>>58320There's a sweet spot. 4 hours = speedrunner tranny bait. 50+ hours is also loser land. 12-40 hours, depending on what kind of game it is, is the best middle ground. None of this is taking into account the intentional timewasting games like Warframe/Destiny or MMOs. I'm really tired of the "endless/100+ hour long, low-effort game with asset reuse abuse" trend in the hobby. Even Zelda is in that trap. It's really killing everything. Games like that still take a long time to make, for no extra meaningful content. It's a waste of everyone's time and money, unless you're one of the majority of people who sit around the game studio doing practically nothing like it's adult daycare for the 5+ year development cycle.
I like Helldivers II, but it gets really old and bland once you've played every biome 10 times. It would be far better if it had much more structure (Like real environment and enemy encounter design and not randomly generated open fields) and an actual story that means something. Oh, and a dev team that wasn't antagonistic and rage baiting because they know their game would be completely dead without their manufactured drama due to being very repetitive. I can see through bad game design because I was lucky enough to use 4chan's /v/ for the very short period it was a source of knowledge between 2010 and 2015. Since then it's a glorified, slightly edgier, porn-filled, unholy amalgamation of twitter, tumblr, and Reddit. All drama farming, attention whore casuals who feel obligated to use the board solely because gaming is the most popular hobby in the world.
Game development is basically fraud once you're locked into a position where it's hard to fire you. Just look at 343 Industries/Halo Studios.