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File: 1783483432247u.png 📥︎ (7.3 KB, 183x202) ImgOps

 16920645[Quote]

Im going to make a hitbox map. do you guys have any suggestions?

This one sucks

 16920653[Quote]

>>16920645 (OP)
please /pol/ and Lesotho

 16920656[Quote]

hitbox.io btw
for the actual environment and themes

 16920660[Quote]

'gassy

 16920667[Quote]

help

 16920670[Quote]

Jartycucks dancing with the fnfpedo in lesotho

 16920672[Quote]

make a bbc map

 16920674[Quote]

>>16920672
already exists

 16920677[Quote]

guys
imagine soyjak party as a place
what would taht be like in 2d

 16920679[Quote]

>>16920672
Have jartyflies as moving platforms

 16920680[Quote]

>>16920677
poop and niggers dying

 16920688[Quote]

maybe i should make a siege quotes castle map

 16920691[Quote]

give me inspiration as pictures

 16920693[Quote]

>>16920688
make a niggers raping my anus and dying map

 16920697[Quote]

Make a Reddit themed map, with snoojaks, ukrainian flags, morbidly obese chonkers and normie memes. There should a "safe space" containing the r/196 mascot guy. It should also rain downdoots from the sky

 16920704[Quote]

>>16920697
im making a soyjak map

 16920707[Quote]

File: 1694043894937-2.png 📥︎ (1.37 MB, 1024x1024) ImgOps

Rape. Cave.

 16920730[Quote]

File: Oekaki.png 📥︎ (44.78 KB, 480x480) ImgOps


 16920746[Quote]

>>16920730
yo i want to make a sharty map
but i might use the layout

 16920751[Quote]

Colorjak map

 16920752[Quote]


 16920762[Quote]

abt 70 units below the stage, there's a free-floating circle, with a constant force counteracting gravity, on a vertical line joint
in the shapes of that ball, laser is built out of scenery pieces, positioned way above the ball, over the center of the play area (over the barrier between left side and right)
the Deathball is attached (via a rotation joint) to 2 giant rectangles that weigh 0.000000000001 that aren't allowed to rotate and are positioned abt 70 units under the stage (so they can never influence the main gameplay)
both rectangles are force areas, one pointing slightly up, the other pointing slightly down
when the Deathball is in the middle where it spawns, each of those giant rectangles takes up each half of the screen, with a total area abt 2x the screensize
when the Deathball is on one side of the screen, only one of the force rectangles can touch the aforementioned circle, pushing it either up or down
above and below the circle are two shapes that represent the goals. I made the circle an objective, so that if the "laser" ever goes too far up or down, the corresponding team will be given the win
the "timeout" from the timer display works on the same principle, two force area rectangles placed far away, moving towards the origin… that collide with the circle exactly when timeout happens, throwing the circle violently toward either goal
tl;dr the laser is actually just a small circle being pushed around by big force areas attached to the ball… the visual part of the laser is just scenery shapes inside the circle

 16920774[Quote]

>>16920762
Hi I’m the ice cube poster. Could you please put a tripod in the background?

 16920806[Quote]

>>16920762
Sounds like a good idea! I think it could be fun to add two other rotating circles with rectangles below the first one. Creating a triangle shape out of the circles that could be fun to hop between.

 16920819[Quote]

File: 1782837455495w.png 📥︎ (53.1 KB, 1870x751) ImgOps

red is moving/physics objects
blue is spawn
here is the gameplay version of the map, now we just need to theme it a bit more

 16920820[Quote]

>>16920806
Nvm I didn’t read closely enough

 16920821[Quote]

>>16920762
>>16920806
this is just a copy paste from the wiki if i want to add logic

 16920824[Quote]

File: 1780765483615g.png 📥︎ (68.5 KB, 696x895) ImgOps

>>16920730
>fck p*tuin

 16920833[Quote]

>>16920821
Sorry I can’t think hard right now to understand your nerdGODisms. I’l just say that you should put a tripod from War of The Worlds 2025 as a background image on the far right.

 16920834[Quote]

>>16920819
ok im going to go to bed i will work on it tommorow. suggest more theming pls

 16920838[Quote]

>>16920834
Goodnight

 16920839[Quote]

>>16920833
you cant put images i would have to make that from polygons

 16920846[Quote]

>>16920839
Yeah, if it’s too complicated for you then I understand. I just think it’d be cool to have that launcher be the laser that the tripod’s use. Maybe you can just have the tripod’s head be visible.

 16920855[Quote]

>>16920846
send me a sketch of what you mean

 16920863[Quote]

File: IMG_0052.jpeg 📥︎ (585.08 KB, 1657x911) ImgOps

>>16920855
In the movie the tripods can not be tripods for some reason and just float around as heads. Here’s the best image of that from the movie.

 16920866[Quote]

>>16920824
Aryan phenotype

 16920870[Quote]

File: IMG_9139.jpeg 📥︎ (318.94 KB, 1009x627) ImgOps

Better image of a tripod from the movie

 16920873[Quote]

>>16920866
Skeleton phenotype also though.

 16920877[Quote]

>>16920870
Obsessed over Shit Nobody Cares About

 16920887[Quote]

File: IMG_1410.jpeg 📥︎ (460.85 KB, 1170x1260) ImgOps

>>>16920870 (You)
>Obsessed over Shit Nobody Cares About

 16920892[Quote]

hello kimjak

 16920906[Quote]

>>16920819
I feel like the reds aren’t gonna bother going to the far left side, making that whole area useless. Maybe you could add a second launcher that lets the reds go to the far left side if they wanna get the drop on other people spawning in.
You could also place some objects on the far left side that blue can grab and try to counterattack red’s dive-bombings by either blocking them or counter-dive-bombing them.

 16920935[Quote]

>>16920906
But then that underground part would be useless…
What if the second launcher was underground and sent the reds through a path that intersects with the death pit and goes to the underground area? I wouldn’t know how you’d stop the reds from dying by slamming against the wall though.

 16920957[Quote]

>>16920819
My last idea is to get rid of the blue spawns on the far right side. It’s too easy for them to spawn camp all the reds. They should have to go through that tight crevice to the right of Quote HQ or parkour past the deathballs before they can spawn camp.

 16920968[Quote]

>>16920957
If you’re going with the second underground launcher idea, then put half of red’s spawns there so that it’s harder to spawn camp them and the red team will be discouraged from using just one launcher. Of course, add a path that allows easy access between launchers for red.



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