Chud 12/09/25 (Tue) 04:25:18 β 46003 [Quote]
>>46002 I was making a doom TC myself which was basically a grezzo 2 clone, but i got tired of doom engine's faggotry
Chud 12/09/25 (Tue) 04:26:42 β 46004 [Quote]
>>46003 What software did you use for it
Chud 12/09/25 (Tue) 04:30:20 β 46005 [Quote]
advanced doom builder and gzdoom, i used a lot of 3d floors and also slade tomfuckery, i had weapons ripped from brutal doom and shit
Chud 12/09/25 (Tue) 10:43:47 β 46012 [Quote]
up
Chud 12/09/25 (Tue) 11:20:56 β 46013 [Quote]
This will all be a heckin' uncomprehensible time capsule twenty years from now
Chud 12/09/25 (Tue) 22:09:33 β 46049 [Quote]
I need an idea for a name for the first level, probably something generic
Chud 12/09/25 (Tue) 22:12:16 β 46051 [Quote]
Tell us about it, whats in there
Chud 12/10/25 (Wed) 00:36:30 β 46058 [Quote]
>>46051 Starts outdoors, then techbase, sewers, then techbase again.
Chud 12/10/25 (Wed) 09:40:11 β 46072 [Quote]
>>46058 Pfizer testing facility
Chud 12/10/25 (Wed) 17:27:03 β 46082 [Quote]
>>46072 I could work with that
Chud 12/10/25 (Wed) 23:35:39 β 46100 [Quote]
>>46049 Escape from the coal mines. You start in the depths of the coal mines because you're a variant:unknown and you have to climb your way back up through the layers.
Chud 12/11/25 (Thu) 01:48:48 β 46104 [Quote]
>>46100 I was planning a short mine section, so I like this name
Chud 12/16/25 (Tue) 16:24:45 β 46586 [Quote]
it's still alive
bump 12/17/25 (Wed) 23:41:49 β 46657 [Quote]
bump
Chud 12/18/25 (Thu) 05:47:32 β 46676 [Quote]
I'm doing some final fixing of the level, it should take a little while longer
Chud 12/23/25 (Tue) 02:18:55 β 47050 [Quote]
>>47040 >Seamonkey blue archive pedo Why did this make me laugh so much, there is a concept for a suicide bomber, maybe I can do something special for him.
Chud 12/23/25 (Tue) 15:41:22 β 47087 [Quote]
hey soydoom dev, i dont one sound like a tranny here, but how about include more sharty-themed enemies instead of racial ones? not because "it hurts my fee fees :(" but because if we put too many race related enemies, it would just be a moon man wad clone
Chud 12/23/25 (Tue) 17:57:53 β 47096 [Quote]
when will you post a download link?
Chud 12/23/25 (Tue) 19:10:26 β 47098 [Quote]
>>47087 Valid statement and I don't see you as a tranny for asking this, honestly the Finn enemies was an excuse to recreate the fodder enemies from Touhou 6.
But yes, I have been working on some sherdee kulcher enemies, weapons and cutscenes
Chud 12/23/25 (Tue) 19:11:57 β 47099 [Quote]
>>47096 Soon, for real, I promise, I just got the outline of the level done last night and just have to make it look good, and finish the ACS wish should take a couple days
Chud 12/28/25 (Sun) 11:44:18 β 47371 [Quote]
hey soydev, who will the main character be? i was thinking on having a character selections screen, with a system similar to rise of the triad
Chud 12/28/25 (Sun) 13:17:32 β 47375 [Quote]
>>47371 The player will just be doomguy, I find it funny to have a protagonist with no soy knowledge so he's constantly confused and annoyed at facing off slopjaks and troons
Chud 12/28/25 (Sun) 13:25:45 β 47376 [Quote]
I wil be releasing an unfinished beta of MAP01 on Dec 31 if things go according to plan
Chud 12/28/25 (Sun) 20:24:55 β 47401 [Quote]
>Here I record the progress of SoyDoom, I decided to start from scratch because I'm an autistic fuck. >gem
Chud 12/29/25 (Mon) 05:31:52 β 47524 [Quote]
>>47519 Will the pngs be modified any for the final release? like will you remove xher backgrounds and maybe give them some animation
Chud 12/29/25 (Mon) 07:32:32 β 47526 [Quote]
>>47524 For MAP01s release no, but possibly for future releases yes