โ15581382[Quote]
public static Nigger OP = new Faggot();
โ15581387[Quote]
No, Iโm busy baiting nusois
โ15581407[Quote]
GPT develop a program in C# to translate soyjak.party to Hindu
โ15581420[Quote]
weird how every time this thread pops up, it gets deleted and replaced with a GOARMY.COM thread
โ15581466[Quote]
>>15581420I tested it back then, and it seems like only my gigalaotop gif was veing deleted. When I used rapeson browsing pic, it stayed up
โ15581521[Quote]
>>15581510But they are like super important to write le oop code or someting
โ15581540[Quote]
>>15581521I justt started. I haven't reacrd that
โ15581755[Quote]
>Convert.
Convert. is an operation when you convert data into another data type. For instance:
<string a = "5";
<string - text data
<int b = Convert.ToInt32(a);
By converting string a into Int data, we turned its' value "5" from text data into number data, so now int b = 5 instead of text "5". The PC doesn't see the symbols the same as we do. To fully grasp the possibilities of Convert., we need to look up all the data types
โ15581847[Quote]
>Value data types
<int
Stores whole number values, typically within the range of -2ยณยน to 2ยณยน - 1
^Example: int a = 5;
<float
Stores decimal numbers. Needs suffix f or F when entering value
^Example: float a = 2.5f;
<double
Stores decimal numbers with higher precision than float. Useful in calculations
^Example: double a = 5.8;
<char
Is used to store a single Unicode character. The value is enclosed in single quotes (' '). It occupies 2 bytes in memory.
^Example: char a = 'A';
<bool
It is used to store logical values such as true or false. It is mainly used in conditional statements. It helps in decision-making within programs
^Example: bool a = true;
โ15581917[Quote]
>Reference data types
These store the reference (memory address) of the data instead of the actual value. Multiple variables can refer to the same data in memory. Any changes made through one variable will affect the other variables referring to the same object
<string
Used to store a sequence of characters (text). It is a reference data type in C#. Strings are immutable, meaning their value cannot be changed after creation
^Example: string a = "fuggem jardee";
<array
Used to store multiple values of the same data type. Elements are stored in contiguous memory locations
^Example: int[] arr = {1, 2, 3};
<object
The base type of all data types in C#. It can store values of any type using boxing [].
^Example: int[] arr = {1, 2, 3};
^Console.WriteLine(arr[0]);
Since the object 0 in our array arr is 1, the console output from WriteLine operation will be 1
โ15581935[Quote]
>>15581365 (OP)there is a code formatting option, you shitskins`
โ15581945[Quote]
>Poiter data type
These store the memory address of variables instead of actual values
Pointer (int* p) will atore the memory adress of a valuable:
^int n = 20;
^int* p = &n;, how could you tell?
โ15581972[Quote]
Bump
โ15581975[Quote]
>>15581964>1 pph, 35 postersWhat's the point?
โ15581981[Quote]
Where should I learn C# 'teens
โ15582105[Quote]
>>15581981You can try looking up a book
>Head First C#: A Learner's guide to Real-World Programming with C# and .NET Core, Andrew (((Stellman)))Or you could try asking brapGPT or some other AIphono, but I dunno about trusting them with most accurate information award
โ15582131[Quote]
>>15582105Where did you first learn C#
โ15582180[Quote]
>parse
An operation of converting a string (text data) into another data type. Kinda similar to Conver. class
^Example: string numbers = "123";
^int a = int.Parse(numbers);
with int.Parse, we change the text "123" into an actual number value, so int a = 123.
<NOTE! When changing data types, you MVST look at the value - if the value doesn't match the data rype you're trying to convert it into, you will get an Exception - an error, basically. Example: string b = "123abc"; will not be able to be converted to a number because there are letters in the string b's text value. Same probably goes for Convert., if anyhpono can confirm this
โ15582183[Quote]
>>15582131I'm just starting to learn
โ15582186[Quote]
ai will replace you nigger
โ15582205[Quote]
F# vvon doey (ev&oe it's just OCAML for microjeets)
โ15582242[Quote]
>>15581365 (OP)> i looooove getting 'aped by bibisihave you tried programming in c instead of windows nigger lang
โ15582246[Quote]
>>15582183learn c++ or something
โ15582261[Quote]
>>15582246I need C# for Troonity
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>>15582242No, I haven't because I'm just getting started
โ15582276[Quote]
>>15582261thats cool ig. though I heard gQdQt is better
โ15582304[Quote]
vibecoder here, how do i make good prompts?
โ15582311[Quote]
>>15582261you should also try to do some custom shader stuff. albeight I would rather enjoy using something like opengl or vulkan. with that you can set yourself apart a little from clueless gameenginedevs albeight nowadays AI will probably play a greater role in gamedev
โ15582315[Quote]
>>15582276I heard good things about godot being better when that one kike Riccitiello decided to 'ape Unity with some retarded payment policy
โ15582332[Quote]
>>15582315yeah it has quite a lot of features and is opensource alibeight they are kind of forcing their shitty python like scripting language
โ15582370[Quote]
>>15582332Well, I'd like to learn more languages and use then outside of gamedev in the future, so I don't like that
โ15582378[Quote]
>>15582370And I also need to understand what AI braps out code-wise. I'll use AI to write most of the code (to save time), and then fix it to my liking
โ15582381[Quote]
>>15582378do you use claude? I dont wanna give them my account
โ15582433[Quote]
>>15582381I don't use AI yet, and when I'll use it - I'll use burner accs to use their stuff anyway. I don't aant to pay monthly for slightly less lobotomized language models (frow what I've seen on 'tube, AI cam build you a very poorly made game, but you need to pour so much time into talking to AI you might as well learn to code yourself)