№16920653[Quote]
>>16920645 (OP)please /pol/ and Lesotho
№16920656[Quote]
hitbox.io btw
for the actual environment and themes
№16920660[Quote]
'gassy
№16920667[Quote]
help
№16920670[Quote]
Jartycucks dancing with the fnfpedo in lesotho
№16920672[Quote]
make a bbc map
№16920677[Quote]
guys
imagine soyjak party as a place
what would taht be like in 2d
№16920679[Quote]
>>16920672Have jartyflies as moving platforms
№16920680[Quote]
>>16920677poop and niggers dying
№16920688[Quote]
maybe i should make a siege quotes castle map
№16920691[Quote]
give me inspiration as pictures
№16920693[Quote]
>>16920688make a niggers raping my anus and dying map
№16920697[Quote]
Make a Reddit themed map, with snoojaks, ukrainian flags, morbidly obese chonkers and normie memes. There should a "safe space" containing the r/196 mascot guy. It should also rain downdoots from the sky
№16920704[Quote]
>>16920697im making a soyjak map
№16920746[Quote]
>>16920730yo i want to make a sharty map
but i might use the layout
№16920751[Quote]
Colorjak map
№16920762[Quote]
abt 70 units below the stage, there's a free-floating circle, with a constant force counteracting gravity, on a vertical line joint
in the shapes of that ball, laser is built out of scenery pieces, positioned way above the ball, over the center of the play area (over the barrier between left side and right)
the Deathball is attached (via a rotation joint) to 2 giant rectangles that weigh 0.000000000001 that aren't allowed to rotate and are positioned abt 70 units under the stage (so they can never influence the main gameplay)
both rectangles are force areas, one pointing slightly up, the other pointing slightly down
when the Deathball is in the middle where it spawns, each of those giant rectangles takes up each half of the screen, with a total area abt 2x the screensize
when the Deathball is on one side of the screen, only one of the force rectangles can touch the aforementioned circle, pushing it either up or down
above and below the circle are two shapes that represent the goals. I made the circle an objective, so that if the "laser" ever goes too far up or down, the corresponding team will be given the win
the "timeout" from the timer display works on the same principle, two force area rectangles placed far away, moving towards the origin… that collide with the circle exactly when timeout happens, throwing the circle violently toward either goal
tl;dr the laser is actually just a small circle being pushed around by big force areas attached to the ball… the visual part of the laser is just scenery shapes inside the circle
№16920774[Quote]
>>16920762Hi I’m the ice cube poster. Could you please put a tripod in the background?
№16920806[Quote]
>>16920762Sounds like a good idea! I think it could be fun to add two other rotating circles with rectangles below the first one. Creating a triangle shape out of the circles that could be fun to hop between.
№16920820[Quote]
>>16920806Nvm I didn’t read closely enough
№16920821[Quote]
>>16920762>>16920806this is just a copy paste from the wiki if i want to add logic
№16920833[Quote]
>>16920821Sorry I can’t think hard right now to understand your nerdGODisms. I’l just say that you should put a tripod from War of The Worlds 2025 as a background image on the far right.
№16920834[Quote]
>>16920819ok im going to go to bed i will work on it tommorow. suggest more theming pls
№16920839[Quote]
>>16920833you cant put images i would have to make that from polygons
№16920846[Quote]
>>16920839Yeah, if it’s too complicated for you then I understand. I just think it’d be cool to have that launcher be the laser that the tripod’s use. Maybe you can just have the tripod’s head be visible.
№16920855[Quote]
>>16920846send me a sketch of what you mean
№16920866[Quote]
>>16920824Aryan phenotype
№16920873[Quote]
>>16920866Skeleton phenotype also though.
№16920877[Quote]
>>16920870Obsessed over Shit Nobody Cares About
№16920892[Quote]
hello kimjak
№16920906[Quote]
>>16920819I feel like the reds aren’t gonna bother going to the far left side, making that whole area useless. Maybe you could add a second launcher that lets the reds go to the far left side if they wanna get the drop on other people spawning in.
You could also place some objects on the far left side that blue can grab and try to counterattack red’s dive-bombings by either blocking them or counter-dive-bombing them.
№16920935[Quote]
>>16920906But then that underground part would be useless…
What if the second launcher was underground and sent the reds through a path that intersects with the death pit and goes to the underground area? I wouldn’t know how you’d stop the reds from dying by slamming against the wall though.
№16920957[Quote]
>>16920819My last idea is to get rid of the blue spawns on the far right side. It’s too easy for them to spawn camp all the reds. They should have to go through that tight crevice to the right of Quote HQ or parkour past the deathballs before they can spawn camp.
№16920968[Quote]
>>16920957If you’re going with the second underground launcher idea, then put half of red’s spawns there so that it’s harder to spawn camp them and the red team will be discouraged from using just one launcher. Of course, add a path that allows easy access between launchers for red.