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 β„–15904079loop[View All][1][2][3][4][Quote]

this is the offical thread for shartycraft, a mod that i'm currently developing. i will be adding plenty of features, and it will be starkly different from schizocraft, though i am thinking of adding compatibility as it also uses the software i'm using to develop this mod.
>what version?
1.20.1.
>what's some of the content i can expect to see?
custom mobs with completely differing behaviors (not simply run and attack), actually interesting drops that help with progression, many unique consumables both obtained and crafted, unique structures, and maybe a bossfight, but that will be for later. these are just ideas at the moment.
>what will development look like?
development will start out with the creation of models and basic animations, as well as sound design. then will come the basic implementation of mobs into the game, as i continue to learn how to use this software for development. i am splitting it into "design" and "coding", as swamping myself with both currently will not work.
>what are you using?
like schizocraft, i am using blockbench and MCreator to create the mod. if i find MCreator too limiting (which it doesn't seem to be from what i've seen), i will go in and code java myself. for texture touch-ups, i'll be using firealpaca.
>will there be dependencies?
with the way i'm developing this mod, there definitely will be. Geckolib will be a must, but Entity Model Features and Entity Model Textures will likely be close seconds for possible dependencies.
>when will it release?
i dont know. this will be a time-consuming process, eating up time i do not have. i can promise, however, if this project fails, i will dump all the files for someone else to continue it if they want to.
with all that out of the way, i come to you to ask for suggestions on blocks, entities, items, structures, and more. while i already have written down a few mob ideas, i'm going to need some ideas as i can't come up with everything.
here's to making this something special. wholesome
306 posts and 92 image replies omitted. Click reply to view.

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ok im tired, sad that no other 'teen decided to join and 'ape random looped threads but whatever

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I fucking called it and OP didn't act on it
Not making these things open source is guaranteed to make them dnb when the only developer loses interest

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>>17335727
i am still here. i haven't lost interest, but the way things are going in my life i might have to publish the files. of course i still can't elaborate on what's going on, but any free time i once had is gone.

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>>17335727
i've never cared to make a github repo and never had. if you know anything about it let me know as i am now open to the idea. i remember your idea to make it open source like that. if i find a way to set it up, i will send it here and probably archive it in the future.

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