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File: 1775768822239c.PNG πŸ“₯︎ (131.07 KB, 974x711) ImgOps

File: 1776063242494t.gif πŸ“₯︎ (676.75 KB, 268x285) ImgOps

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 β„–15904079loop[View All][1][2][3][Quote]

this is the offical thread for shartycraft, a mod that i'm currently developing. i will be adding plenty of features, and it will be starkly different from schizocraft, though i am thinking of adding compatibility as it also uses the software i'm using to develop this mod.
>what version?
1.20.1.
>what's some of the content i can expect to see?
custom mobs with completely differing behaviors (not simply run and attack), actually interesting drops that help with progression, many unique consumables both obtained and crafted, unique structures, and maybe a bossfight, but that will be for later. these are just ideas at the moment.
>what will development look like?
development will start out with the creation of models and basic animations, as well as sound design. then will come the basic implementation of mobs into the game, as i continue to learn how to use this software for development. i am splitting it into "design" and "coding", as swamping myself with both currently will not work.
>what are you using?
like schizocraft, i am using blockbench and MCreator to create the mod. if i find MCreator too limiting (which it doesn't seem to be from what i've seen), i will go in and code java myself. for texture touch-ups, i'll be using firealpaca.
>will there be dependencies?
with the way i'm developing this mod, there definitely will be. Geckolib will be a must, but Entity Model Features and Entity Model Textures will likely be close seconds for possible dependencies.
>when will it release?
i dont know. this will be a time-consuming process, eating up time i do not have. i can promise, however, if this project fails, i will dump all the files for someone else to continue it if they want to.
with all that out of the way, i come to you to ask for suggestions on blocks, entities, items, structures, and more. while i already have written down a few mob ideas, i'm going to need some ideas as i can't come up with everything.
here's to making this something special. wholesome
179 posts and 71 image replies omitted. Click reply to view.

 β„–16079131[Quote]

Yeah

 β„–16096227[Quote]

immortalized forevah

 β„–16100629[Quote]

21 days and counting

 β„–16127163[Quote]

Guns?

 β„–16127241[Quote]

Did it release yet?

 β„–16132932[Quote]

File: 1777836384202f.png πŸ“₯︎ (234.7 KB, 720x720) ImgOps

still busy, still here. getting royally raped, but i'll be out of it soon enough. sorry for the wait.

 β„–16132946[Quote]

File: 1774091978554i.png πŸ“₯︎ (80.28 KB, 903x620) ImgOps

guess the ids got raped or something. here's a new screenshot to prove it's me.

 β„–16132994[Quote]

op is going to be an adhd retard and forget about this in a month, if that matters

 β„–16133007[Quote]

>>15904114
>and oreos
implement fpe mobs

 β„–16133009[Quote]

File: 1778441505013i.jpeg πŸ“₯︎ (74.57 KB, 1284x1232) ImgOps

>>16132994
i am trying to avoid this. i have completed large projects before, however this is a different kind of undertaking. like i said, if i ever find myself unable to work on the project i will be dumping all of the files here, as selfish as letting a project like this die it would be even worse to only leave figments of the project instead of at least providing some kind of foundation for the mod.

 β„–16133019[Quote]

>>16133009
ackshually focus on core stuff and do the cool trivial shit later or youll end up like mi with feature creep

 β„–16133035[Quote]

>>16133019
feature creep kills projects. i will be very focused on making MCreator navigable and get everything i need in order. things like screen-shake, status effects, npc navigation, alternate abilities of items, and whatever else core to mechanics are the most important. i already have some knowledge on what i want to make for this first drop, and am not looking to expanding everything. i need a great foundation before i get lost in my own code. i will try to get in contact with the schizocraft creator to discuss how to use MCreator and, if he responds, i can apply what i already know to it, in terms of math and such.

 β„–16133050[Quote]

It's high effort gem

 β„–16146348[Quote]

huh wtf happened to the ids

 β„–16173500[Quote]

bumping dis so that it's not buried in bait

 β„–16173553[Quote]

>>16146348
IDs on threads that are older than like a week get super raped for some reason. Quote and mustard need to fix it or JSID.

 β„–16189034[Quote]

Bringing this back

 β„–16189061[Quote]

I still have to ask for the fingerboy, even with it's large model will it be like tiny or actually as large as the model suggests it'll be? Like probably taller than the player

 β„–16193174[Quote]

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>>16189061
it will not be taller than the player, it will be smaller, and will try to jump on you for damage. development will start to finally pick up sometime in the coming days, so stay tuned.

 β„–16197373[Quote]

page go up

 β„–16197698[Quote]

Godspeed OP, this looks fun

 β„–16225503[Quote]

File: Excuse me sir.webm πŸ“₯︎ (4.55 MB, 888x1920) ImgOps

>this is the offical thread for shartycraft, a mod that i'm currently developing. i will be adding plenty of features, and it will be starkly different from schizocraft, though i am thinking of adding compatibility as it also uses the software i'm using to develop this mod.
>>what version?
>1.20.1.
>>what's some of the content i can expect to see?
>custom mobs with completely differing behaviors (not simply run and attack), actually interesting drops that help with progression, many unique consumables both obtained and crafted, unique structures, and maybe a bossfight, but that will be for later. these are just ideas at the moment.
>>what will development look like?
>development will start out with the creation of models and basic animations, as well as sound design. then will come the basic implementation of mobs into the game, as i continue to learn how to use this software for development. i am splitting it into "design" and "coding", as swamping myself with both currently will not work.
>>what are you using?
>like schizocraft, i am using blockbench and MCreator to create the mod. if i find MCreator too limiting (which it doesn't seem to be from what i've seen), i will go in and code java myself. for texture touch-ups, i'll be using firealpaca.
>>will there be dependencies?
>with the way i'm developing this mod, there definitely will be. Geckolib will be a must, but Entity Model Features and Entity Model Textures will likely be close seconds for possible dependencies.
>>when will it release?
>i dont know. this will be a time-consuming process, eating up time i do not have. i can promise, however, if this project fails, i will dump all the files for someone else to continue it if they want to.
>with all that out of the way, i come to you to ask for suggestions on blocks, entities, items, structures, and more. while i already have written down a few mob ideas, i'm going to need some ideas as i can't come up with everything.
>here's to making this something special.

 β„–16250661[Quote]

File: 1777534597925e.png πŸ“₯︎ (79.7 KB, 600x800) ImgOps

i am still here. just busy. released some gape sinatra shit with the window of time i had though
still kind of busy unfortunately but i really want to start modelling the rest of the guys for the drop soon
>>16197698
i want to try and make it fun and have the mobs be interesting. i would hate to drop this mob-focused release with each of them having no more function than the fucking sniffer

 β„–16255202[Quote]

U GOT THE DAILYJAK

 β„–16255223[Quote]

>>16250661
Post the project on the 'hub and have others also help you develop the mod

 β„–16255256[Quote]

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 β„–16256441[Quote]

File: 1775146750018s.jpg πŸ“₯︎ (121.71 KB, 1438x1565) ImgOps

>>16255202
i saw, had the featured post on the booru too before this.
>>16255223
we'll see

 β„–16268352[Quote]

>>16255223
>the 'hub
marge

 β„–16268371[Quote]

File: FrogSissies200.png πŸ“₯︎ (834.07 KB, 1170x1839) ImgOps

>>>16255202
>i saw, had the featured post on the booru too before this.
>>>16255223
>we'll see

 β„–16271352[Quote]

>>16268352

Ohh github

 β„–16330928[Quote]

bump

 β„–16360105[Quote]

File: 1776828052477a.png πŸ“₯︎ (90.11 KB, 510x475) ImgOps

been slacking a bit, split between 2 communities right now and both require hard work to keep up, so here's what's going to happen:
i'll be splitting my weeks between the 2, one for shartycraft, one for the other, and, before i do anything else, i will be creating a roadmap of what is to be added in the shartycraft mod.
if any of you know of any good organization software (similar to trello, but not as kiked) i would greatly appreciate it. being who i am, i need organization to stay with projects or they just crumble.
oh, and like i've said, i wouldn't mind putting stuff in the mod if you just ask.
sorry for the wait.

 β„–16360109[Quote]

File: 1777171399970q.png πŸ“₯︎ (8.57 KB, 219x255) ImgOps


 β„–16413842[Quote]

slf bump

 β„–16440853[Quote]

bump

 β„–16442971[Quote]

>>16360105
DONT DIE OP WE NEED YOU

also rip the /craft/

 β„–16443082[Quote]

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>>16442971
i have to finish some things in the other community, i don't know how long it will take. i want to keep working but even without being busy somewhere else life is growing increasingly busy for me. i'm purposefully being vague, as i wouldn't want to doxx myself, so you will just have to take my word on this. there is so much i have to do, and i can only put this project so high on the priority list.
this is not me saying that the project will end, far from it, i guess i'm just going to be way more busy than i thought i would be, even after working my ass off in the past when i made the first 4 models. look, i would say more about what i am doing, i know its frustrating being left in the dark, but i simply can't say anything without blowing my identity wide open. i will try to look for some time soon, but no promises.
again, if i can't manage the project, i am dumping all of the files here.

 β„–16463022[Quote]

>

 β„–16511246[Quote]

bump don't let this die

 β„–16511449[Quote]

>>16442971
port to 1.12.2 please or something

 β„–16511534[Quote]

Great gem and everything, but the samefaging is kind of schizo-insane

 β„–16530484[Quote]

bump

 β„–16530543[Quote]

holy samefag

 β„–16578213[Quote]

bvmping ts cuz everything on the 'log is coal rn

 β„–16621539[Quote]

uppy on da catty

 β„–16636957[Quote]

>>15904125
My favorite jew

 β„–16636961[Quote]

Least samefagged thread and da shitty

 β„–16637153[Quote]

SENTIENT

 β„–16637163[Quote]

gemerald and oreos

 β„–16677668[Quote]

Gem go up



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