â„–14836306[Quote]
I have played Hades and Dead Cells recently, and managed to beat both under 4 hours. After playing games like Hollow Knight, or Celeste, this feels like a huge downgrade.
In order to make a rogue-like, instead of creating a rich world, full of possibilities, all you have to do is to create 4 or 5 different environments, a randomizer, and to keep adding health and damage every time a player beats your game. Then you make the player go back to the beginning of the game every time they die, meaning you don't have to add a ton of content. Just make them repeat what they already played, dealing half damage and taking double damage
It feels like going back to 1985, where games only had 40kb available, with limited programming resources, so that the game had to make you repeat the whole game after dying. Otherwise they would finish your game in 4 minutes and 54.631 seconds and oreos
â„–14836327[Quote]
Maybe youre just burnt out of video games
â„–14836517[Quote]
Ngl i actually enjoy more roguelike games like dead cells or balatro than hollow knight
I just didn't like the exploration of the game since it was kind of boring and dying constantly and having to get back my soul or whatever to get the money back the bosses were kind of enjoyable but in the end i never finished the game
I never really enjoyed metroidvanias and always preferred other genre of games