[ home / overboard ] [ soy / qa / raid / r ] [ craft ] [ int / pol ] [ a / an / asp / biz / mtv / r9k / tech / v / sude / x ] [ q / news / chive / rules / pass / bans / status ] [ wiki / booru / irc ]

A banner for soyjak.party

/tech/ - Soyence and Technology

Download more RAM for your Mac here
Catalog
Email
Subject
Comment
File
Password (For file deletion.)

File: GUID-5D6FB11A-A190-4537-9A….png πŸ“₯︎ (259.67 KB, 660x326) ImgOps

 β„–26253[Quote]

does anyone have any idea on how to create procedural wood grain textures to mimic cut wood?

 β„–26256[Quote]

ai generate them

 β„–26273[Quote]

good question.

 β„–26297[Quote]

>>26253 (OP)
>asking retard.faggot for tasks harder than gooning to 'p and falling for bait

good luck nigga.

 β„–26303[Quote]

It’s just rings on 2 faces and a generic wood texture on the others. How hard can it be

 β„–26334[Quote]

mess with the blender material tree or something

 β„–26440[Quote]

blow it out your ass

 β„–27645[Quote]

>>26253 (OP)
you need light wood color and dark wood color, create a cilynder with width wc, then resize offset off the center by wc+spacing, then repeat until the outermost exists the geometrical volume, now this is assuming you have a trunk, if you cut the trunk vertically you should get lines.
Additionally you will need to create some sort of randomization of the circumference and the cylinder walls therefore each cylinder should have n points on the circumference and m points of cross sections vertically, you shall interpolate using either polynomial interpolation or parametrized bezier curves but in 3D space. this way you should get that level of variation wood has



[Return][Catalog][Go to top][Post a Reply]
Delete Post [ ]
[ home / overboard ] [ soy / qa / raid / r ] [ craft ] [ int / pol ] [ a / an / asp / biz / mtv / r9k / tech / v / sude / x ] [ q / news / chive / rules / pass / bans / status ] [ wiki / booru / irc ]