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Apologies for the hour of downtime, the site got dropped by the host.

File: 1770896512527y.png 📥︎ (567.94 KB, 874x836) ImgOps

 â„–54575[Quote]

>motion blur: on

 â„–54618[Quote]

motion blur WABAG

 â„–54773[Quote]

File: 1772137778392w.png 📥︎ (84.48 KB, 255x249) ImgOps

>motion blur: on
>film grain: on
>anti aliasing: on
>chromatic aberration: on
>lens flares: on
>bloom: on
>depth of field: on
>camera shake: max

 â„–54782[Quote]

>>54773
screen shake is actually very important for game feel. Compare 4th gen monster hunter with newer games, shit felt a lot heavier and much more satisfying. Nuclear throne does it pretty well too

 â„–55635[Quote]

File: 1774266366825u.png 📥︎ (51.52 KB, 870x960) ImgOps

>>54782
white niggas love that realism

 â„–55639[Quote]

>>54773
Anyone who enables any of these options is subhuman and completely out of tune with the real world.

 â„–55640[Quote]

I turn these off because my pc is a shit poop nigger from the year 800 B.C.

 â„–55662[Quote]

Reminder: Temporal processing of any kind (like DLSS and TAA) introduces blur, especially in moderate or fast motion.

 â„–55685[Quote]

>>54773
I get that motion blur is supposed to simulate how fast moving objects appear distorted to the human eye but in video games it looks off and i can't quite figure out why. In 3d animated movies motion blur looks good and makes movement more believable (the movie whish has no motion blur and the animation looks like shit). Also something weird that I've noticed is that at high fps (around 500) some sort of smearing starts to happen, when i move my mouse cursor around it gets smeared in a way similar to when i move my fingers fast in front of my eyes (maybe my monitor is fucked up idk)

 â„–55748[Quote]

>>55737
Anything temporal (meaning it blends past frames and the current frame) introduces the same problem. All upscaling is cancer and shouldn't even be considered unless it's upscaling from native 4k at native 120Hz. Upscaling of any kind needs a metric crapton of bandwidth to not noticeably blur the image.



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