â„–18097459[Quote]
Is it something physically
â„–18097466[Quote]
We making a doom mod yeah I would do it I don't do that anymore at least take that seriously and make some good graphics not this type of slop here
â„–18097495[Quote]
>>18097466marge? i dont make doom mods
â„–18097500[Quote]
>>18097495You know what to do that
â„–18097506[Quote]
I don't make do mods anymore either I used to I'm not that good at it however I made a few decent Maps
â„–18097515[Quote]
You ever tried making a quake level oh that's hard
â„–18097521[Quote]
That's more advanced Doom all you be surprised what you could do with that I'm talking rooms sectors like physics
â„–18097524[Quote]
You know who John Carmack is
â„–18097534[Quote]
send the full picture
â„–18097569[Quote]
>>18097565That might be the first Total conversion out of Doom I think it's from 94 smart guy that made it
â„–18097573[Quote]
My question is how he made that mobile suit did he draw that out or did he make a 3D model of it the Sprite of it
â„–18097640[Quote]
There's some type of script called ACS, there animdefs it's like a text file that lets you make a blood fall or a waterfall something like that
â„–18097697[Quote]
I don't know if that's a prop weapon somebody digitized, or literally they drew out every animation of a weapon
â„–18097786[Quote]
soylita embeded DNI
â„–18097852[Quote]
Try to make a cool looking Skybox, one fun thing is light physics, some people make multiplayer levels like deathmatch and survival I mean it could work for other games.
â„–18097876[Quote]
>>18097543How mentally ill do you have to be to make this?
â„–18097893[Quote]
You got to take it seriously, start with basic sectors I mean for other games not simply Doom, think about positions of enemies and after you do the level you have to test it out see how hard it is,
â„–18097908[Quote]
>>18097449 (OP)Some of those textures look like they're not rendered properly, you have to make sure to avoid such mistakes or the game doesn't look good
â„–18097910[Quote]
>>18097893margerald reppeys i love you doomGOD
â„–18097921[Quote]
W
â„–18097925[Quote]
>>18097910I don't know what it is about you I do like that game, I don't make levels anymore I used to make levels I played it online with some people, some people are very smart when it comes to making weapons and Sprites, and the same logic applies to other video games
â„–18097944[Quote]
Always remember never have a flat on the wall or a patch on the floor, if you do that play it online and they render with missing textures or avoid make sure everything is textured and avoid the Hall of Mirrors effect
â„–18097960[Quote]
There's Z Doom and skull tag some online clients of it actually very difficult to play online it's fast it's not like Call of Duty.
â„–18097972[Quote]
Talk about fragging people online you can do this funny text chat people make funny levels too it's not all deathmatch and survival
â„–18097996[Quote]
I used Photoshop to make certain textures, there's paint shop Pro, there's a gimp that's a common one, I would take random stuff off of the internet and cut up the images and blend them together and make weird looking graphics for the walls.
â„–18098035[Quote]
Linedefs, sectors, vertices, it's like cad and cam, it's drawn on a grid there's also a 3D mode, people that do architectural plans also do stuff like that they draw it out on a grid.
â„–18098054[Quote]
There's more advanced stuff Quake for example, that's when things get more 3D more about coding, we do you don't necessarily have to know how to code to make a doom level.