â„–15904079
[Last 50 Posts][1][2][Quote]
this is the offical thread for shartycraft, a mod that i'm currently developing. i will be adding plenty of features, and it will be starkly different from schizocraft, though i am thinking of adding compatibility as it also uses the software i'm using to develop this mod.
>what version?1.20.1.
>what's some of the content i can expect to see?custom mobs with completely differing behaviors (not simply run and attack), actually interesting drops that help with progression, many unique consumables both obtained and crafted, unique structures, and maybe a bossfight, but that will be for later. these are just ideas at the moment.
>what will development look like?development will start out with the creation of models and basic animations, as well as sound design. then will come the basic implementation of mobs into the game, as i continue to learn how to use this software for development. i am splitting it into "design" and "coding", as swamping myself with both currently will not work.
>what are you using?like schizocraft, i am using blockbench and MCreator to create the mod. if i find MCreator too limiting (which it doesn't seem to be from what i've seen), i will go in and code java myself. for texture touch-ups, i'll be using firealpaca.
>will there be dependencies?with the way i'm developing this mod, there definitely will be. Geckolib will be a must, but Entity Model Features and Entity Model Textures will likely be close seconds for possible dependencies.
>when will it release?i dont know. this will be a time-consuming process, eating up time i do not have. i can promise, however, if this project fails, i will dump all the files for someone else to continue it if they want to.
with all that out of the way, i come to you to ask for suggestions on blocks, entities, items, structures, and more. while i already have written down a few mob ideas, i'm going to need some ideas as i can't come up with everything.
here's to making this something special.

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imagine makinf a server with this mod
â„–15904114[Quote]
add soylent as an item crafted by harvesting soybeans and make it give the player the weakness effect and also gives your skin glasses and a stubble upon consumption and oreos
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>>15904114how could i not add this?
soylent was already planned, though you'd be storing it in bottles this time. though i could make a crafting recipe for a makeshift soylent bottle, which would be useful for a specific mob i'll be adding
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steal the code for the brimstone estrogen mod and make it do self harm
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>>15904165i've thought about adding create estrogen compat for fun, maybe once i get further down the line i'll think about it
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>>15904170Make it so villagers don't want to trade with you if you're a Vivaldi traiso wompa
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>>15904190make the villagers jewish and only give you goyslop and estrogen
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>>15904194make the golems out of clay like in jew folklore
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>>15904079 (OP)this is pretty cool
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>>15904197i don't know if i want to get too schizophrenic, maybe i could make a splinter from schizophrenia like "schizophrenia more" or something that includes this
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gem, don't shut it down.
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Holy gemerald please make it
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>>15904592how long have you been posting here soyteen? i need to decide whether to call you a nuGOD or an oldGOD
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>>15904627fuggen gemmy dude im fresh nusoi rapemeat unfortunately
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add gooncaves structures for rapeson to spawn in (already said it or however the burger is fried) shitoko's taco stands
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>>15904685Meximutt should spawn at a chimichanga stand
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>>15904685meant to write AND shitoko's taco stands.
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Gemerald. Add Jartycucks, a Jartycuck village/dimension and a Jarty boss.
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I rember trying to make a mod for minetest (like minecraft but there's no game and it's all built with mods) but the modding API is so dogshit you have to pack all animations into one for mobs and you can't have different block states.
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>>15904706not keen on adding anything too splintery because:
a: beating a dead nigger horse
b: will likely be forgotten about
c: hostile splinters don't deserve recognition
all that said i'll think about something similar to that. maybe i could make mexican slums.
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>>15904749will the villagers be jews or is that too… on the nose?
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>>15904749Ah ok, are gigas good?
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>>15904079 (OP)i will be downloading this as long as troonella is there and you can make xim ack by using a lead
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Craft DIETY I kneel
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Are you planning to add music discs?
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The nameroll geeg it's too sentient
Looks gemmy btw.
Here are a few ideas:
giga(automatically gigaquotes everything you write in the chat)
anporvool giga and/or gigaboy
chud, who automatically attacks troonella
spadeson
the BVLL (a tall nigger)
Soyak (friendly mob who will help you in your journey if you give him a soylent or a nintendo switch)
rename and retexture diamond to gem
Truthnuke tnt (tnt with an extremely large explosion and has to be crafted the same way a normal tnt does but replace sand with gems)
'jak dimension (something like aether but the blocks and the atmosphere has the yotsoyba 2 theme's colors and the mobs there are only the ones added by the mod)
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>>15904904Some recommendations:
I fucking love science
My life is like a videogame
Any 6ixϪhrembo song
All the things she said
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>>15904993>MargeIt's the background of pepe laugh
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i'm a selfish little fuck and i'm bumping this
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go up
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Just had an idea, what if we made a minecraft mod to add soyspeak as a language option?
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bumo
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gem or something
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bvmo
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gem go up up up
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im interestred show da code
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>>15904079 (OP)bvmp, successor to schizocraft
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Bump
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>1.20.1
fuckoff nigga
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>>15904592FINGERBOY
GEM
add mouthboys and gigafly and dolphrays
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>>15904927nusois have forgotten about david thoughie…
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>>15907662nusois…
i will be adding david thoughie, and not just gem cobbity and cobman. there are some other good ones, like king of coaljak posters
also just got shouted out by schizocraft, i checked the group. if the dev read this, i want to let you know that means a lot to me and i would have loved to consult you about using MCreator to make this mod even better, though i suppose i could always take a look at the environment you provided so its ok

i'll get on to modelling some more shit here soon, i'm going to be pretty busy today so just drop suggestions for the mod while i'm out.
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>>15904114Add sproke as well!! Would be heckin epic
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bumping this so it isn't buried in bait
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This has potential
>if this project fails, i will dump all the files for someone else to continue it if they want to
Why not post it on the 'hub? Anyone could fork it and continue developement
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>>15916399do dis btw also bvmo
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iron golem metamorphosed out of his cum cocoon
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keep this thread alive at all costs
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dont go down go UP
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Upload this on curseforge
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Get the code for jenny's mod but replace the jenny avatar with soytan
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Also maybe add Tanzanite and other materials aswell.
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Here are some spitfire ideas
-Add a new liquid to the game called soylent
-Add HRT/Estrogen for a potion recipe / edible
-Add a new dimension (The Jartosphere)
-Add a new sword enchant that does more damage to "'jak" type mobs (similar to smite or bane of anthropods)
-Add human type mobs that represent site users/other variations of site users as villagers of their respective villages.
-Add the soysylum as a rare dungeon that features either rapeson as the boss or dr. soyberg. it also features other soysylum releated creatures and is pretty difficult.
-Villagers could trade in arrows
Ill think of some later
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its going to be another keylogger like FNAC
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add a gemerald and a brimstone ore
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>>15919707i will get raped.
>>15919792i plan on making roaming tyrones a thing, traveling in packs likely.
>>15919840he'll have a little bit of interesting behavior. maybe run around if you get too close and be able to fly for short periods of time.
>>15919914>>15921701>gemerald and a brimstone oregemeralds will have diamonds as stand-ins. i plan on there being a larger gemstone you can find in a certain abandoned structure. brimstone would spawn in the nether, and i'd have to find some uses for it, one of the main uses being crafting gunpowder.
>Add HRT/Estrogen for a potion recipe / ediblethat's already planned. i think i'm going to make it so you can fire syringes using a bow, kind of like tipped arrows.
>Add a new dimension (The Jartosphere)we'll see. i'm not sure about adding new dimensions just yet.
>Add a new sword enchant that does more damage to "'jak" type mobs (similar to smite or bane of anthropods)maybe. you might have to press coal with precious materials for this perk.
>Add the soysylum as a rare dungeon that features either rapeson as the boss or dr. soyberg. it also features other soysylum releated creatures and is pretty difficulti will definitely be adding the soysylum. i can't quite explain what will be in it yet, but i have some ideas.
>Villagers could trade in arrowsthe fletcher already does this
progress will be a little slow starting out as i am currently swamped with work, but give it a few days to a week and i'll get back to making models. drop more enemy suggestions if you have any, i'll be checking in now and then.
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bump so that it doesn't die
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bumo
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alot of these mods tend to just be showcase mods for youtube slop to summon stuff in creative for a shocking video.
You should make sure the mod actually had gameplay, stuff to do and is actually fun to play on top of being funny.
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Dwellerslop
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>>15904079 (OP)Java or Bedrock?
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>>15927935i plan on there being some interesting gameplay as well as integrating with a lot of what minecraft in 1.20.1 has to offer. i want to make things for late-game and make early game more difficult, with multiple different crafting recipes for vastly different items. like i said, i want to integrate this like a vanilla+ expansion pack.
>>15927989rapeson will serve a much larger purpose, and will not be nearly as annoying as those minecraft "dweller" mods. i plan on making him a boss late-game to get a certain item to help locate a certain structure, or crystal, that will be used to bolster every aspect of late-game play.
>>15928031java.
>self inserting as everything o algo â„–15928581[Quote]
>>15904079 (OP)I think you should post this on /craft/ op
>inb4 dnb of a board â„–15928689[Quote]
>>15928581Its already on there nigger
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bumo
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What's your opinion on adding villager-like mobs that you can trade with? I had the idea of things like Dr. soystien, admins, lee goldson, etc. that are "attracted" to a block (spawns near it) that you can only find in a structure, so the progression isn't just a hundred different recipes with intermediary ingredients. They would be like wandering traders, with only one appearing at a time but sticking around until it dies. You could even make them live in a house like a fake terraria villager.
<
Gigafly mob, like a horse, but can glide.
<
As for hostile mobs, ill spitball some ideas
>Janny
Not explicitly hostile, but you need to follow "rules" or else they all become hostile, like piglins.
>bait poster
Probably some fucked up looking 'teen, works like a basic melee enemy, but has a chance to afflict a bad potion effect on you when you get hit.
>4cuck guy
Like the bait poster, but ranged. Thrown images (which are all unc reaction images) have a chance to give you a bad potion effect.
>/qa/ poster
There would be a variety of these guys based on the snca that is posted in /qa/, and they move and attack in a pack like a tribe. This next part is just a rip-off of mowsie's mobs, but maybe you can get their troonslop media mask and then when worn, they become neutral and you can trade with them.
>babybot
Fills your screen with around 5 to 10 of those random shape images while fighting it. The images will be randomly offset around the screen, so you could get unlucky and have one block your healthbar, for example, but the images are not large enough to block out your whole screen, otherwise nobody will like it. All the images disappear when it dies, or will slowly fade away if you just run away from it.
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bumo
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>>15932713Does MCcreator let you copy base MC code? I think with the way villagers work, you could have them use a static trade window (no leveling up, maybe no trade locking either?) then just give them however many trades you want them to. Probably some mix of both utility and progression would be good, i.e. rotten flesh to soylent bottle as a convinience, and then 'mob drop' to 'crafting material' as a progression thing. You could also copy piglin bartering with other mobs as well if you really wanted to mix it up.
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bumo
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bumo
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will there be glowies in the mod?
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bumo
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add niggerhell as a nether replacement , how could you tell?
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don't let this thread die
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bumping this again
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>>15934623it does, and that's what i can do. i just don't know how to integrate trading with what i want out of the mod. i'm sure it will come, it just takes some thinking.
still busy, but as i said i am open to hearing more ideas.
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Add Admin 6,Niggerjak,and Poopson as the final bosses saar
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go up NQVV
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>>15967244wouldn't it be better for his mouth to be empty instead of a void though?
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>>15967292 oh yeah definitely
Also I feel like for the Fingerboy, the finger at the very beginning feels too far away from the rest to be there and still count as a finger - basically making the whole hand look like it has some sort of roots sticking out of it instead of sharp fingers
reference Image only has 4 fingers anyway geg
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>>15904079 (OP)add a chair made of bones. you know why.
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i saw you on the official schizocraft development telegram. i wish you the best of luck man.
if you need any help with promoting it, i can buy you a few ads on jewtube. we can discuss that if it matters.
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>>15968925holy shit dude you don't have to. i'm touched, but it's probably best if this stays under the radar. once i get the first release, i can just advertise it here. is there any way to contact the schizocraft owner? i don't use telegram really but i have seen the schizocraft shoutout
i'd like to ask him about his time working with mcreator
â„–15969119[Quote]
>>15969087The schizocraft creator has a twitter too. I did a few projects with him working on the textures for schizocraft so I can send you his xitter and see if he'd like to get into contact with you. I'm sure he'd help out a nu dev.
https://x.com/Schizocreation â„–15969160[Quote]
>>15969119guess i have to make a new twitter after i deleted my previous one. i don't like using social media at all and, because i was actually using my old twitter a little, i removed it, but i could try making another to contact him there
i do already have a telegram, but i barely use it either. maybe i can contact him through schizocraft telegram? i just don't know who runs it. not too keen on outside contact but we'll see. i just don't like doing things offsite.
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>>15969160the dev of schizocraft runs all the schizocraft accounts, including the xitter and telegram. he doesn't really have an alias doe., how could you tell?
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where's soytan sex?
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add 'ru namefags
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>>15980711refer to
>>15904749not splinters, obviously, but the "beating a dead horse" idea still stands with namefags. they come and go, with some very special cases like shitoko.
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>>15980711back to containment 'rudditor
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>>15980749keyed i thought you're going to fall for their ego jerking
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>>15980749albeit the jerdee became a character of its own detached from the spooky evil splinterino
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>>15980856keyed
>>15980750do this craftDIETY
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and, if you're wondering, troonella does have the axe wound… if the dried up blood didn't give that away.
>>15980862i plan on there being some sort of abandoned structure heavily soyberg-centric, so don't worry. i don't know whether to add soyberg alive or not. do keep in mind a lot of the ideas here are quite far out, i still have to model this first batch of characters with little time.
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>>15980856aryan decision also make it so troons can be enslaved and used to pull aryan charriots and you pull the ropes around their necks to make them run faster (if you do it too much they just die).
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>>15904810add this i beg
as an armor option perhaps?
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>>15980856thank you for avoiding meta characters, just focus on the classics for now
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>>15980964too obscure for fellow mutts to comprehend (including me), i'm about as surface level with this shit as mge shitposting. i could probably do a painting or something though.
>>15980993classics above all.
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>>15980964should have mentioned this above but sorry to bum you out man.
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>>15904097This whole mod should be included in the next soycraft server
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>>15981071Craft gamenight saving idea
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are you gonna add the other capitol reef fellows?
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>>15981112Will xirs dilators be a weapon? Also what about pooners? Could they go in packs with pooners being more aggressive because of testosterone? Going more on the other teens idea, what if you could also use pooners for chariots, with them being more stronger but slower due to them being fat as fuck (like ox’s), expanding on that idea what if you could hook xhem up to farm equipment? Like a plow? I hope this mod gets released it has major potential to save the party, Goodluck programmingGOD!
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>>15981556i envision pooners traveling in packs, as i don't think they'd be very large. more like little gremlins that get pissed at you for no reason and all attack at once.
i'm not sure about the dilator, but i could definitely see. once i get this first batch of mobs modeled and animated i'll start making some blocks and items so there's content for a first release.
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>>15981112Xhes so fkn valid…
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>>15980927Incredibly gemmy, great job man. It seems like you have a pretty clear idea of the scope you're aiming for, which is really the most important thing for a mod's success.
It's been almost almost 6 years now since I was really into modding 'craft, but my suggestion would be to try and limit the amount of work you'll have to do as much as possible depending on the importance of each feature. Avoid things like whole new dimensions or complex dungeons for now, or creating whole new features when not necessary. That might seem obvious, but the #1 cause of dead projects like this is scope creep. It's probably an inevitable experience though if you haven't dealt with that yet, as much as I try to stress its importance.
For example: rather than a new anti-jak enchantment, just use base-game ones, like bane of arthropods for fingerboy and similar animalistic/insectoid 'jaks, or smite for ominous 'jaks, etc. Gigas seem like they'd fit as neutral golem mobs; you could have them only fight hostile 'jaks, but not regular mobs, and vice-versa for iron golems. Could target you as well if you're wearing or holding any soy-related items, like a reverse of piglin aggro. Combos of minor things like that can lead to a lot more payoff than entirely new AIs or features can. Using paintings is a good idea for niche or minor stuff, also a good way to add keyed art from the 'ru.
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>>15904170As to be expected, the creators of that mod are pedophiles
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8Z093324491 Romeo Z3E988T99K97
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make a SNCA block, which works like a placable book and quill (you can write in it)
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>>15984394
Gemmy idea, bump
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>>15904097soycraft summer '26 with this?
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Add a slopjak to it
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>>15989161Will there be frogs?
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>>15988690this is a good frog doebeit
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Add an Illager that acts as a suicide bomber in raids
â„–16005337[Quote]
>this is the offical thread for shartycraft, a mod that i'm currently developing. i will be adding plenty of features, and it will be starkly different from schizocraft, though i am thinking of adding compatibility as it also uses the software i'm using to develop this mod.
>>what version?
>1.20.1.
>>what's some of the content i can expect to see?
>custom mobs with completely differing behaviors (not simply run and attack), actually interesting drops that help with progression, many unique consumables both obtained and crafted, unique structures, and maybe a bossfight, but that will be for later. these are just ideas at the moment.
>>what will development look like?
>development will start out with the creation of models and basic animations, as well as sound design. then will come the basic implementation of mobs into the game, as i continue to learn how to use this software for development. i am splitting it into "design" and "coding", as swamping myself with both currently will not work.
>>what are you using?
>like schizocraft, i am using blockbench and MCreator to create the mod. if i find MCreator too limiting (which it doesn't seem to be from what i've seen), i will go in and code java myself. for texture touch-ups, i'll be using firealpaca.
>>will there be dependencies?
>with the way i'm developing this mod, there definitely will be. Geckolib will be a must, but Entity Model Features and Entity Model Textures will likely be close seconds for possible dependencies.
>>when will it release?
>i dont know. this will be a time-consuming process, eating up time i do not have. i can promise, however, if this project fails, i will dump all the files for someone else to continue it if they want to.
>with all that out of the way, i come to you to ask for suggestions on blocks, entities, items, structures, and more. while i already have written down a few mob ideas, i'm going to need some ideas as i can't come up with everything.
>here's to making this something special.
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>>15981045it's ok, a painting is more than enough this will make my clitty leak from happiness, i understand mate
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>>16034048No worries holmes, no hurry
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Janny enemy that is recruitable for fixing creeper holes
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Inb4 this mod becomes the new controversial mod after jenny mod, broken script, and grotesque steve
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Yeah