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/v/ - Vidya Games

"Awesome Games Done Quickly" 2026 has concluded.
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File: SoyBooru.com - 89348 - ang….png πŸ“₯︎ (108.89 KB, 800x500) ImgOps

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 β„–47719[Quote]

HELLO EVERYPHONO, SOYDOOM MAP01 BETA DEMO IS HERE

https://files.catbox.moe/tw4wd7.zip
https://gitgud.io/turrikcan/project-nusoi/-/tree/c102d56de142959fbf1d0756d5455fe4ab37ed9b/
PLAYED WITH GZDOOM ONLY!!!!!

SNCA Ahead
Happy new years everysoi, I am here to announce that the beta of SOYDOOM's MAP01 has been released (as I promised).

Please not that MAP01 is still incomplete, if an idea you had didn't get in, DO NOT BE OFFENDED, (unless you suggested to add soytan diaper tvrkgems) I didn't reject you, I merely hadn't gotten to you yet.

Thank you all for your continued support, contribution and patience throughout this project, I hope you have as much fun playing it as I did making it.

Feel free to share any ideas, criticisms, feedbacks, and questions and I respond to you in a diligent manner

 β„–47720[Quote]

No soytan diaper tvrkgems? Fuck you and kill yourself

 β„–47721[Quote]

>>47720
I apologize

 β„–47760[Quote]


 β„–48135[Quote]

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Ehm… Ehm… Ehm…

 β„–48288[Quote]

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Some detailing I did, and some nufixes for the GLV boss.

GLV will announce his attacks making it easier to get used to them or whatever.

 β„–48312[Quote]

What about UZDoom tho

 β„–48326[Quote]

up

 β„–48339[Quote]

uh

 β„–48341[Quote]

>>48312
I guess it works with UZDoom

 β„–48771[Quote]

>>48312
UZdoom is a very recent fork of GZDoom it should absolutely work.

 β„–48837[Quote]

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 β„–48839[Quote]

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 β„–49139[Quote]

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 β„–49198[Quote]

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OMGSISA

 β„–49235[Quote]

>>49198
your wad will be gemmy once it gets finished

 β„–49294[Quote]

gem

 β„–49344[Quote]

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>>49294
>>49235
Thanks guys, appreciate the support as always

 β„–49349[Quote]

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 β„–49432[Quote]

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 β„–49652[Quote]

hey guys

 β„–49653[Quote]

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 β„–49661[Quote]

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If anyphono can guess what this nuroom is based on so far, that's aryan shemmycuck.

 β„–49685[Quote]

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Adding a new section to the level, there will be two post-boss sections. For one of them, I'm thinking of this radar system that alerts you when a certain enemy type is near. I worked through most of it tonight, but it's still fucky.

 β„–49705[Quote]

how many maps do you plan to add

 β„–49746[Quote]

>>49705
Until I run out of ideas, so far I have ideas for like 9 maps

 β„–49776[Quote]

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 β„–49924[Quote]

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That's aryan shemmycuck

 β„–49930[Quote]

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 β„–49960[Quote]

I played through your map DSP style, you may find it useful. https://i.desu.si/YEnCYmfp.mp4

 β„–49983[Quote]

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>>49960
>DSP style
>Decent gameplay
feralrage<Lying FAGGOT!!!!!!

>I kept dying right here. I ran out of bullets

Looking back, I didn't put ammo in obvious places as I should have. At the beginning of the level, there was an alcove (you can see it come into view here), but I didn't realize that it could have been easily missed.

At around 1:15 and 11:55, you were pretty close to a secret geg

>Do they come out of there?

Yes

>This is what it's like using Windows 11, btw

crycrycry

>Thank god for the difficulty selection

I'm planning on cleaning up the skill balancing in the nu-update, btw, so stay tuned for that, specifically changing certain enemies to be "harder" in certain skills and adding more ammo/health relative to difficulty.

>You're going to design the maps around me… the WORST Doom player?

I don't blame you, considering I, too, struggle with the Finns because I was being a lazy faggot while making them, and I didn't give them custom projectiles to accommodate the player.

Smart of you not to softlock yourself with the Soulsphere at 4:44 because UDB was brapping, I don't know how that happened

>Clipping issue

Deadline + lazy niggar

>I'm playing on the easiest difficulty, my health shouldn't be this low right now

I can see that I wasn't very fair with items throughout the map. I will work on fixing the distribution in the next version.

>764 EPI MAP?

doctosdoctosdoctos ITT WE 'OX AND 'APE ADRIAN CARMACK FOR BEING AN 'OODIST 'CORD PEDO

>Huh? Did ya think about that? Huh?

No colorjak

>Minor problem: If someone steps on the platform and steps off, there's no way to reactivate it; you just got DSP'd

Not even kidding when I say that I did not think someone was going to step off a24. I fixed it already by turning the platform into a staircase.

>I'm being a little mean, but I got raped a few times

Don't sweat it, no offense taken, this is really helpful if anything at all.

>Can I jump?

You access it, but you aren't supposed to jump, not telling you how, though you're supposed to find out slf

>Make the text last a little bit longer

Got it.

Thanks for the feedback. By the way, I really appreciate it, and it really helps me improve in my mapping. I'm glad you enjoyed it regardless of its flaws, thanks SoyDSP wholesomegem

 β„–49996[Quote]

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 β„–50011[Quote]

>>49983
I'll play the next update if I remember to.



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