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 β„–13889692[Quote]

The gods and demons of my fantasy setting are basically just God and Satan, plus the demons and angels, and also the pagan gods of real-world mythology. They just have different names.

My fantasy setting is on the cusp of the industrial revolution. They already have gunpowder, steam engines, black & white photographs, factories, and the printing press. But my fantasy setting, the reason why they had to go full industrial, is because the world is still largely reliant on slaves, and feudalism still dominates. Also, dwarves keep their engineering secrets, and as mentioned, slavery and feudalism.

In my fantasy setting, the cosmology is that the world is flat, surrounded by a mountainous wall at the edge of the world, and at the edge of the world, there's nothing beyond the void. Above, there's the firmament of the heavens, and down below is the demons and their infernal realm of hell.

The origins of the Pagan gods in my fantasy setting is that after the Great Deceiver fell from Heaven after his rebellion, a minority of the fallen angels left because they didn't want to be with the Deceiver as they think they will have no power here, and they became the Pagan gods. While the majority stayed becoming demons.

A minority of fallen angels, after they fell alongside the Great Deceiver, as I mentioned, minority became Pagan gods, but also another minority became repented and begged for forgiveness to God. They were accepted, and one of them even became the creator of the dwarves.

The Deceiver was once the greatest among all angels, the brightest among them, and was closest to God. But, when God gave the angels a heads-up on the creation of man, he wondered, β€œWhy do I have to bow down to these weak creatures as God commanded? Why do I have to obey them? Why do I have to serve them, I am more brighter and more perfect than these humans,” so that questioning eventually grew to envy/jealousy and then rebellion, as he slowly realized that humans are going to be God's most favorite creation, not him.

The creation of the Orcs happened after the Deceiver fell. There he saw and witnessed the creation of humanity. He grew spiteful and jealous, so he stole the clay that made Man (& Elves) and formed his own children. He cobbled together some random fungus, some random stuff. There he made the first Orc.

My version of the Orcs takes heavy inspiration of Warhammer 40k, hence why they're part fungus and love war and fighting also they’re stupidity. But the difference is, the Orcs race doesn't have any squigs, they only have goblins.

The Deceiver corrupted three races in different ways. First, he schism the Elves into the Dark Elves. He gave Man original sin, while he taught Dwarves greed.

 β„–13889697[Quote]

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>The gods and demons of my fantasy setting are basically just God and Satan, plus the demons and angels, and also the pagan gods of real-world mythology. They just have different names.
>
>My fantasy setting is on the cusp of the industrial revolution. They already have gunpowder, steam engines, black & white photographs, factories, and the printing press. But my fantasy setting, the reason why they had to go full industrial, is because the world is still largely reliant on slaves, and feudalism still dominates. Also, dwarves keep their engineering secrets, and as mentioned, slavery and feudalism.
>
>In my fantasy setting, the cosmology is that the world is flat, surrounded by a mountainous wall at the edge of the world, and at the edge of the world, there's nothing beyond the void. Above, there's the firmament of the heavens, and down below is the demons and their infernal realm of hell.
>
>The origins of the Pagan gods in my fantasy setting is that after the Great Deceiver fell from Heaven after his rebellion, a minority of the fallen angels left because they didn't want to be with the Deceiver as they think they will have no power here, and they became the Pagan gods. While the majority stayed becoming demons.
>
>A minority of fallen angels, after they fell alongside the Great Deceiver, as I mentioned, minority became Pagan gods, but also another minority became repented and begged for forgiveness to God. They were accepted, and one of them even became the creator of the dwarves.
>
>The Deceiver was once the greatest among all angels, the brightest among them, and was closest to God. But, when God gave the angels a heads-up on the creation of man, he wondered, β€œWhy do I have to bow down to these weak creatures as God commanded? Why do I have to obey them? Why do I have to serve them, I am more brighter and more perfect than these humans,” so that questioning eventually grew to envy/jealousy and then rebellion, as he slowly realized that humans are going to be God's most favorite creation, not him.
>
>The creation of the Orcs happened after the Deceiver fell. There he saw and witnessed the creation of humanity. He grew spiteful and jealous, so he stole the clay that made Man (& Elves) and formed his own children. He cobbled together some random fungus, some random stuff. There he made the first Orc.
>
>My version of the Orcs takes heavy inspiration of Warhammer 40k, hence why they're part fungus and love war and fighting also they’re stupidity. But the difference is, the Orcs race doesn't have any squigs, they only have goblins.
>
>The Deceiver corrupted three races in different ways. First, he schism the Elves into the Dark Elves. He gave Man original sin, while he taught Dwarves greed.

SNCA

 β„–13889723[Quote]

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The difference between a shroom infected and a zombie is that a zombie is actually undead while a shroom infected is still alive. Also the plague of causing their existence is different. Shrooms are caused by people inhaling too much orc spores. Said spores become parasitic and hijack the body. While zombies are from a prion created by necromancers. While their behavior is the same, their appearance is entirely different. For one, zombies look like they're rotting depending how long they have been a zombie. And also, a shroom infected has literal mushrooms growing out of them.

Due to the shroom infection coming from orc spores, shroom infected people become, inadvertently, ways to gestate new orcs. And the sign of a new orc gestating in a shroom-infected is they got bigger, way heavier, they start vomiting, and then finally, they burst open with a new orc born.

Orcs have the enough killing power and numbers to kill everyone in this fantasy setting, but they do not, as they're too distracted to fighting among themselves.

The end times prophecy of this world that states that one day the Deceiver will break from his chains that bound him to hell, and there he would unite his children, the Orcs, and other evils of this world. He would unite the armies of evil, he will march against the Creator's Holy Son, The Messiah.

The majority of Men in my fantasy setting, their religion has the scripture as long and as complicated as the Old Testament Bible, has Christian aesthetics & worship, but has the morality and honor code of Greco-Roman morality. The religion is concentrated to an organized religion that is equivalent to the Catholic Church, and they also have schisms which is analogous to the Oriental and Eastern Orthodox churches, and as of recently in this fantasy setting, their own version of the Protestants. Elves believe in a sister faith, but it's radically different. Some Beastmen did convert to the religion of Men.

Their equivalent of Jesus in this fantasy setting hasn't came yet. So Men are anticipating for the coming of the Holy Messiah who will come to redeem them all.

The clergy of the human religion, specifically their equivalent of Catholicism, is like that of the Levites. You have to be born in a family to become a priest, and it's traced from the father, not the mother. If a woman wants to join, she must also be part of the same family as the priest. She can only become a nun.

The religions of Men and Elves share common roots, but they diverge significantly. Dwarves also believe in the exact same creator in this fantasy setting, but they don't have an organized clergy or religion. It's analogous to Islam in terms how it is organized. while the Beastmen tribes are amnestic pagan or, for the Niblings (the Ratmen) they worship great Demon, the Rat King. Minority of men are pagans though, but they are mostly prominent in isolated, independent, small village tribes.

The origins of the Beastmen races is that after this world's equivalent of the Great Flood, after all the animals were released from the Ark, there was some remaining divine floodwater. Many of those animals drank it, they became sapient, and became anthropomorphic, thus giving the rise of these races. They were created by accident, but they were allowed to live.

Unlike the other Beastmen races, the Niblings (Ratmen) didn't drink from the divine floodwater. Instead, a great demon, which will eventually be known as their god, the Rat King, basically thought it was fun to experiment.

Most schools of magic are restricted to men and do not allow any women. This is why witches are rare.

 β„–13889743[Quote]

A list of every single monster race and evil race of this fictional setting of mine

Zombies - Cannibalistic undead beings. Any living thing that is infected with a zombie plague can become a zombie. They're quite easy to deal with, but in a zombie hoard, they're quite terrifying. As they are known to destroy villages, a single infected man can bring an entire downfall to an entire city due to dense population.

Skeleton - Commonly found in the cursed lands, these are the bodies of people who were cursed. They're also commonly summoned by necromancers.

Candyling - Flesh-eating candy people who are evil, their looks are deceiving, and they can be a Gingerbread men, Gummy bears, and living S'mores.

Dragons - Fire-breathing flying lizards of death, they are known to be attracted to gold, and slaying one would give you a high honor among your people, and they are known to destroy entire kingdoms, most commonly the Dwarves, for they hoard at times, for they are greedy.

Demons - They bring death, sin, and decay in this world. They are known to hate creation. They were once angels, but they were fallen during a rebellion around the beginning.

Necromancers - A person of any race, usually men, are known to practice black magic and to control over death. They are commonly seen with skeletons who are their minions.

Icemen - Humanoid entities of the North. They are known to be hostile. They bring frost wherever they go, but they do not like the heat. They are known to die and be weakened under magic spells of fire and heat. They’re known the travel south when winter comes as the cold extends.

Dark Wizards - A man of any race who is known to practice dark magic. Their female counterpart is witches.

Flesh tumor - Strange mounds of flesh that spread across the land. They are known to be weak to fire, and they're quite deadly. They send out minions to assimilate anything living.

Shrooms - People infected by the mushrooms while traveling across the Shrooms or inhaleing too much orc spores. These people are more like zombies, but they spread spores everywhere. The only ones who are immune to their plague are the orcs, as they themselves are related to fungi.

Trolls - They known to live under a bridge or at the edge of forests, they're quite annoying, especially for travelers who just want to pass. They are known to make annoying riddles that nobody knows the answer to.

Giants - Colossal man-eating creatures. They're quite dangerous. They're commonly found in the Rocklands and also some can even reach the size of an entire large house or a skyscraper.

Ogres - Similar to orcs, but appearance is superficial, they cannot reproduce through spores, but reproduce in the standard way. Sexual reproduction. They live in solitary environments, and they're commonly found in swamps or wetlands. They are quite dangerous, and also, they are a pest for farmers as they commonly break into barns just to eat the livestock.

Orcs - Related to fungi. They're brutish and dumb. Created by The Adversary, in spite for the creation of Men and Elves. They love war, fighting, and killing.

Vampires - Bloodsucking animalistic creatures. They are known to stalk the night, hibernate in caves and dark areas during the day. Unlike traditional vampires, they're not sapient, with the exception of more powerful ones. To make a new vampire, one vampire must suck the blood of its victim entirely, leaving no trace behind. Their weaknesses are sunlight, holy water, garlic, and getting stabbed by wooden stake at the heart. Unlike traditional vampires, they could just break into your house without an invite, though sapient, powerful ones actually need an invite to get in.

Dark Elves - Descended from the first few Elves that rebelled against the Creator under the temptation of the Adversary. They are known for their dark magic, command over lesser demons and orcs sometimes, etc. They are also quite deadly in the battlefield as their dark magic is more potent than a dark wizard and their their mastery over death is even worse than the average necromancer.

Mermaids - Descended from demonic succubi who fucked with sea monsters, they are half-women, half-fish. The top half is that of a beautiful, alluring woman, while the bottom half is that of a fish. They are known to tempt sailors with their songs, singing and beauty, and once the sailors are managed to get entrenched by their beauty, they would immediately snatch them down to drown them and consume their flesh.

Sea monsters - Creatures of the deep dark ocean, collectively they include things like krakens or leviathans. They're quite rare and they are known to cause quite the hazards in intercontinental oceanic trade.

 β„–13889745[Quote]

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not reading allat

 β„–13889766[Quote]

>>13889745
Candyling – Evil, flesh-eating candy creatures that look harmless but are deadly.
Dark Elves – Corrupted elves with powerful dark magic and deadly battlefield skills.
Dark Wizards – Magic users who practice dangerous dark arts.
Demons – Fallen angels who spread death, sin, and decay.
Flesh Tumor – Living masses of flesh that consume and corrupt anything nearby.
Giants – Enormous humanoids that can crush or eat people.
Icemen – Cold, hostile humanoids from the North who bring frost and avoid heat.
Mermaids – Half-human, half-fish creatures that lure sailors to their deaths.
Necromancers – Magic users who raise and control the dead.
Ogres – Solitary, strong monsters that are dangerous and destructive.
Orcs – Brutish, war-loving creatures related to fungi.
Sea Monsters – Huge, dangerous creatures lurking in the deep oceans.
Shrooms – Humans infected by fungal spores, zombie-like and contagious.
Skeletons – Cursed undead often used as minions by necromancers.
Trolls – Large, annoying creatures that often block travelers and cause trouble.
Vampires – Nocturnal predators that drink blood and avoid sunlight.
Dragons – Fire-breathing flying lizards drawn to treasure, capable of destroying kingdoms.
Zombies – Undead creatures that spread infection and can overwhelm in numbers.

I simplified it for you.

 β„–13889899[Quote]

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 β„–13889967[Quote]

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This is so cool thanks for sharing OP

 β„–13890106[Quote]

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 β„–13890116[Quote]

>>13889743
>no niggers in evil race list
>no jews in evil race list
issa fail shut it down

 β„–13890163[Quote]

>>13890116
Don't worry, I'm still working on the fantasy races. The Jews are going to be evil dwarves, and niggers are going to be an entirely separate species entirely.

 β„–13890191[Quote]

Subraces

Goblins - Subrace of the Orcs They are born from orc spores who landed on malnutritious soil, thus these goblins grow weaker and also smaller, hence becoming goblins. Goblins are smarter and also more cunning than orcs, and also orcs commonly bully goblins seeing them as weak and pathetic, but also goblins are also used by orcs as slaves and cannon fodder, and also they use their smarts to build better and deadlier weapons.

Halflings - Subrace of Men. They're basically just hobbits.

Dark Elves - See my other list.

Wood Elves - Slightly more tolerant to other races than the other elven races, they are descendants of elves who basically left the pleasures of civilization to live a more simple, archaic life in the forest.

 β„–13890257[Quote]

Angels - Heavenly beings who are known to give messages to people throughout history, turning them into prophets and heroes of the Creator of this world.

Crystal Folk - Native to the Crystal Forest, they are neutral to outsiders hostile if provoked, and they are known to be protective of their homeland. They either look like a crystal humanoid or a crystal sword with legs.

Non dark Wizards - A man of any race (usually Men) who do not practice dark evil black magic. And that's basically it.

Living buildings - Occasionally, if some mischievous spirit or wizard that you pissed off will curse your house to come to life and run away.

Golems - Stone constructs of dwarves. They are known to be protectors of the dwarven race, though the art of golem making has been used by humans mostly as protectors and watchers of villages.

Sphinxes - Creatures that are part lion, part bird, and part man. They have the body of the lion, the wings of the bird, and the face of a man. And just like trolls, they give riddles, but unlike you ridiculous riddles which makes absolutely no sense, they actually give riddles that make sense, and they're just really, really hard. They're known to guard treasure temples commonly found in deserts.

 β„–13890263[Quote]

So anyways, I need help on making the evil dwarves, as they're essentially just going to be Jews.

 β„–13890675[Quote]

shit everyphono care fan about

 β„–13890712[Quote]

My zombie apocalypse setting started because an alien UFO flew over US airspace and got shot down. The alien escaped and met up with a bunch of niggers who gave him crack cocaine but the alien had a seizure and his body made a super virus that kills people and makes their brains produce cocaine. The alien then became a zombie and infected all the niggers and they overwhelmed chicago but since everyone there is already on crack no one really noticed until they got chased by a bunch of crackhead super zombies.

The US military had to retreat from chicago because there were so many nigger crackheads but some soldiers got infected and only died after a day, leading to outbreaks in military bases all around the country which then spread the virus to civilian cities. Refugees fled to Canada and Mexico and then when those places got fucked they fled everywhere else except for Lesotho. Pakistan nuked India and America nuked itself creating mutant crackhead zombies and now the world is living in a nuclear crackhead zombie apocalypse while aliens try to look for their guy

 β„–13890717[Quote]

>>13890263
make them greedy bastards who believe they are the chosen ones of some pagan god

 β„–13890798[Quote]

>>13890717
No, I decided to go into an entirely different direction, where Dwarves are very honest people who can't lie and cheat on you, but a different race occupies that role, which are a race of Beastmen known as the Vulpins, descending from foxes, and they actually lie and cheat and do usury. But evil Dwarves do exist, they just scam in a different way.

 β„–13890806[Quote]

>>13890712
this is a gem?
is this a thread for our fantasy worlds now

 β„–13890810[Quote]

>>13890798
base wood elves on ancient Aztec warriors

 β„–13890825[Quote]

>>13890810
I imagined them to be more like the Amish, so I'm still kind of working on it. And also the names of the rest of the other races, especially the Beastmen.

 β„–13891013[Quote]

Classic races:

Men - One of the earliest races, and the most prominent, and most common, and made in the image of the Creator. They don't really like the Orcs.

Elves - Beautiful, civilized, magical, and long-lived. These are one of the most civilized of races. They practice magic and are the wisest. But they are very racist and think that they are the most supreme of all. Furthermore, they don't really like Dwarves. They are a sister race to Man.

Dwarves - Merchants, Finance, Miners, Craftsmen, and Inventors. Dwarves in their history are known for their prestige of mining and craftsmanship, commonly hired by the others to forge their weapons. They're also a very honest people and would never lie, cheat, or scam.
β€”
Sapient beasts (or Beastmen), which will be listed below:

Aegrians - They are quite stubborn, and they are commonly found in their Rocklands, minding their own business, occasionally doing trade. They evolved from goats.

Niblings - Evolving from rats, these guys are a bunch of pests. They are known to practice dark magic, and they reproduce extraordinarily fast, and are known to bring plague and death. They worship a dark god/demon known as the Rat King.

Lupines - The Lupines (or Wolfmen) they have a tribal and a warrior culture, that's basically it.

Simian - Compared to their normal counterparts which are just non-sentient shit-throwing monkeys, of the jungles. The Simians are one of the most advance of the sapient beasts. They make their own republics, kingdoms tribes, participate in wars, and other affairs.

Ovidians - They have a strong rivalry against the Wolfmen. They are peaceful, are known to make, the most powerful city-state republics in this world was built and founded by these people. They're known for their textiles and wool industry.

Pachans - Evolving from llamas, they share the same homeland as the Aegrians. Culture is similar to the Native Americans of Chile.

Crocmen - Sapient crocodiles native to the swamplands, they have a rivalry with the Simians, due to territorial disputes due to close proximity.

Vulpines - Evolving from foxes, they're commonly hired as mercenarys, and assassins. Other than being hired mercenaries, they're also really good at banking and finance even better Dwarves. Unlike Dwarven bankers and financers, Vulpines actually scam, lie, cheat, and do usury.

I'm still trying to come up with more Beastmen races, though I've been thinking about adding a sapient race of Lion people.

 β„–13891020[Quote]

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 β„–13891127[Quote]

The biomes in my fantasy setting are:

Grasslands & Forests - A simple biome filled with forests and grassland. This is where you can find the most common animals, wolves, raccoons, foxes, bears, wolves, and various other fauna and simple creatures and home of humanity. Home to the occasional tribe, or republic, or kingdom of Sapient Beasts, such as the Lupines, Ovidians, Vulpines and other Sapient Beast.

The Rocklands - Home of the Dwarves, the Charmaca, and the Herdor, and here you can commonly find mining operations in the Dwarven Kingdoms, and tribes or republics of Aegrians and Pachans, and the occasional actual Goat and Llama. Also filled with the rocky ruins with the faces of men unknown to any inhabitants of the world. This place is also very mountainous.

The Cursed Lands - Walled off by an ancient wall from the rest of the world. Here, it's nothing but decayed trees and a purple mist. Going in here means you're automatically cursed, and when you die there, your body becomes a skeleton, and your soul becomes a forever wandering ghost.

The Candy Plains - Is a pink colored biome filled with lollipop trees and candy canes and candy plants. The inhabitants are various gingerbread men, gummy bears, and living S'mores. But their looks are deceitful, for they are hostile, evil, and flesh-eating.

Jungles & Swamps - Filled with flora and fauna, the place is very wet and very miserable to live in, for it is filled with disease and poisonous plants and dangerous animals, such as poisonous frogs. Home to monkeys, crocodiles, and their sapient counterparts.

The Tundra - Inhabited by the hostile Ice men, the fauna are polar bears, penguins, and seals. This place is frigid and cold, nearly impossible to live in or colonize. The only civilization is the occasional Wolfman tribe.

The Crystal Forest - Filled with crystalline trees, inhabited by the Crystal folk, hostile if provoked, and this place is commonly used to mine rare gems and crystals, but it has grown rarer. The Crystal Men have began to become more hostile. Due to over-mining.

The Enchanted Woods - The native homeland of the Elves, filled with magic and dotted by elven villages and kingdoms. This is where fairies are commonly found.

The Savanna - Is home to various fauna such as the ostriches, hyenas, lions, and various other animals. The only civilization there is the occasional Lionman tribe or colonies set up by Simians from the jungles of the south. Covered by vast golden grassland and also the occasional Acacia Trees or Baobabs.

The Desert - Nearly uninhabited, except for the occasional oasis and the most people you could find there are just merchants or bandits. The native animals there are cats, camels, and desert subspecies of already existing animals.

Shrooms - A place with strange mushrooms everywhere, and strange colorful sheep. This is where the Orcs came from. Traveling in the Srooms is dangerous, as you can get risk from getting raided and killed by bands of orcish warbands. and oreos

 β„–13891144[Quote]

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>>13891127
>and oreos

 β„–13891147[Quote]

please give humans a niche and dont make them generic generalists like every other setting

 β„–13891252[Quote]

File: Wideo WhatsApp 2025-11-07 o 13.19.39_a2d5a679.mp4 πŸ“₯︎ (389.92 KB, 416x480) ImgOps

>The gods and demons of my fantasy setting are basically just God and Satan, plus the demons and angels, and also the pagan gods of real-world mythology. They just have different names.
>
>My fantasy setting is on the cusp of the industrial revolution. They already have gunpowder, steam engines, black & white photographs, factories, and the printing press. But my fantasy setting, the reason why they had to go full industrial, is because the world is still largely reliant on slaves, and feudalism still dominates. Also, dwarves keep their engineering secrets, and as mentioned, slavery and feudalism.
>
>In my fantasy setting, the cosmology is that the world is flat, surrounded by a mountainous wall at the edge of the world, and at the edge of the world, there's nothing beyond the void. Above, there's the firmament of the heavens, and down below is the demons and their infernal realm of hell.
>
>The origins of the Pagan gods in my fantasy setting is that after the Great Deceiver fell from Heaven after his rebellion, a minority of the fallen angels left because they didn't want to be with the Deceiver as they think they will have no power here, and they became the Pagan gods. While the majority stayed becoming demons.
>
>A minority of fallen angels, after they fell alongside the Great Deceiver, as I mentioned, minority became Pagan gods, but also another minority became repented and begged for forgiveness to God. They were accepted, and one of them even became the creator of the dwarves.
>
>The Deceiver was once the greatest among all angels, the brightest among them, and was closest to God. But, when God gave the angels a heads-up on the creation of man, he wondered, β€œWhy do I have to bow down to these weak creatures as God commanded? Why do I have to obey them? Why do I have to serve them, I am more brighter and more perfect than these humans,” so that questioning eventually grew to envy/jealousy and then rebellion, as he slowly realized that humans are going to be God's most favorite creation, not him.
>
>The creation of the Orcs happened after the Deceiver fell. There he saw and witnessed the creation of humanity. He grew spiteful and jealous, so he stole the clay that made Man (& Elves) and formed his own children. He cobbled together some random fungus, some random stuff. There he made the first Orc.
>
>My version of the Orcs takes heavy inspiration of Warhammer 40k, hence why they're part fungus and love war and fighting also they’re stupidity. But the difference is, the Orcs race doesn't have any squigs, they only have goblins.
>
>The Deceiver corrupted three races in different ways. First, he schism the Elves into the Dark Elves. He gave Man original sin, while he taught Dwarves greed.

 β„–13891259[Quote]

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 β„–13891262[Quote]

>>13889692 (OP)
>>13889697
Orcs don't actually gestate from shroom-infected people. That's just uncommon. Usually, they just burst out from the ground. To know if an orc is growing underneath the ground, it is always accompanied by a green stocky mushroom.

When an orc is born, they're technically adults in a human sense. They don't have infancy, they don't have a childhood, they just grow underground and burst from their gestation. All orcs, when they're born, they have basic knowledge of killing, fighting, and looting, and already know how to speak. Once they were born, they instinctually try to look for the nearest orc warband to join, where they would be accepted.

Dwarves make the best ale/beer, Elves make the best wine, while Men make the best vodka.

Dwarven mining operations have been in the Candy Plains, but due to overexposure to sugar, it gives them diabetes.

The formation of the Cursed Lands is directly after The Deceiver's fall from heaven.

Pin-up magazines, calendars, and other related items are a thing in-universe due to the existence of photography and the printing press. They're commonly owned by young men and you know why.

Due to the existence of the printing press, other than being used to make pin-up magazines, they're also used to spread newspapers, books, etc.

In my fantasy setting, Alchemy doesn't use the traditional 4 elements. Instead, they use the elements of the periodic table, and they only can get the elements that a fantasy world can get. Also, the Niblings have discovered plutonium.

Every single civilized race in my setting is, in some form or another, racist and xenophobic and very wary of outsiders. Elves especially.

The reason why Dwarven mining operations and other such operations exist in the Candy Plains is because despite the danger of the Candylings and also the risk of diabetes, the sugars there are quite rare and are refined into rare candies which are used as desserts and sweet treats by nobility.

Interracial marriage is generally frowned upon, but Men and Elven interracial marriages are semi-tolerated by both races and somewhat accepting to the half-bred offspring of these marriages due to Men and Elves being sister races.

Females of the Beastmen races, instead of having the usual two sets of breasts like in most fantasy settings, they have multiple, and the number reflects what type of Beastmen they are. Some don't even have boobs at all, like the Crocmen.

 β„–13891287[Quote]

Holy 'tism

 β„–13891299[Quote]

billy can you take your meds already



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