https://youtu.be/MBJcmVQC2WIThe human brain's sensory ability to notice patterns and discern differences is more powerful than it's ability to rationally explain them. A great example is in videogame graphics. For years, people have been complaining about the "Unreal-look", a phenomenon where games made with Unreal Engine 4/5 maintained a persistent "soulless" or "plastic" look. Despite gaslighting by Epic Games that it was just 'realistic graphics', enthusiasts seeking further analysis found that the default Lambertian BRDF (Bidirectional Reflectance Distribution Function) model used for shading and surfaces in the Unreal Engine was to blame? which makes materials reflect light like plastic. People had no idea what a BRDF was, they had no understanding whatsoever of what was going on behind the scenes of the games they were playing, but their brains had already picked up the difference and told them "that looks like plastic". We can see the same phenomenon recorded by writers in the ancient world with regards to neurobehavioural racial differences.
>Cyrnus, this city is still a city, but the people are different>people who formerly knew neither justice nor laws,>but wore tattered goatskins about their sides>and lived outside this city like deer.>And now they are noble, Polypaïdes, while those who were noble before>are now base. Who can endure the sight of this?53–68 of the Theognidea
>Many base men are rich and many noble men are poor;>but we will not exchange our excellence (aretē) for their wealth,>since excellence is always secure,>while wealth belongs now to one man, now to another.315–318 Theognidea
In Theognis, ἀρετή (aretē) means excellence or the quality of being a true agathos (a proper noble). It is a broad, aristocratic concept.
Not simply intelligence. is the whole package of qualities that properly belong to the hereditary elite:
justice (dikaiosynē), sound judgment, moderation, loyalty to friends, proper behaviour in the symposium, the ability to rule and be ruled among equals, and a certain inherited nobility of character that wealth alone cannot buy.
In a landmark 2008 study published in Genes, Brain and Behavior, Knafo et al. discovered that variations in the arginine vasopressin 1a receptor gene (AVPR1a) significantly predict human altruism and financial allocations made during the economic decision-making exercise known as the Dictator Game.
The Dictator Game: Participants were given a fixed sum of money and instructed to act as a "dictator," choosing independently how much—if any—to share with an anonymous second person.
The RS3 Repeat Length: The researchers analyzed a length polymorphism (the RS3 repeat sequence) in the promoter region of the AVPR1a gene.
Generosity vs. Selfishness: Individuals possessing longer RS3 allele repeats consistently allocated significantly more money to the anonymous recipient, displaying greater costly altruism. Conversely, short alleles correlated with much lower, more selfish allocations.