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 â„–15904079loop[View All][1][2][Quote]

this is the offical thread for shartycraft, a mod that i'm currently developing. i will be adding plenty of features, and it will be starkly different from schizocraft, though i am thinking of adding compatibility as it also uses the software i'm using to develop this mod.
>what version?
1.20.1.
>what's some of the content i can expect to see?
custom mobs with completely differing behaviors (not simply run and attack), actually interesting drops that help with progression, many unique consumables both obtained and crafted, unique structures, and maybe a bossfight, but that will be for later. these are just ideas at the moment.
>what will development look like?
development will start out with the creation of models and basic animations, as well as sound design. then will come the basic implementation of mobs into the game, as i continue to learn how to use this software for development. i am splitting it into "design" and "coding", as swamping myself with both currently will not work.
>what are you using?
like schizocraft, i am using blockbench and MCreator to create the mod. if i find MCreator too limiting (which it doesn't seem to be from what i've seen), i will go in and code java myself. for texture touch-ups, i'll be using firealpaca.
>will there be dependencies?
with the way i'm developing this mod, there definitely will be. Geckolib will be a must, but Entity Model Features and Entity Model Textures will likely be close seconds for possible dependencies.
>when will it release?
i dont know. this will be a time-consuming process, eating up time i do not have. i can promise, however, if this project fails, i will dump all the files for someone else to continue it if they want to.
with all that out of the way, i come to you to ask for suggestions on blocks, entities, items, structures, and more. while i already have written down a few mob ideas, i'm going to need some ideas as i can't come up with everything.
here's to making this something special. wholesome
131 posts and 49 image replies omitted. Click reply to view.

 â„–15980785[Quote]

>>15980749
keyed i thought you're going to fall for their ego jerking

 â„–15980786[Quote]

>>15980749
albeit the jerdee became a character of its own detached from the spooky evil splinterino

 â„–15980856[Quote]

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>>15980786
while the jartycuck is its own character, i'm quite hesitant to add it. i have a gut feeling it will fizzle out, so right now it is not high priority. this character would also be another exception, but i can't think of any more of them nor do i want to. this mod isn't supposed to be splinter/namefag centric, that would be really fucking gay.

 â„–15980862[Quote]

>>15980856
keyed
>>15980750
do this craftDIETY

 â„–15980882[Quote]

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and, if you're wondering, troonella does have the axe wound… if the dried up blood didn't give that away.
>>15980862
i plan on there being some sort of abandoned structure heavily soyberg-centric, so don't worry. i don't know whether to add soyberg alive or not. do keep in mind a lot of the ideas here are quite far out, i still have to model this first batch of characters with little time.

 â„–15980895[Quote]

>>15980856
aryan decision also make it so troons can be enslaved and used to pull aryan charriots and you pull the ropes around their necks to make them run faster (if you do it too much they just die).

 â„–15980902[Quote]

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>>15980895
now that's a good fucking idea right there.

 â„–15980927[Quote]

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just to cycle it back around for indexsissies, here's everything modeled out so far. im trans btw

 â„–15980936[Quote]

>>15967244
cool as fuck

 â„–15980940[Quote]

>>15980927
unsentient

 â„–15980964[Quote]

>>15904810
add this i beg
as an armor option perhaps?

 â„–15980993[Quote]

>>15980856
thank you for avoiding meta characters, just focus on the classics for now

 â„–15981014[Quote]

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>>15980964
too obscure for fellow mutts to comprehend (including me), i'm about as surface level with this shit as mge shitposting. i could probably do a painting or something though.
>>15980993
classics above all.

 â„–15981045[Quote]

>>15980964
should have mentioned this above but sorry to bum you out man.

 â„–15981071[Quote]

>>15904097
This whole mod should be included in the next soycraft server

 â„–15981084[Quote]

>>15981071
Craft gamenight saving idea

 â„–15981112[Quote]

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here's a backview. you can really see how crazy her hair is. if you misgender her you're a bigot btw

 â„–15981334[Quote]

are you gonna add the other capitol reef fellows?

 â„–15981556[Quote]

>>15981112
Will xirs dilators be a weapon? Also what about pooners? Could they go in packs with pooners being more aggressive because of testosterone? Going more on the other teens idea, what if you could also use pooners for chariots, with them being more stronger but slower due to them being fat as fuck (like ox’s), expanding on that idea what if you could hook xhem up to farm equipment? Like a plow? I hope this mod gets released it has major potential to save the party, Goodluck programmingGOD!

 â„–15981603[Quote]

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>>15981556
i envision pooners traveling in packs, as i don't think they'd be very large. more like little gremlins that get pissed at you for no reason and all attack at once.
i'm not sure about the dilator, but i could definitely see. once i get this first batch of mobs modeled and animated i'll start making some blocks and items so there's content for a first release.

 â„–15981606[Quote]

>>15981112
Xhes so fkn valid…

 â„–15983851[Quote]

>>15980927
Incredibly gemmy, great job man. It seems like you have a pretty clear idea of the scope you're aiming for, which is really the most important thing for a mod's success.

It's been almost almost 6 years now since I was really into modding 'craft, but my suggestion would be to try and limit the amount of work you'll have to do as much as possible depending on the importance of each feature. Avoid things like whole new dimensions or complex dungeons for now, or creating whole new features when not necessary. That might seem obvious, but the #1 cause of dead projects like this is scope creep. It's probably an inevitable experience though if you haven't dealt with that yet, as much as I try to stress its importance.

For example: rather than a new anti-jak enchantment, just use base-game ones, like bane of arthropods for fingerboy and similar animalistic/insectoid 'jaks, or smite for ominous 'jaks, etc. Gigas seem like they'd fit as neutral golem mobs; you could have them only fight hostile 'jaks, but not regular mobs, and vice-versa for iron golems. Could target you as well if you're wearing or holding any soy-related items, like a reverse of piglin aggro. Combos of minor things like that can lead to a lot more payoff than entirely new AIs or features can. Using paintings is a good idea for niche or minor stuff, also a good way to add keyed art from the 'ru.

 â„–15983907[Quote]

>>15904170
As to be expected, the creators of that mod are pedophiles

 â„–15983908[Quote]

8Z093324491 Romeo Z3E988T99K97

 â„–15983969[Quote]

make a SNCA block, which works like a placable book and quill (you can write in it)

 â„–15984121[Quote]

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 â„–15984956[Quote]

>>15984394
Gemmy idea, bump

 â„–15986025[Quote]

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>>15983907
really?

 â„–15986629[Quote]

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 â„–15986646[Quote]

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 â„–15986825[Quote]

>>15980927
the sentinel

 â„–15986992[Quote]

>>15904097
soycraft summer '26 with this?

 â„–15988690[Quote]

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>>15986992
can't say any release date. this project is a reflection of my free time, of which i don't have much of at the moment. the first release will come when it's done, but expect me to be updating it much past the first release. no promises.

 â„–15988695[Quote]

Add a slopjak to it

 â„–15989161[Quote]

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>>15988695
again refer to >>15904749

 â„–15989173[Quote]

>>15989161
Will there be frogs?

 â„–15989180[Quote]

>>15988690
this is a good frog doebeit

 â„–15989200[Quote]

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>>15989173
yeah. i also want to add gigas, but i have no clue how to do that without just remaking the minecraft playermodel. i'm sure there's a way

 â„–15990730[Quote]

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>>15989200
There's been a few attempts at making Minecraft gigas, might be helpful.

 â„–16005334[Quote]

Add an Illager that acts as a suicide bomber in raids

 â„–16005337[Quote]

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>this is the offical thread for shartycraft, a mod that i'm currently developing. i will be adding plenty of features, and it will be starkly different from schizocraft, though i am thinking of adding compatibility as it also uses the software i'm using to develop this mod.
>>what version?
>1.20.1.
>>what's some of the content i can expect to see?
>custom mobs with completely differing behaviors (not simply run and attack), actually interesting drops that help with progression, many unique consumables both obtained and crafted, unique structures, and maybe a bossfight, but that will be for later. these are just ideas at the moment.
>>what will development look like?
>development will start out with the creation of models and basic animations, as well as sound design. then will come the basic implementation of mobs into the game, as i continue to learn how to use this software for development. i am splitting it into "design" and "coding", as swamping myself with both currently will not work.
>>what are you using?
>like schizocraft, i am using blockbench and MCreator to create the mod. if i find MCreator too limiting (which it doesn't seem to be from what i've seen), i will go in and code java myself. for texture touch-ups, i'll be using firealpaca.
>>will there be dependencies?
>with the way i'm developing this mod, there definitely will be. Geckolib will be a must, but Entity Model Features and Entity Model Textures will likely be close seconds for possible dependencies.
>>when will it release?
>i dont know. this will be a time-consuming process, eating up time i do not have. i can promise, however, if this project fails, i will dump all the files for someone else to continue it if they want to.
>with all that out of the way, i come to you to ask for suggestions on blocks, entities, items, structures, and more. while i already have written down a few mob ideas, i'm going to need some ideas as i can't come up with everything.
>here's to making this something special.

 â„–16011588[Quote]

>>15981045
it's ok, a painting is more than enough this will make my clitty leak from happiness, i understand mate

 â„–16013311[Quote]

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 â„–16013344[Quote]

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>>15983851
yeah i get it, i've done shit like this before and, seeing as this is a new medium for me, i'm not trying to get into world or dungeon creation at the moment. this will be an npc-focused release, followed by the addition of items and weapons (and also tools or armor) and further npc function, maybe with a few extras after the initial release. paintings and music discs too, but i'll also have those in the beginning update. integrating the piglin mechanic is a good idea, so is uploading art through paintings. scope creep is a project killer.

 â„–16034048[Quote]

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project will probably slow down a lot in the coming days. i'll basically have no time open. again, i'll come in and check on this place when i have some time or post a little, but for a while there won't be much happening. still reading your suggestions. i appreciate it. i know i've said this a nigrillion times before, and contradicted it with showing models, but now i really will be busy. just keep suggestions and ideas coming, i'll check them when i can.

 â„–16034060[Quote]

>>16034048
No worries holmes, no hurry

 â„–16042352[Quote]

Janny enemy that is recruitable for fixing creeper holes

 â„–16042409[Quote]

Inb4 this mod becomes the new controversial mod after jenny mod, broken script, and grotesque steve

 â„–16079131[Quote]

Yeah

 â„–16096227[Quote]

immortalized forevah



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