[ home / overboard ] [ bpa ] [ soy / qa / raid / r ] [ craft ] [ int / pol ] [ a / an / asp / biz / mtv / r9k / tech / v / sude / x ] [ q / news / chive / rules / pass / bans / status ] [ wiki / booru / irc ]

A banner for soyjak.party

/craft/ - Minecraft

Official home of soycraft 200
Catalog
Name
Email
Subject
Comment
File
Password (For file deletion.)

Game version: 1.21.6
Java IP: mc.soyjak.st

There are 0 'teens online on Soycraft

SOYCRAFT 3'S FINAL DAY


File: 1771991665515q.png 📥︎ (108.1 KB, 782x575) ImgOps

File: 1773055362992j.png 📥︎ (109.09 KB, 685x542) ImgOps

File: 1775067316902r.gif 📥︎ (676.75 KB, 268x285) ImgOps

 â„–25008[Quote]

felt like i should post what i'm working on here.
here's a little snippet for you wholesome

 â„–25009[Quote]

>>25008 (OP)
Please post a link to the mod once its done.

Also Tenor or limeade should add this to the server.

We need more sharty related stuff on the server so that it can have its own identity.

 â„–25010[Quote]

File: 1771861298596y.gif 📥︎ (481.47 KB, 205x195) ImgOps

>>25009
i will, this will take quite a while as i'm kind of doing everything myself. i'll have to pick up coding, probably through MCreator's node system. it seems fairly capable, at least math-wise, so i don't think it will be as lacking in features as you would think. All the models will be done FIRST, though. we'll see what happens.

 â„–25012[Quote]

File: 1773159641344r.png 📥︎ (12.39 KB, 402x113) ImgOps

yeah, i don't think modding will be a problem if schizocraft utilized MCreator as well

 â„–25015[Quote]

>>25012
Nice.
But yeah i get it its not easy to make mods, so that's why im interested.

Now i just need to bully tenor into adding this.

 â„–25016[Quote]

>>25015
you know tenor?

 â„–25017[Quote]

File: 1772870186631v.PNG 📥︎ (127.18 KB, 1334x756) ImgOps


 â„–25059[Quote]

>>25017
Truly scary

can you this a soy golem?

goyim perhaps?

 â„–25066[Quote]

File: 1773425619308i.PNG 📥︎ (131.07 KB, 974x711) ImgOps

>>25059
i'm thinking about just releasing the model as a resourcepack for now, but it's not going to be an iron golem replacement. he will be very, very different and have all types of different ways to interact with the player.
<reddit
the shadow shown in picrel will fall upon him the darker it gets around him.

 â„–25074[Quote]

File: ClipboardImage.png 📥︎ (53.89 KB, 347x360) ImgOps

File: ClipboardImage.png 📥︎ (458.98 KB, 854x480) ImgOps

>>25066
I was actually hoping it wasn't just a lazy reskin of a iron golem.

This reminds me of those only minecraft mod that had super creepers, zombies, etc…

 â„–25075[Quote]

File: 1775559796398m.jpg 📥︎ (81.49 KB, 996x987) ImgOps

>>25074
yeah thats what i'm trying to go for. i think at the start i'll make rapeson some kind of "dweller adjacent" enemy that appears less and less frequently as the player gets better gear, however makes the encounters much more terrifying as rapeson ramps up in power. i want to add a way to fight him as a boss, which will come in the form of drops he leaves behind occasionally in encounters. some kind of "rape essence" that can be put to use.
if you have any more questions or things you want to talk about, i'll be in this thread here, which is looped so it won't go anywhere:
https://soyjak.st/soy/thread/15904079.html



[Return][Catalog][Go to top][Post a Reply]
Delete Post [ ]
[ home / overboard ] [ bpa ] [ soy / qa / raid / r ] [ craft ] [ int / pol ] [ a / an / asp / biz / mtv / r9k / tech / v / sude / x ] [ q / news / chive / rules / pass / bans / status ] [ wiki / booru / irc ]