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File: 1772225711283u.png 📥︎ (276.6 KB, 449x410) ImgOps

File: 1772329646474k.png 📥︎ (58.35 KB, 226x352) ImgOps

File: 1771911397898q.png 📥︎ (233.54 KB, 902x445) ImgOps

 â„–15959191[Quote]

me again, the ppg mod guy
>literalwho
ive been trying to add buster's ears for 2 fucking hours now and nothing i tried is working

 â„–15959204[Quote]

File: FrogSissies10.png 📥︎ (784.91 KB, 1170x1155) ImgOps

>me again, the ppg mod guy
>>literalwho
>ive been trying to add buster's ears for 2 fucking hours now and nothing i tried is working

 â„–15959217[Quote]

Maybe make them one of those hats that automatically attaches on contact like in all of the military mods

 â„–15959265[Quote]

>>15959217
i donno how to make it spawn with him doe

 â„–15959279[Quote]

create a nu GameObject and add a SpriteRenderer to it and nothing else, then set it's parent to the main body and adjust the localPosition o algo

 â„–15959286[Quote]

>>15959265
Some troon hasn’t made a steam guide for that sort of thing? Worst case scenario you just make it a separate item

 â„–15959301[Quote]

>fuck you buster
Namefagging, aye? I'm calling the jannies on your sorry ass nuswa

 â„–15959308[Quote]

>>15959286
the game creator is a troon who cant code not write good documentation, if you want to write something usable you're gonna need to decompile the sources and read them yourself

 â„–15959312[Quote]


 â„–15960779[Quote]


 â„–15960963[Quote]

File: ClipboardImage.png 📥︎ (297.67 KB, 1039x520) ImgOps

>>15959217
i cant even get this to work THIS STUPID FUCKING RABBIT HAS TAKEN SO MANY HOURS OF MY LIFE FUCK YOUF UCK YOU FUCK YOU FUCK YOU BLEED OUT DIE CHOKE BLEED OUT AND DIE CHOKE TO DEATH RETARDED RABBIT

 â„–15960973[Quote]

>>15960779
im an autistic nigga so i coded it

ModAPI.Register(
new Modification() {
OriginalItem = ModAPI.FindSpawnable("Human"),
NameOverride = "Faggot",
NameToOrderByOverride = "Z",
DescriptionOverride = "faggot" ,
CategoryOverride = ModAPI.FindCategory("Entities"),
ThumbnailOverride = ModAPI.LoadSprite("faggot_thumb.png", 14.88f),
AfterSpawn = (Instance) => {
// usual sprite swapping n shiet

//other things n shiieet

var ears = new GameObject("ears");
var sr = ears.AddComponent<SpriteRenderer>();
sr.sprite = ModAPI.LoadSprite("faggot_ears.png", 5.1f);
ears.transform.SetParent(Instance.transform);
ears.transform.localRotation = Quaternion.identity;
ears.transform.localPosition = new Vector2(-0.1f, 2f); // adjust so it fits
}
}
);

 â„–15961008[Quote]

>>15960973
thank you saaaaaaaaar

 â„–15961354[Quote]

do you like brick rigs



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