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File: 1790935510237s.png πŸ“₯︎ (13.63 KB, 454x520) ImgOps

 β„–18850513[Quote]

I havington an idea for a soysphere-a-game. It will-a-be a horror-a-game

You have been hired to nightguard Soyak's house as Soyak is a cowardly wimp who is scared of the anomalies at night. You have to survive seven days and NOT interrupt Soyak's sleep unless it is a critical emergency. So far, here are the common anomalies I have thought of (can happen on all nights, no special conditions required, repeatable)

Easy:
- Object suddenly knocked off or over: Just leave it there.
- Miscolored poster: Don't do anything with it, will go away on its own after a night
- Sounds like a wall cracking, creaking, glass breaking: Ignore it, nothing much
- Thunderbolt: Note, rain doesn't happen in this game. Just check the power box
Medium:
- Lights flickering: Leave the room it happened in and don't go in there for an hour
- Face in window: Close all blinds
- Poster with face looking REALLY off: Take it down, and throw it away in the trash bin
- Smoke alarm blaring: Cut off power to the kitchen
- Shower suddenly activating: Cut off power to the bathroom
- Bizarre news report: Change the channel on the TV
- TV suddenly turns on: Turn it back off
- Hearing your own heartbeat: Sit down
- Creepier, rare noises like giggling or door banging: Hide somewhere like under a table
Hard:
- Lights going out randomly: Hide IMMEDIATELY for an hour, make sure to preserve your flashlight battery
- Writing that says creepy shit like 'I KNOW YOU': Don't throw it away, just hide and stay silent
- Soyak coming downstairs: That is not him. Kick it out of the house immediately. Soyak would be asleep and he's a sound sleeper
- TV suddenly coming on with a very urgent warning: Do what it says. Many variants of this
- A strange, tall black figure being seen in a room's window but not in the others: Close all blinds in that room, turn off everything there, lock it and never go there again for the rest of the night
- Radio suddenly playing creepy music: Take all batteries out, and replace them. Make sure to put the plug for it out and back in
- Lights flickering in every room: Turn off everything with the circuit breaker, turn off your phone, go upstairs, hide in Soyak's room and lock it and stay in there for 2 hours
Niggerpoop Difficulty:
- Niggerpoop: Niggerpoop

 β„–18850537[Quote]

More easy anomalies
- Desynced clock: Every clock in the house displays a different time. Don't try to synchronize them. They'll correct themselves eventually.
- Wrong reflection: Your reflection briefly performs an action you didn't perform. Look away and continue working.
- New door: A door appears in a hallway where there should be a wall. Do not open it. It disappears after a short while.
- New furniture: You notice a chair, lamp, or table that you don't remember seeing before. Leave it alone. It's harmless.
- Bone Chilling image: A framed picture's eyes appear to follow you around the room. Don't interact with it.
- Footsteps: You hear footsteps walking across an empty upstairs hallway. No one is there. Keep going

 β„–18850544[Quote]

gemmy thoughts

 β„–18850570[Quote]

More medium anomalies
- Fake phone call: Your phone rings with Soyak's number in it. Don't answer, remember that Soyak is asleep, and put it down. Let it ring until it stops.
- Weird shadows: Shadows move independently of their objects. Turn on the lights in the affected room and wait for them to return to normal.
- Knocks: Three knocks come from the front door. Check the peephole without opening the door. If nobody is there, return to your duties.
- New famly member: A family photograph contains an extra person. Remove the photograph from its frame and place it face down in a drawer.
- Moor: Everything in a room appears mirrored. Leave the room, close the door, and wait ten minutes.

 β„–18850585[Quote]

Hard anomalies 2
- New staircase: A staircase appears beside the normal one. Never use it. If you hear footsteps climbing it, retreat to a nearby room and hide.
- Front door: You discover that the front door is open, even though you distinctly remember locking it. Lock it again without looking outside.
- Wrong house: You walk into a familiar room, but everything is subtly different. Leave immediately and don't re-enter until the next night.
- Breathing walls: The walls begin expanding and contracting as if the house itself is breathing. Shut off the affected room's power, leave, and do not enter until the phenomenon ends.
- : Every ambient sound suddenly stops. No clocks tick, no appliances hum, and even your footsteps become silent. Go to the nearest hiding place and remain there until normal sounds return.
- IS THAT RAPESON: You notice a figure standing at the end of a hallway. It doesn't move while you're looking directly at it. Back away without turning your back on it, then hide.
- EMERGENCY ALERT: An alarm sounds upstairs, but the emergency indicator points downstairs. Check the indicator twice. If the directions contradict each other, follow the emergency protocol for a housewide anomaly instead.
- Room2 : You enter a room and discover an identical version of it behind a door that should lead elsewhere. Leave immediately. Do not attempt to determine which version is real.

 β„–18850603[Quote]

There will also be "boss" like stuff
The first one I've made is Warrior-Z
His first occurence is on Night 2, where it is easy to introduce you to boss fights. His fight is more like a puzzle. Also on Night 6, his second encounter the puzzles are harder. In the first encounter, there are 3 puzzles. At 3 AM, instead of a game minute being 4 real-time seconds, it turns into 10 seconds to give you time. He has planted an explosive in Soyak's house that will explode at 4 AM and you have 600 real time seconds to defuse it. Night 2's instance is easy: only 3 puzzles. At the back has an intact instruction manual on how to defuse it and how to solve the puzzles that Warrior-Z forgot to take off. I've decided that the puzzles are
Puzzle A: Buttons. This type of module has 4 colored buttons. Your goal is to press at least 2 buttons in a specific order. Don’t forget that each button can be only pressed once. The color of the top-left button is key for the first button: If it's red, press the bottom-right, if it's blue, press bottom-left, yellow means top-right and yellow? top-left. Second button depends on the color of the button pressed on the first step. Red: press all green buttons, blue: press all yellow, green press all blue and yellow press all red. The second part is also in any order so no worry
Puzzle B: Flash - This type of module has a part that flashes colors and a keypad. You’ll have to insert the correct number to defuse this type of module. The part will give a sequence of color flashes, long black pauses means it’s repeating and also follow these steps: 0 is Brown, White is 1, Yellow is 2, Green is 3, Blue is 4, Orange is 5, Cyan is 6, Pink is 7, Red is 8 and Purple is 9. Once you have got the sequence of numbers jotted down, input it into the code panel. However, on the second encounter, there's a second step to this. Depending on the first flash, it is what base it is in. For example, if it's red or purple, it's in base 10, but if it's green or blue, base 6. Convert dat number into base 10, and submit it.
Puzzle C: Color Grid - too complex to explain with text
Puzzle D: Seven Light Bulbs - same as above

 β„–18850624[Quote]

The second boss, which is harder, is Rapeson. He appears on Night 3 and Night 7. Like 'Z his first encounter is easier than the second one. Before then, he's locked in Markiplier's shed on the opposite side of the street that you can see on front door cam. On the later nights, he either escapes into the streets. He then moves into the patio, then in the short hall from the entrance to the living room. He doesn't enter Soyak's tiny room for storing shoes. Instead, he'll remain in the hallway, slowly approaching you directly. NOW PAY CLOSE ATTENTION, because countering him is a bit tricky: when he's at your DOORWAY (right outside of living room), you will hear his heavy steps and you'll also hear his breathing FOR THE FIRST TIME. If you hear these sounds FOR THE FIRST TIME, then he's AT YOUR DOORWAY, NOT IN YOUR ROOM. He'll sometimes wait at the doorway for ~30 seconds. If you don't like his stalling, flashing your lights while he's in the doorway will make him enter the room, so be careful. Be careful about closing the seemingly unncessarily placed at first metal doors on him, because he will knock on them until the power runs out. USE ALL YOUR TIME CLOSE YOUR LIGHTS BEFOREHAND AND FIND A GOOD ROOM TO HIDE IN or he'll rape you if he enters a lit room. Also, STAY COMPLETELY MOTIONLESS, and don't do anything, and don't turn around (IF YOU'RE NOT FACING THE EXIT OF THE ROOM WHEN HE'S IN YOUR ROOM, HE'LL FUCKING KILL YOU X9001). When he enters your room, you'll hear his breathing and heavy footsteps FOR A SECOND TIME, but you won't hear any buzzing. However, Rapeson will leave your room slowly, it's just that he'll wait some time when in your room, so long as your lights are closed and you're looking straight ahead at the exit to your room. As he exits, you'll hear his heavy footsteps FOR A THIRD AND FINAL TIME, and it's safe to open the lights again. Because surviving Rapeson is complicated and takes time, it's advised to prepare by closing all lights and planning on where you're gonna hide, before he enters the house. TL;DR: Lights off, stay motionless, look straight ahead at the hallway, make sure you can differentiate whether he's in the room or in the doorway, flash him if he's stalling at the hallway for too long, and listen for his breathing.

>Copied from FNAC award but can still be gemmy

 β„–18850659[Quote]

Gem

 β„–18850676[Quote]

actually gemmy idea
who in here can make concept art ot sum shit. i think this has potential

 β„–18850713[Quote]

>>18850624
>Keeping a rapist in your shed at your front door

 β„–18850747[Quote]

GEM

 β„–18850751[Quote]

>- Smoke alarm blaring: Cut off power to the kitchen
>- Shower suddenly activating: Cut off power to the bathroom
will there be any incentive to leave these on at all during the game?

 β„–18850929[Quote]

REV REV REV REV REV

 β„–18850997[Quote]

bumoing because gemmy idea



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