Chud 12/01/25 (Mon) 18:20:58 β 45023 [Quote]
Bump
Chud 12/01/25 (Mon) 18:21:24 β 45024 [Quote]
o algo
Chud 12/01/25 (Mon) 18:40:06 β 45028 [Quote]
>>45027 >>45026 double posted fuck this website
Chud 12/01/25 (Mon) 18:40:38 β 45029 [Quote]
I'm the yellow nusoi, if you're actually considering making a hitbox game sharty revision, then i can help you with graphics
Chud 12/01/25 (Mon) 18:41:57 β 45031 [Quote]
>>45029 what styles can you work with? pixel art could be gemmy or something
Chud 12/01/25 (Mon) 18:42:10 β 45032 [Quote]
>>45030 >>45029 gemerald potential
Chud 12/01/25 (Mon) 18:43:27 β 45033 [Quote]
>>45030 maybe instead of the cubes being different colors they should be different 'jaks
Chud 12/01/25 (Mon) 18:44:21 β 45034 [Quote]
>>45030 there should be a roster of soyjaks each with different abilities, as i said before make meximutt be slower and heavier but launch brapnvkes each 10 to 20 seconds o algo
Chud 12/01/25 (Mon) 18:44:34 β 45035 [Quote]
>>45031 I can do 'jakstyle
here's some examples, Third picrel is an unfinished project that i forgot to complete. As for pixel art, i don't know. I could try.
Chud 12/01/25 (Mon) 18:46:01 β 45036 [Quote]
>>45033 but how would that work? they're cubes right now. they *physically* interact with the world like cubes so making them actual humans would take a bit of tinkering
>>45034 so like smash bros? that would be very hard to balance
>>45035 looks nice. the issue with game art is that it needs to be fit together in a coherent way
Chud 12/01/25 (Mon) 18:46:55 β 45037 [Quote]
>>45036 not actual humans like 'jak designs on the cubes they're still gonna be cubes
Chud 12/01/25 (Mon) 18:47:46 β 45039 [Quote]
>>45037 that would be very boring ngl.
Chud 12/01/25 (Mon) 18:51:14 β 45040 [Quote]
>>45039 idk what else would be better if we're gonna use cubes
Chud 12/01/25 (Mon) 18:52:06 β 45041 [Quote]
>>45040 actual humans would take a lot more work but it would be more unique than fucking squares
Chud 12/01/25 (Mon) 19:16:20 β 45050 [Quote]
the easiest way to do multiplayer without it sucking would require a server and i dont have money so, what should i do
Chud 12/01/25 (Mon) 19:17:30 β 45052 [Quote]
>>45050 buy a VPS with a celeron and a 1 Gig of ram
Chud 12/01/25 (Mon) 19:21:22 β 45055 [Quote]
>>45053 since its only a prototype do some lan stuff and we could connect using zerotier or hamachi
Chud 12/01/25 (Mon) 19:21:49 β 45056 [Quote]
hamachi
Chud 12/01/25 (Mon) 19:22:46 β 45058 [Quote]
>>45057 you put your IP on a display if you use hamachi
Chud 12/01/25 (Mon) 19:23:08 β 45059 [Quote]
>>45054 im brown, dude. 2 dollars would genuinely bankrupt me
Chud 12/01/25 (Mon) 19:23:26 β 45060 [Quote]
>>45058 we all trust each other, right? right?? gulp
Chud 12/01/25 (Mon) 19:23:55 β 45061 [Quote]
>>45059 well then try steamworks servers or what the bleached guy said
Chud 12/01/25 (Mon) 19:24:48 β 45062 [Quote]
>>45060 you soyim already know im a meximutt so the ip alone wont get me doxxed
Chud 12/01/25 (Mon) 19:25:56 β 45063 [Quote]
>>45061 steamworks would require a developer account
hamachi is aids
godot's multiplayer primitives are simple enough that i can just create a quick prototype with a client-server architecture and then change it to a peer-to-peer one for testing
Chud 12/01/25 (Mon) 19:26:06 β 45064 [Quote]
>>45062 you fucking camping bitch
Chud 12/01/25 (Mon) 19:26:30 β 45065 [Quote]
>>45064 obssesed gringo o algo
Chud 12/01/25 (Mon) 19:28:50 β 45067 [Quote]
alternatively, i could ask my valid xisters if xhey could host a server
Chud 12/01/25 (Mon) 19:42:07 β 45068 [Quote]
>>45050 Maybe you could use mirror (Thing that let you do online)
As i know it free
Chud 12/02/25 (Tue) 10:14:12 β 45093 [Quote]
upbox
Chud 12/03/25 (Wed) 14:13:48 β 45259 [Quote]
>>45239 make the maps different boards o algo
Chud 12/03/25 (Wed) 14:16:12 β 45262 [Quote]
>>45259 /qa/ would be pitch black(ed) though
Chud 12/03/25 (Wed) 18:13:55 β 45303 [Quote]
if anybody wanna play io games today i am free