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Hey REALB, switching the Sharty Station codebase over to paracode is one of the smartest moves we could make for a few key reasons that'd level up the whole project. First off, imagine unlocking cuddly vulpkanins—those fluffy fox-like buddies could finally get the code treatment they deserve, with smoother animations, better AI behaviors, and all the adorable interactions we've been dreaming about without the current codebase fighting us every step. It'd make the station feel way more alive and fun for everyone roleplaying around. Plus, paracode's structure is inherently easier to maintain; it's more modular and less prone to the spaghetti code issues we run into now, so debugging crashes or updating features like shuttle mechanics or atmos systems wouldn't be such a nightmare—fewer pull request headaches and quicker iterations overall. And honestly, on a personal note, I goon on there all the time; the paracode setup just vibes better for those late-night sessions