№22942
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Hello guys, we're gonna take a break from tenor for a second in this thread because I had the idea to run a soycraft geopol and wanted to ask you for your thoughts.
This would entail running the server for 1-2 months (basically until everybody gets bored). Currently, soycraft averages around 10-20 people tops. This is primarily because the initial influx of people got bored after a month, as soycraft had no end goal whatsoever & there was other mismanagement that I won't get into. Either way, the sharty geopol would be surfing on that initial 100 player count for its entire lifetime.
The sharty geopol would be running
https://nodes.soy on a premade map. Currently nodes is the plugin of preference for every single major geopol server, as towny fell out of use due to its shit war mechanics. You can read more about the plugin on the website but trust me, it's really good. If you're not familiar with geopolitical servers, they revolve around groups of players choosing nations to larp as and fight other nations. You're able to capture the bases of other nations if you win against them in wars. For our purposes the nations & map could either be IRL historical shit, sharty related or fictional whatever, I don't really care myself and this can be decided later. Examples of geopols are intcraft and crusalis.
I'm familiar with a bunch of people who run geopol servers so for the sharty geopol I could get us a really nice map, gun plugins, maybe even vehicles etc. basically top of the line shit. It'd be way into the future though. What I want to know is if there's interest from you guys in a competitive server with an actual end goal.
Also I may or may not allow some ex-/dem/ guys to play and set up their own nations depending on the consensus.
<reddit spacing>chatgpt tldr: They’re proposing running a short-term (1–2 month) “geopolitical” Minecraft server on Soycraft to revive player interest. The server would use the Nodes plugin on a premade map, feature nation-based roleplay and wars with an actual end goal, and include high-quality features like guns and possibly vehicles. They’re asking the community if there’s interest in a competitive geopol server, since past Soycraft activity dropped due to lack of direction and mismanagement.^my tldr: nations server where you fight and conquer other groups, could add guns/vehicles, would run for 1-2 months, is there interest?(pics are from intcraft)
144 posts and 17 image replies omitted. Click reply to view. №23671[Quote]
still waiting for this shit to be released
sc3 is supercoal rn and its a DNB
№23672[Quote]
who the fuck is aTq7k2lc and why is xe spamming this thread
№23682[Quote]
>>23672It's a namecode bug sometimes it dies this where everybody ends up with the same ID, just know that every time it appears it's not the same person.
№23750[Quote]
yo Limeade will this replace sc3?
№23752[Quote]
>>23750Soy geopol is supposed to come out after SC3 ends thats what tenor and limeade said. However I have not seen Limeade on the soysphere in a while.
№23754[Quote]
>>23752Yeah that's why im worried
Hopefully Limeade will come and save us all
I'll be taking the USSR btw
- quant
№23760[Quote]
I'm waiting for the map to be fully finished then I'll give you an update, it's in the final stages
№23770[Quote]
>>23760shit this nigger really is here to save us all
god bless Limeade
№23771[Quote]
>>23770quant really got buckbroken by poshelBVLLs. Kek!
№23776[Quote]
>>22942 (OP) (OP)
I want to make things clear, will the map be the whole world or just Europe? Also, how hard will the PaperMC confings be? Will tnt duping and such be turned on?
№23789[Quote]
>>23771buckbroken?
nigga he was the one that left like the faggot he is
the server shutdown hours after this even
you are the one thats buckbroken poshefag
ATLAS RULES!
№23904[Quote]
File: map.png 📥︎ (3.93 MB, 1564x1564) 5bc86a4c05e3a9e7e2d08cc81117d89e0.001ImgOps

Map is finished, here you can see the terrain layout alongside the territory borders & resource distribution. For information as to how the nodes plugin that we're using for the map works, refer to the words words words below or this link: nodes.soy
words words words:
>map is a 5000x5000 square centered on Europe and split up into territories which average around 100 chunks each, they start unclaimed, but can be claimed if you're in a town, claims are protected from griefs etc obviously
>fresh towns start out with 30 claim power, to get more claim power you need to invite people to your town as each will give you 25 more claim power, which is enough to claim 1 node, >though as the server goes on I'll be lowering the prices significantly if large bits of the map remain unclaimed
>territories have resources distributed to them, these resources have traits like income (resources that your town will passively get), ore (chance to drop ores from each stone mined, as to prevent xray ores in the form of blocks will not spawn), crops (growth rates for food crops) and animals (breeding success rate)
>the 2 main resources are basic (more or less vanilla distribution of ores, crops, animals albeit nerfed a bit + some income) and wasteland (has barely anything, only given to total shitholes like deserts and siberia)
>secondary resources significantly boost their specific attribute, like iron which boosts iron droprates & income and wheat which multiplies wheat growth rates several times & gives bread in income, there will also be tiers given out in the form of resources to territories which have cool builds in them and they will multiply everything all around
>you will also be able to construct factories in your territories, they will be judged based on aesthetics and if they're high quality enough you'll get them as resources assigned to the territory they were built in, using them you'll be able to turn basic resources into specialized ones (currently steel and computer chips which are required for high-end crafting) and also refine oil into fuel for vehicles
№23905[Quote]
>>23904I see this is very build centric. Will there be PvP and PvP mechanics or is it just a build server?
№23906[Quote]
>>23905There will be war periods during specific hours on the weekends, yeah, you'll be able to occupy and annex territories from towns you are at war with
№23910[Quote]
>>23904Geg piggies for hohols
№23911[Quote]
>>23909desert with no resources
№23925[Quote]
>>23904Kaunas should have iron instead of coal. Historically the region had some small deposits
>they will be judged based on aesthetics and if they're high quality enough you'll get them as resources assigned to the territoryidk this seems like it will be to much of hassel for admins to check each time, and i feel it will be abandoned in due time. Instead isnt there some script that checks if you built like a 4x4 iron blocks with for example a single blast furnace inside in a given area? and some brick tower as a chimney, after that the player could build around it as they see fit
№23930[Quote]
>>23925It won't be too much hassle, tiers will be given out the same way. You'll submit stuff to review in a designated thread and we will do it.
№23945[Quote]
>>23930Will the quality of the blocks also be taken into account.
Fore example a factory made out of iron blocks vs cobblestone.
№23962[Quote]
>>23904Gemmy
You should add timber too, its a gemmy datapack.
№23998[Quote]
>>23904i still claim ireland btw
№24001[Quote]
Will it be playable on bedrock edition?
№24002[Quote]
>>23904Is there a link to the full world map?
№24014[Quote]
>>22942 (OP)Yo Limeade you might want to launch this soon because the players might leave the /craft/
sc3 is already a DNB so you wont be fighting over players
just hope it doesnt come out too late and it ends up being a DNB too…
№24015[Quote]
>>24014Nigga that ain't gonna happen just chillax and wait things out.
№24248[Quote]
>>22942 (OP)Will there be a voice chat plugin, so we can all cord each other without having to actually cord each other?
I believe it will add a lot more to this experience!
№24256[Quote]
>>24248yes lets have this
№24257[Quote]
>>24256damn this nigger alive
№24258[Quote]
>>24257just waiting for sc4
№24261[Quote]
Kys limeaids
№24262[Quote]
Lys citruspregnancy
№24264[Quote]
>>24261clitty status: leaking
№24287[Quote]
>>22942 (OP)How soon after tenor's server closes do you plan on launching this?
№24354[Quote]
>>24287i think itll launch the same week sc3 shuts down
№24355[Quote]
>>24287Prolly when Soy nobody Crafts about goes off the life support
№24389[Quote]
>>24354For such an ambitious and short lived project I'm surprised it's not happening closer to summer, I'm sure that would get a lot more involvement
№24475[Quote]
Why does everybaldi have the same id?
№24482[Quote]
>>24475It's called samefagging, newshit.
№24522[Quote]
>>22942 (OP)Limeade when will the server start?
Will it start after sc3 dies?