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/v/ - Vidya Games

This sub is so horny ffs. This game is entirely void of anything sexual but y'all can't help yourselves. Hornet expresses dislike in all of those situations, the master/slave dynamic is in no way sexual. People want to throw their fetishes all over a main sub like it’s normal, I get to express I don’t like it.
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File: IMG_20250920_122752_688.jpg πŸ“₯︎ (101 KB, 1096x499) ImgOps

 β„–39070[Last 50 Posts][1][2][3][4][5][Quote]

been dicking around with chat gpt making it generate c# code for me, and ive been sticking it in unity. my idea is to replicate Minecraft alpha and then just kinda do my own thing with it. i wanna make the game more focused around building like it was originally meant to be. i even came up with a dumb name for it, "Cubuild" (like cube build)

at work right now so i cant do anything on my pc for maybe 5 more hours but if you guys want i can try to send the earliest working version i have (its shitty and also in a 7z file so i dont know if ill be able to upload it here? never tried before)


pic is from when i managed to get a hotbar working. the playable version is before this though.

 β„–39071[Quote]

also my plans are to make it so you're literally REQUIRED to build with blocks before you can progress in the game. like you wont even be able to get cobblestone until you've survived at least one night. unless you're fast/good enough at the game.

 β„–39072[Quote]

there will be a limited stack size of 16 in your inventory, so it fills up faster. every block you place will contribute to an upgrade that doubles the stack size. this keeps going until the stack size maxes out at 256. basically, you have to build in order to build more.

 β„–39073[Quote]

also cheaper shitty blocks like dirt will not protect you from mobs. so no little dirt huts to cheat out the night. they'll be able to dig right through. they can slowly break wood too, unless you treat it with wood sealant. they wont be able to break through any kind of stone.

 β„–39074[Quote]

also you'll need to craft wood sealant before you can make a wooden pickaxe. to do that, you'll need to mine leaves with your fist in order to get sap, which you then mix with water, using a wooden bucket, to make the sealant. (you can use a sword later for increased drops)

 β„–39076[Quote]

also, wood planks if not protected with sealant, will begin to grow moss and rot after rainfall

 β„–39077[Quote]

i was thinking about adding creepers but i had a better idea. skeletons with bombs, like the wall breakers from clash of clans. they'll be covered in moss to camouflage with the grass just like creepers, and they'll be able to blow up cobblestone. im still thinking of ideas on what the counter to that will be.

 β„–39078[Quote]

File: IMG_20250921_175042_879.jpg πŸ“₯︎ (10.09 KB, 917x354) ImgOps

shitty mspaint logo i made as a concept (pretend it looks like the Minecraft logo when it was made of cobblestone)

 β„–39079[Quote]

the cube is supposed to be shaded in such a way it resembles the letter U but it doesnt really look that way just yet

 β„–39080[Quote]

one really cool idea i had was to create an in-game texture editor. basically, you can create your own texture packs within the game itself and it'll save as something you can use and share. it'll just give you the texture atlas, let you edit it, save it, and use it. i think it'd be cool but thats just my opinion

 β„–39081[Quote]

>>39070 (OP)
There could be potential, but is your intent to make this feel/play differently from the 'craft, or is it supposed to feel like some modpack? In my opinion, if it isn't different enough, there won't be any sticking power left after the novelty wears off.

 β„–39082[Quote]

>>39081
supposed to play and feel somewhat differently. im trying to make it so you cant just skirt around the building aspect like you can in Minecraft. you wont be able to just make a quick dirt hole to escape your problems, and running super fast isnt gonna help either because you have to build before you get access to means of self defense

 β„–39084[Quote]

>>39082
Have you though about how the other systems are going to function as well, such as how things like crafting, hunger, or tools will function when compared to minecraft?

 β„–39088[Quote]

>>39084
yeah there wont be any hunger. health will sloooooowly slowly regenerate if you stay completely still for a long enough time, if you don't have any food to heal with. unless i decide to add a difficulty option. we'll see. crafting will be similar but im still working that one out. trying to incorporate building into crafting things.

 β„–39089[Quote]

thinking of adding custom sized worlds alongside the infinite ones, like classic/indev Minecraft had

 β„–39090[Quote]

if you want to make this good you probably shouldn't vibe code it, if you want to gear things toward building think the beta versions. It was more soulful because you were a bit more limited

 β„–39102[Quote]

>>39088
Maybe for the crafting, you can sorta copy what valheim did and have upgrade blocks you need to build near a station to be able to make more advanced stuff. You could always make it more complex too, with it needing, something like a big enough room or place x amount of iron blocks nearby.

 β„–39108[Quote]

>>39102
maybe

 β„–39109[Quote]

>>39090

if i were to add proper textures to the hotbar and menu you wouldnt even be able to tell the difference between this and real minecraft (classic)

 β„–39110[Quote]

>>39090
also im having everything follow the same processes that regular minecraft already does. worlds generate the same way. chunks, a texture atlas, etc

 β„–39111[Quote]

i know how everything is supposed to be (to an autistic degree) and im not going to stop tweaking things until EVERYTHING fits my standards

 β„–39144[Quote]

Survivalcraft 2 is the best minecraft clone out there, I play it more than I do nu-craft. I cannot reccomend it enough.

 β„–39166[Quote]

Gemmy

 β„–39248[Quote]

File: pixil-frame-0 (3).png πŸ“₯︎ (118.25 KB, 256x256) ImgOps

File: items.png πŸ“₯︎ (23.77 KB, 256x256) ImgOps

i messed with the minecraft texture and items png, did my own thing with them. here they are. try and guess what some of the new stuff is gonna be!

 β„–39249[Quote]

File: items.png πŸ“₯︎ (70.63 KB, 256x256) ImgOps

my bad ignore that items one, that was the unedited version. here's the edited one

(pink and black squares i put there just so i could see the grid better, dont wanna overlap anything when drawing things)

 β„–39250[Quote]

nothing is set in stone, i might decide to change something or another. im winging this basically

 β„–39280[Quote]

Looks intresting, good luck!
By the way, there is already exist one minecraft type engina named "voxelcore" coded on c++ by some russian guy, maybe it will be useful for you

 β„–39289[Quote]

adding spikes for funsies

 β„–39290[Quote]

File: pixil-frame-0 (5).png πŸ“₯︎ (119.42 KB, 256x256) ImgOps

adding mario style pipes to take the place of hoppers, and also added a poison mushroom because i felt like it

 β„–39291[Quote]

File: items_new.png πŸ“₯︎ (70.68 KB, 256x256) ImgOps

new pipe item added to the item textures

 β„–39333[Quote]

got 3d items in the hotbar working

 β„–39334[Quote]

getting the block picker menu set up

 β„–39335[Quote]

im going to finish making the "classic" version of this, as its own thing, then after that ill work on making it have a world type/gamemode selector so you can have survival mode or creative mode.

 β„–39341[Quote]

>>39090
ngl the more i do this the more your point becomes clear lmfao

i have to basically hold the AI's hand with this shit

at least im learning because of it jej

 β„–39349[Quote]

fuck URP shader shit

 β„–39358[Quote]

Keep going chuddy

 β„–39376[Quote]

File: VID_20250925_111145_660.mp4 πŸ“₯︎ (36.35 MB, 1144x540) ImgOps


 β„–39377[Quote]

>>39376
doesnt look that bad tbh

 β„–39383[Quote]


 β„–39384[Quote]

>>39376
Grotesque steve ahh

 β„–39407[Quote]

getting cross quad blocks working

 β„–39415[Quote]

trying to make it so you can break them after placing them. game doesnt want to let you target them for some reason. might have to just give in and give them a small invisible hitbox instead.

 β„–39417[Quote]

ok chatgpt is kinda retarded, claude is better but still not too great.

 β„–39428[Quote]

>vibecoding a minecraft clone
this won't scale well geg

 β„–39509[Quote]

got blocks to drop their items as entities now, working on some other stuff

 β„–39652[Quote]

File: shatteredlands.png πŸ“₯︎ (508.16 KB, 1122x557) ImgOps

File: shatteredlands2.png πŸ“₯︎ (459.26 KB, 1125x557) ImgOps

i call it the shatteredlands. i dont know how i ended up with terrain gen that looks like this but i like it and im going to try and keep it.

 β„–39655[Quote]

had a great idea. shattered lands will be its own biome, the regular biome will be just "lands", maybe there will be farlands, any kind of biome will just be some kind of "lands". also im not going to deviate away from the style of the game. no weird colored grass or different trees. just altered terrain

 β„–39669[Quote]

File: IMG_20250928_135508_736.jpg πŸ“₯︎ (166.16 KB, 1119x558) ImgOps

these are going to be called highlands. or maybe cubic highlands. or maybe cubelands. i dont know, i just like the way it looks so im making this into its own biome as well

 β„–39670[Quote]

every little accident that i find cool and fun, im going to make a feature

 β„–39672[Quote]

cant get seeds to work, it wants to generate the same seed every time. if i cant fix this in a day, im gonna try and recruit help

 β„–39694[Quote]

im going to add those easter island statue guys as mobs and call them stone men and they're going to be dumb as rocks and if you feed them gum (sap + sugar) they start randomly placing whatever blocks you give them until they feel like stopping

 β„–39695[Quote]

dum dum want gum gum

 β„–39707[Quote]

just realized the AI did all the terrain gen using int and not floats which means the terrain was snapping to whole numbers which was causing retarded looking gridlike patterns


fixing that now

 β„–39708[Quote]


 β„–39711[Quote]

File: betterterrain.png πŸ“₯︎ (613.01 KB, 1107x555) ImgOps

how does this look

 β„–39738[Quote]

>>39711
Gemmy

 β„–39740[Quote]

>>39711
not bad

 β„–39742[Quote]

>>39711
very good

 β„–39751[Quote]

refining it some more. theres now a bit toooo many mountains, nowhere to really build

 β„–39754[Quote]

may or may not have completely deobfuscated infdev terrain gen code just to translate it to C#

 β„–39756[Quote]

fucking did it

 β„–39757[Quote]

File: yes.png πŸ“₯︎ (827.86 KB, 1102x555) ImgOps


 β„–39762[Quote]

File: prettylake.png πŸ“₯︎ (949.12 KB, 1110x558) ImgOps


 β„–39763[Quote]


 β„–39766[Quote]

i have been neglecting to deal with the skybox because it seems hard but im going to have to do that at some point

 β„–39767[Quote]

File: beauty.png πŸ“₯︎ (1.05 MB, 1109x554) ImgOps


 β„–39770[Quote]

cubuild.net

i own that site now and at the bottom of the page it links to the .zip so you guys can play

also theres no ESC menu yet so if you wanna close either press E and just click the X or just alt f4

 β„–39774[Quote]

>>39770
Good work 'een it's coming along very nicely

 β„–39780[Quote]

release download once done. also, add multiplayer.

 β„–39781[Quote]

>>39770
worst looking website of all time award

the game works, but it has tons of issues:
1. anti aliasing isnt enabled so the game "shimmers" a lot
2. the movement's not as good as it could be. add a flying mode and make jumping work like minecraft
<reddit space
3. the camera can clip through blocks
4. the game stutters a LOT (ev& doe it might be my machine)

its a good start but it's still very bad. good luck with it, little buddy

 β„–39783[Quote]

>>39780
>also, add multiplayer.
(not op) i havent worked with unity but multiplayer in games is very, very hard to integrate into existing games. you pretty much need to rethink your entire game's architecture to make it multiplayer compatible (minecraft's single player mode is just a local server that you join automatically)

 β„–39797[Quote]

>>39783
ill figure it out

 β„–39810[Quote]

>>39781
what should i make the website look like?

also ill add anti aliasing as an option. i can tweak the player movement a little more, too.
the camera clipping through blocks is something i meant to fix but have put on the back burner
the stuttering is when new chunks are loading, gotta figure out how to smooth out chunk generation

 β„–39814[Quote]

>>39810
Make it look worse just to spite that faggot

 β„–39818[Quote]

>>39814
lmao

ill add an option for that. make it "shimmer mode"

 β„–39819[Quote]

>>39814
oh wait you mean the website! i can do that yea

 β„–39847[Quote]

File: cubuild_logo.png πŸ“₯︎ (4.76 KB, 64x64) ImgOps

logo?

 β„–39863[Quote]

File: cubuild.jpg πŸ“₯︎ (361.41 KB, 1024x768) ImgOps

>>39847
i would remove the 'cubuild' title, looks okay otherwise

running on loonix, it lags heavily when destroying a block but otherwise its okay

 β„–39864[Quote]

>>39863
seeing this be the first thing built by someone other than me, is awesome


also i am working on the world saving features and such

 β„–39875[Quote]

world saving implemented, polishing it and adding swimming physics so you dont just fall to the sea floor (still experimental)

 β„–39879[Quote]

new update is uploaded to the site, go check it out

 β„–39892[Quote]

>>39810
the website isnt THAT bad, the font sucks though

>the stuttering is when new chunks are loading, gotta figure out how to smooth out chunk generation

you need to move the chunk generation to another thread or something

 β„–39893[Quote]

>>39814
erm, obsessed??

 β„–39921[Quote]

>>39814
Gem do this

 β„–39930[Quote]

>>39892
i did do multithreading
not sure if it worked lmao
gonna look it over and see what the deal is

 β„–39931[Quote]

btw please please try as hard as you can to find problems and glitches

like genuinely purposely go out of your way to break the game

for one, its cool to see what the results could be, and two, ill try to fix anything that you guys find

 β„–39932[Quote]

unless there is a glitch that is too cool to fix, then ill make it a feature

 β„–39944[Quote]

GOT MULTITHREADED CHUNK LOADING WORKING GOOD (no lag spikes!)

now onto fixing the physics that it broke when i did that

 β„–39946[Quote]

main thing im working on right now is the way chunks are updated. im re-doing the logic so that they update as the player moves around the world, rather than whenever they are interacted with. gonna make sure that process is also multithreaded.

 β„–39956[Quote]

File: intriguing globox soyjak a….png πŸ“₯︎ (9.01 KB, 256x256) ImgOps


 β„–39957[Quote]


 β„–39963[Quote]

what would happen if i made it so you could break and place the individual triangles that make up a cube rather than the whole cube itself

 β„–39964[Quote]

File: y39jxhbigyr71.webp πŸ“₯︎ (17.88 KB, 906x646) ImgOps

i dont know how to make this make sense but

 β„–39965[Quote]

File: IMG_20251001_171456_892.jpg πŸ“₯︎ (40.29 KB, 1080x1080) ImgOps

like this, what if i did this

 β„–39968[Quote]

>>39965
Making the blocks be able to be segmented into fourths, halfs, or triangles could make for a unique gimmick, but only if you could mix and match them when building. You would also need to make your mob ai, lighting, and other technical parts of the game work with triangle surfaces on the same level as blocks. You might even be able to put them into worldgen if you want.

 β„–39969[Quote]

>>39968
i can make anything work. i just want to know if it would be fun

 β„–39972[Quote]

i found this post on minecraft forums about the idea but people didnt really like it.

https://www.minecraftforum.net/forums/minecraft-java-edition/suggestions/2300523-sloped-terrain-generator

you think it would still be the case for my game?

 β„–39973[Quote]

>>39972
Seems like people didn't like how it took away from the blocky look. Do you want to keep the same aesthetic, or do you plan to to do something more different looking than minecraft?

 β„–39975[Quote]

>>39973
nah i think ill keep the current look

 β„–39983[Quote]

still fixing some stuff, but im about 65% done with the next update

 β„–40002[Quote]

the latest version (a0.0.1_11) doesnt work for me. does anyone else have this issue?

 β„–40015[Quote]

>>39972
>no support slf

 β„–40016[Quote]

>>39965
I like it it's heckin yoo niqe

 β„–40083[Quote]

>>40002
whats it doing

 β„–40092[Quote]

oh yea btw there is a lot of lag because im using mesh colliders which is dumb and i need to be using ray casting

 β„–40096[Quote]

contemplating porting my project into something other than unity

 β„–40103[Quote]

changed from using meshes to raycasts. new version is available to download. a lot of other stuff broke due to the switchover but it should be WAY less laggy. i will be re-working other aspects to account for the raycast change.

 β„–40105[Quote]

ok so theres some problems that make it a lot less playable but its a start in the right direction and later i will have a fixed mostly playable version uploaded

 β„–40110[Quote]

>>40083
the game loads fine but generating a new world takes a long, long time. the previous version didnt have this issue.

 β„–40137[Quote]

>>40110
yeah i think the reason for that is because i had to re-do the entire collision system along with the world generator itself

 β„–40157[Quote]

File: IMG_20251003_191636_422.jpg πŸ“₯︎ (57.3 KB, 1080x783) ImgOps

drew up my idea for a steamcart (minecart but locomotive)

did this at work with my thumbs so if its shitty thats why

 β„–40158[Quote]

lmao i should make the wheels square

 β„–40173[Quote]

thinking of redoing most of the core aspects from the ground up, would eliminate a lot of problems

 β„–40218[Quote]

>>40157
looks gemmy

 β„–40249[Quote]


 β„–40256[Quote]

File: updatedtexturesoct5_2.png πŸ“₯︎ (117.48 KB, 256x256) ImgOps

been changing some more of the textures, check out my shiny new ore blocks

 β„–40257[Quote]

i like bright colors and shiny metals. what can i say.

 β„–40414[Quote]

had the idea to change the games stuff around in order to make it use the same tricks mods like optifine and sodium do, but by default rather than needing mods

gonna take me uhhh, kind of a while

 β„–40974[Quote]

update:

doing this in c++ now because i want this to run on the lowest end hardware it possibly can

 β„–40987[Quote]

released the new C++ version (very very early version but its the best working one)

available at cubuild.net

 β„–41010[Quote]

>>40987
Bumping this heckin valid indie passion project

 β„–41032[Quote]

>>41010
actually its my retarded poopy weiner fart butt peepee nigger balls project

 β„–41037[Quote]

got a polished but very rudimentary cavegame-ish version up. but hey at least no glitches (yet)

F to fly
E to open menu (only 4 blocks rn so lol)
ESC to quit

 β„–41221[Quote]

File: prettybricks.png πŸ“₯︎ (1.38 MB, 1268x708) ImgOps


 β„–41222[Quote]

i like pretty bricks so i added pretty bricks

 β„–41232[Quote]

File: computerchad.jfif πŸ“₯︎ (28.81 KB, 512x287) ImgOps

>i like pretty bricks so i added pretty bricks

 β„–41296[Quote]

i might add stuff if its suggested here depending on whether i like it and its feasible enough

 β„–41297[Quote]

also dont worry if i dont add a block you might want. you'll be able to add your own soon.

 β„–41298[Quote]

File: colorful.png πŸ“₯︎ (736.47 KB, 1269x711) ImgOps


 β„–41306[Quote]

world saving has been added, uploading to cubuild.net now

 β„–41324[Quote]

someone just told me that windows defender freaks out and thinks theres a virus in it. how do i fix that lmao?

 β„–41328[Quote]

>>41324
stop adding viruses to ur game

 β„–41331[Quote]

>>41324
you need to submit your app's executable to (((microsoft))) for malware analysis.

 β„–41332[Quote]

>>40987
you fucked up the asset paths. the code looks for /assets/fonts but your current version has fonts in the root of the zip.

 β„–41333[Quote]

also please make the code open source. i want to contribute.

 β„–41337[Quote]

>>41332


my bad ill fix it later

 β„–41340[Quote]

>>41333

so i have a very specific idea on how i want to do this.

basically, im going to make the game open source once i get it to a point where i can consider it a complete "classic" version. after that, when i get into making it have actual progression and survival mode, those updates wont be open source BUT there wont really be a difference since you'll literally be able to add your own assets in-game anyway. i dont know how to describe this but you'll literally be able to make your OWN game out of it in any way you please. it'll let you straight up mess with the way the game itself functions, through UI elements. although there will probably be a revert option or something like that as a safety precaution, so you dont accidentally break your game and make it unplayable.

i dont know how im going to implement this just yet but the block editor is a start

 β„–41343[Quote]

what im trying to say is you wont need to know how to code in order to fuck with it

 β„–41344[Quote]

>>41328

what if i add games to my virus

 β„–41360[Quote]

working on lighting

 β„–41361[Quote]

also i fixed the asset path thing

 β„–41369[Quote]

made a pretty huge update go look

 β„–41370[Quote]

>>41340
so you want to add a modding system? having the source code would still be valuable since you can see what the underlying subsystems are doing. maybe you could release the game's code without assets?
what did you use to make the block editor? just use imgui

 β„–41371[Quote]

also the chunk generation still makes the game stutter

 β„–41372[Quote]

>>41370
im too sleepy braindead to understand your question sorry ill try and figure it out tomorrow

 β„–41373[Quote]

>>41371
ill work on it tomorrow

 β„–41414[Quote]

File: starrynight.png πŸ“₯︎ (231.94 KB, 1265x706) ImgOps

File: starcluster.png πŸ“₯︎ (33.62 KB, 979x670) ImgOps


 β„–41415[Quote]

i like space so im adding a particular arrangement of stars that resembles a galaxy

 β„–41416[Quote]

File: galaxies.png πŸ“₯︎ (22.47 KB, 1264x554) ImgOps


 β„–41446[Quote]

im gonna someday add special stuff that happens on holidays like on halloween the moon will have a jack o lantern face and on thanksgiving chickens will look like turkeys, on christmas you'll sometimes be able to see a little sleigh with reindeer flying in the sky, and also some paintings will change to a painting of the birth of Jesus

maybe easter will have all the eggs be random colors and if you throw them, candy comes out or something instead of baby chickens

 β„–41473[Quote]

Survival craft is gemmy

 β„–41579[Quote]

put out a new update on the site

 β„–41580[Quote]

btw the game has fullscreen mode now but if you go back to the main menu while in fullscreen the game will freeze and youll have to alt + f4 out. ill fix that soon

 β„–41611[Quote]

File: cavesound6.mp3 πŸ“₯︎ (46.88 KB)

File: cavesound7.mp3 πŸ“₯︎ (100.5 KB)

File: cavesound1.mp3 πŸ“₯︎ (55.12 KB)

File: cavesound2.mp3 πŸ“₯︎ (87.43 KB)

i made some cave sounds, using random noises from space objects (i edited them heavily)

 β„–41612[Quote]

File: cavesound4.mp3 πŸ“₯︎ (87.25 KB)

File: cavesound5.mp3 πŸ“₯︎ (89.35 KB)

File: cavesound3.mp3 πŸ“₯︎ (101.2 KB)


 β„–41625[Quote]

File: Screenshot 2025-10-25 2159….png πŸ“₯︎ (994.01 KB, 1919x998) ImgOps

File: Screenshot 2025-10-25 2159….png πŸ“₯︎ (1.43 MB, 1919x1003) ImgOps

File: Screenshot 2025-10-25 2200….png πŸ“₯︎ (787.19 KB, 1918x1002) ImgOps

File: Screenshot 2025-10-25 2200….png πŸ“₯︎ (1.26 MB, 1919x1004) ImgOps

played for a little bit, here are my thoughts
Gemmy Things:
- really gemmy sky, especially at night
- nice textures
- surreal atmosphere (which i like)
Suggestions:
- torches (desperately needed at night time especially)
- movement (make going backwards and strafing left and right slower than going forward)
- block outlines while hovered over with mouse
- slightly stronger gravity
- make it so that glass directly behind other glass isn't visible, and that only the sides of the glass you're looking at directly are visible
- more varied world gen (it's a bit too bumpy to build anything on so it would be good to delegate the current world gen to a specific biome and have a flatter default biome or something)
Glitches:
- game still reads inputs from mouse while game it is paused
- title screen button hitboxes break when window is expanded
- stars can be seen through terrain flickering when far away
- general game choppiness
Overall, very gemmy work 'teen, keep us updated

 β„–41711[Quote]

>>41625
working on it

 β„–41713[Quote]

should torches be 3d block models or should they be crossquads like how saplings are

 β„–41714[Quote]

the world gen will come later, i already have a plan for it but im not ready to implement it until i tweak the basics

 β„–41723[Quote]

>>41625
Wow I like the coloured bricks

 β„–41732[Quote]

>>41713
I'm not sure, either would work. my only thing against crossquads is if you weren't able to place it on walls, otherwise do crossquads for torches and blocks for lamps

 β„–41735[Quote]

ok working on the game might take longer because apparently some faggot in india or something has my social security number and did a fraudulent tax return in my name and now i gotta fight the IRS about it because they want $27,000 from me for the fiscal year of 2021 (i was in high school then)

 β„–41740[Quote]

actually i think a better idea is to just ignore the IRS and keep making my game maybe

 β„–41742[Quote]

i value my game more than i value the IRS so

 β„–41746[Quote]

>>41742
keyed

 β„–41755[Quote]

>>41742
keyed

 β„–41769[Quote]

should i make this into a new thread since its getting really long or is it better to just keep using this one

 β„–41770[Quote]

>>39070 (OP)
I've been in longer nabbv thread you're good for another 500 posts

 β„–41771[Quote]

>>41770
i wanna add sounds but im having trouble finding anything good and royalty free. do you guys know of any sounds i can use for the blocks that wont get me in like copyright trouble or something?

 β„–41810[Quote]

>>41771
just record them yourself

 β„–41811[Quote]

>>41810

i suppose i could do that yeah

 β„–41812[Quote]


should i make the player model the same as Minecraft or should i make it a different model? or should i do a secret 3rd more interesting thing

 β„–41817[Quote]

OH OH SHOULD I ADD DIESEL LOCOMOTIVES but like they would be different enough from steam locomotives to be worth using

like they'll use sap and water as biodiesel or something but you cant drive them like steam locomotives. but they operate with powered rails

 β„–41818[Quote]

basically steam locomotives will be player driven, diesel ones will be automatic. steam for travel, diesel for work

 β„–41819[Quote]

File: 49dd017092f57d5d2a5f24c1a9….jpg πŸ“₯︎ (60.22 KB, 736x552) ImgOps

ok for the design of the diesel, hear me out:

 β„–41820[Quote]

he's already a square shape it would be perfect

 β„–41823[Quote]

>>41817
finish the base game first, dont get into development hell
also make the fucking game open source i want to contribute so badly o algo

 β„–41825[Quote]

>>41823
if i dont write down my ideas ill forget them man just let me do my thing

 β„–41826[Quote]

the game will be open source once i finish this phase. once that's done you guys can fuck with it any way you want while i work on implementing survival

 β„–41827[Quote]

File: IMG_20251026_080619_178.jpg πŸ“₯︎ (190.82 KB, 1280x746) ImgOps

what the fuck someone i know already made a texture pack lmao

 β„–41828[Quote]

Rewrite it in rust

 β„–41829[Quote]

and apparently they got it to run on linux too? so i guess if you use linux you can play it on that? i dont know how but im not gonna say no to it

 β„–41830[Quote]


 β„–41831[Quote]

>>41830
Trans rights are human rights

 β„–41832[Quote]

File: 20251026_000343.jpg πŸ“₯︎ (46.56 KB, 585x430) ImgOps


 β„–41833[Quote]

when i get off work today ill have more time to work on the game, im off at 2 and its like 8 am right now

 β„–41834[Quote]

>>41832
FRICKING BIGOT

 β„–41835[Quote]

>>41833
good luck king

 β„–41836[Quote]

>>41834
it wont let me post that image a 2nd time so just pretend i did

 β„–41837[Quote]

>>41829
unity works on linux too there are issues that show up later with unity games on linux however

 β„–41838[Quote]

>>41837
good thing i stopped making the game in unity

 β„–41839[Quote]

>>41838
What are you making it in

 β„–41841[Quote]

>>41839
he's using sdl2

 β„–41842[Quote]

>>41841
>C#
>SDL2
nooooooooo you're supposed to use SDL3 and C++ or something because that heccin gets you jaaaawbs moooooods

 β„–41844[Quote]

>>41842
>>40974
sdl2 has better llm support (op's a faggot) and more platforms support it

 β„–41845[Quote]

would it be complicated to switch it to something other than sdl2

 β„–41846[Quote]

basically one of the main things i want for this game is for it to be playable anywhere, even if you're using grandmas old imac g3 with 512mb of ram

 β„–41847[Quote]

you shouldnt have to buy a brand new computer or console just to play my game. thats dumb and poopy.

 β„–41848[Quote]

>>41844
>vibecoding minecraft clones
oh nonononono

 β„–41849[Quote]

>>41845
not really, sdl3 changes a ton of type names though
they released a migration guide for it a while ago

 β„–41850[Quote]

>>41848
my definition of vibe coding is different from yours

also ive been learning a lot as i do this so i might be able to move away from using AI eventually, although its a nice tool to have

 β„–41851[Quote]

>>41850
can you explain what manual memory management is without using online resources

 β„–41853[Quote]

>>41851
managing memory manually? like manually deciding when to clear it up instead of doing it automatically? hope i got that right. im still retarded (and will continue to be for the foreseeable future)

 β„–41854[Quote]

i kind of just write down "psuedocode" on paper and have the ai translate it into actual code that i can then just tweak to my liking

(probably doesn't count as psuedocode because of the autistic retarded way i do it)

 β„–41855[Quote]

im a retard with a vision and ambition. whatever i need to learn, i will learn as i go (probably the hard way)

 β„–41857[Quote]

>>41853
yes. can you explain what pointers are? that's like, C++ 101
does your code use smart pointers?

 β„–41860[Quote]

>>41857
incase you dont know, here's a pretty full explanation:
<reddit space
C/C++ let you handle memory *manually*. it is faster than using a garbage collector (a runtime cleans memory for you) or reference counting (every variable is a reference, kind of)
<reddit space
a pointer is basically a long variable that points to a memory location on RAM (typically written with hex notation), and you get pointers with memory allocation. in C++, the "new" keyword gives you a pointer to the value that you specified: ``int* a = new 12;`` int* is just a pointer to some integer data.
<reddit space
this memory will NOT get cleaned up automatically! you need to go and manually "delete" it: ``delete a;``
<reddit space
well, you might be asking: why? the answer is that stack memory (the default memory that variables are stored inside of) is limited (typically to 1 MB on modern systems) and modern apps/games typically use more than a few *gigabytes* of memory to store content.

 β„–41861[Quote]

>>41860
(im assuming you know how classes work btw)
a smart pointer is just a class with the destructor set to delete a hidden pointer automatically.

 β„–41862[Quote]

just use c#

 β„–41863[Quote]


 β„–41865[Quote]

>>41862
i like c++ better because its working how i want it to

 β„–41866[Quote]


 β„–41867[Quote]

>>41865
fair enough. oh well, good luck with it
if you need any help with the code let me know

 β„–41868[Quote]

>>41866
also ginger bill (aryan btw) has some articles about memory allocation, check them out

 β„–41869[Quote]

>>41867
what if i used both

 β„–41870[Quote]

>>41869
what, did you reply to the correct message
if you meant smart pointers and raw pointers then you'll be fine. just dont mix C and C++ allocations and deallocations

 β„–41872[Quote]

>>41870
i was replying to the c# thing, what if i used both c++ and c#

 β„–41874[Quote]

>>41872
mixing them is a bit hard. you *could* do it but youll waste time. just use c++

 β„–41876[Quote]

i want to go home and tweak my game more but i cant because im at this gas station until 2 but im really antsy and its all i can think about

 β„–41883[Quote]

can you guys talk more i like your ideas

 β„–41884[Quote]

dude wtf, i locked the front doors so i could go to the bathroom (im the only one working here) and while im in the middle of shitting someone forces the fucking door open even though i put a sign up front about it, and by the time i get out of the bathroom they're already gone and another customer says they took a newspaper, paid, and left

 β„–41885[Quote]

its like any time i try to take a shit, it shines a bat signal for every single person in town to come in at that exact moment

 β„–41886[Quote]

i want to go hoooooommmmeeeeeeeeeee

 β„–41911[Quote]

ok im home back to working on the game

 β„–41944[Quote]

sleepiness hit faster than i expected im going to bed

 β„–41951[Quote]

>>41625
Keeping the grass blocks fully green is pretty cool, i never liked the visible dirt on minecrafts texture

 β„–41960[Quote]

bump

 β„–42015[Quote]

File: lightworks.png πŸ“₯︎ (2.38 MB, 1919x1078) ImgOps

>>41625

my gift to you

 β„–42035[Quote]

lighting update is out

 β„–42070[Quote]

File: 1761593009966q.png πŸ“₯︎ (1.74 MB, 1919x1078) ImgOps

lighting was a little glitchy (torches didnt wanna pass through chunks sometimes and the light would stay behind after breaking) but i fixed that. im doing a couple more tweaks before i release another version

 β„–42071[Quote]

oops didnt mean to post that image twice

 β„–42074[Quote]

File: Screenshot 2025-10-28 1648….png πŸ“₯︎ (698.6 KB, 1920x995) ImgOps

>>42015
pristine gemstone
also i found another bug, if you hold down E the inventory goes spastic

 β„–42079[Quote]

put a new update with fixed lighting and also an experimental f5 thing (the player model is fucked rn dont focus on it too much)

 β„–42080[Quote]

ill fix the E thing later

 β„–42081[Quote]

oh yeah also i experimented with sounds so theres a retarded grass block breaking sound for now

 β„–42082[Quote]

OH and it has a tick system now for multiplayer support eventually

 β„–42086[Quote]

I used to play an almost exact Minecraft clone called "crafting and building" on my phone back when I was a caca

 β„–42102[Quote]

>>42074
torches cant be placed on the sides of blocks like 'craft o algo, fix it

 β„–42116[Quote]

>>42102
i will, i fell asleep

 β„–42129[Quote]

btw the orange looking torches will be able to be placed upside down on ceilings. only orange ones though. because they're made of sticky sap so they stick

 β„–42130[Quote]

but also they will burn out after a while since the sap runs out so you just gotta right click them with another piece of sap to relight them. this is only gonna be in survival mode tho, the current version wont have anything like that, they'll just stick to ceilings but they'll stay lit

 β„–42137[Quote]

im gonna make the player left handed because funny

 β„–42138[Quote]

also im working on the player model and soon the block highlighter. i like the idea of it being a flashing negative-color highlight rather than an outline

 β„–42145[Quote]

game will have an ingame skin editor btw

 β„–42147[Quote]

>>42145
I like that idea

 β„–42148[Quote]

>>39070 (OP)
I briefly skimmed through the thread and this looks interesting. how do I play it though? Will it be released as a mod for 'craft or will it be standalone?

 β„–42149[Quote]

>>42148
go to cubuild.net and download it. just take the folder out of the zip, open it, and double click cubuild.exe

blockeditor.exe works the same way as well but its not totally finished yet

 β„–42150[Quote]

File: screenshotcubuild.png πŸ“₯︎ (301.47 KB, 1266x711) ImgOps


 β„–42151[Quote]

>>42149
Thanks. I will try this out

 β„–42152[Quote]

i want the default skin to be a caveman.

 β„–42153[Quote]

>>42151
I'm playing on windows ten and it freezes every few blocks that I place as well as being overall very janky

 β„–42154[Quote]

>>42153
what happens if you turn down the render distance and turn up the cache

 β„–42155[Quote]

>>42154
Not a lot. I think It's because I'm on windows 10 though

 β„–42156[Quote]

>>42155
turning up cache made it run smoother but it still froze for a few seconds when placing blocks

 β„–42157[Quote]

what are your specs

 β„–42158[Quote]

also press f3 and you can see performance

 β„–42159[Quote]

>>42157
Pretty shit. I'm not able to upgrade to windows eleven and most of my hardware has been modified by my dad in some way so it's not exact. I'll check though

 β„–42162[Quote]

>>42159
ProcessorIntel(R) Core(TM) i5-8500 CPU @ 3.00GHz 3.00 GHz
Installed RAM16.0 GB
Storage477 GB
Graphics CardNVIDIA GeForce GTX 1050 (2 GB)
System Type64-bit operating system, x64-based processor

 β„–42164[Quote]

weird. should be running fine with your specs. ill try and figure out whats going on. my guess is the regeneration of the chunks. you have a 6 core cpu which is plenty so it shouldnt be having that issue since i made the chunk regeneration multithreaded

 β„–42165[Quote]

File: ClipboardImage.png πŸ“₯︎ (629.22 KB, 1920x1080) ImgOps

>>42164
started flying geg

 β„–42166[Quote]

>>42165

did you press F? thats the fly button

 β„–42167[Quote]

>>42165
I can't recreate it but I froze for a few moments and then got stuck in a block and when I broke it I started to walk on the air and fly around with a really smooth framerate

 β„–42168[Quote]

>>42166
no geg

 β„–42169[Quote]

>>42168
just pressed F now and it was totaly different from before

 β„–42170[Quote]

>>42167
well try to recreate it so i can fix it

 β„–42171[Quote]

>>42170
ok. I was placing a lot of blocks really fast and then I just teleported to the next hill and I was stuck in the side of a block. I'll try again

 β„–42172[Quote]

File: ClipboardImage.png πŸ“₯︎ (2.19 MB, 1920x1080) ImgOps

>>42171
ok it's actually pretty easy to do. just close the game, break a lot of blocks and then start to spam blocks even when frozen and then go go down a few blocks and start to float about without being able to go up or down or stop flying.

 β„–42174[Quote]

File: failedtest.mp4 πŸ“₯︎ (76.52 MB, 1920x1080) ImgOps

>>42172
couldn't recreate it but this is basicaly what I did to make it happen

 β„–42175[Quote]

>>42174
at around 0:56 when I go from ontop of the hill to the bottom of the hill is exactly what happened when I started flying except this time it didn't work

 β„–42176[Quote]

ok its mesh regeneration

 β„–42177[Quote]

File: workingthistime.mp4 πŸ“₯︎ (48.47 MB, 1920x1080) ImgOps

>>42174
got it to work this time

 β„–42178[Quote]

>>42177
I went down when I placed blocks and couldn't go up. at the start the short bursts of speed was me pressing F

 β„–42179[Quote]

>>42178
nothing happened when I pressed space

 β„–42180[Quote]

working on it

 β„–42209[Quote]

working on it still but now with tequila

 β„–42210[Quote]

tf why is my name gummy bear

 β„–42211[Quote]

wait what

 β„–42212[Quote]

why does it keep changing my name

 β„–42215[Quote]

ok i got it so that the game can easily reach 800 to 1000fps (on my pc at least)

 β„–42241[Quote]

what would the finished game look like? do you have a list of things you want to implement before working on survival?

 β„–42242[Quote]

>>42241
why does bump just supersage the thread, fucking nigger jannies

 β„–42244[Quote]

>>42242
are the jannys stupid?

 β„–42245[Quote]

>>42244
I have nothing in the email field

 β„–42251[Quote]

Did they fix it?

 β„–42252[Quote]

>>42251
The name auto suoersage I mean

 β„–42274[Quote]

i should not have drank tequila last night because whatever the fuck it was that i did, completely broke something so that the title screen wont go away when i join a world

 β„–42277[Quote]

fuck it heres the link to the source code (its still broken, title screen still fucks up and covers the actual game)

https://drive.google.com/file/d/1lyaXJsTB1UWz0GPvU0bSqq8PDOg0CwYc/view?usp=sharing

 β„–42281[Quote]

you guys can do whatever you want with that while i figure out wtf is going on with the title screen

 β„–42286[Quote]

getting there

 β„–42294[Quote]

i think i figured it out

 β„–42314[Quote]

>>42294
I'll play again later tonight. Irish time.

 β„–42315[Quote]

>>42277
this project's code is 'aping my brain

 β„–42316[Quote]

>>42294
what was the issue? i want to fix it asap so that i can make the code actually not suck

 β„–42317[Quote]

File: 1756769526858f.png πŸ“₯︎ (71.4 KB, 384x757) ImgOps

File: 1757082176783c.png πŸ“₯︎ (25.21 KB, 331x556) ImgOps


 β„–42322[Quote]

https://youtube.com/@megayotestuff

Vanta white aryan channel

 β„–42324[Quote]

File: 1757050920992r.jpg πŸ“₯︎ (170.97 KB, 721x720) ImgOps

>>42322
>furfaggot profile picture
is op a furtranny? DOCTOOOOOOOS

 β„–42330[Quote]

>>42274
>>42294
im still waiting for an answer, i want to fix your horrible code that uses gdi for some reason

 β„–42331[Quote]

>>42330
hold on i fixed it but broke player physics

 β„–42332[Quote]

this might take a while plus i got work today so its gonna be a bit

 β„–42333[Quote]

>>42332
doesnt use git award

 β„–42334[Quote]

>>42332
just tell me how you fixed your retarded game loop and title screen

 β„–42335[Quote]

>>42333
im learning as i go

 β„–42336[Quote]

>>42334
double buffering issue

 β„–42337[Quote]

>>42330
i wanted it to be compatible with old shit

 β„–42338[Quote]

>>42337
it actually does the opposite since gdi is windows-only

 β„–42339[Quote]


 β„–42340[Quote]

>>42338
ok might take me even longer then but ill get it figured out

 β„–42341[Quote]

>>42340
use stb_image

 β„–42348[Quote]


 β„–42349[Quote]

send the fixed source code whenever you can, i cant solve the bug

 β„–42350[Quote]


 β„–42351[Quote]

anyone who knows what they're doing more than me (probably 99% of you) tell me what i should do to improve things because this is my first time even making a game lmao

 β„–42352[Quote]

>>42351
add compilation units to cut down on compile times (create cpp files that implement the headers' functions)
make the game cross platform (its win32 only at the moment)
make main.cpp less niggerish (fauci please save me)
use imgui for debugging (and even the main menu) instead of making your own library
use header guards (modern c++ compilers support them)
use git and a git forge (like github or gitlab) for version control
just make the code less niggerish to read. there are TONS of comments that dont say anything specific

 β„–42356[Quote]

>>42352
ty ill work on that

 β„–42358[Quote]

once i get everything figured out ill post the source code again, you guys can do whatever you want with it (kinda hope you do because i wanna learn from it)

 β„–42360[Quote]

File: download.png πŸ“₯︎ (9.91 KB, 250x290) ImgOps

i think i pulled a bethesda and accidentally tied player movement to framerate lmao

 β„–42361[Quote]

lmao accidentally put the captcha loading image in

 β„–42362[Quote]

>>42360
doesnt know what deltatime is award

 β„–42363[Quote]

>>42362
ngl i think thats the problem, im gonna try fixing that

 β„–42364[Quote]

>>42362
i had deltatime but i kinda didnt know how it worked at first so i think i accidentally disabled it

 β„–42366[Quote]

i do want to implement cubic chunks

 β„–42388[Quote]

alright so the gdi+ shit is most likely why the game runs like shit so when i get home tonight ill work on that

 β„–42417[Quote]

btw every time i add a new feature, im going to add a new GUI that lets anyone add their own version of that feature too. this includes player models, skins, music, sounds, biomes, textures, gamemodes, hell even the sky. basically any aspect of the game itself will be up to the player's imagination

 β„–42418[Quote]

its like if you combined gmod, roblox, and Minecraft, but kept everything within a minecraft-like game

 β„–42427[Quote]

>>42417
that's a horrible idea if you dont know what youre doing (ESPECIALLY if youre gonna include scripting)

 β„–42428[Quote]

just code a minecraft mod or something. theres too much competition within the voxel builder genre

 β„–42429[Quote]

>>42428
minecraft modding is actual niggerhell and most voxel games focus way on combat/adventure

 β„–42430[Quote]

focus way too much on*

 β„–42435[Quote]

>>42427
well that sucks! oh well im still gonna do it anyway

 β„–42436[Quote]

>>42428
1. no

2. i dont care im doing this because i feel like it

 β„–42437[Quote]

if i cared about beating competition i would be sweating at pvp or some shit

 β„–42441[Quote]

File: SoyBooru.com - 117711 - a1….png πŸ“₯︎ (4.86 MB, 2048x2048) ImgOps

>>42436
>i dont care im doing this because i feel like it
aryan

 β„–42442[Quote]

>>42435
upload the new source code o algo, im bored

 β„–42456[Quote]

>>42442
its not ready yet

 β„–42462[Quote]

i dont push out updates for this until im positive that its up to snuff. gotta be good enough to be worth uploading basically. it hasnt hit that point yet so im going to keep tinkering with it until i have it how it needs to be

 β„–42463[Quote]

basically, i play it and if its not fun, i dont upload it.

 β„–42476[Quote]

i wanna make it so if you want to, you can use those md3 models as skins instead of the base player model because i think it would be fun

 β„–42523[Quote]

File: h9554c.jpg πŸ“₯︎ (2.06 MB, 2023x3927) ImgOps

sorry i couldn't get an update out in time for halloween, i did make this cup-o-lantern at work though since i didnt have a pumpkin

 β„–42571[Quote]

fixed the title screen thing
fixed the player movement again
fixed the lighting being retarded
working on removing anything GDI related and using OpenGL instead. also trying to make the whole thing less niggerish overall. if anyone can point to any specific examples in my code that arent as good as they could/should be, please do so i can fix it

 β„–42572[Quote]

all gdi+ shit is gone

 β„–42575[Quote]

>>42571
upload the source code so that i can actually fix it

 β„–42576[Quote]

one area of source code that i could criticize is the font rendering mechanism.
<reddit space
text and fonts arent the same. a text has many other properties like the size, the direction, color, etc.
<
your code currently uses a "FontRenderer" class but it really should be named as just "Font"
<
why is font loading seperate from just constructing a font? if you forget to load a font then youre gonna get 'aped with null values
<
youre using C libraries to read files. this is both ugly AND easy to fuck up. just use the C++ stdlib nigger

 β„–42578[Quote]

also use "#pragma once" instead of traditional header guards, modern compilers support it

 β„–42757[Quote]

bump

 β„–42816[Quote]

>>42757
hold on man im still working on it

 β„–42823[Quote]

i got that stupid irs thing figured out, was a misunderstanding on their part

 β„–42948[Quote]

bump

 β„–42995[Quote]

still working on it

 β„–42996[Quote]

sorry its taking so long im just encountering a lot of problems

 β„–43114[Quote]

ok basically shit is just really fucked and retarded

gonna be a minute

 β„–43120[Quote]

nvm i think i un-fucked it

 β„–43127[Quote]

okay its not as fucked as it was before but its still kinda fucked up but at least its playable now, i uploaded the latest version so go dick around with it

YES I KNOW WATER IS ORANGE I WILL FIX IT

 β„–43134[Quote]

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>>43127
The terrain generation is so much better. When the full version is released i'll make a full review like the one i did earlier in the thread. Overall great work 'teen

 β„–43153[Quote]

>>43134
what is your average framerate like

 β„–43167[Quote]

i uploaded the most recent source code to my website

do whatever you want with it, fix it, break it more, up to you

 β„–43168[Quote]

im gonna work on it some more later btw

 β„–43170[Quote]

just know theres a lot of AI slop still in the files that i havent bothered to clean up yet.

 β„–43179[Quote]

also if anyone knows more about how to do this than i do, i could use all the help i can get, i dont know if i should be doing this alone since i lack experience

 β„–43216[Quote]

ok when i get home these are the issues i plan to work on

water is all sorts of fucked up

any blocks with transparency flicker when the chunk they are in is interacted with

any blocks with transparency dont render in the right order when placed in front of one another

sometimes random crashes happen (cant find the source yet)


a SINGLE randomly colored brick block will be placed at a completely random point in the world, and if you explore long enough you'll find some more.. I don't know what to make of that one but if i find out why it happens, i might turn it into something cool

oh and the way torch light propogates across chunks is broken again

 β„–43220[Quote]

>>43153
not fantastic, i remember it feeling around 30 fps, maybe less

 β„–43221[Quote]

>>43220
yeah that should not be that bad, its supposed to be waaay over that

 β„–43245[Quote]

>>43170
why the fuck are you using glfw now? this codebase sucks o algo

 β„–43268[Quote]

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>>43245
here are some major issues with the codebase:
no module organization: everything is inside /src/
the main.cpp doctos file: it does WAY TOO MUCH, ideally it should just construct an app object and run it
game loop: your current game loop is retarded
"JavaRandom.cpp": why are you remaking standard library functionality and why does it need to be exactly like java's implementation?
<reddit space
the code is way too low level: ideally you should be creating neat little abstractions for dealing with raw operations. you shouldnt have to write opengl code to make a main menu screen.
the comments are useless. i dont want to know the what or how, i want to know the why of your code. also use /// for documentation comments
<reddit space
this codebase is ai slop, without any doubt. the coding styles clash very heavily. i advise you to fully revamp it before you continue adding new features. good luck, 'een.

 β„–43269[Quote]

also create a git repo o algo, it helps with debugging regressions

 β„–43272[Quote]

lil bro needs to go read a few design patterns textbooks πŸ’€πŸ’€πŸ’€πŸ—ΏπŸ—Ώ

 β„–43276[Quote]

>>43272
just learn rust o algo, it's a good middle step between boring objects and hecking agarthaborean functional programming transheart

 β„–43277[Quote]

>>43276
not even rust will help if you have no clue how to properly structure your programs doe

 β„–43279[Quote]

>>43277
yeah but it atleast forces you to write better code with compile time errors and lints, its better than nothing

 β„–43286[Quote]

>>43245

what should i use instead

 β„–43287[Quote]

>>43268
basically i wanted to get the functionality as close to how java minecraft did it and then change it how i wanted but things kinda got mixed up along the way

 β„–43300[Quote]

>>43268
can you elaborate on the game loop part

 β„–43311[Quote]

just a hunch but i have a feeling that the random singular brick blocks that spawn rarely around the world, might be related to dungeon spawning logic

 β„–43336[Quote]

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>>43268
reason i have the javarandom thing copied is because i like the way it makes terrain look

 β„–43337[Quote]

why the fuck did the troon heart get added as the fucking image

 β„–43338[Quote]

does clicking on images just automatically make them get added to my reply or something

 β„–43339[Quote]

i uploaded a new update along with the source code for it, go test it

 β„–43340[Quote]

it's at cubuild.net incase there's anyone who hasnt read this whole thing

 β„–43343[Quote]

>>43286
glfw isnt bad, i was just confused because changing libraries in development isnt a good idea
>>43287
that's retarded, youre not remaking minceraf
>>43300
use simple while loops and conditionals instead of your current "state machine" design

 β„–43344[Quote]

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File: 1760706314872q.png πŸ“₯︎ (1.22 MB, 1338x758) ImgOps

>>43339
that's pretty gemmy, the source code looks much better and the game runs better on my machine.
fix the z-fighting issue THOUGH

 β„–43347[Quote]

make everything hexagons instead of cubes so you're not just remaking minecraft

 β„–43359[Quote]

>>43344
its caused by water generating in entire chunks for some reason. i gotta fix it still

 β„–43360[Quote]

>>43347
building a house out of hexagons would look monumentally retarded

 β„–43364[Quote]

>>43360
uhhh bees would like a word with you chud

 β„–43384[Quote]

>>43364
im not a fucking bee nigger

 β„–43392[Quote]

idk what the fuck i did but the game runs at around 2000fps on my pc now so im gonna finish up what im doing and upload that later

 β„–43393[Quote]

water is still broken im gonna fix that first

 β„–43405[Quote]

almost done fixing water

 β„–43413[Quote]

uploaded new update go look

 β„–43416[Quote]

ok google is being a faggot

 β„–43417[Quote]

why the fuck does google think it has a virus now what the fuck

 β„–43421[Quote]

well it let me upload the source code but not the game itself so idk

 β„–43422[Quote]

ok it didnt let me do the source code either

 β„–43426[Quote]

doing the github thing

 β„–43428[Quote]

got half slabs working btw

 β„–43431[Quote]

in order to get water to do what i want i had to make slabs work first then i can build off of that

 β„–43432[Quote]

also im gonna make it so you can place different slabs together
also blocks will be able to be placed at half block increments (only vertically and only if you do it by placing it on top of or under a slab) also torches and such will be able to be placed on slabs as well

 β„–43433[Quote]

also i fixed a glitch where worlds will get fucked up if you leave them and rejoin

 β„–43434[Quote]

added dirt slabs too because fun

 β„–43435[Quote]

and bookshelf slabs because i thought that would look interesting

 β„–43436[Quote]

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 β„–43481[Quote]

i want to add more blocks to the game, what do you guys want in it

 β„–43485[Quote]

>>43481
A palette of metal blocks for building would be nice. Iron blocks with textures that would make for good panels for floors, walls, and maybe other things that are less cube-shaped you might find in a bunker or a lab.

 β„–43486[Quote]

>>43485
draw it and ill see what i can do

 β„–43487[Quote]

>>43485
draw it and ill see what i can do

 β„–43577[Quote]

File: metaltree.png πŸ“₯︎ (337.37 KB, 1072x689) ImgOps


 β„–43586[Quote]

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>>43486
Just saw this now award
<
I can't draw so I stole this image from a minecraft mod, but I hope you can see where I'm going with this. Stuff like girders, floor grates, and bolted walls.

 β„–43854[Quote]

>>42436
aryan



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