â„–15904079
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this is the offical thread for shartycraft, a mod that i'm currently developing. i will be adding plenty of features, and it will be starkly different from schizocraft, though i am thinking of adding compatibility as it also uses the software i'm using to develop this mod.
>what version?1.20.1.
>what's some of the content i can expect to see?custom mobs with completely differing behaviors (not simply run and attack), actually interesting drops that help with progression, many unique consumables both obtained and crafted, unique structures, and maybe a bossfight, but that will be for later. these are just ideas at the moment.
>what will development look like?development will start out with the creation of models and basic animations, as well as sound design. then will come the basic implementation of mobs into the game, as i continue to learn how to use this software for development. i am splitting it into "design" and "coding", as swamping myself with both currently will not work.
>what are you using?like schizocraft, i am using blockbench and MCreator to create the mod. if i find MCreator too limiting (which it doesn't seem to be from what i've seen), i will go in and code java myself. for texture touch-ups, i'll be using firealpaca.
>will there be dependencies?with the way i'm developing this mod, there definitely will be. Geckolib will be a must, but Entity Model Features and Entity Model Textures will likely be close seconds for possible dependencies.
>when will it release?i dont know. this will be a time-consuming process, eating up time i do not have. i can promise, however, if this project fails, i will dump all the files for someone else to continue it if they want to.
with all that out of the way, i come to you to ask for suggestions on blocks, entities, items, structures, and more. while i already have written down a few mob ideas, i'm going to need some ideas as i can't come up with everything.
here's to making this something special.

159 posts and 61 image replies omitted. Click reply to view. â„–15986992[Quote]
>>15904097soycraft summer '26 with this?
â„–15988695[Quote]
Add a slopjak to it
â„–15989173[Quote]
>>15989161Will there be frogs?
â„–15989180[Quote]
>>15988690this is a good frog doebeit
â„–16005334[Quote]
Add an Illager that acts as a suicide bomber in raids
â„–16005337[Quote]
>this is the offical thread for shartycraft, a mod that i'm currently developing. i will be adding plenty of features, and it will be starkly different from schizocraft, though i am thinking of adding compatibility as it also uses the software i'm using to develop this mod.
>>what version?
>1.20.1.
>>what's some of the content i can expect to see?
>custom mobs with completely differing behaviors (not simply run and attack), actually interesting drops that help with progression, many unique consumables both obtained and crafted, unique structures, and maybe a bossfight, but that will be for later. these are just ideas at the moment.
>>what will development look like?
>development will start out with the creation of models and basic animations, as well as sound design. then will come the basic implementation of mobs into the game, as i continue to learn how to use this software for development. i am splitting it into "design" and "coding", as swamping myself with both currently will not work.
>>what are you using?
>like schizocraft, i am using blockbench and MCreator to create the mod. if i find MCreator too limiting (which it doesn't seem to be from what i've seen), i will go in and code java myself. for texture touch-ups, i'll be using firealpaca.
>>will there be dependencies?
>with the way i'm developing this mod, there definitely will be. Geckolib will be a must, but Entity Model Features and Entity Model Textures will likely be close seconds for possible dependencies.
>>when will it release?
>i dont know. this will be a time-consuming process, eating up time i do not have. i can promise, however, if this project fails, i will dump all the files for someone else to continue it if they want to.
>with all that out of the way, i come to you to ask for suggestions on blocks, entities, items, structures, and more. while i already have written down a few mob ideas, i'm going to need some ideas as i can't come up with everything.
>here's to making this something special.
â„–16011588[Quote]
>>15981045it's ok, a painting is more than enough this will make my clitty leak from happiness, i understand mate
â„–16034060[Quote]
>>16034048No worries holmes, no hurry
â„–16042352[Quote]
Janny enemy that is recruitable for fixing creeper holes
â„–16042409[Quote]
Inb4 this mod becomes the new controversial mod after jenny mod, broken script, and grotesque steve
â„–16079131[Quote]
Yeah
â„–16096227[Quote]
immortalized forevah
â„–16100629[Quote]
21 days and counting
â„–16127163[Quote]
Guns?
â„–16127241[Quote]
Did it release yet?
â„–16132994[Quote]
op is going to be an adhd retard and forget about this in a month, if that matters
â„–16133007[Quote]
>>15904114>and oreosimplement fpe mobs
â„–16133019[Quote]
>>16133009ackshually focus on core stuff and do the cool trivial shit later or youll end up like mi with feature creep
â„–16133035[Quote]
>>16133019feature creep kills projects. i will be very focused on making MCreator navigable and get everything i need in order. things like screen-shake, status effects, npc navigation, alternate abilities of items, and whatever else core to mechanics are the most important. i already have some knowledge on what i want to make for this first drop, and am not looking to expanding everything. i need a great foundation before i get lost in my own code. i will try to get in contact with the schizocraft creator to discuss how to use MCreator and, if he responds, i can apply what i already know to it, in terms of math and such.
â„–16133050[Quote]
It's high effort gem
â„–16146348[Quote]
huh wtf happened to the ids
â„–16173500[Quote]
bumping dis so that it's not buried in bait
â„–16173553[Quote]
>>16146348IDs on threads that are older than like a week get super raped for some reason. Quote and mustard need to fix it or JSID.
â„–16189034[Quote]
Bringing this back
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I still have to ask for the fingerboy, even with it's large model will it be like tiny or actually as large as the model suggests it'll be? Like probably taller than the player
â„–16197373[Quote]
page go up
â„–16197698[Quote]
Godspeed OP, this looks fun
â„–16225503[Quote]
>this is the offical thread for shartycraft, a mod that i'm currently developing. i will be adding plenty of features, and it will be starkly different from schizocraft, though i am thinking of adding compatibility as it also uses the software i'm using to develop this mod.
>>what version?
>1.20.1.
>>what's some of the content i can expect to see?
>custom mobs with completely differing behaviors (not simply run and attack), actually interesting drops that help with progression, many unique consumables both obtained and crafted, unique structures, and maybe a bossfight, but that will be for later. these are just ideas at the moment.
>>what will development look like?
>development will start out with the creation of models and basic animations, as well as sound design. then will come the basic implementation of mobs into the game, as i continue to learn how to use this software for development. i am splitting it into "design" and "coding", as swamping myself with both currently will not work.
>>what are you using?
>like schizocraft, i am using blockbench and MCreator to create the mod. if i find MCreator too limiting (which it doesn't seem to be from what i've seen), i will go in and code java myself. for texture touch-ups, i'll be using firealpaca.
>>will there be dependencies?
>with the way i'm developing this mod, there definitely will be. Geckolib will be a must, but Entity Model Features and Entity Model Textures will likely be close seconds for possible dependencies.
>>when will it release?
>i dont know. this will be a time-consuming process, eating up time i do not have. i can promise, however, if this project fails, i will dump all the files for someone else to continue it if they want to.
>with all that out of the way, i come to you to ask for suggestions on blocks, entities, items, structures, and more. while i already have written down a few mob ideas, i'm going to need some ideas as i can't come up with everything.
>here's to making this something special.
â„–16250661[Quote]
i am still here. just busy. released some gape sinatra shit with the window of time i had though
still kind of busy unfortunately but i really want to start modelling the rest of the guys for the drop soon
>>16197698i want to try and make it fun and have the mobs be interesting. i would hate to drop this mob-focused release with each of them having no more function than the fucking sniffer
â„–16255202[Quote]
U GOT THE DAILYJAK
â„–16255223[Quote]
>>16250661Post the project on the 'hub and have others also help you develop the mod
â„–16256441[Quote]
>>16255202i saw, had the featured post on the booru too before this.
>>16255223we'll see