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File: creepyferal.png 📥︎ (76.5 KB, 583x688) ImgOps

 15089966[Quote]

Yesterday we had pretty much finished everything except the final boss room - floor 1. Our idea was:
>Retard with chainsaw chares at you, gets stuck in walls
>You search for weapons, hit him when he's stuck
For now that's it. A vey brief and vague idea. We need to come up with
>Location design
>Monster design
>More gameplay-related stuff (gimmicks, minigames, anything that makes the fight more interesting)
Let's finish the last part, and then we'd have a full draft.

 15089981[Quote]

give him a traffic cone head and a lizard body, the chainsaw is not actually a chainsaw but some kind of venus flytrap hair shit

 15089993[Quote]

>>15089981
Too incomprehensible and chaotic. We already have somehing kike that - the wall of flesh that slowly follows you periodically

 15090165[Quote]

Also I think we should think a bit more about the squirrel laboratory boss. I was thinking, and it sounds more and more crude the more I think

 15090188[Quote]

File: ClipboardImage.png 📥︎ (199.16 KB, 408x825) ImgOps

>retard with chainsaw that charges at you and gets stunned
nah blud is cry of fear!

 15090204[Quote]

>>15090188
Almost. This nigga has a healthbar, and our nigga has a fixed amout of hits and you have to search for 1 time use weapons to smack him

 15090212[Quote]

>>15090188
And our nigga gets stuck after we bait him into charging into a wall

 15090640[Quote]

I've been thinking about the last floor. Maybe make it a gauntlet of 4 hallways and a boss arena. The 4 hallways contain platforming and a unique monster type: a corpse stuck to a metallic carcass with a sharp spike that protrudes from its' chest. You have to be careful with the platforming, sometimes baiting the things to stab you, juke the stab, and go forward/jump over while they recover. In the boss arena, the sawtard appears from the abyss above. First, you juke his initial charge. Then, these caracss monsters start descending from the ceilimg abyss. You have to mind their placement on the arena, because while you're busy looking at the retard, they can stab you. Your goal is to bait the retard into charging through the carcasses. Their corpses get butchered, they explode and leave behind their spike. You pick it up while the retard is stuck and stab him in the back. Rinse and repeat 5 times for victory. Pretty fastburn. Sure, there's no kino deeper meaning and environmental storytelling, it's basically the building saying "fuck off nigger". It couldn't break you mentally, so might as well try physically

 15090763[Quote]

Bump

 15090855[Quote]

>>15090640
Aryans who helped me so far for the lat 2 threads, I need your suggestions im trans btw

 15090890[Quote]

>>15090165
Do you remember the idea of skeleton squirrels and carrying the cages?

 15090937[Quote]

>>15090890
Yes. No more than 3 nuts. You have to position the squirrels so they won't overwhelm you all at once when you get a nut. And skeleton squirrels chase you when you feed all the squirrels

 15090948[Quote]

>>15090640
So for the spikes, are they going to slowly approach you but turn slowly so you can go around them? If so then I think the idea’s pretty good.

 15090964[Quote]

>>15090890
And honestly, the squirrels as we have them feel clunky. It's alretty interesting idea about positioning both items and enemies around the rooms, but it feels off in a gameplay sence. So the squirrels have their own aggro radius, then?

 15090978[Quote]

>>15090948
Well, the carcasses will wind up their strike, then strike, then hang for a couple seconds before the next strike. Also there will be a warning sound

 15091019[Quote]

>>15090978
Sorry I’ll need to take a bit to comprehend all these mechanics. I feel more tired than usual today.

 15091033[Quote]

>>15091019
Me too. I finally have my two weeks of free time

 15091070[Quote]

>>15091033
Ok, I like how you have to juke a bunch of stuff at the same time with the final boss, but I feel like the spikes are a bit to similar to the chainsaw guy, but if they’re slower than it’d be easy to bait the chainsaw guy into them wouldn’t it?

 15091103[Quote]

>>15090964
I guess so. I do agree with you that the squirrel boss is the hardest to comprehend in this stage we’re at of just trying to describe it.

 15091106[Quote]

>>15091070
They're static. In the hallways they are alreay ready for you, hanging around several places. In the boss arena, they descend one by one and hang in place until destroyed

 15091174[Quote]

>>15091103
We have to remem this has to be clear and comprehensible enough to be both code-able and interesting enough to not be annoying

 15091186[Quote]

>>15091106
I’m getting confused. They’re still going to charge at you, just faster and with a delay in doing so after a sound cue, right? Honestly we might be all done with the planning stage and we’re both just too tired to fully understand our genius.

 15091237[Quote]

>>15091174
True, ok let’s elaborate on the boss. When the guy gets baited into a spike, it’ll explode as you said, and the sharp part of the spike you can use on him flies off to a corner of the arena. As you’re running to get the spike bit, while the chainsaw guy is stunned from the explosion, more spikes come down and try to stop you from getting the spike. Once you get it and stab the chainsaw guy, most of the spikes will go away but not all of them (every time you hurt the chainsaw guy, more and more spikes will stay and not go away).

 15091240[Quote]

>>15091186
What? No, there's no charging and no "genius". It's simple:
> the carcass corpse hangs still in place
>You go near it - it winds up an attack
>After it attacks, it waits a bit before attacking again
It's a static hazard with a slow attack that you can run into if not careful. That's it. It doesn't chase you. It's like an environmental hazard

 15091258[Quote]

>>15091240
Gah! I think I might need coffee.

 15091359[Quote]

>>15091237
You got it, mostly:
>In the arena there's:
<You
<Chainsaw
<One carcass at a time
>The moment the chainsaw murders one carcass, the spike flies off, and another carcass descends
>You have to run up to the spike while chainsaw is stunned, and beware of the new carcass so you don't run into his attack

 15091458[Quote]

Sorry, I'm very tired rn. I really like the gauntlet idea for the finale. But I concluded tgat squirrels need revision

 15091471[Quote]

>>15091240
Ok, tell me if we’re on the same wavelength: the corpse-spike-thingymadoos will stay in place, BUT if you get too close they will make a sound cue and attack, you can bait them into attacking nothing by getting out of the way before they actually attack and you can move on before they can attack again. If this is the case:
1. Make sure the player can’t just run past the spike before it attacks, make it thick so that the player has to actually juke it (I forgot the definition of juking, I’d like to look it up but my computer won’t let me)
2. Put some by ledges so the player has a limited time to make the jumps or else they’ll be stabbed, it’s a good final test for jumping after the tripmines and snake boss

 15091480[Quote]

>>15091458
What time is it right now for you? For me it’s 4PM

 15091521[Quote]

>>15091480
01:15 a.m. And yeah, putting them by ledges is the idea. So you'd have more tension before committing the jump

 15091536[Quote]

>>15091471
Also, their windup is slow, but not terribly slow. Like, a second before the stab and 5 seconds cool down after the stab.

 15091544[Quote]

>>15091471
Also, for the final chainsaw guy boss, since the spikes are a static obstacle, I’d like there to be some other enemy that can work better in tandem with the chainsaw guy. Maybe there could be some spikes that come down from the abyss, try to attack you, then leave once the chainsaw guy finishes his charge and is ready to charge again?

 15091577[Quote]

>>15091544
Maybe they can come down and attack you whenever and you have to bait the chainsaw guy into them before they go away again?

 15091641[Quote]

>>15091458
Ok, for the squirrels, 🐿️ , what if they only go away from you if you shove them in a cage or give them a nut. They will still chase you if you give a squirrel close to them a nut, or if you get close to them, and as they get out of the cage they actually break it you can’t use it again

 15091683[Quote]

>>15091641
Sorry, by shove I mean bait them into it, and you can only carry one cage at a time, while doing so it makes you slower.

 15091699[Quote]

>>15091683
Also also, you could jump over the squirrels, but since it takes a while to do so you have to time it just right. This’ll be useful when the skeleton squirrels show up and try to flank you.



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