break through the wall at the back of feraljaks room