â„–18208072[Quote]
Feel free to give me some ideas for SoyDooM here.
What is SoyDooM?
A megaWAD for Doom II: Hell on Earth themed around Sharty culture; the game will feature custom levels, monsters, bosses, and much more!
Here is an general idea of the levels so far, if that helps (this will not be all the levels):
1. Prologue
2. Sharty
3. SoyBooru
4. Wiki
5. IRC
6. 4chan
6A. Generic plot point
6B. /a/-/jp/-/v/ Rematch
6C. /pol/-/lgbt/-/r9k/-/b/-/bant/ Rematch
6D. Sacred 'jakking grounds of /qa/
6E. Vs. RapeApe
6F. Post-4cuck plot point
7. Twitter
8. Shiwi and Kiwifarms
9. Splinters (Jarty, Shemmy, Shroom, Swinny, Inty, Zarty, Chinny(?), Furfag Splinters, Kuzzy(?), Sidty)
10. Discord
11 and 12. Niggerhell
13. Soysylum
14. Capitol Reef
â„–18208116[Quote]
datamine the moonman and pol wads with slade for assets
â„–18208169[Quote]
Ideas from the previous thread:
>Final boss should be Hiro
>Jartycuck enemy that shoots 'p projectiles
>Library with Nophono boss
>Hisami Yomotsu as the boss of the Swinny
>4chan level as a hall of pedophiles that shoot 'p at you
>MoonMetropolis as a boss
Keep in mind that these ideas will be further developed and modified slightly.
â„–18208344[Quote]
Have guns been discussed before?
â„–18208360[Quote]
add pepe the froh
â„–18208471[Quote]
>>18208344Not to any great extent.
>>18208360Absolutely.
â„–18208517[Quote]
up
â„–18208736[Quote]
make a jartycuck npc
â„–18208744[Quote]
make doctos as that npc that screams
â„–18208769[Quote]
make a ronnie mcnutt npc that blows when dead (ronnie is sharty culture)
â„–18209176[Quote]
model some monsters off of pol namefags
â„–18209565[Quote]
I come again to ask what engine we using and if this shit is doing zscript or not
i went to sleep before isaw the response last thread thanks