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A banner for soyjak.party

/v/ - Vidya Games

This sub is so horny ffs. This game is entirely void of anything sexual but y'all can't help yourselves. Hornet expresses dislike in all of those situations, the master/slave dynamic is in no way sexual. People want to throw their fetishes all over a main sub like it’s normal, I get to express I don’t like it.
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File: Screenshot_Doom_20251208_2….png πŸ“₯︎ (803.12 KB, 2560x1494) ImgOps

File: Screenshot_Doom_20251208_2….png πŸ“₯︎ (1.74 MB, 2560x1494) ImgOps

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File: Screenshot_Doom_20251208_2….png πŸ“₯︎ (1.58 MB, 2560x1494) ImgOps

 β„–45999[Quote]

Here I record the progress of SoyDoom, I decided to start from scratch because I'm an autistic fuck.

 β„–46001[Quote]

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its gpdd yr smtuhin meeen

 β„–46002[Quote]

>>46001
Appreciate it

 β„–46003[Quote]

>>46002
I was making a doom TC myself which was basically a grezzo 2 clone, but i got tired of doom engine's faggotry

 β„–46004[Quote]

>>46003
What software did you use for it

 β„–46005[Quote]

advanced doom builder and gzdoom, i used a lot of 3d floors and also slade tomfuckery, i had weapons ripped from brutal doom and shit

 β„–46011[Quote]

File: ClipboardImage.png πŸ“₯︎ (2.23 MB, 1920x1080) ImgOps

>>46001
>poopson was posted

 β„–46012[Quote]

up

 β„–46013[Quote]

This will all be a heckin' uncomprehensible time capsule twenty years from now

 β„–46025[Quote]

>>46013
geeeg

 β„–46041[Quote]

File: ClipboardImage.png πŸ“₯︎ (1.72 MB, 2560x1494) ImgOps


 β„–46049[Quote]

I need an idea for a name for the first level, probably something generic

 β„–46051[Quote]

Tell us about it, whats in there

 β„–46058[Quote]

>>46051
Starts outdoors, then techbase, sewers, then techbase again.

 β„–46060[Quote]

File: Screenshot_Doom_20251209_2….png πŸ“₯︎ (1.34 MB, 2560x1494) ImgOps

File: Screenshot_Doom_20251209_2….png πŸ“₯︎ (1.21 MB, 2560x1494) ImgOps


 β„–46063[Quote]

File: ClipboardImage.png πŸ“₯︎ (1.55 MB, 2478x1230) ImgOps

Finishing up this upper section here

 β„–46072[Quote]

>>46058
Pfizer testing facility

 β„–46082[Quote]

>>46072
I could work with that

 β„–46083[Quote]

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 β„–46084[Quote]

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There's some white space here I don't know what to do with

 β„–46100[Quote]

>>46049
Escape from the coal mines. You start in the depths of the coal mines because you're a variant:unknown and you have to climb your way back up through the layers.

 β„–46104[Quote]

>>46100
I was planning a short mine section, so I like this name

 β„–46128[Quote]

File: Screenshot_Doom_20251211_1….png πŸ“₯︎ (849.31 KB, 2560x1600) ImgOps

Nu powerup

 β„–46586[Quote]

it's still alive

 β„–46657[Quote]

bump

 β„–46659[Quote]

>>46128
to big

 β„–46676[Quote]

I'm doing some final fixing of the level, it should take a little while longer

 β„–46795[Quote]

File: ClipboardImage.png πŸ“₯︎ (1.62 MB, 2560x1600) ImgOps


 β„–47040[Quote]

File: ClipboardImage.png πŸ“₯︎ (480.87 KB, 800x450) ImgOps

how about a coolie type enemy? replace him as a SEAmonkey blue archive pedo

 β„–47050[Quote]

>>47040
>Seamonkey blue archive pedo

Why did this make me laugh so much, there is a concept for a suicide bomber, maybe I can do something special for him.

 β„–47087[Quote]

hey soydoom dev, i dont one sound like a tranny here, but how about include more sharty-themed enemies instead of racial ones? not because "it hurts my fee fees :(" but because if we put too many race related enemies, it would just be a moon man wad clone

 β„–47096[Quote]

when will you post a download link?

 β„–47098[Quote]

>>47087
Valid statement and I don't see you as a tranny for asking this, honestly the Finn enemies was an excuse to recreate the fodder enemies from Touhou 6.

But yes, I have been working on some sherdee kulcher enemies, weapons and cutscenes

 β„–47099[Quote]

>>47096
Soon, for real, I promise, I just got the outline of the level done last night and just have to make it look good, and finish the ACS wish should take a couple days

 β„–47100[Quote]

File: Screenshot_Doom_20251223_1….png πŸ“₯︎ (1.38 MB, 2560x1600, NSFW) ImgOps

Mist gets BLACKED

 β„–47288[Quote]

File: ClipboardImage.png πŸ“₯︎ (1.4 MB, 2476x1351) ImgOps

File: ClipboardImage.png πŸ“₯︎ (117.98 KB, 828x581) ImgOps

Now I get to work on the fun stuff.

>details

>terry traps
>cutscenes
>bosses

 β„–47371[Quote]

hey soydev, who will the main character be? i was thinking on having a character selections screen, with a system similar to rise of the triad

 β„–47375[Quote]

>>47371
The player will just be doomguy, I find it funny to have a protagonist with no soy knowledge so he's constantly confused and annoyed at facing off slopjaks and troons

 β„–47376[Quote]

I wil be releasing an unfinished beta of MAP01 on Dec 31 if things go according to plan

 β„–47401[Quote]

>Here I record the progress of SoyDoom, I decided to start from scratch because I'm an autistic fuck.

>gem

 β„–47513[Quote]

>>47401
Thanks

 β„–47519[Quote]

File: Screenshot_Doom_20251228_1….png πŸ“₯︎ (1.12 MB, 2560x1600) ImgOps

File: Screenshot_Doom_20251228_2….png πŸ“₯︎ (1.08 MB, 2560x1600) ImgOps

File: Screenshot_Doom_20251228_2….png πŸ“₯︎ (997.12 KB, 2560x1600) ImgOps

File: Screenshot_Doom_20251228_2….png πŸ“₯︎ (987.59 KB, 2560x1600) ImgOps

Some boss testing

>WOAW IT'S LIKE MY TOUHOUS

 β„–47524[Quote]

>>47519
Will the pngs be modified any for the final release? like will you remove xher backgrounds and maybe give them some animation

 β„–47526[Quote]

>>47524
For MAP01s release no, but possibly for future releases yes

 β„–47557[Quote]

File: ClipboardImage.png πŸ“₯︎ (1.44 MB, 2484x1225) ImgOps

File: ClipboardImage.png πŸ“₯︎ (687.97 KB, 2476x1223) ImgOps




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