>>29045Also, my main concerns are enemy AI and level generation
>AISince it's an FPS, I'd like enemy soldiers to be smart and tough enough to be a challenge without resorting to Takov-tier niggerAI that just lasers you
>Level generationMy level idea is that I'll create a collection of nodes for each level and every time you start the level, it chooses a set number of nodes from the collection and assembles them together - do it's not a true roguelikeslop with random shit scattered around, but rather a big mapade from small maps