>>50115>>50116or rather; i will just tell it to you anyway so you know it for sure:
>>50117there are quest markers
easy system
how do i put spoilers? idk, so i tell anyway
you see map. click on m. then click on region. then click which to show and to not show. you can use the search function, type in name (every state has a capital with the same name)
and out of map, press "l" or some other letter to open quests and see which words are shown there.
hover over a city/dungeon/temple/village (red/orange/yellow/blue/brown? square on map of the country) with your mouse to see the name; when you use the search function, it will show it to you long enough to see where that place you searched for is
quests (almost) always the same country
yes its big
i crossed it multiple times
1= from one city to another, walking/running= 30 minutes; "empty" region between; very hard to orientate unless you use the compass and/or map, and i ran throug the empty map to know:
"There is some panorama, but nothing else"
Either you skip that, OR you run, like me, using cheat engine because even with 20 times speed it still takes 30 minutes (or more) to go from north to south.
Yes it's that big, but it seemed small to me
YOU GET LOST
EXTREMELY (not much, just, not knowing how to find a way out, and its dnb and fast travel is no problem)
the only reason (like me) you would run around with cheatengine instead of using fast travel would be to see realism- it is there, slightly- but mostly to level up the running skill. I have done more then enough running to finish the questline, and my running skill is still not maxxed
2=Travelling the map - there is nothing to do. But- there are a few views, but barely enough to justify travelling. I reccomend you to see the desert (the real one, not the "fake" desert); the bugged high "mountain", and the witch with the aging animation- theres not much more
3= its big enough: i swam (using a ship) across the ocean once; using the long distance, and- while it leveled me up, and the map is giant, theres not much to see. Procedural generation; an experiment rather then a good thing
aaaaaaaaaaaand…
i reccomend not diving too deep into the lore. the game is made so that, besides learning some new steps on some importiant stages (and never not completing story quests), you can just continue it with "ease"-
if you need advice for dungeons, i can give it. generally: in unity, dungeons work! They work! They just work!