â„–4489Quote
>Night 5
>Check cam
>See imp in the vents on the left side of the map, eventually he'll exit through the janny closet, and seek my room through the hallway.
>Chud comes in
>Close the lights, wait for him to fuck off
>Cobson's footsteps
>He waits in my room for like an eternity
>Eventually I hear Cobson's footsteps exiting.
>Hear footsteps coming in and buzzing, no stinking axe wound fly noises, so it can't be troonella. It's probably the imp, maybe Markiplier
>open flashlight to scare imp / check to see if it's 'plier.
>it's DA JOOS!
Fuck! Next time I hear buzzing, I'm typing 1488 on my numpad.
Hey, at least it isn't Cobson + hallway imp like it usually is. Fucking imp killing me with Cob in the room. At least with Chud you can close the door behinf him once he's in, then he gets out of the room quickly so you can just flash as soon as you hear exiting footsteps and the door opening. But Cobson just stays there… And you can't press the door button to lock the imp out while Cob is in, otherwise you'll get raped. And Cob just stays there… And stays there… Never fucking leaves, and the hallway imp always fucking gets me (at least if he goes through the left route I can close the vent on him)
Funny how Feraljak never gets me thoughbeit. He gets pissed quickly, but those bars seem to have infinite durability. I'm grateful, at least he doesn't kill me with Cobson in the room, where I can't move to feed the squirrel.
â„–4490Quote
oh nonononono
â„–4495Quote
>Night 5
>Hear Cobson's footsteps in the hallway
>close the lights, keep the door open
>hear his breath for like 30 seconds
>then he finally comes into my room, fucks off after like 5 seconds
>troon in the room, flick xer off with the flashlights
>turn left, feraljak is staring at me, making angry noises. Luckily I had my tablet
>It was only 2 A.M.
The only counter to this is when you hear Cobson in the hallway, you close the door on him to force him to knock on it and hurry his lazy ass. Better yet, you should quickly flick the door closed and then opened so he can't beat on it and take from your power. Otherwise, he'll wait there for 30 whole seconds.
Doll, please fix this shit, little buddy. Why can't Cob be like troonella, and just come in immediately after you're notified xe's in the hall… Not even Chud is THAT lazy, fuck me…
Of course, if he's wearing a doll mask, he'll be more polite so he won't knock on the door, but that's a rare easter-egg…
â„–4499Quote
I GOT LUCKY ENOUGH TO NOT HAVE TO DEAL WITH COBSON + HALLWAY IMP, BUT NOW MY POWER RAN OUT AT 4 A.M. BECAUSE I CAN'T KEEP THAT DOOR OPEN WHEN 'PLIER MOVES SO ERRATICALLY!!!
Let's see:
>'plier spawns right next to the generator, so I have to close it as soon as the night begins
>trying to close the lights helps, but only a little
>especially since with Cob and Chud breathing down your neck, you have to keep the vents closed for quite some time
>If Markiplier is in the hallway with Cobson, I can't just open the generator because if I close the lights for Cobson, 'plier will announce himself to me, then teleport somwhere randomly, probably at the generator room. So if I keep it open and he "jumpscares" me, he'll teleport there and cut the power, especially with cobson still breathing in my neck.
>'plier seems to move more erratically than the others. Sometimes he heads for my office, other times he wanders the left side of the building, hanging out with Chud. When he's in room thrembo, you'd think you can open the doors because he'll head for the main hall. But sometimes he just goes back to the generator room.
Night 5 is so annoying because I never know what I'm doing wrong.
â„–4501Quote
>>4489>checking vent cams>literally everthats your first mistake. just close them when u hear banging, and pre close them when chud/cob are approaching in the hall
â„–4504Quote
>>4501No, I checked the other vents, on the right side of the map, that lead into the janny closet, and from there the imp goes into the hallway. I think it's very important to know if the imp will come to me from the vent, or from the hallway. Indeed, the vent imp is pretty easy, but after I scare him, I still look all over the map to see where he went: if he's in the vents on the right side of the map leading to the janny closet, then he'll be a hallway imp. If he's in the left side of the map, he'll always be a vent imp. If he's on the left side of the map, he never attacks from the hallway like Chud does, even though they share similar pathways. This is probably because you could accidentally flash at him from a long distance if he took Chud's path, and he'd run away.