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File: VID_20261022_224026.mp4 📥︎ (10.56 MB, 1920x1080) ImgOps

 â„–18580691[Quote]

Sharty Fighting Game update - I figured out how to work with Fighter Factory and managed to make Hunky's idle animation. While it turned out to be simple, it will take lots of time to make good frames for actual movement. I will need to generate lots of ai videos and break them down into frames to rip out Hunky PNGs. So it will take much more time than I anticipated

 â„–18580712[Quote]

>>18580691 (OP)
Holy gem

 â„–18580726[Quote]

I also have to mention that I swapped to this cartoonish artstyle because it is easier to edit and animate through ai

 â„–18580732[Quote]

gem

 â„–18580748[Quote]

I took Kung Fu Man as a base - he has 217 frames for all his movement. So I have to make around 200 for a good-looking moveset

 â„–18580763[Quote]

I really like how this project is going

 â„–18580771[Quote]

File: 1792354522410-01a150a6-2b….webp 📥︎ (1.34 MB, 2048x2048) ImgOps

If you want to help, you can animate Hunky using this as a base - au comprehends this image much better than realistic hunky/white background

 â„–18580873[Quote]

Bump

 â„–18580894[Quote]

looks promising dont let this become dnb

 â„–18581062[Quote]

Anything we could help in?

 â„–18581074[Quote]

File: 1788214233623d.gif 📥︎ (6.06 MB, 800x450) ImgOps

It's glistening

 â„–18581087[Quote]

Gem.

 â„–18581100[Quote]

gemerald

 â„–18581120[Quote]

>>18581062
Yes, you guys can use the hunky image I posted to animate some attacks, might as well come up with a moveset. Post your best attack videos here so I could take them and break them into frames

 â„–18581208[Quote]

GEM GEM GEM

 â„–18581212[Quote]

>>18580748
Maybe less if the moveset won't be too big, and I could reuse some frames for the time being

 â„–18581223[Quote]

>>18581120
give me some references, what character is hunky replacing

 â„–18581232[Quote]

Why not just make it entirely with AI

 â„–18581266[Quote]

>cobbostown, sowe a good hunkee sum boobs please

 â„–18581287[Quote]

>>18580726
Lazyfag

 â„–18581328[Quote]

>>18581223
I just copied Kung Fu Man's folder and gradually replace him with Hunky. I'll change sprites, tick rate and hitboxes until it will be completely Hunky's folder. And for the reference you can use >>18581223 - it is my basis for making ai videos for frames. Hunky must always face right because left corner is the basis

 â„–18581334[Quote]

>>18581287
This style makes it comprehensible. Realistic just becomes unstable, or 'O

 â„–18581341[Quote]

>>18581328
drop hunky's sprite

 â„–18581352[Quote]

Beyond gemmy

 â„–18581360[Quote]

>>18581232
Because MUGEN is already a whole system. I can only add my characters, and I already rely mostly on AI for making these frames

 â„–18581366[Quote]


 â„–18581446[Quote]

Bump

 â„–18581452[Quote]

File: IMG_2830.gif 📥︎ (5.11 MB, 488x480) ImgOps

>MUGEN

 â„–18581620[Quote]

File: dreamina-seedance-2.0-720p….mp4 📥︎ (6.51 MB, 960x960) ImgOps

You should strive to make something like this

 â„–18581633[Quote]

you can use pixel lab in order to generate sprites btw
https://www.pixellab.ai/
ai chads won

 â„–18581673[Quote]


 â„–18581750[Quote]

>>18581673
well less work for me

 â„–18582408[Quote]

File: Idle_lead-jab_east.gif 📥︎ (29.98 KB, 256x256) ImgOps


 â„–18582430[Quote]

>>18581633
It's very limited for what I want, unfortunately

 â„–18582452[Quote]

>>18580691 (OP)
Just use ms paint for hunky sprites, easier, plus it fits with how alot of MUGEN chars are

 â„–18582465[Quote]

>>18582452
Hand-drawn would take much longer



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