№2654551[Quote]
>>2654543>I want efficiency and it to look pretty.Quite the conundrum. You could lean into the utilitarianism?
№2654559[Quote]
>>2654543ummm xister? let sisas play games the way dey like 👏👏
№2654570[Quote]
>>2654562I just ooticed, why are there armchairs next to the mortars?
№2654575[Quote]
>>2654570Those are telescopes.
№2654576[Quote]
>>2654551>Quite the conundrumWhy so? Here's a base that looks like an actual town and it's pretty efficient
https://youtu.be/E2gjHP6sRk4(evendoe it was built to play with the hospitality mod but nophono cares ok?)
№2654593[Quote]
>>2654576That central courtyard puts in the most work in terms of looking pretty. Vibrant floors help a lot and don't impact work efficiency maybe just don't nuke your base with one stone wall and flagstone of the same stone.
№2654594[Quote]
I deleted my old save but now I'm usually building cities/towns with roads and sidewalks, I put neons on the walls and it looks like heccing cyberpunk. The roads are useful since I've got the vehicle mod on, I can relocate APCs to respond to raider pod drops inside the colony, or infestations
№2654601[Quote]
>>2654594Town bases are underrated especially if buildings have multiple entrances. Depends on your stance on killboxes doe.
№2654608[Quote]
>>2654601Killboxes should be made completely useless by Tynan Sylvester himself
№2654623[Quote]
>>2654608Like what kind of a lazy scrawny faggot should you be to completely miss the only real challenge that the game puts you into
№2654627[Quote]
Raiders should have some nophono AI where they analyze previous raids/your tactics and respond accordingly but this will never happen geg
№2654628[Quote]
Should i buy rimworld?
№2654631[Quote]
>>2654601Like equip most your goons with chain shotguns or long swords if melee and hide behind a street corner while the enemies get lost in your maze.
>>2654608I always felt raiders should adapt like if they lost the entire raid to charging into the kill box next time they'll try another type of raid, and seiges should hold their position until they have like 30% of their pawns left.
№2654633[Quote]
>>2654627This shit will melt half of all players computers
№2654637[Quote]
>>2654628The base game only
№2654642[Quote]
>>2654628>Buy.At least pirate it first if you feel like being a good goy. It can get expensive because the DLC is kinda important.
№2654644[Quote]
>>2654633Who cares? Just implement the option to turn it off and optimize it (wait for modders to fix any performance issues and steal from them)
№2654656[Quote]
Buying dis on g2a for 10 euro
№2654661[Quote]
>>2654633I feel there could be a smarter way to detect it. Like if the pawn pathfinding overlaps with to many other pawns during a raid and a few other checks.
№2654662[Quote]
>>2654628Nope, pirate it, play the tutorial and if you liked the tutorial then do whatever, if you hated the combat install CE with rimsort or just buy the basegame and subscribe to it easily and browse plenty of free mod lists on steam, you can use pirated DLCs with the paid base and nophono cares
№2654666[Quote]
>>2654656Steam mods are very important btw. But pirate it and if you really like it you can buy.
№2654677[Quote]
Also watch just a simple starting guide it'll help you with a few hot keys and shit.
№2654684[Quote]
>>2654666>>2654662Alright thanks for the info
№2654692[Quote]
>>2654661That sounds like it will just spread the raiders all over the map which is kinda not heckin epic. Maybe if one or two raiders died on the same path then the others will not follow them and try to flee and flank later
№2654695[Quote]
>>2654692isnt there a mod for that
№2654700[Quote]
>>2654692I was thinking just have the next raid type be different, like send a siege, drop pods, or sappers. Not actually change the raider ai or anything.
№2654736[Quote]
>>2654700Yeah that would be cool too. And about drop pods, it's pretty sad that the pod's weight limit is only 150kg. Would be funny to have cataphracts land on your chem fuel stash
№2654744[Quote]
Are there any benefits to actually having the original copy of the base game besides autoupdates of the game and mods (i think rimsort has a mod updater doe), joining a server using a multiplayer mod just by clicking on steam and subscribing to the lists instantly?
№2654749[Quote]
>>2654744yeam the only benefit of the steam version is the workshop
and maybe the fact that your friends will see that you're playing rimworld waow so cool
№2654753[Quote]
>>2654736there is a mod for pod limit that is pretty balanced
https://steamcommunity.com/sharedfiles/filedetails/?id=2064607975&searchtext=transport+podyou can change them up in mod settings easily too
>>2654749>your friends will see that you're playing rimworld waow so coolbrutal
№2654818[Quote]
It's funny that Tynan hates killboxes but at every difficulty starting off adventure story you NEED one
№2655098[Quote]
>>2655090cute base saar, is that a wooden broad slab under the bed? I never realized you can make it out of wood
№2655128[Quote]
trans thread
№2655142[Quote]
>>2655128montabrap, tunifolx and swedifolx need to be forced into one rimworld trans server
№2655150[Quote]
>>2655090Muh realistic heckin villagerinos!
№2655154[Quote]
>>2655098It's stuffable right? Too lazy to open the wiki to check.
№2655163[Quote]
>>2655150Muh villagerino provides a defensive advantage.
№2655172[Quote]
>>2655167It's the term obsessed niggers use to mean it takes "stuff" which is the category of wood, stone, metals, etc.
№2655187[Quote]
>>2655172ah yeah, i usually make my slabs out of marmour because I like giving my favourite pawns good bedrooms
№2655443[Quote]
>marmour
I'm assuming a mod?
№2655603[Quote]
>>2655443No, I am just ESL. I meant marble blocks.