So what do you guys think? What should I add more? Chud 11/11/25 (Tue) 13:08:14 β 13931188 [Quote]
The classical races: Men - One of the earliest races, and the most prominent, and most common, and made in the image of the Creator. They don't really like the Orcs. Elves - Beautiful, civilized, magical, and long-lived. These are one of the most civilized of races. They practice magic and are the wisest. But they are very racist and think that they are the most supreme of all. Furthermore, they don't really like Dwarves. They are a sister race to Man. Dwarves - Merchants, Miners, Craftsmen, and Inventors. Dwarves in their history are known for their prestige of mining and craftsmanship, commonly hired by the others to forge their weapons. They are resistant to magic β Sapient beasts (or Beastmen), which will be listed below: Aegrians - They are quite stubborn, and they are commonly found in their Rocklands, minding their own business, occasionally doing trade. They evolved from goats. Niblings - Evolving from rats. They are known to practice dark magic, and they reproduce extraordinarily fast, and are known to bring plague and death. They worship a dark god/demon known as the Rat King. Lupines - The Lupines (or Wolfmen) they have a tribal and a warrior culture. Sometimes they could abandon their hunter-gatherer lifestyle and become mercenaries or hired armies. Simians - Compared to their normal counterparts which are just non-sentient shit-throwing monkeys, of the jungles. The Simians are one of the most advance of the sapient beasts. They make their own republics, kingdoms, tribes, participate in wars, and other affairs. Ovidians - They have a strong rivalry against the Wolfmen. They are peaceful, they're known for their textiles and wool industry. Pachans - Evolving from llamas, they share the same homeland as the Aegrians. Culture is similar to the Native Americans of Chile. Crocmen - Sapient crocodiles native to the swamplands, they have a rivalry with the Simians, due to territorial disputes due to close proximity. Vulpines - Evolving from foxes. They're also really good at banking and finance. Vulpines do scam, lie, cheat, and do usury to get more money. In fact, it outpaces the greediness of Dwarves.
Feraljak 11/11/25 (Tue) 13:08:59 β 13931191 [Quote]
add women
I need more suggestions about bad races, and ChatGPT seems to keep creating non-creative ones, what Chud 11/11/25 (Tue) 13:14:50 β 13931226 [Quote]
Zombies - Cannibalistic undead beings. Any living thing that is infected with a zombie plague can become a zombie. They're quite easy to deal with, but in a zombie hoard, they're quite terrifying. As they are known to destroy villages, a single infected man can bring an entire downfall to an entire city due to dense population. Skeleton - Commonly found in the cursed lands, these are the bodies of people who were cursed. They're also commonly summoned by necromancers. Candyling - Flesh-eating candy people who are evil, their looks are deceiving, and they can be a Gingerbread men, Gummy bears, and living S'mores. Dragons - Fire-breathing flying lizards of death, they are known to be attracted to gold, and slaying one would give you a high honor among your people, and they are known to destroy entire kingdoms, most commonly the Dwarf kingdoms, for they hoard at times, for they are greedy. Demons - They bring death, sin, and decay in this world. They are known to hate creation. They were once angels, but they were fallen during a rebellion around the beginning. Necromancers - A person of any race, usually men, are known to practice death magic and to control over death. They are commonly seen with skeletons who are their minions. Icemen - Humanoid entities of the North. They are known to be hostile. They bring frost wherever they go, but they do not like the heat. They are known to die and be weakened under magic spells of fire and heat. Theyβre known the travel south when winter comes as the cold extends. Dark Wizards - A man of any race who is known to practice dark magic. Their female counterpart is witches. Flesh tumor - Strange mounds of flesh that spread across the land. They are known to be weak to fire, and they're quite deadly. They send out minions to assimilate anything living. Shroom infected - People infected by inhaling too much Orc spores. These people are more like zombies, but they spread spores everywhere. The only ones who are immune to their plague are the Orc, as they themselves are related to fungi. Trolls - They known to live under a bridge or at the edge of forests, they're quite annoying, especially for travelers who just want to pass. They are known to make annoying riddles that nobody knows the answer to. Giants - Colossal man-eating creatures. They're quite dangerous. They're commonly found in the Rocklands and also some can even reach the size of an entire large house or a skyscraper. Ogres - Similar to orcs, but appearance is superficial, they cannot reproduce through spores, but reproduce in the standard way. Sexual reproduction. They live in solitary environments, and they're commonly found in swamps or wetlands. They are quite dangerous, and also, they are a pest for farmers as they commonly break into barns just to eat the livestock. Orcs - Related to fungi. They're brutish and dumb. Created by The Adversary, in spite for the creation of Men and Elves. They love war, fighting, and killing. Vampires - Bloodsucking animalistic creatures. They are known to stalk the night, hibernate in caves and dark areas during the day. Unlike traditional vampires, they're not sapient, with the exception of more powerful ones. To make a new vampire, one vampire must suck the blood of its victim entirely, leaving no trace behind. Their weaknesses are sunlight, holy water, garlic, and getting stabbed by wooden stake at the heart. Unlike traditional vampires, they could just break into your house without an invite, though sapient, powerful ones actually need an invite to get in. Dark Elves - Descended from the first few Elves that rebelled against the Creator under the temptation of the Adversary. They are known for their dark magic, command over lesser demons and orcs sometimes, etc. They are also quite deadly in the battlefield as their dark magic is more potent than a dark wizard and their their mastery over death is even worse than the average necromancer. Mermaids/Sirens - Descended from demonic succubi who fucked with sea monsters, they are half-women, half-fish. The top half is that of a beautiful, alluring woman, while the bottom half is that of a fish. They are known to tempt sailors with their songs and singing and beauty, and once the sailors are managed to get entrenched by their beauty, they would immediately snatch them down to drown them and consume their flesh. Sea monsters - Creatures of the deep dark ocean, collectively they include things like krakens or leviathans. They're quite rare and they are known to cause quite the hazards in intercontinental oceanic trade.
Flartson 11/11/25 (Tue) 13:15:24 β 13931228 [Quote]
>>13931226 add sexy dragons people will love that
Chud 11/11/25 (Tue) 13:15:50 β 13931230 [Quote]
>>13931188 (OP) Races for what?
Feraljak 11/11/25 (Tue) 13:15:59 β 13931231 [Quote]
All boring, make a race of sentient frozen sproke golems
Chud 11/11/25 (Tue) 13:16:43 β 13931234 [Quote]
>>13931230 I'm currently doing some world building right now, and I ran out of ideas. I need others for creative insight.
Chud 11/11/25 (Tue) 13:19:26 β 13931247 [Quote]
>>13931191 >make men but evil can you think of something more creative
Jager 11/11/25 (Tue) 13:23:02 β 13931262 [Quote]
Goomans Vantablack humanoid creatures that live in a tar swap, the are very flamable
Angryjak 11/11/25 (Tue) 13:23:32 β 13931265 [Quote]
Should my version of humans be the niggers of all races, like they're like a to anybody?
Chud 11/11/25 (Tue) 13:25:05 β 13931283 [Quote]
I recommend adding more fantasy monster races like goblins, orcs, kobolds. Every single beast race so far is just animal but anthropomorphic
Chud 11/11/25 (Tue) 13:25:34 β 13931288 [Quote]
Btw, what are you planning to do with them?
Chud 11/11/25 (Tue) 13:25:53 β 13931291 [Quote]
>>13931283 Goblins - Subrace of the Orcs. They are born from Orc spores who landed on malnutritious soil, thus these Orc grow weaker and also smaller, hence becoming Goblins. Goblins are smarter and also more cunning than orcs, and also Orcs commonly bully Goblins seeing them as weak and pathetic, but also Goblins are also used by Orcs as slaves and cannon fodder, and also they use their smarts to build better and deadlier weapons.
Halflings - Subrace of Men. They're basically just Hobbits.
Dark Elves - See my other list.
Wood Elves - Slightly more tolerant to other races than the other Elven races, they are descendants of Elves who basically left the pleasures of civilization to live a more simple, archaic life in the forest.
Chud 11/11/25 (Tue) 13:26:54 β 13931296 [Quote]
>>13931288 I'm not planning to write a story, nor make a game. I'm just doing this for fun. And I need other people to help me make up more ideas, as I'm only one guy.
Chud 11/11/25 (Tue) 13:27:00 β 13931298 [Quote]
>>13931291 Is this chatTND?
Hornyson 11/11/25 (Tue) 13:27:33 β 13931306 [Quote]
>>13931296 Cool. I'm currently running a DND game
Chud 11/11/25 (Tue) 13:30:24 β 13931324 [Quote]
>>13931291 Orcs being made from spores is a cool idea. Make it so that they themselves can't reproduce and are just autonomous "offshoots" of their root system which grows new orcs to serve it
Award 11/11/25 (Tue) 13:31:14 β 13931329 [Quote]
orcs from spores is just 40k geg award
Chud 11/11/25 (Tue) 13:33:54 β 13931341 [Quote]
>>13931324 Okay, but it doesn't really fit with what I'm working on. Maybe a new monster or race of plant people.
>>13931329 I'm just a fan of the Warhammer Orcs, but the Ratmen, I didn't take inspiration from the Skaven, as I didn't really know about Warhammer Fantasy, only 40k.
Doctos 11/11/25 (Tue) 13:35:50 β 13931354 [Quote]
>>13931188 (OP) What is this for? I hate classicslop regardless. Though I can understand if youre making it for dnd so everyfanta knows the basics.
Chud 11/11/25 (Tue) 13:37:29 β 13931359 [Quote]
Add a race of hermit crab like beings who take random shit other races make and make it their body. They're vaguely dusliked by all other races cuz they sometimes steal shit to live in. They live mostly on their own, but ocationally theyll come together in tribes and shiieeet
Chud 11/11/25 (Tue) 13:39:09 β 13931367 [Quote]
>>13931354 Not for D&D is just for fun but I'm running out of ideas.
>>13931359 Cool but name but just a general short description of them.
Chud 11/11/25 (Tue) 13:41:44 β 13931375 [Quote]
By the way, troons & fags are hunted down and killed, in my setting Every single race, it's one point after another, very chuddy and very xenophobic to each other. Elves just do it the most. And nobody likes trusting anybody outside of the village. Or tribe.
Random trivia of my fantasy world. Punkjak 11/11/25 (Tue) 13:44:16 β 13931397 [Quote]
The gods and demons of my fantasy setting are basically just God and Satan, plus the demons and angels, and also the pagan gods of real-world mythology. They just have different names. My fantasy setting is on the cusp of the industrial revolution. They already have gunpowder, steam engines, black & white photographs, factories, and the printing press. But the reason why they had to go full industrial, is because the world is still largely reliant on slaves, and feudalism still dominates. Also, Dwarves keep their engineering secrets, and as mentioned, slavery and feudalism. In my fantasy setting, the cosmology is that the world is flat, surrounded by a mountainous wall at the edge of the world, and at the edge of the world, there's nothing beyond the void. Above, there's the firmament of the heavens, and down below is the demons and their infernal realm of hell. The origins of the Pagan gods in my fantasy setting is that after the Great Deceiver fell from Heaven after his rebellion, a minority of the fallen angels left because they didn't want to be with the Deceiver as they think they will have no power here, and they became the Pagan gods. While the majority stayed becoming demons. A minority of fallen angels, after they fell alongside the Great Deceiver, as I mentioned, minority became Pagan gods, but also another minority became repented and begged for forgiveness to God. They were accepted, and one of them even became the creator of the Dwarves. The creation of the Orcs happened after the Deceiver fell. There he saw and witnessed the creation of humanity. He grew spiteful and jealous, so he stole the clay that made Man (& Elves) and formed his own children. He cobbled together some random fungus, some random stuff. There he made the first Orc. My version of the Orcs takes heavy inspiration of Warhammer 40k, hence why they're part fungus and love war and fighting also their stupidity. But the difference is, the Orcs race doesn't have any squigs, they only have goblins. The Deceiver corrupted three races in different ways. First, he schismed the Elves into the Dark Elves and gave them the sin of pride. He gave Man original sin, while he taught Dwarves greed. The difference between a Shroom infected and a zombie is that a zombie is actually undead while a shroom infected is still alive. Also the plague of causing their existence is different. Shrooms are caused by people inhaling too much Orc spores. Said spores become parasitic and hijack the body. While zombies are from a prion created by necromancers. While their behavior is the same, their appearance is entirely different. For one, zombies look like they're rotting depending how long they have been a zombie. And also, a Shroom infected has literal mushrooms growing out of them. Due to the Shroom infection coming from Orc spores, Shroom infected people become, inadvertently, ways to gestate new Orcs. The sign of a new orc gestating in a Shroom infected is they got bigger, way heavier, they start vomiting, and then finally, they burst open with a new Orc born.
Chugsjak 11/11/25 (Tue) 13:44:23 β 13931400 [Quote]
add froot a race of fruitman
Colorjak 11/11/25 (Tue) 13:45:44 β 13931405 [Quote]
Add a race of sentient soot balls, kgb officers, pink dolls, librarians, potatoes, fruits and banana splits
Chud 11/11/25 (Tue) 13:46:07 β 13931411 [Quote]
>>13931367 Check out Monstergarden on youtube he's an artist creating a world thats mix of fantasy with
>hecking ww1 He has interesting approach where he's trying to make most things semi-unique by putting twists on things. And I really like it, maybe that will help you with inspirations and if not its still fun to watch/listen
Chud 11/11/25 (Tue) 13:47:25 β 13931419 [Quote]
>>13931409 also they are esl on purpose but have high intelligence
Chud 11/11/25 (Tue) 13:48:24 β 13931423 [Quote]
>>13931419 They are esl because they rarely contact other races and have a limited exposure to the human language
Chud 11/11/25 (Tue) 13:49:31 β 13931433 [Quote]
>>13931397 The end times prophecy of this world that states that one day the Deceiver will break from his chains that bound him to hell, and there he would unite his children, the Orcs, and other evils of this world. He would unite the armies of evil, he will march against the Creator's Holy Son, The Messiah.
The majority of Men in my fantasy setting, their religion has the scripture as long and as complicated as the Old Testament Bible, has Christian aesthetics & worship, but has the morality and honor code of Greco-Roman morality. The religion is concentrated to an organized religion that is equivalent to the Catholic Church, and they also have schisms which is analogous to the Oriental and Eastern Orthodox churches, and as of recently in this fantasy setting, their own version of the Protestants. Elves believe in a sister faith, but it's radically different. Some Beastmen did convert to the religion of Men.
Their equivalent of Jesus in this fantasy setting hasn't came yet. So Men are anticipating for the coming of the Holy Messiah who will come to redeem them all.
The clergy of the human religion, is like that of the Levites. You have to be born in a family to become a priest, and it's traced from the father, not the mother. If a woman wants to join, she must also be part of the same family as the priest. She can only become a nun.
The origins of the Beastmen races is that after this world's equivalent of the Great Flood, after all the animals were released from the Ark, there was some remaining divine floodwater. Many of those animals drank it, they became sapient, and became anthropomorphic, thus giving the rise of these races. They were created by accident, but they were allowed to live.
In my fantasy setting, Alchemy doesn't use the traditional 4 elements. Instead, they use the elements of the periodic table, and they only can get the elements that a fantasy world can get. Also, the Niblings have discovered plutonium.
To prevent my version of alchemy just to become chemistry but with a different name. Like traditional alchemy, you have to make weird deals with gods, gain secret knowledge, and potentially lose your mind.
Though Dwarves are resistant to magic, this doesn't automatically mean they are immune, just resistant. They can easily be affected by high level spells.
The practice of magic of any of the schools of magic in my fantasy setting will inevitably cause you to lose your sanity as they play with the remaining leftover materials that was left over from creation.
Though the religion of Man commonly restricts magic, they are quite tolerant in some forms, especially magic that deals with healing and casts away demons. Or stage magic.
The reason why the Protestant Reformation of this world happened in the first place is because since all priests are all technically cousins for the priesthood of this world is like that of the Levitical priesthood of the Bible, one of them got really pissed off because his cousin got the promotion to become a bishop.
The Church has its own Holy Inquisition, commonly hunting down heretics, demonic cults, Nibling colonies, etc.
Dragons are one of the reasons of economic collapse in this world.
The current state of the world is basically at that part of history where nothing really happens. There are major things that are currently happening right now, like a current secession crisis in the major Elven kingdom, but generally nothing really happens currently.
Size of an average Dragon egg itβs about a small house.
Dwarven greed is also one of the main reasons of economic collapse. Due to overmining for fine metal, they turn said metal into money, and too much of it may cause inflation.
Darkiplier 11/11/25 (Tue) 13:49:49 β 13931435 [Quote]
>>13931423 no because they think it's funny and they ragebait the numancvcks
Gigachad 11/11/25 (Tue) 14:07:30 β 13931577 [Quote]
>>13931437 itoddler, how could you tell?
Chud 11/11/25 (Tue) 14:12:09 β 13931619 [Quote]
Make everyone a slave for elves or something
Chud 11/11/25 (Tue) 14:15:34 β 13931649 [Quote]
>>13931423 In this universe all humans speak english because conlangs are for reddit fags
Platejak 11/11/25 (Tue) 14:19:03 β 13931678 [Quote]
>>13931532 they also speak in niggerbabble and love quoting people to ragebait hemancucks
Bobson 11/11/25 (Tue) 14:21:45 β 13931707 [Quote]
>>13931532 after you complete the lore release the full document so I can make ai gemmies
Fishjak 11/11/25 (Tue) 14:44:12 β 13931926 [Quote]
Why are the fox people Jews?
Chud 11/11/25 (Tue) 14:48:39 β 13931984 [Quote]
Catboys
Gigachad 11/11/25 (Tue) 14:57:50 β 13932103 [Quote]
>>13931366 gem do this, how could you tell?