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 â„–15904079loop[Quote]

this is the offical thread for shartycraft, a mod that i'm currently developing. i will be adding plenty of features, and it will be starkly different from schizocraft, though i am thinking of adding compatibility as it also uses the software i'm using to develop this mod.
>what version?
1.20.1.
>what's some of the content i can expect to see?
custom mobs with completely differing behaviors (not simply run and attack), actually interesting drops that help with progression, many unique consumables both obtained and crafted, unique structures, and maybe a bossfight, but that will be for later. these are just ideas at the moment.
>what will development look like?
development will start out with the creation of models and basic animations, as well as sound design. then will come the basic implementation of mobs into the game, as i continue to learn how to use this software for development. i am splitting it into "design" and "coding", as swamping myself with both currently will not work.
>what are you using?
like schizocraft, i am using blockbench and MCreator to create the mod. if i find MCreator too limiting (which it doesn't seem to be from what i've seen), i will go in and code java myself. for texture touch-ups, i'll be using firealpaca.
>will there be dependencies?
with the way i'm developing this mod, there definitely will be. Geckolib will be a must, but Entity Model Features and Entity Model Textures will likely be close seconds for possible dependencies.
>when will it release?
i dont know. this will be a time-consuming process, eating up time i do not have. i can promise, however, if this project fails, i will dump all the files for someone else to continue it if they want to.
with all that out of the way, i come to you to ask for suggestions on blocks, entities, items, structures, and more. while i already have written down a few mob ideas, i'm going to need some ideas as i can't come up with everything.
here's to making this something special. wholesome

 â„–15904097[Quote]

imagine makinf a server with this mod

 â„–15904110[Quote]

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>will the soytan jenny model be implemented

 â„–15904114[Quote]

add soylent as an item crafted by harvesting soybeans and make it give the player the weakness effect and also gives your skin glasses and a stubble upon consumption and oreos

 â„–15904125[Quote]

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Add these two

 â„–15904162[Quote]

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>>15904114
how could i not add this?
soylent was already planned, though you'd be storing it in bottles this time. though i could make a crafting recipe for a makeshift soylent bottle, which would be useful for a specific mob i'll be adding

 â„–15904165[Quote]

steal the code for the brimstone estrogen mod and make it do self harm

 â„–15904170[Quote]

>>15904165
i've thought about adding create estrogen compat for fun, maybe once i get further down the line i'll think about it

 â„–15904190[Quote]

>>15904170
Make it so villagers don't want to trade with you if you're a Vivaldi traiso wompa

 â„–15904194[Quote]

>>15904190
make the villagers jewish and only give you goyslop and estrogen

 â„–15904197[Quote]

>>15904194
make the golems out of clay like in jew folklore

 â„–15904203[Quote]

>>15904079 (OP)
this is pretty cool

 â„–15904245[Quote]

>>15904197
i don't know if i want to get too schizophrenic, maybe i could make a splinter from schizophrenia like "schizophrenia more" or something that includes this



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