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 â„–15904079loop[View All][1][2][3][Quote]

this is the offical thread for shartycraft, a mod that i'm currently developing. i will be adding plenty of features, and it will be starkly different from schizocraft, though i am thinking of adding compatibility as it also uses the software i'm using to develop this mod.
>what version?
1.20.1.
>what's some of the content i can expect to see?
custom mobs with completely differing behaviors (not simply run and attack), actually interesting drops that help with progression, many unique consumables both obtained and crafted, unique structures, and maybe a bossfight, but that will be for later. these are just ideas at the moment.
>what will development look like?
development will start out with the creation of models and basic animations, as well as sound design. then will come the basic implementation of mobs into the game, as i continue to learn how to use this software for development. i am splitting it into "design" and "coding", as swamping myself with both currently will not work.
>what are you using?
like schizocraft, i am using blockbench and MCreator to create the mod. if i find MCreator too limiting (which it doesn't seem to be from what i've seen), i will go in and code java myself. for texture touch-ups, i'll be using firealpaca.
>will there be dependencies?
with the way i'm developing this mod, there definitely will be. Geckolib will be a must, but Entity Model Features and Entity Model Textures will likely be close seconds for possible dependencies.
>when will it release?
i dont know. this will be a time-consuming process, eating up time i do not have. i can promise, however, if this project fails, i will dump all the files for someone else to continue it if they want to.
with all that out of the way, i come to you to ask for suggestions on blocks, entities, items, structures, and more. while i already have written down a few mob ideas, i'm going to need some ideas as i can't come up with everything.
here's to making this something special. wholesome
198 posts and 75 image replies omitted. Click reply to view.

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page go up

 â„–16197698[Quote]

Godspeed OP, this looks fun

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>this is the offical thread for shartycraft, a mod that i'm currently developing. i will be adding plenty of features, and it will be starkly different from schizocraft, though i am thinking of adding compatibility as it also uses the software i'm using to develop this mod.
>>what version?
>1.20.1.
>>what's some of the content i can expect to see?
>custom mobs with completely differing behaviors (not simply run and attack), actually interesting drops that help with progression, many unique consumables both obtained and crafted, unique structures, and maybe a bossfight, but that will be for later. these are just ideas at the moment.
>>what will development look like?
>development will start out with the creation of models and basic animations, as well as sound design. then will come the basic implementation of mobs into the game, as i continue to learn how to use this software for development. i am splitting it into "design" and "coding", as swamping myself with both currently will not work.
>>what are you using?
>like schizocraft, i am using blockbench and MCreator to create the mod. if i find MCreator too limiting (which it doesn't seem to be from what i've seen), i will go in and code java myself. for texture touch-ups, i'll be using firealpaca.
>>will there be dependencies?
>with the way i'm developing this mod, there definitely will be. Geckolib will be a must, but Entity Model Features and Entity Model Textures will likely be close seconds for possible dependencies.
>>when will it release?
>i dont know. this will be a time-consuming process, eating up time i do not have. i can promise, however, if this project fails, i will dump all the files for someone else to continue it if they want to.
>with all that out of the way, i come to you to ask for suggestions on blocks, entities, items, structures, and more. while i already have written down a few mob ideas, i'm going to need some ideas as i can't come up with everything.
>here's to making this something special.

 â„–16250661[Quote]

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i am still here. just busy. released some gape sinatra shit with the window of time i had though
still kind of busy unfortunately but i really want to start modelling the rest of the guys for the drop soon
>>16197698
i want to try and make it fun and have the mobs be interesting. i would hate to drop this mob-focused release with each of them having no more function than the fucking sniffer

 â„–16255202[Quote]

U GOT THE DAILYJAK

 â„–16255223[Quote]

>>16250661
Post the project on the 'hub and have others also help you develop the mod

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>>16255202
i saw, had the featured post on the booru too before this.
>>16255223
we'll see

 â„–16268352[Quote]

>>16255223
>the 'hub
marge

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>>>16255202
>i saw, had the featured post on the booru too before this.
>>>16255223
>we'll see

 â„–16271352[Quote]

>>16268352

Ohh github

 â„–16330928[Quote]

bump

 â„–16360105[Quote]

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been slacking a bit, split between 2 communities right now and both require hard work to keep up, so here's what's going to happen:
i'll be splitting my weeks between the 2, one for shartycraft, one for the other, and, before i do anything else, i will be creating a roadmap of what is to be added in the shartycraft mod.
if any of you know of any good organization software (similar to trello, but not as kiked) i would greatly appreciate it. being who i am, i need organization to stay with projects or they just crumble.
oh, and like i've said, i wouldn't mind putting stuff in the mod if you just ask.
sorry for the wait.

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slf bump

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bump

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>>16360105
DONT DIE OP WE NEED YOU

also rip the /craft/

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>>16442971
i have to finish some things in the other community, i don't know how long it will take. i want to keep working but even without being busy somewhere else life is growing increasingly busy for me. i'm purposefully being vague, as i wouldn't want to doxx myself, so you will just have to take my word on this. there is so much i have to do, and i can only put this project so high on the priority list.
this is not me saying that the project will end, far from it, i guess i'm just going to be way more busy than i thought i would be, even after working my ass off in the past when i made the first 4 models. look, i would say more about what i am doing, i know its frustrating being left in the dark, but i simply can't say anything without blowing my identity wide open. i will try to look for some time soon, but no promises.
again, if i can't manage the project, i am dumping all of the files here.

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>

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bump don't let this die

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>>16442971
port to 1.12.2 please or something

 â„–16511534[Quote]

Great gem and everything, but the samefaging is kind of schizo-insane

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bump

 â„–16530543[Quote]

holy samefag

 â„–16578213[Quote]

bvmping ts cuz everything on the 'log is coal rn

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uppy on da catty

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>>15904125
My favorite jew

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Least samefagged thread and da shitty

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SENTIENT

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gemerald and oreos

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Gem go up

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uppies

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looped thread go up

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bumo

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>>15904079 (OP)
I'm not a namefag so I'm not able to reply to the soybooru thread, but you can post the mod contents to MEGA and then send a share link to it, at least on the 'arty. That's what I did to share a ROMhack I made with soyteens on /v/. Do NOT use C*tbox, and idk if or what alternatives to MEGA are allowed, that's just what worked for me.

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>>16740468
do this

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bumping this, so that it isn't buried in bait

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Up

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>>16740468
If anyone from the ru is reading this, you should mention this in the forum. I assume nothing's changed since this message. https://soybooru.com/forum/projects/thread/9182?page=5

 â„–16830248[Quote]

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hello, everyone. seems like the integrity check issue is fixed. i've been working on this a little, i would have posted about it earlier on if i wasn't being cucked by this issue. making more models and animations, and developing ideas behind the 'jaks and their features, as well as keeping them useful or powerful late-game, for some. i have a trello open now, so i can actually organize my ideas. please, suggest some if you have any.

 â„–16830257[Quote]

When is this coming out

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>>15904079 (OP)
The way he just moves… Cobson please shove that BBC down my asshole

 â„–16830300[Quote]

>>16830257
Probably 2027

 â„–16830320[Quote]

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>>16830257
there is currently no set release date. my life is fairly busy and times to work on the project fluctuate a lot.

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>>16830320
Take your time, Rome wasn't built in a day
Respect man

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>>16830248
I know this advice will sound a bit cheap, but if you're struggling with ideas (especially in the realm of connecting mobs to gameplay and giving them distinct or useful niches/drops) the absolute best thing you can do is just look at other mods for… "inspiration." Teams of Minecraft modders have spent years and years figuring things out and balancing content and you can and will never make anything that comes even close to that level of quality if you were to try on your own without doing this, especially if you're really busy.
<
That being said, here's some suggestions:
<
squirrel drops should be able to be used in potions. Potions are sadly a totally powercrept and forgotten feature so making OP potions is actually a good thing, especially if it's a really rare drop or whatever. Something like a Speed 3 Jump Boost 5 potion for lasts for 5 minutes from their rarest drop (their tail? An acorn? idk) would be sick. I'd also like to be able to tame feralsquirrels, that would be cool. Feralsquirrels should give the smallest amount of damage immunity time when they attack just like how magma cubes do, so they do only mediocre damage but hit extremely rapidly.
<
Some kind of drop that you can use to buff horses/donkeys/mules would be cool, meds or something. Maybe you could feed them fingerboy's fingers.
<
And if you can't think of gameplay uses for mob drops, you can always have purely decorative ones. I really love the idea of adding art from soybooru as paintings or classic sharty songs as extremely rare drop music discs, things as simple and easy as that can be just as great and beloved as complex features.
<
For 'apeson and troonella, I assume they're both going to be late-game bosses or something. To differentiate their gameplay I think 'apeson should rely on extreme stats, much more than anything else in the game by far, and should be based on that. He seems like a good final boss. Like the new Deep Dark mob he should have a wide range of attack, undodgeable ranged hits if players get too far away or stay still, and be able to do things like pull the player in when hitting or doing certain attacks. Troonella I think would make more sense as a lower-stat boss with more emphasis on status effects and things like that. I like the idea of him frequently applying the milk effect to remove regen/absorption and hitting the player with high-level poison, slowness, and annoying stuff like infested, and frequently summoning hostile mobs as backup.
<
By the way, I think "Soyfish" is meant to refer to "Fishjak". Soyfish is the one with the really big mouth.

 â„–16831386[Quote]

>>16831112
i am probably thinking of fishjak, i don't care enough to really keep up with the names. rapeson is going to be a dweller type that stalks you through the game, but definitely not as intrusive as the other mods based around the concept you see everywhere. he will be much rarer. i could provide a way to defeat him.
for troonella, i was thinking of providing a powerful substance on death, as well as the ability to collect the corpse as decoration. definitely an aid to mid game, and combat.
i don't want to reveal too much, i want to be vague, so as to not spoil any of my ideas, but once they're later on in development (which i want to start soon, as i'm almost done with the first few models) i will reveal them.

 â„–16831717[Quote]

>>16831386
Ah cool. If there's anything in particular you want suggestions on or ideas for, please ask. I'd be glad to spergily dwell on it until I think of something good. I have a lot of experience with modding vidya (albeit not Minecraft in years) so I might be able to provide input that somewhat helps.

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>>16831717
if you would like to provide ideas, i have nothing for fingerboy or the nigger cow in particular. others have some semblance of idea, but these i have no clue what they could do. also structures and paintings.

 â„–16832241[Quote]

up



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