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File: 1769887384082y.mp4 📥︎ (5.1 MB, 704x1280) ImgOps

 â„–15655343[Quote]

FAQ:

Q: When is the next update?

A: I don't really have a set schedule on updates. I work on the game whenever I find the time/motivation so sometimes it's a couple months before an update is polished enough to release. Bug fix updates have a much shorter time frame though.

Q: Why does my anti-virus flag the download?

A: That's a pretty common issue with gamemaker games (and honestly super small indie games in general). I can fiddle with the export settings to minimize false flags but since I'm not verifying files with microsoft there's always the chance of them flagging them.

Q: Are you adding more weight stages?

A: I'm being pretty non-comittal about adding more weight stages, mostly because if I imply the possibility there's always a follow up question…

Q: WHEN are you adding more weight stages?

A: If they're getting in it's going to be some time after the full 1.0 release of the game. It takes a lot of time and I want to have a complete experience finished before I start adding work-intensive bonus stuff like that.

Q: I found a code, where do I enter it?

A: My hint is that there's only one place in the game where you can enter text, and it's not hidden.

Q: Is there a debug/cheat mode?

A: For me as the dev? Yes. For general use? No, because it causes a lot of bugs that can ruin a save file in non-obvious ways and I don't want to have to chase down self-inflicted bugs. Plus I know that people would be asking for improvements to the debug controls/UI which I'm definitely not doing.

 â„–15655346[Quote]

Gigaboy had a rough transition…

 â„–15655348[Quote]

File: Aryanpaul2.mp4 📥︎ (5.66 MB, 1280x720) ImgOps

>>15655343 (OP)
>FAQ:
>
>Q: When is the next update?
>
>A: I don't really have a set schedule on updates. I work on the game whenever I find the time/motivation so sometimes it's a couple months before an update is polished enough to release. Bug fix updates have a much shorter time frame though.
>
>Q: Why does my anti-virus flag the download?
>
>A: That's a pretty common issue with gamemaker games (and honestly super small indie games in general). I can fiddle with the export settings to minimize false flags but since I'm not verifying files with microsoft there's always the chance of them flagging them.
>
>Q: Are you adding more weight stages?
>
>A: I'm being pretty non-comittal about adding more weight stages, mostly because if I imply the possibility there's always a follow up question…
>
>Q: WHEN are you adding more weight stages?
>
>A: If they're getting in it's going to be some time after the full 1.0 release of the game. It takes a lot of time and I want to have a complete experience finished before I start adding work-intensive bonus stuff like that.
>
>Q: I found a code, where do I enter it?
>
>A: My hint is that there's only one place in the game where you can enter text, and it's not hidden.
>
>Q: Is there a debug/cheat mode?
>
>A: For me as the dev? Yes. For general use? No, because it causes a lot of bugs that can ruin a save file in non-obvious ways and I don't want to have to chase down self-inflicted bugs. Plus I know that people would be asking for improvements to the debug controls/UI which I'm definitely not doing.

 â„–15655358[Quote]

>>15655343 (OP) original page btw if that matters:
https://chubberdy.itch.io/spacethumper-2

 â„–15655365[Quote]

File: 1770574838336j.mp4 📥︎ (2.23 MB, 768x768) ImgOps

>>15655358
hey nusoi how did you find this

 â„–15655467[Quote]

>>15655343 (OP)
doctor fauci please bring a 40 minute video-essay by some transgender about gigacoon, thanks

 â„–15656563[Quote]




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