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>>27378 (OP)Now that I'm thinking, I'm wondering how color/alpha/specular is stored per tri. Vertices store position obviously but if they are ever shared then the tri count rises above the vert count. Maybe there is some elegant way around this, or maybe that limitation would still look cool.
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one thrembillion tris per toothbrush award
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>>27378 (OP)I'm also very interested in pathtracing and how and applying how interlaced PNGs work in 3D but tris instead of voxels. I wish rendering could be clamped at one vertex per pixel or even have some density limit for 1 vert for n number of pixels on screen (this would shimmer a lot doe) and maybe foveation on top of that. Every time I try to visualize a solution in my brain I run into depth sorting or model stitching issues. I'm not proficient with any kind of topology or graphics math nor am I >150 IQ so idk if it's possible.