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File: Neutral_Markiplier.png 📥︎ (6.61 KB, 600x800) ImgOps

 â„–15841430[Quote]

I wanna get back into drawing comics give me pointers

 â„–15841439[Quote]

0x9ffc5421f44e2

 â„–15841443[Quote]


 â„–15841470[Quote]


 â„–15841539[Quote]

>>15841470
You asked for pointers

 â„–15841543[Quote]

>>15841470
>Nusois are tech illiterate
JSID

 â„–15841593[Quote]

>>15841539
>>15841543
Please explain

 â„–15841605[Quote]

File: giga open your ind.gif 📥︎ (3.51 MB, 480x640) ImgOps

>0x9ffc5421f44e2

 â„–15841608[Quote]

>>15841593
What that implies
A pointer is just a number that points to a location in memory.
0x9ffc5421f44e2 is a hex address (very large, 64-bit style).
In a running program, it might refer to:
a heap-allocated object
a struct or class instance
or just garbage/invalid memory if it’s not currently mapped
Important detail

Whether it’s a valid pointer depends entirely on context:

In a debugger (like gdb/lldb): it might be a real address in your process.
In normal code printing it: it could be:
uninitialized memory
a freed object (dangling pointer)
or just corrupted data
Why it looks like that

Modern 64-bit systems use large address spaces, so pointers often look like long hex values like this.

Key takeaway

👉 It’s not “just a number” anymore in that context—it’s being interpreted as “go to this memory location.”

If you tell me where you saw it (debugger, crash log, game mod, etc.), I can help you figure out whether it’s valid or suspicious.

 â„–15841611[Quote]

ITT:Some autist derails with his snca tech knowledge

 â„–15841616[Quote]

File: 1773987869402j.png 📥︎ (852.69 KB, 1799x1300) ImgOps

>Derailing an snca blogpost thread with your seca tech knowledge

 â„–15841619[Quote]

File: soybooru-150344.png 📥︎ (34.2 KB, 864x983) ImgOps

>What that implies
>A pointer is just a number that points to a location in memory.
>0x9ffc5421f44e2 is a hex address (very large, 64-bit style).
>In a running program, it might refer to:
>a heap-allocated object
>a struct or class instance
>or just garbage/invalid memory if it’s not currently mapped
>Important detail
>
>Whether it’s a valid pointer depends entirely on context:
>
>In a debugger (like gdb/lldb): it might be a real address in your process.
>In normal code printing it: it could be:
>uninitialized memory
>a freed object (dangling pointer)
>or just corrupted data
>Why it looks like that
>
>Modern 64-bit systems use large address spaces, so pointers often look like long hex values like this.
>
>Key takeaway
>
>👉 It’s not “just a number” anymore in that context—it’s being interpreted as “go to this memory location.”
>
>If you tell me where you saw it (debugger, crash log, game mod, etc.), I can help you figure out whether it’s valid or suspicious.

 â„–15841625[Quote]

Marge, what do you do with a hex address

 â„–15841630[Quote]

>>15841593
pointers are just variables that go to memory addresses
this is useful for trying to manage data out of the current scope or whatever
[code]
int fuck = 1488;
int shit = *fuck;
[/code]
now no matter the context you can pass through shit and it'll modify whatever is in fuck
im not exactly that smart so i might be wrong

 â„–15841634[Quote]

>>15841625
most of the time you wouldn't use the hex address yourself the compiler is supposed to handle that for you
some cases you might

 â„–15841648[Quote]

>>15841634
>using a compiler
Might as well just vibecode it, retard

 â„–15841650[Quote]

File: charlie kirk jsid.mp4 📥︎ (1.77 MB, 560x560) ImgOps


 â„–15841654[Quote]

>>15841650
I almost cried. He was a kind man. Death wasn't deserved.

 â„–15841655[Quote]

I didn't pay attention in comp sci principles

 â„–15841824[Quote]

File: Anonymous.png 📥︎ (220.36 KB, 1146x1089) ImgOps

>>15841648
there's no way you actually think this



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