>>22425Basically, I got this idea because I play a lot of online video games. I was wondering what if we do it on chess games.
I've done the server logic, but to make it actually good, I need a client. I am using Godot (.NET) at the moment.
I don't write any game logic on the client, I write only on the server. The server software will validate all moves made by the player. I would say if someone tried to illegally move something which is not correct, the server will refuse that move by the player and will not register the move.
Server is kinda, done. But the client, as I am new at Godot engine. I am thinking switching back to WinForm, or just literally use WinUI.
I am considering a launcher as well. It's like if you want to login fast, use the launcher like Battle.net, or manually login in the game instead.