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File: IMG_8767.jpeg 📥︎ (95.07 KB, 590x645) ImgOps

 â„–58195[Quote]

WE all want this

 â„–58196[Quote]

short but replayable games with bad graphics are infinitely better than one time playable games with good graphics, what's the point of having good graphics if your game is so long and contentless people will play it once, classic doom is still living to this day because despite everything about it it's fun

 â„–58197[Quote]

>>58196
doebeit you can have replayable games with good graphics too o algo, having the "ps1" low-poly models and pixel textures doesn't make a game necessarily any better. You can have pretty pixelart and pretty fance graphics, and ugly versions of both too, they just need to put effort into it without depending on ray tracing to make everything look nice
Most roguelikes/lites have less complex graphics doe, and they are really good when it comes to getting near-infinite gameplay out of one game. I really like FTL and have played a gorillion hours of it for example.

 â„–58205[Quote]

File: ClipboardImage.png 📥︎ (336.49 KB, 1536x2048) ImgOps

Garn47 Won

 â„–58219[Quote]

>>58197
"good graphics" is kinda subjective thing, I like both modern 3D and pixel perfect 2D style, while my father says all pixel games are coal

 â„–58224[Quote]

10-20 hour games that are extremely repayable, not the 3 hour one-time trash that indies shovel out.
Battlefront 2015/Alien Isolation graphics. Not the crappy N64-early PS2 graphics that mostly aged like milk.
Barely 6 figure incomes for people who actually make good games that achieve the above criteria, not quarter million+ incomes for fags that spew out low effort "experiences".

 â„–58226[Quote]

>>58219
why? (if he was born in the 70s then stuff like contra or metroid would be mind blowing visuals for him)

 â„–58228[Quote]

yes shorter games with more thoughtful content are le gooder, I want to play more games, not spend two months on a single one
gaymers keep screaming they want a minimum of 20 hours because they're conditioned by mindless busywork openworld sludge ie. ubishit games, and also they probably need to fill out the void of their meaningless existence
example of gamercattle: >>58224

 â„–58241[Quote]

>paid more to work less
Does this nigger want to pay 60 bucks for 3 hour games?

 â„–58245[Quote]

He's right about everything except "paid more to work less", I couldn't care less about rdr2s 15 trillion hour campaign and I haven't cared for graphical improvements past like the ps3. But game devs should be on crunch 24/7, all the best games are rushed.

 â„–58253[Quote]

>>58241
Yes, because he's retarded. "People" like that do exist. They're bad with money, are easily impressed and entertained, and sympathize with other people way too easily.

 â„–58257[Quote]

>>58224
May I interest you in the aryan game known as Mario and Luigi Superstar Saga?

 â„–58261[Quote]

>>58245
niggas were cranking out top tier games back to back in the 90s-2000s. What the fuck happened to these lazy computer monkeys that let them take 5-6 years to drop a game that is less optimized and more buggy than any game made in 1-2 years was back then, they even had to use bullshit chipsets/tech like small storage cartridges on the '64 or the stupid supercomputer CPU on the PS3. These niggas need to be whipped back into mass-producing gemmy games that are optimised and not super buggy. Drop the bullshit ray tracing, stick to the level of graphics that the far cry games could have, and get working. They could even get a pay rise for that, and the companies could afford it too because they would be making more money from more games being released. These guys sit at a computer all day, its not like we're asking them to work 12 hour construction shifts, just type nigga.

 â„–58263[Quote]

>>58261
Before about 2012, they were hiring competent people to work on the technical aspects of games (Even Halo 4 had impressive performance and visuals for an Xbox 360 game). They don't do that anymore because dats raycis/sexist + people who are actually good at their job want to be fairly paid and get benefits and that's giving them too much power.

 â„–58268[Quote]

>>58263
is it because they started hiring women, trannies and fags and these niggas would rather spend all day talking around the coffee pot instead of working

 â„–58270[Quote]

>>58195 (OP)
TSMT I want to spend more money more quickly and then complain Im a broke

 â„–58278[Quote]

>>58268
They wouldn't know how to make a genuinely good game even if they tried. That's not what they're interested in and that's why something as uncreative as AI truly can replace them: At least it's somewhat knowledgeable and unbiased. The whole recent Xbox restructuring to not be so terrible? I would put everything on AI being responsible, including the new logo. AI is a search engine, so give it a week or two to process 25 years worth of data on the internet that's about Xbox, and it can easily find what was most appealing about the brand over its history and suggest a few changes. There's absolutely no way the pajeet woman with no video game background figured this out on her own, she's just asking people at Xbox to use AI how to improve Xbox, and then present the AI's findings in surveys, then they run the most popular ideas past human bean counters to see if its actually financially viable. A few more meetings, and boom, in less than 2 months you've done what fags, women, random people who are hired because of their skin color, and activists will never figure out. The jeet woman would be useless without the AI, she does not have to think or know about anything and that's why it's a new kind of danger to society.

 â„–58279[Quote]

>>58268
That and all the talented people who knew about game design and made them fun either burned out or took a huge backseat. An institution is only as good as the people that manage it, more people need to have mental model.

 â„–58302[Quote]

>>58278
I mean, at least she's self-conscious enough to know that AI would be better than her, you have to give her that. Better than being an insufferable person who thinks the problems are that Xbox games aren't diverse enough.

 â„–58305[Quote]

>>58302
I think it's a bit different from that. I think she's extremely proud of herself for getting a computer to do all the work for her. She's Indian, so it's going to be part of her cultural upbringing to celebrate undeserved glory. That said, the AI is doing a better job than anyone Microsoft would realistically hire.

 â„–58319[Quote]

>>58305
Jeets think getting a computer to do their work will increase their izzat o algo
We have to thank any blessing we get, even if it is because of the ego of the goyim. If it means the games get gemmier, thats good enough. If they take it a step further and try to get AI to make the games too that would be a shitfest though though, AI is fine if it is making shitposts or replacing the xitter "artists" since they all make the same style raisin, but it would be absolute shit at making games

 â„–58320[Quote]

short and replayable means made for autists who want to do the same thing over and ober

 â„–58329[Quote]

>>58320
There's a sweet spot. 4 hours = speedrunner tranny bait. 50+ hours is also loser land. 12-40 hours, depending on what kind of game it is, is the best middle ground. None of this is taking into account the intentional timewasting games like Warframe/Destiny or MMOs. I'm really tired of the "endless/100+ hour long, low-effort game with asset reuse abuse" trend in the hobby. Even Zelda is in that trap. It's really killing everything. Games like that still take a long time to make, for no extra meaningful content. It's a waste of everyone's time and money, unless you're one of the majority of people who sit around the game studio doing practically nothing like it's adult daycare for the 5+ year development cycle.

I like Helldivers II, but it gets really old and bland once you've played every biome 10 times. It would be far better if it had much more structure (Like real environment and enemy encounter design and not randomly generated open fields) and an actual story that means something. Oh, and a dev team that wasn't antagonistic and rage baiting because they know their game would be completely dead without their manufactured drama due to being very repetitive. I can see through bad game design because I was lucky enough to use 4chan's /v/ for the very short period it was a source of knowledge between 2010 and 2015. Since then it's a glorified, slightly edgier, porn-filled, unholy amalgamation of twitter, tumblr, and Reddit. All drama farming, attention whore casuals who feel obligated to use the board solely because gaming is the most popular hobby in the world.

Game development is basically fraud once you're locked into a position where it's hard to fire you. Just look at 343 Industries/Halo Studios.



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