№22942
[Last 50 Posts][1][2][Quote]
Hello guys, we're gonna take a break from tenor for a second in this thread because I had the idea to run a soycraft geopol and wanted to ask you for your thoughts.
This would entail running the server for 1-2 months (basically until everybody gets bored). Currently, soycraft averages around 10-20 people tops. This is primarily because the initial influx of people got bored after a month, as soycraft had no end goal whatsoever & there was other mismanagement that I won't get into. Either way, the sharty geopol would be surfing on that initial 100 player count for its entire lifetime.
The sharty geopol would be running
https://nodes.soy on a premade map. Currently nodes is the plugin of preference for every single major geopol server, as towny fell out of use due to its shit war mechanics. You can read more about the plugin on the website but trust me, it's really good. If you're not familiar with geopolitical servers, they revolve around groups of players choosing nations to larp as and fight other nations. You're able to capture the bases of other nations if you win against them in wars. For our purposes the nations & map could either be IRL historical shit, sharty related or fictional whatever, I don't really care myself and this can be decided later. Examples of geopols are intcraft and crusalis.
I'm familiar with a bunch of people who run geopol servers so for the sharty geopol I could get us a really nice map, gun plugins, maybe even vehicles etc. basically top of the line shit. It'd be way into the future though. What I want to know is if there's interest from you guys in a competitive server with an actual end goal.
Also I may or may not allow some ex-/dem/ guys to play and set up their own nations depending on the consensus.
<reddit spacing>chatgpt tldr: They’re proposing running a short-term (1–2 month) “geopolitical” Minecraft server on Soycraft to revive player interest. The server would use the Nodes plugin on a premade map, feature nation-based roleplay and wars with an actual end goal, and include high-quality features like guns and possibly vehicles. They’re asking the community if there’s interest in a competitive geopol server, since past Soycraft activity dropped due to lack of direction and mismanagement.^my tldr: nations server where you fight and conquer other groups, could add guns/vehicles, would run for 1-2 months, is there interest?(pics are from intcraft)
№22943[Quote]
wordswordswords
№22944[Quote]
>>22943hey nigger I included not one but two tldrs
№22946[Quote]
also if you can't vote just type up a reply & comments are welcome as well
№22947[Quote]
>>22942 (OP)Make sharty station have players again instead of this snca
№22948[Quote]
>>22947that's your job bro you run it
№22950[Quote]
>>22949lucky change my diapers
№22952[Quote]
fuck this shit make a rimworld server instead so we raid and mutilate each other
№22953[Quote]
>>22952>rimworld>multiplayer???
№22956[Quote]
>>22953there are like 3 different multiplayer mods for rimworld nigga
№22957[Quote]
>>22942 (OP)hello nine ay oh see
№22961[Quote]
snca
№22962[Quote]
>>22961thats kinda mean dude
№22964[Quote]
die le faggot i liek teenor and sc3
№22965[Quote]
>>22944Will there be any other plugins / datapacks?
№22966[Quote]
100 players seem unrealistic as shit (maybe not within the first week or two). I'm assuming you made the prediction because of offsiters, and will most likely be troon infested within the last 2 weeks.
№22969[Quote]
>>22965yeah, I'm currently asking around what plugins would be ideal for the server, just general baseline setup
>>22966regular soycraft had 100 players in the first 2 weeks. I'm only going to run it until nobody plays it anymore, unlike the current server, so I doubt it'll go on for much longer than a month or so
I said 100 players as a ballpark estimate, the server would probably average around 30 players, but 100 is definitely realistic for war periods where everyone under the sun will be getting their friends to log on for minecraft war.
also every offsite geopol is chudpilled lol
№22970[Quote]
File: 403.jpg 📥︎ (128.02 KB, 1280x720) ac9431636e01a230c6bfe4a1951067900ImgOps

>its gonna have 100 players i swear and itll have countries n shiet and be like stoneworks
№22971[Quote]
>>22969Please god add in VanillaTweaks, its some kino datapacks and its Timber datapack is amazing.
The Treefeller we have on soycraft is an enchant that fucks up player blocks, has horrible log detection and doesnt break leaves.
Slimefun / Mcmmo are somewhat controversial, so if you really wanna add them I'd reccomend having a poll for it.
Maptool is kino, so is SilkSpawners.
№22972[Quote]
Will the server stay on /craft/?
№22973[Quote]
>>22971waiter waiter more useless bloat please!
№22974[Quote]
>>22969It didn't have 100 players, soycraft never even reached that ever
this will divide the player base and none of the servers will have a lot of player playing
№22975[Quote]
>>22969comrade general please allocate more resources to the earthpol raid, we're starved out of supply and we're fighting like hell
№22976[Quote]
>>22971okay nigga calm down.
№22977[Quote]
>>22975recruit chuds from earthpol to work as collaborators, see if you can get them to join the sharty.
№22978[Quote]
Bro you made my day with this announcement. Will be the gemmiest 2 months ever for sure
>>22977We had over 100 players in Soyrusalem, most including me will join, gonna be awesome
№22979[Quote]
>>22978>We had over 100 players in Soyrusalem, most including me will join, gonna be awesomegemmy
№22981[Quote]
>>22974I'm not gonna launch shit until current soycraft wraps up
And I'm pretty sure the peak was around 130? Could be wrong I guess but I do recall it hitting that number
>>22978Yeah it's gonna be a bit into the future and I can't really guarantee anything yet but I'll be working on this. You're welcome to invite whoever you want onto the server, I'd be very happy if people like cobsontalks gold etc. played, iirc they had big minecraft groups of their own.
№22982[Quote]
>>22981I believe peak was about 70ish. Not insignificant, but I doubt soycraft has ever beat 100 concurrent players.
№22983[Quote]
>>22981if im banned from soycraft can i still play too?
№22984[Quote]
>>22983It's gonna be my own server and I won't be copying over the ban list
Also, what version do you guys suggest? Preferably something new and stable.
№22985[Quote]
>>22981max was around 80 if you count alts during an event
>>22984lime pls ban niggas from soycraft there are lot of people who shouldn't be here, notable names like kot, engine, baritone, and cavalarybridge.
№22986[Quote]
>>22985and hecking sonoro(the actual guy not usnutt)
№22987[Quote]
>>22984the latest version that can support all plugins
№22988[Quote]
>>22985I'll think about banning the more prolific retards but I barely know this server's namefags
№22989[Quote]
>>22988can you at least get tenor to help you on this matter?
№22990[Quote]
>>22985why me bro, also engine and tone are long gone retard
№22991[Quote]
>>22989nigga tenor bans anyone he doesnt like
№22996[Quote]
modded server instead o algo
№22997[Quote]
do dis
№23003[Quote]
Can we make equestria
№23004[Quote]
bbc
№23009[Quote]
Scrap this idea and take a normal world and divide it by political compass lines
№23013[Quote]
>>22942 (OP)>Also I may or may not allow some ex-/dem/ guys to play and set up their own nations depending on the consensus.Gold? love that guy
№23016[Quote]
>>23006shit nophono just build normal farms like everyone else
№23017[Quote]
>>23006It's either african nigger wars or European endless attrition wars
№23021[Quote]
>>22942 (OP)Soycraft is snca. Please just shut it down
№23022[Quote]
can i play now?
№23023[Quote]
>>23006do this (i already did, but no one cared ;(…. )
№23024[Quote]
>>23006We're not gonna have autism mods, there will be some industry but it's going to be relatively simplified
>>22994Nobaldi cares, read the first line of this thread
Right now I'm working to get us a map of Europe. We definitely won't be able to fill all the nations on it so I'll prolly do some merging, unless you guys want to make your own soylarp factions instead of real historical stuff. What do you think?
№23027[Quote]
>>23006it's so easy to crash servers with create mod
>>23024both can work but there is an already existing soylarp factions from /craft/ history, also as you know this server is going to fall off fast so erm idk
№23030[Quote]
>>22942 (OP)when are we able to play this? And do we get assigned to land based off our geolocation irl? Like if im in the USA I spawn in the USA
№23031[Quote]
this sucks dick
№23032[Quote]
>>23030a feature like this is annoying at worst and bad larping at best, never happening
№23036[Quote]
shut this down no one wants another earthpol server
№23038[Quote]
>>23027the entire point is that this is not going to last more than like a month or two, even if people only play it for 2 weeks thats fine
also factions can just slot historical nations. I can do modern day guns, ww2 whatever. I'm more interested in if you want real nations or just to larp as your own metagroups
>>23036evandoe 27 phonos want it
>>23030at least after the current soycraft ends and no
№23039[Quote]
>>23038>27Still not 100 doe
№23040[Quote]
>>23027tranny detected opinion discarded
№23041[Quote]
>>23039evendoe soycraft had 70 pipo at the start
№23042[Quote]
>>23006Create mod is very taxing on server performance doebeit
№23043[Quote]
>>23040>BRAAAAAAAP>>23041this not 100 doe
№23044[Quote]
>>23043go back to your dnb tranny
№23045[Quote]
>>23042but you dont understand, you HAVE to add my useless autistic bloat that only i will enjoy beause im a selfish little fuck
№23047[Quote]
>>23044erm that is very mean chud, also it's le hecking alive now
>>23045aryan
№23049[Quote]
>>23048Kys compromisedfrogpedo
№23050[Quote]
>>23041that doesnt matter its a dnb now
№23051[Quote]
>>23050didnt read the whole thing award
№23052[Quote]
>>23050soycraft rn has 20 or 25 players daily during good hours
№23076[Quote]
>>22942 (OP)Reading or seeing the events that would happen in the server might be funny, but I recon that this would be a slog to play if its anything like other geopol servers I've been on.
№23077[Quote]
perhaps it best to do this after soycraft 3 ends to not split player counts. Soyworld died mostly because soycraft 3 got back on track again
№23078[Quote]
>>23027>it's so easy to crash servers with create modso whats the alternative? flans stuff? i remember briefly being part of this server with a world map and really in depth rules and fucking excel sheets, somewhat fun, but at the same time rather frustrating
№23079[Quote]
>>23078We're going to be using XC for guns and vehicles
https://github.com/phonon/minecraft-xc>>23077I'm not launching it until after the current soycraft dies like a nigger baby
>>23076I've played on many geopols before and I know what makes them fun & unfun. I'll try to limit the boring brainless grind a bit. Nodes lets you have passive income for example which is very nice. I'll also limit gear to something like iron armor & no enchants diamond tools max (with craftable efficiency 5 silk touch stuff) so that people actually fight instead of being worried about losing gear that took them hours to grind for. If I can figure out how to get vehicles to work we will have these as a resource sink for those who insist.
№23080[Quote]
>>23079>I'll also limit gear to something like iron armor & no enchants diamond tools max (with craftable efficiency 5 silk touch stuff)nononono dont do this bro thats fucking lame, what would even be the point of the game then
№23081[Quote]
>>23080just the larpy faction shit i suppose
№23082[Quote]
this isnt truely a bad idea pr anything its just theirs 40 different servers which do the exact same thing
№23084[Quote]
>>23083HBM would be cool if the server could run it
№23085[Quote]
>>23084Mist's modded server had most of the mods niggas are asking here, that server didn't even go over 20 players and spawn got nigger nuked on day 2
№23086[Quote]
>>23080im kinda for it. youd actually have to be not retarded, instead of nolifing to carve out and protect your turf for yourself, its more newbie friendly. tho i still wish we'd get some very basic create stuff
№23087[Quote]
>>23080It's what every geopolitical server under the sun does, trust me when I say it won't be boring or anything, quite the opposite rather. Thing is the server will revolve around conflict and I don't want people losing expensive gear in it after dying just one time. Wars on most geopols are die -> get a new kit -> die -> get a new kit and so on and so on until either of the factions runs out of gear. People also do raids in peacetime so yeah.
It's not like the gear will be pathetic cheap either. It's still gonna suck if you lose it, just not as much as if you lost full enchants netheriteslop.
>>23082Yeah and 4000 different servers that do generic survival, possibly more.
>>23083No mods and definitely no autism mods, you'll only need a resourcepack (that will download when you first join) to play the server.
We're going to have factories, which would be necessary to craft high-end weapons and vehicles. They won't require you to have in-depth sperg-level knowledge of obscure mechanics tho. You'd build something resembling one of the 3 or so types of factories and they'd then be manually reviewed by the jannies based on size and aesthetics, and assigned a tier where a higher tier means it processes resources faster. How these factories work is you put resources inside them with a command, then they shit out processed materials to your town's income, really simple stuff.
№23089[Quote]
>>23087this isn't generic survival we have guns and god items retard and survival never gets boring unlike larpy countryfagging
№23090[Quote]
>>23087most are overwhelmingly for. when can we expect the serb opening?
№23092[Quote]
>>23090he said after the current soycraft ends
№23093[Quote]
>>23090serbia mentioned🇷🇸
№23095[Quote]
>>23094it will be in 20 a.k (after kirk)
№23096[Quote]
>>23024unless you guys want to make your own soylarp factions
TSMT
№23097[Quote]
>>23096Forgot to add the space award
№23099[Quote]
>>23052the 20 player sessions recently been gemmy hope we can get some again this weekend
№23138[Quote]
An update on recent progress: I've set up the nodes plugin and am going to be painting territories now. Next will come setting up the remaining plugins, including XC which'll be our weapons plugin. I already have some good models and configs ready (stolen) so it shouldn't be too difficult.
It'll be a map of Europe, I'll send you a picture as soon as it's ready.
№23154[Quote]
>>22942 (OP)Before the server starts, I would like to pre-emptively call dibs on Greece, and I will seize the Turkish Straits.
№23156[Quote]
>>23154>>22942 (OP)calling dibs on the baltic coast, around Lithuania, Latvia, and what was once Prussia
№23158[Quote]
>>23138can you add one or two fictional landmasses like Hyperborea and Atlantis?
№23159[Quote]
>>23154>>23156You'll want to establish groups, I won't give out land to singleplayer people. At least a couple of people per nation.
>>23158No that's too much work
№23161[Quote]
>>23159Advertise dis on reddit it would be geggy
№23168[Quote]
>>>23154
>>>22942 (OP)
>calling dibs on the baltic coast, around Lithuania, Latvia, and what was once Prussia
I shall recognize your claim if you recognize my claim to the straits.
№23170[Quote]
>>22942 (OP)The great nation of QATRIOTS will pre-emptively claim Greece and the Turkish Straits, we shall be willing to recognise Afghan's right to the Baltic coasts of Lithuania, Latvia and Prussia.
We would also be interested in any nation who would want to split the strait of Gibraltar in order to ensure Neutrality over one of the three vital veins of the Mediterranean.
№23178[Quote]
>>23170The State of AfKKKhanistan recognizes BaconLover07's claim on the lands bordering the aegean sea with the strait of bosporus
№23211[Quote]
I'll unsticky the thread now but you're still free to recommend stuff and such
№23239[Quote]
>>23211Make r/soycraft a thing
№23240[Quote]
>>23239it will be only a matter of time untill one of em becomes and admin and will shit everything up
№23257[Quote]
tried to post this earlier but i was having technical difficulties
>>22942 (OP)this could be very gemmy but i think you should save this for the summer
also
>Currently, soycraft averages around 10-20 people topsthis is VERY good for any server and has already outperformed SC2. Soycraft has a solid base of dedicated players and you can't see that in a number
> surfing on that initial 100 player count for its entire lifetime.I get that it would be short and sweet but player count isn't everything the same way PPH is not what makes the sharty good.
In SC2, mist did a lot of advertisements on SPVA youtube and tiktok and we got a high number of players but ~99% of them left after their heckin 2 week minecraft phase
PPH is the
GDP of jannys
№23264[Quote]
>>23251TS IS SO ARYAN DO DIS NOW
№23281[Quote]
me and chuck shiesty have decided we will for the CSA in southern America and then if the server goes DnB we will act like we never used it
№23388[Quote]
when do you think it will come out saar
№23391[Quote]
>>23387how good are you with writing/modyfing that stuff? imo it would be more immersive to have some contraption produce them instead of a command (building dedicated workshops/factories allat)
№23392[Quote]
>>23391Read here
>>23087You'll use the produced components in crafting recipes.
№23396[Quote]
>>23387how do i make these guns
№23401[Quote]
>>23387add real gun mods nigga
№23436[Quote]
>>23396You craft them. Assault rifles and special weapons will require factory-produced steel, whereas the others will be made from regular ores.
>>23401No
As of right now weapon configs are finished and vehicles alongside the nodesmap are a work in progress. Dropping a poll below.
№23437[Quote]
Would you like to see pre-made historical nations or would you rather make your own? Historical nations (exact time period can be decided but ww2 is generally the best) would already have territories, whereas with custom nations you'd start with only a few territories and would conquer wilderness land. I personally believe historical nations would be better but it's up to you.
№23456[Quote]
>>23437From all the popular earthpol servers we raided. Ive never seen them use preset or historical nations. Its usually custom player nations
№23502[Quote]
If limeade got banned then theres no geopol. Tenor won ig
№23511[Quote]
>>23387>there will also be many meme recipes to make building easier.Gem
№23513[Quote]
yo lime
do we get to chose our nations and Territories when?
№23671[Quote]
still waiting for this shit to be released
sc3 is supercoal rn and its a DNB
№23672[Quote]
who the fuck is aTq7k2lc and why is xe spamming this thread
№23682[Quote]
>>23672It's a namecode bug sometimes it dies this where everybody ends up with the same ID, just know that every time it appears it's not the same person.
№23750[Quote]
yo Limeade will this replace sc3?
№23752[Quote]
>>23750Soy geopol is supposed to come out after SC3 ends thats what tenor and limeade said. However I have not seen Limeade on the soysphere in a while.
№23754[Quote]
>>23752Yeah that's why im worried
Hopefully Limeade will come and save us all
I'll be taking the USSR btw
- quant
№23760[Quote]
I'm waiting for the map to be fully finished then I'll give you an update, it's in the final stages
№23770[Quote]
>>23760shit this nigger really is here to save us all
god bless Limeade
№23771[Quote]
>>23770quant really got buckbroken by poshelBVLLs. Kek!
№23776[Quote]
>>22942 (OP) (OP)
I want to make things clear, will the map be the whole world or just Europe? Also, how hard will the PaperMC confings be? Will tnt duping and such be turned on?
№23789[Quote]
>>23771buckbroken?
nigga he was the one that left like the faggot he is
the server shutdown hours after this even
you are the one thats buckbroken poshefag
ATLAS RULES!
№23904[Quote]
File: map.png 📥︎ (3.93 MB, 1564x1564) 5bc86a4c05e3a9e7e2d08cc81117d89e0.001ImgOps

Map is finished, here you can see the terrain layout alongside the territory borders & resource distribution. For information as to how the nodes plugin that we're using for the map works, refer to the words words words below or this link: nodes.soy
words words words:
>map is a 5000x5000 square centered on Europe and split up into territories which average around 100 chunks each, they start unclaimed, but can be claimed if you're in a town, claims are protected from griefs etc obviously
>fresh towns start out with 30 claim power, to get more claim power you need to invite people to your town as each will give you 25 more claim power, which is enough to claim 1 node, >though as the server goes on I'll be lowering the prices significantly if large bits of the map remain unclaimed
>territories have resources distributed to them, these resources have traits like income (resources that your town will passively get), ore (chance to drop ores from each stone mined, as to prevent xray ores in the form of blocks will not spawn), crops (growth rates for food crops) and animals (breeding success rate)
>the 2 main resources are basic (more or less vanilla distribution of ores, crops, animals albeit nerfed a bit + some income) and wasteland (has barely anything, only given to total shitholes like deserts and siberia)
>secondary resources significantly boost their specific attribute, like iron which boosts iron droprates & income and wheat which multiplies wheat growth rates several times & gives bread in income, there will also be tiers given out in the form of resources to territories which have cool builds in them and they will multiply everything all around
>you will also be able to construct factories in your territories, they will be judged based on aesthetics and if they're high quality enough you'll get them as resources assigned to the territory they were built in, using them you'll be able to turn basic resources into specialized ones (currently steel and computer chips which are required for high-end crafting) and also refine oil into fuel for vehicles
№23905[Quote]
>>23904I see this is very build centric. Will there be PvP and PvP mechanics or is it just a build server?
№23906[Quote]
>>23905There will be war periods during specific hours on the weekends, yeah, you'll be able to occupy and annex territories from towns you are at war with
№23910[Quote]
>>23904Geg piggies for hohols
№23911[Quote]
>>23909desert with no resources
№23925[Quote]
>>23904Kaunas should have iron instead of coal. Historically the region had some small deposits
>they will be judged based on aesthetics and if they're high quality enough you'll get them as resources assigned to the territoryidk this seems like it will be to much of hassel for admins to check each time, and i feel it will be abandoned in due time. Instead isnt there some script that checks if you built like a 4x4 iron blocks with for example a single blast furnace inside in a given area? and some brick tower as a chimney, after that the player could build around it as they see fit
№23930[Quote]
>>23925It won't be too much hassle, tiers will be given out the same way. You'll submit stuff to review in a designated thread and we will do it.
№23945[Quote]
>>23930Will the quality of the blocks also be taken into account.
Fore example a factory made out of iron blocks vs cobblestone.
№23962[Quote]
>>23904Gemmy
You should add timber too, its a gemmy datapack.
№23998[Quote]
>>23904i still claim ireland btw
№24001[Quote]
Will it be playable on bedrock edition?
№24002[Quote]
>>23904Is there a link to the full world map?
№24014[Quote]
>>22942 (OP)Yo Limeade you might want to launch this soon because the players might leave the /craft/
sc3 is already a DNB so you wont be fighting over players
just hope it doesnt come out too late and it ends up being a DNB too…
№24015[Quote]
>>24014Nigga that ain't gonna happen just chillax and wait things out.