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File: C#.jpg ๐Ÿ“ฅ๏ธŽ (209.01 KB, 1920x1893) ImgOps

 โ„–15581365[Quote]

Itt we learn C# for beginners

 โ„–15581382[Quote]

public static Nigger OP = new Faggot();

 โ„–15581387[Quote]

No, Iโ€™m busy baiting nusois

 โ„–15581407[Quote]

GPT develop a program in C# to translate soyjak.party to Hindu

 โ„–15581420[Quote]

weird how every time this thread pops up, it gets deleted and replaced with a GOARMY.COM thread

 โ„–15581466[Quote]

>>15581420
I tested it back then, and it seems like only my gigalaotop gif was veing deleted. When I used rapeson browsing pic, it stayed up

 โ„–15581484[Quote]

File: 1767719765629j.png ๐Ÿ“ฅ๏ธŽ (33.51 KB, 1035x1200) ImgOps

guys how do abstract classes work

 โ„–15581510[Quote]

>>15581484
I dunno

 โ„–15581521[Quote]

>>15581510
But they are like super important to write le oop code or someting

 โ„–15581540[Quote]

>>15581521
I justt started. I haven't reacrd that

 โ„–15581755[Quote]

>Convert.
Convert. is an operation when you convert data into another data type. For instance:
<string a = "5";
<string - text data
<int b = Convert.ToInt32(a);
By converting string a into Int data, we turned its' value "5" from text data into number data, so now int b = 5 instead of text "5". The PC doesn't see the symbols the same as we do. To fully grasp the possibilities of Convert., we need to look up all the data types

 โ„–15581847[Quote]

>Value data types
<int
Stores whole number values, typically within the range of -2ยณยน to 2ยณยน - 1
^Example: int a = 5;
<float
Stores decimal numbers. Needs suffix f or F when entering value
^Example: float a = 2.5f;
<double
Stores decimal numbers with higher precision than float. Useful in calculations
^Example: double a = 5.8;
<char
Is used to store a single Unicode character. The value is enclosed in single quotes (' '). It occupies 2 bytes in memory.
^Example: char a = 'A';
<bool
It is used to store logical values such as true or false. It is mainly used in conditional statements. It helps in decision-making within programs
^Example: bool a = true;

 โ„–15581917[Quote]

>Reference data types
These store the reference (memory address) of the data instead of the actual value. Multiple variables can refer to the same data in memory. Any changes made through one variable will affect the other variables referring to the same object
<string
Used to store a sequence of characters (text). It is a reference data type in C#. Strings are immutable, meaning their value cannot be changed after creation
^Example: string a = "fuggem jardee";
<array
Used to store multiple values of the same data type. Elements are stored in contiguous memory locations
^Example: int[] arr = {1, 2, 3};
<object
The base type of all data types in C#. It can store values of any type using boxing [].
^Example: int[] arr = {1, 2, 3};
^Console.WriteLine(arr[0]);
Since the object 0 in our array arr is 1, the console output from WriteLine operation will be 1

 โ„–15581935[Quote]

>>15581365 (OP)
there is a code formatting option, you shitskins`

 โ„–15581945[Quote]

>Poiter data type
These store the memory address of variables instead of actual values
Pointer (int* p) will atore the memory adress of a valuable:
^int n = 20;
^int* p = &n;, how could you tell?

 โ„–15581964[Quote]


 โ„–15581972[Quote]

Bump

 โ„–15581975[Quote]

>>15581964
>1 pph, 35 posters
What's the point?

 โ„–15581981[Quote]

Where should I learn C# 'teens

 โ„–15582105[Quote]

>>15581981
You can try looking up a book
>Head First C#: A Learner's guide to Real-World Programming with C# and .NET Core, Andrew (((Stellman)))
Or you could try asking brapGPT or some other AIphono, but I dunno about trusting them with most accurate information award

 โ„–15582131[Quote]

>>15582105
Where did you first learn C#

 โ„–15582180[Quote]

>parse
An operation of converting a string (text data) into another data type. Kinda similar to Conver. class
^Example: string numbers = "123";
^int a = int.Parse(numbers);
with int.Parse, we change the text "123" into an actual number value, so int a = 123.
<NOTE! When changing data types, you MVST look at the value - if the value doesn't match the data rype you're trying to convert it into, you will get an Exception - an error, basically. Example: string b = "123abc"; will not be able to be converted to a number because there are letters in the string b's text value. Same probably goes for Convert., if anyhpono can confirm this

 โ„–15582183[Quote]

>>15582131
I'm just starting to learn

 โ„–15582186[Quote]

ai will replace you nigger

 โ„–15582205[Quote]

F# vvon doey (ev&oe it's just OCAML for microjeets)

 โ„–15582242[Quote]

>>15581365 (OP)
> i looooove getting 'aped by bibisi

have you tried programming in c instead of windows nigger lang

 โ„–15582246[Quote]

>>15582183
learn c++ or something

 โ„–15582261[Quote]

>>15582246
I need C# for Troonity

 โ„–15582264[Quote]

>>15582242
No, I haven't because I'm just getting started

 โ„–15582276[Quote]

>>15582261
thats cool ig. though I heard gQdQt is better

 โ„–15582280[Quote]

File: fuggen jerdee.jpg ๐Ÿ“ฅ๏ธŽ (238.31 KB, 1202x893) ImgOps

>Itt we learn C# for beginners

 โ„–15582295[Quote]

File: RapeBrowsing.png ๐Ÿ“ฅ๏ธŽ (17.75 KB, 800x737) ImgOps

>>15582280
I look like ts dough

 โ„–15582304[Quote]

vibecoder here, how do i make good prompts?

 โ„–15582311[Quote]

>>15582261
you should also try to do some custom shader stuff. albeight I would rather enjoy using something like opengl or vulkan. with that you can set yourself apart a little from clueless gameenginedevs albeight nowadays AI will probably play a greater role in gamedev

 โ„–15582315[Quote]

>>15582276
I heard good things about godot being better when that one kike Riccitiello decided to 'ape Unity with some retarded payment policy

 โ„–15582332[Quote]

>>15582315
yeah it has quite a lot of features and is opensource alibeight they are kind of forcing their shitty python like scripting language

 โ„–15582370[Quote]

>>15582332
Well, I'd like to learn more languages and use then outside of gamedev in the future, so I don't like that

 โ„–15582378[Quote]

>>15582370
And I also need to understand what AI braps out code-wise. I'll use AI to write most of the code (to save time), and then fix it to my liking

 โ„–15582381[Quote]

>>15582378
do you use claude? I dont wanna give them my account

 โ„–15582433[Quote]

>>15582381
I don't use AI yet, and when I'll use it - I'll use burner accs to use their stuff anyway. I don't aant to pay monthly for slightly less lobotomized language models (frow what I've seen on 'tube, AI cam build you a very poorly made game, but you need to pour so much time into talking to AI you might as well learn to code yourself)



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