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Game version: 1.21.6
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 22942loop[View All][1][2][Quote]


Hello guys, we're gonna take a break from tenor for a second in this thread because I had the idea to run a soycraft geopol and wanted to ask you for your thoughts.
This would entail running the server for 1-2 months (basically until everybody gets bored). Currently, soycraft averages around 10-20 people tops. This is primarily because the initial influx of people got bored after a month, as soycraft had no end goal whatsoever & there was other mismanagement that I won't get into. Either way, the sharty geopol would be surfing on that initial 100 player count for its entire lifetime.
The sharty geopol would be running https://nodes.soy on a premade map. Currently nodes is the plugin of preference for every single major geopol server, as towny fell out of use due to its shit war mechanics. You can read more about the plugin on the website but trust me, it's really good. If you're not familiar with geopolitical servers, they revolve around groups of players choosing nations to larp as and fight other nations. You're able to capture the bases of other nations if you win against them in wars. For our purposes the nations & map could either be IRL historical shit, sharty related or fictional whatever, I don't really care myself and this can be decided later. Examples of geopols are intcraft and crusalis.
I'm familiar with a bunch of people who run geopol servers so for the sharty geopol I could get us a really nice map, gun plugins, maybe even vehicles etc. basically top of the line shit. It'd be way into the future though. What I want to know is if there's interest from you guys in a competitive server with an actual end goal.
Also I may or may not allow some ex-/dem/ guys to play and set up their own nations depending on the consensus.
<reddit spacing
>chatgpt tldr: They’re proposing running a short-term (1–2 month) “geopolitical” Minecraft server on Soycraft to revive player interest. The server would use the Nodes plugin on a premade map, feature nation-based roleplay and wars with an actual end goal, and include high-quality features like guns and possibly vehicles. They’re asking the community if there’s interest in a competitive geopol server, since past Soycraft activity dropped due to lack of direction and mismanagement.
^my tldr: nations server where you fight and conquer other groups, could add guns/vehicles, would run for 1-2 months, is there interest?
(pics are from intcraft)
95 posts and 9 image replies omitted. Click reply to view.

 23089[Quote]

>>23087
this isn't generic survival we have guns and god items retard and survival never gets boring unlike larpy countryfagging

 23090[Quote]

>>23087
most are overwhelmingly for. when can we expect the serb opening?

 23091[Quote]

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>>23087
>>23090
also add villiger skins race depending on biome (its fairly easy to do)

 23092[Quote]

>>23090
he said after the current soycraft ends

 23093[Quote]

>>23090
serbia mentioned🇷🇸

 23094[Quote]

>>23092
when is that?

 23095[Quote]

>>23094
it will be in 20 a.k (after kirk)

 23096[Quote]

>>23024
unless you guys want to make your own soylarp factions
TSMT

 23097[Quote]

>>23096
Forgot to add the space award

 23098[Quote]

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 23099[Quote]

>>23052
the 20 player sessions recently been gemmy hope we can get some again this weekend

 23138[Quote]

An update on recent progress: I've set up the nodes plugin and am going to be painting territories now. Next will come setting up the remaining plugins, including XC which'll be our weapons plugin. I already have some good models and configs ready (stolen) so it shouldn't be too difficult.
It'll be a map of Europe, I'll send you a picture as soon as it's ready.

 23154[Quote]

>>22942 (OP)
Before the server starts, I would like to pre-emptively call dibs on Greece, and I will seize the Turkish Straits.

 23156[Quote]

>>23154
>>22942 (OP)
calling dibs on the baltic coast, around Lithuania, Latvia, and what was once Prussia

 23158[Quote]

>>23138
can you add one or two fictional landmasses like Hyperborea and Atlantis?

 23159[Quote]

>>23154
>>23156
You'll want to establish groups, I won't give out land to singleplayer people. At least a couple of people per nation.
>>23158
No that's too much work

 23161[Quote]

>>23159
Advertise dis on reddit it would be geggy

 23162[Quote]

>>23159
Gemerald

 23164[Quote]


 23168[Quote]

>>>23154
>>>22942 (OP)
>calling dibs on the baltic coast, around Lithuania, Latvia, and what was once Prussia
I shall recognize your claim if you recognize my claim to the straits.

 23170[Quote]

>>22942 (OP)
The great nation of QATRIOTS will pre-emptively claim Greece and the Turkish Straits, we shall be willing to recognise Afghan's right to the Baltic coasts of Lithuania, Latvia and Prussia.

We would also be interested in any nation who would want to split the strait of Gibraltar in order to ensure Neutrality over one of the three vital veins of the Mediterranean.

 23178[Quote]

>>23170
The State of AfKKKhanistan recognizes BaconLover07's claim on the lands bordering the aegean sea with the strait of bosporus

 23179[Quote]

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 23189[Quote]

>>23179
larping VVQN

 23211[Quote]

I'll unsticky the thread now but you're still free to recommend stuff and such

 23239[Quote]

>>23211
Make r/soycraft a thing

 23240[Quote]

>>23239
it will be only a matter of time untill one of em becomes and admin and will shit everything up

 23248[Quote]

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i lay claim to all of the 3 Caucasian countries and the Kuban

 23251[Quote]

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>>23170
We should bvild a massive dam across the entire Strait of Gibraltar that will also double as a four-lane Autobahn gigahighway and potentially also also serve as a base in itself evendoe ts server is never happening

 23257[Quote]

tried to post this earlier but i was having technical difficulties

>>22942 (OP)
this could be very gemmy but i think you should save this for the summer

also
>Currently, soycraft averages around 10-20 people tops
this is VERY good for any server and has already outperformed SC2. Soycraft has a solid base of dedicated players and you can't see that in a number

> surfing on that initial 100 player count for its entire lifetime.

I get that it would be short and sweet but player count isn't everything the same way PPH is not what makes the sharty good.
In SC2, mist did a lot of advertisements on SPVA youtube and tiktok and we got a high number of players but ~99% of them left after their heckin 2 week minecraft phase

PPH is the GDP of jannys

 23264[Quote]

>>23251
TS IS SO ARYAN DO DIS NOW

 23281[Quote]

me and chuck shiesty have decided we will for the CSA in southern America and then if the server goes DnB we will act like we never used it

 23329[Quote]

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>>22942 (OP)
is it on yet?

 23330[Quote]

>>23329
kys tranny

 23331[Quote]

>>23329
keep on living

 23387[Quote]

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Update: I've ripped xc and xv (weapon and vehicle) assets from /int/craft i40 and got them working properly on the server. Here's the first page of the current /recipes, expect changes doebeit. Aside from xc and xv recipes, there will also be many meme recipes to make building easier.
Nodesmap is still a work in progress. It'll be a 5kx5k square covering all of Europe.

 23388[Quote]

when do you think it will come out saar

 23391[Quote]

>>23387
how good are you with writing/modyfing that stuff? imo it would be more immersive to have some contraption produce them instead of a command (building dedicated workshops/factories allat)

 23392[Quote]

>>23391
Read here >>23087
You'll use the produced components in crafting recipes.

 23396[Quote]

>>23387
how do i make these guns

 23401[Quote]

>>23387
add real gun mods nigga

 23436[Quote]

>>23396
You craft them. Assault rifles and special weapons will require factory-produced steel, whereas the others will be made from regular ores.
>>23401
No

As of right now weapon configs are finished and vehicles alongside the nodesmap are a work in progress. Dropping a poll below.

 23437[Quote]


Would you like to see pre-made historical nations or would you rather make your own? Historical nations (exact time period can be decided but ww2 is generally the best) would already have territories, whereas with custom nations you'd start with only a few territories and would conquer wilderness land. I personally believe historical nations would be better but it's up to you.

 23456[Quote]

>>23437
From all the popular earthpol servers we raided. Ive never seen them use preset or historical nations. Its usually custom player nations

 23461[Quote]

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>>23456
ive been in one. But it was more excel sheets than minecraft

 23502[Quote]

If limeade got banned then theres no geopol. Tenor won ig

 23506[Quote]

>>23502
marge?

 23511[Quote]

>>23387
>there will also be many meme recipes to make building easier.
Gem

 23513[Quote]

yo lime
do we get to chose our nations and Territories when?

 23626[Quote]

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>>>22942 (OP)
>I'd play if it was modded (no datapacks are not real mods and trannies will never be real women) with shit like flans mod and tech mods (or both with HBM if 1.7.10 is an option).
flans mods would make the server extremely laggy and unplayable you fucking subhuman ape



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